Professional Documents
Culture Documents
GROUP MEMBERS:
TRACY CHARLES
MICHELLE MCKENZINE
ALLECION PETERS
reflection and active construction in the mind (Mascolo & Fischer, 2005).
Micro worlds
What is Goal Based Learning?
It is a constructivist learning theory.
Flexible
Consistent
Target (performance) outcomes drive development.
The structure of the GBL provides the learner all the support needed for the learner to learn
what she/he needs to learn, to engage in the activities that lead to learning, and to produce task
outcomes meeting or exceeding benchmarks.
GOAL BASED LEARNING MODEL
Group
Goal Based
Seminar
Performance Learning Information
Development Sharing
Goal Based
learning at Knowledge
point of Exchange
need
Individual
Extracted from Montgomery, Joel R. (1996) Goal Based Learning Conceptual Design “Jump Start”
Problem Based Learning
(1985)
GOALS OF PROBLEM BASED LEARNING
-The student is the focus of the educational program, the curriculum or the
curriculum contents.
- Constructivist theory
understand yourself through computers. Programs can range from simple to complex
and can individual or group based. Even though they vary, they follow four pillars
listed below:
Metaphors
Visualizations
Constructivist
Games
Attributes of A Micro world
It is domain specific.
It provides a doorway to the domain for the user by offering a simple example of
the domain that is immediately understandable by the user.
It leads to activity that can be intrinsically motivating to the user—the user wants to
participate and persist at the task for some time
It leads to immersive activity best characterized by words such as play, inquiry, and
invention.
Burgess, H., Taylor, I (2001) ‘From University Teacher to Learning Coordinator: Faculty Roles in Problem-Based Learning'
Journal of Excellence in College Teaching, Special Issue on Problem-Based Learning
Collins, A. (1994, Oct-Nov). Goal-based scenarios and the problem of situated learning: A commentary on Andersen
Consulting's design of goal-based scenarios. Educational Technology (34) (9), pp. 30-32. (In the Special Section, Goal-Based
Scenarios: A New Approach to Professional Education, pp. 2-32.)
Duch,B., Gron,S., Allen,D. (eds) (2001) The Power of Problem Based Learning. Stylus Publishing
Montgomery, Joel R. (1996) Goal-Based Learning: Conceptual Design "Jump-Start" Workbook. Andersen Worldwide, S.C., St.
Charles, IL.
Papert, S. (1980a). Computer-based microworlds as incubators for powerful ideas. In R. Taylor (Ed.), The computer in the
school: Tutor, tool, tutee (pp. 203–210). New York: Teacher’s College Press.
Seymour Papert (1993) Mindstorms children, computers, and powerful ideas. Basic Boks New York.