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Duelists specialize in attacking and entering a bomb site for the team. Riot's official definition for duelists is "self-sufficient
fraggers."[26] Duelists mainly create space for their team while entering onto a site, giving their teammates information, and
making entering a site easier. Their abilities tend to consist of flashes which blind enemies, and movement-based abilities that
allow for them to cover large distances faster than other agents. This type of ability kit allows for duelists to shine best when they
are able to catch players off guard and get impact frags. On attack, duelists are most often expected to play forward, leading the
attack. They are expected to be in front of everyone to get opening picks on enemies since their abilities often give them a
competitive advantage when gunfighting an enemy. On defense, duelists will be holding choke points where enemies try to enter
sites
Initiators
Initiators plan out the offensive pushes. Initiators specialize in breaking through defensive enemy positions. Initiators'
abilities can consist of flashes but also abilities that can reveal the location of enemies. This information allows for
attackers to know where enemies are and make taking a site easier. On defense, initiators can use their abilities to
provide information on where the attackers are going, as well as helping their teammates retake a lost site.
Sentinels
Sentinels are the defensive line, which specializes in locking down sites and protecting teammates from enemies. Their abilities
mainly consist of static 'objects' that are obstacles to the enemies. These objects can give the team valuable information and/or
deal damage. On attack, sentinels can use their abilities to cut off certain parts of the map or set up 'objects' that can ensure the
enemy cannot flank without being noticed. On defense, sentinels can use their abilities to slow enemies from entering a site. This
provides valuable time for the sentinels' team members to come and provide defensive support.
Controllers
Controllers specialize in "slicing up dangerous territory to set their team up for success."[26] They use their abilities to create
coverage or clear out areas of space with crowd control. To help their team enter into enemy territory, their abilities consist of
some kind of smoke, as well as molotovs, stuns, or flashes. With their smokes, controllers can control sightlines on the map,
making it safer to move through the map without getting seen. On offense, controllers can smoke off certain sightlines and use
their crowd control on common defensive spots to force enemies into the open. On defense, controllers can smoke and/or use
crowd control on entryways to delay or discourage the enemy team from moving forward.