Professional Documents
Culture Documents
Quarter 1- Week 2
DAY 1
Analyzing Characters in
Print, Non-Print and Digital
Materials
English– Grade 6
Alternative Delivery Mode
Quarter 1 – Module 1: Analyzing Characters in Print, Non-
Print and Digital Materials
First Edition, 2020
Activity 1: Think and “Talk”
What do digital
materials include?
REVIEW
• EXAMPLES
Filipino English
American Chinese
• Ethnicity (noun) is the identification of
a person with a particular racial,
cultural, or religious group.
• EXAMPLES
✔ White Asian
✔
✔ Black or African American.
✔ American Indian or Alaska Native.
✔ Native Hawaiian or Pacific Islander.
• Attitude refers to a person's mental
view, regarding the way he/she thinks
or feels about someone or something.
• EXAMPLES
brave
cheerful
coward
hopeful
• Behavior implies the actions, moves,
conduct or functions of an individual
or group towards other persons
• EXAMPLES
lazy
envious
cooperative
Activity 6:
RACE NATIONALITY
ATTITUDE BEHAVIOR
English 6
Quarter 1- Week 2
DAY 4
Learning Task 4
Infer the purpose of the images
below. In your notebook, write ED if
the purpose is to educate, EN for
entertain and PE for persuade. Write
your answers in your notebook.
____1
.
____2
.
____3. ____4.
____5.
Real images are pictures which depict
visuals of objects or happenings that
exist in real life. These are also known
as fact images. The purposes of these
images can be:
a. to inform or to educate (like actual
photos of animals)
b.to tell stories (like in picture-story
books)
c.to entertain (like stolen photos with
funny content)
d.to persuade (like the actual photos of
burnt lungs of a smoker to encourage
others to quit smoking).
Make-believe images are pictures
which illustrate something that is not
real. Though these images may have
some realistic features, they are just
product of imagination, thus, do not
exist in real life. These are also known
as non-fact images.
These images can be used with the following
purposes:
a. to entertain (like images of fantasy world
and magical creatures)
b. to tell fiction stories (like picture books of
fairy tales)
c. to persuade (like some editorial cartoons that
express opinions through caricatures and
visual symbols)
(Supplemental Activity 3)