This document summarizes a study on the daily routines and learning styles of student gamers in relation to distance learning. The study aims to understand how much time students spend playing games online each day and whether being gamers negatively impacts their studies. It will use a phenomenological qualitative approach interviewing senior high school students to gather data on their experiences balancing gaming with schoolwork.
This document summarizes a study on the daily routines and learning styles of student gamers in relation to distance learning. The study aims to understand how much time students spend playing games online each day and whether being gamers negatively impacts their studies. It will use a phenomenological qualitative approach interviewing senior high school students to gather data on their experiences balancing gaming with schoolwork.
This document summarizes a study on the daily routines and learning styles of student gamers in relation to distance learning. The study aims to understand how much time students spend playing games online each day and whether being gamers negatively impacts their studies. It will use a phenomenological qualitative approach interviewing senior high school students to gather data on their experiences balancing gaming with schoolwork.
ModularDistance Learning Elizer T. Dacanay Emmanuel M. Galiza Mark John Kenneth Sajol Jassa Tomboc Practical Reseach 1 Bagbag Solsona National High School BACKGROUND OF THE STUDY To find out how Students can balance their time in studying and playing online games. The following will benefit the study: Students Teachers Parents Future Reseachers GENERAL PROBLEM This study aims to know the daily routines and lerning style of the Students Gamers. SPECIEFIC QUESTIONS how many hours do you play in one day? SCOPE AND DELIMITATION Mainly focuses on the experience of Senior High School Students. RESEARCH DESIGN Phenomenological Approach Qualitative Research RESPONDENTS Senior High School Students Purposive Random Sampling PROCEDURE Letter of Approval Distribution of Questioner Interview Analysis ANALYSIS OF DATA INTERPRETATION Based on the data gathered,the respondents answered that being an The respondents also experienced having a SUMMARY OF FINDINGS CONCLUSION • Does being online gamers have a bad effect on their studies? RECOMMENDATION Students Teachers Parents Future Reseachers