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BRIDGE

THE #1 MIND
SPORT
High-Card Points
Playing Trumps

Lesson 2
High-Card Points (hcp)

Ace
4 hcp
King
3 hcp
Queen
2 hcp
Spades – 6 hcp
Jack Hearts – 0 hcp
1 hcp Diamonds – 5 hcp
Clubs – 1 hcp
Total – 12 hcp
There is a total of 40 hcp in the deck
Lesson 2:2 THE #1 MIND SPORT
Bidding in Minibridge
North, the dealer, starts by announcing his number of hcp.
Then each player in turn tells about theirs.
North dealer
North-South have more points
Dummy
Opening leader combined and will play the
contract.
12 p
4p
Syd has more points in the pair
10 p and becomes declarer.
14 p
North becomes dummy.
South West becomes opening leader.
Declarer

Lesson 2:3 THE #1 MIND SPORT


We can also play with trumps!

We can also decide that one of the suit


will be trumps. More about this later.

The trump suit receives a higher rank


than the other suits.

When you do not have any cards in the


suit lead (diamonds), you can play a
spade (trump) and win the trick.

This is called ruffing!

Lesson 2:4 THE #1 MIND SPORT


Bidding with or without Trumps
Dummy
Dummy puts his cards face down
in the table.

Declarer decides whether to


play with or without trumps.

With at least eight cards in a suit,


Declarer declarer will choose this suit to be
the trump suit.

Declarer chooses spades as trumps.

Lesson 2:5 THE #1 MIND SPORT


Playing Trumps
After the opening lead, dummy faces his
Opening leader cards, with trumps to his right.

The play in trumps is similar to the play


in notrump.

Declarer normally wants to draw the


defenders’ trumps as soon as he can.

This stops the defenders from ruffing


declarer’s high cards.

Lesson 2:6 THE #1 MIND SPORT

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