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GESTURE CONTROL OF
COMPUTER APPLICATION
GAURAV SAWARDEKAR
KEYWORDS:
Arduino, Media Player ( VLC )
AIM:
To control a Media Player
To overcome drawbacks by traditional Human – Computer
Interaction.
INTRODUCTION
ROBOTICS
Human Machine Interface( HMI )
Man Machine Interaction: Using Hand Gestures
HARDWARE
Arduino UNO X 1
Ultrasonic Sensors X 2
USB Cable
Connecting Wires
A Laptop
METHODOLOGY
Gesture Control
Processing of Data
Data received by Arduino
Sent to the Software
Data is read
Ultra-Sonic Sensors:
Principle - Sound Waves
ILLUSTRATION
CIRCUIT DIAGRAM SYSTEM MODEL
PROGRAMMING OF ARDUINO
5 DIFFERENT TASKS :
PYTHON
PROGRAMMING:
Play/Pause Video To Invoke Keyboard Click
Increase Volume Actions
Decrease Volume
Switch to Next Tab
Fast Forward / Slow Motion of Video
6 HAND GESTURES
PLAY OR PAUSE VOLUME UP/ DOWN SWITCHING OF TABS
Yes
If hand gestures match
with the data in database
Execute operation
corresponding to that
gesture
TO OVERCOME : • TRADITIONAL INPUT DEVICES
Drawbacks of • DISABLED PEOPLE
Traditional HMI • SINGLE POINT OF INPUT
• INCREASES COMPLEXITY
DRAWBACKS OF:
• Need to be learned & remembered
HAND GESTURE • Must be correctly recognized
SYSTEM • Lack accuracy
• Use of ultrasonic sensors
APPLICATION
S
Gaming Technology
Sign Language Interpretation
Remote Control
Robotic Wheel Chairs
Home Appliances
CONCLUSION
Could render traditional input devices
FUTURE SCOPE :
a. Medical Field
b. Public Hand Gesture System