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CHAPTER 6:

CURRENT TREND IN
INFORMATION TECHNOLOGY
WHAT IS INTERNET OF THINGS (IOT)?

 Billions of physical devices around the world that are now


connected to the internet, collecting and sharing data.
 Kevin Ashton: wanting to bring radio frequency ID
(RFID)called his presentation "Internet of Things" to
incorporate the cool new trend of 1999: the internet
 8.4 billion IoT devices were in use in 2017, up 31 percent
from 2016, and this will likely reach 20.4 billion by 2020
(Analyst Gartner).
 IoT is to make our homes, vehicles and environment smarter.
 Allows devices on closed private internet connections to communicate
with others and brings those networks together.
 Devices communicate across different networking types and creates a
much more connected world.
 IoT
 Activities: 1) Think about IoT that you have used before and list the
advantages and disadvantages you found on it.
2) Imagine any IoT that you would like to develop and why.
Discuss with the class.
BIG DATA

 Massive volume of both structured and unstructured data that is so large


it is difficult to process using traditional database and software techniques
also known as 'predictive analytics'.
 Data is collected from a number of sources including emails, mobile
devices, applications, databases, servers and other means.
 This data, when captured, formatted, manipulated, stored and then
analyzed, can help a company to gain useful insight to increase revenues,
get or retain customers and improve operations.
 Extreme volume of data, the wide variety of data types and the velocity at
which the data must be processed.
 describe terabytes, petabytes and even exabytes of data captured over
time.
 Big data can be differentitae through:
 Volume. Organizations collect data from a variety of sources,
including business transactions, social media and information
from sensor or machine-to-machine data.
 Velocity. Data streams in at an unprecedented speed and
must be dealt with in a timely manner. RFID tags, sensors and
smart metering are driving the need to deal with torrents of
data in near-real time.
 Variety. Data comes in all types of formats – from structured,
numeric data in traditional databases to unstructured text
documents, email, video, audio, stock ticker data and
financial transactions.
4 things make big data significant

 The data is massive. It won't fit on single hard drive. The volume of data
far exceeds what the human mind can perceive. 
 The data is messy and unstructured. 50% to 80% of big data work is
converting and cleaning the information so that is searchable and
sortable. 
 Data has become a commodity that can be sold and bought. Data market
exist where companies and individuals can buy terabytes of social media
and other data.
 The possibilities of big data are endless. Airplane and automobile crashes
might be reduced by predictive analyses of their mechanical data and
traffic and weather patterns. Online dating might be improved by having
big data predictors of who are compatible personalities for you.
Importance of Big Data

 Cost reduction. Big data technologies bring significant cost


advantages when it comes to storing large amounts of data –
plus they can identify more efficient ways of doing business.
 Faster, better decision making. With the speed, combined
with the ability to analyze new sources of data, businesses are
able to analyze information immediately – and make
decisions based on what they’ve learned.
 New products and services. With the ability to gauge
customer needs and satisfaction through analytics comes the
power to give customers what they want.
EMBEDDED SYSTEMS

 Electronic system that has a software and  is embedded in


computer hardware. It is a way of working, organizing,
performing single or multiple tasks according to a set of rules.
 In an embedded system, all the units assemble and work
together according to the program.
 Examples of embedded systems include numerous products
such as microwave ovens, washing machine, printers,
automobiles, cameras, etc.
Categories of Embedded System

 Standalone Embedded Systems –work by themselves, don’t


require a host system or computer to function. While they will
require inputs and other devices for output, the processing
and work is done only by themselves. Examples include
videogame consoles, music players and microwave ovens.
 Real-time Embedded Systems – An embedded system that
gives an output within a specified amount of time. They can
be further classified into soft real-time embedded systems
and hard real-time embedded systems.
 Networked Embedded Systems – Embedded systems that are
connected to a network and depend on it for their functioning
are called networked embedded systems. Examples include
home security systems and heat sensor systems.
 Mobile Embedded Systems – Embedded systems meant for
mobile communications are called mobile embedded
systems. They include mobile phones, tablet computers and
the like, and are usually categorized by functions like internet,
calling, in addition to more complex functions seen in today’s
smartphones.
SENSORS

 Device that detects and responds to some type of input from the physical
environment.
 The specific input could be light, heat, motion, moisture, pressure, or any
one of a great number of other environmental phenomena.
 The output is generally a signal that is converted to human-readable
display at the sensor location or transmitted electronically over a network
for reading or further processing. 
 input device which provides an output (signal) with respect to a specific
physical quantity (input).
Temperature Sensor

 Temperature Sensor

 Proximity Sensors

 Infrared Sensor (IR Sensor)


UNMANNED AERIAL VEHICLE (UAV)
 an aircraft with no pilot on board, remote controlled aircraft (e.g. flown by
a pilot at a ground control station)
 Used in situations where manned flight is considered too risky or difficult.
 Examples of technology in Drones:
 Radar Positioning & Return Home, Obstacle Detection And Collision
Avoidance, LED Flight Indicators, Remote Control System, Remote
Control Receiver, Range Extender, Gyro Stabilization, IMU And Flight
Controllers, Drone Motor Direction And Propeller Design, Onscreen
Real-Time Flight Parameters, No Fly Zone Drone Technology, GPS Ready
To Fly Mode Drone Technology, Internal Compass & Failsafe Function,
FPV Live Video Transmission Drone , 4G / LTE Networks, Firmware And
Flight Assistant Port, Smartphone App, High Performance Camera, Zoom
Cameras, Gimbals & Tilt Control, Anti-Drop Kit, Security And Hacking
IMPACT OF TECHNOLOGY TO SOCIETY

 Positive Impact
 Mechanized Agriculture
 Transportation
 Communication
 Education and Learning Process

 Negative Impact
 Resource Depletion
 Increased Population
 Increased Pollution

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