Professional Documents
Culture Documents
Student Pres Oct 16
Student Pres Oct 16
Virtual Reality
a joke
or
reality?
Review of CMC
• Asynchronous Communication
a) Online Chat
•plain text chat(one to one)
•plain text chat (one or many to many)
•audio chat (one to one)
•audio chat (one to many)
•ability to moderate, lead discussions through
technological methods
•shared whiteboards / multimedia capabilities
Steffen, Colleen, Tammie, Crystal
• Centra System
• Centra eMeeting Trial Service
• Vclass
• LearnLink
Steffen, Colleen, Tammie, Crystal
•Visualize and manipulate things that you cannot see in the real
world
•Take on different perspectives
•Visualize 3D concepts
•Interact in real time
•Explore dangerous situations
•Present realistic or abstract scenarios
•Promote different learning styles and teaching methods
Steffen, Colleen, Tammie, Crystal
Click on Pictures to Link to sites
AS Interactive Project
What is VR?
• emulating the real world
• making an electronic world seem real
Interactive
• not static 3D images
• not movies
• moving within the world
• manipulating objects in the world
Steffen, Colleen, Tammie, Crystal
In or out?
• flight simulator ** in **
• desktop metaphor - folders, trash ** out **
• point and click adventure games ** ? **
Steffen, Colleen, Tammie, Crystal
Types of VR?
Desktop VR
• ordinary screen, mouse or keyboard control
• polemous mouse, steering wheel, joystick
Immersive VR
• helmet/goggles, data glove
• body suit, trampoline
VR Headsets
go within
• virtual roller coaster
• aircraft cockpit
• ship’s bridge
Steffen, Colleen, Tammie, Crystal
Inside VR
Applications
fun !!!
Steffen, Colleen, Tammie, Crystal
Engagement
feeling part of the virtual world
touch:
• haptic and force feedback,
• realistic devices
• movement in the environment
• interaction and control of object
• rapid feedback - more important than photo realism
Pros:
• great leveler
• anonymity - accountability?
• hides disability (email even better).
Cons:
• no body language
• limited communication
• SAD !!!
Steffen, Colleen, Tammie, Crystal
Learning
virtual universities
• traditional distance learning + CD ROM, video
• email, bulletin boards
• IRC/TCQ/chat
• CuSeeMe, video conferencing
• virtual worlds …
augmented reality
• video image on screen
• computer tools
• video of room/work in progress
Steffen, Colleen, Tammie, Crystal
The head-mounted display (HMD) was the first device providing its
wearer with an immersive experience. HMD houses two miniature
display screens and an optical system that channels the images from the
screens to the eyes, thereby, presenting a stereo view of a virtual world.
A motion tracker continuously measures the position and orientation of
the user's head and allows the image generating computer to adjust the
scene representation to the current view. As a result, the viewer can look
around and walk through the surrounding virtual environment.
Steffen, Colleen, Tammie, Crystal
Characteristics of Immersive VR
The unique characteristics of immersive virtual reality can be
summarized as follows:
Student Profile
• English as a second language
• Visual and tactile predominant learning style.
• Experience working electronically in both
languages.
Steffen, Colleen, Tammie, Crystal
Challenges
• Multiple stakeholders involved in any learning
project some of which do not speak English
• Community and Elder participation and approval
required
• Communication, Language and translation issues
• Stakeholders and developers are spread across
great distances.
• Technical issues of sharing files, information and
working with materials in another language.
Steffen, Colleen, Tammie, Crystal