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DELHI PUBLIC SCHOOL,RANIPUR

CLASS VI-VIII

SUBJECT : PHYSICAL AND HEALTH EDUCATION

TOPIC : ATHLETICS- JUMPING EVENTS

HIGH JUMP
Jumping Events
High Jump
• In the high jump event, the athlete gets a running start and
must jump over a bar without knocking it over.
• They land on a big soft cushion.
• Like many track and field events, there is a key element to
doing well in this sport, which in this case is being able to jump
high, but technique is very important as well.
• Timing and leaving your feet at the right point as well as how
you bend your body as you go over the bar are all important.
There are three Techniques of High Jump
• Scissor Kick
• Straddle Jump
• Fosbury Flop
Scissor Jump
• This jump is performed in between the normal approach and
layouts. It is nothing but a transitional drill. It includes the
combination of both normal approach and take-off. The basic
aim behind this drill is to make the athlete stand on his lead
feet after getting jumped over the bar. 
Straddle Jump
• The straddle technique was the dominant style in the high
jump before the development of the Fosbury Flop. There are
two variants of the straddle: the parallel straddle and a more
diving version. With the parallel straddle, the lead leg is
kicked high and straight, and head and trunk pass the bar at
the same time. 
Fosbury Flop
• The Fosbury Flop is a style used in the athletics event of
high jump. It was popularized and perfected by American
athlete Dick Fosbury, whose gold medal in the 1968
Summer Olympics brought it to the world's attention.
Over the next few years, the flop became the dominant
style of the event and remains such today.
High Jump Pit/Mat
Dimensions
General Rules of High Jump
• Following are some of the important rules of high jump
set by International Association of Athletic Federation
(IAAF)
• Take-off must be made with one foot only.
• Dislodging of the bar or breaking the plane near the
edge of the bar before clearing will not be counted as
successful jump.
• Jumping height is decided by the Chief Judge. Players
can accept the challenge or may pass it.
• If the competitor fails to jump the required height in
three consecutive attempts then he/she will be
disqualified from the competition.
• During the final match, whoever clears above the bar
with highest height is declared as winner.
• In case there is a tie, following two conditions may be
applied to decide the winner.

– The player who has fewer misses at the height at


which the tie has occurred, is declared as winner.
– The player who has fewest misses in the overall
tournament is declared as winner.

• The jumpers have to face a jump-off if there will be


a tie for a first place.
• The height will be greater than the previous level.
Each player will be given one chance for each
clearance
THANK YOU

PRESENTED BY:- RAJESH MALLAH

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