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3D Introductory

Part 2/14

A series of lectures created for students at candidate level at the IT-University of Copenhagen by Rickard Stampe Sderstrm 2011. r.s.soderstrom@gmail.com. All material in this lecture is copyrighted to the autors and creators of the pictures and films. And the lecture is copyrighted to Rickard Stampe Sderstrm. You may freely use it as a presentation but not printing it in a digital or analog form.

Introduction to a 3D-animation software


Have you done 0 - 104 in Introducing Maya 2011?
This is a introduction to Mayas general workflow, terminology, UI going trough: Project management, UI Piviot point, The outliner Freezing transform Reseting transform. etc.

For advance users: Move ahead with the train tutorial in Maya book & then your own project setting up image planes for it preparing it for polygon modelling.

Introduction to a 3D-animation software


- Examples of software for 3D-animation Autodesk Maya Autodesk 3D studio Max Houdini Animation Master Sketchup Lightwave Blender (Open Source)

Introduction to AutoDesk Maya


Maya: - Developed by Alias/Wavefront Toronto - Company formed 1995 by SGI when Alias and Wavefront became one. - Now owned by AutoDesk (producer of 3DStudioMax, AutoCad etc) - Mainly a program for 3D animation i films, games but also used for visualizations.

Introduction to AutoDesk Maya 2010 x64


- Basically contains at least from six parts (animation, polygons, surfaces, dynamics, rendering, ndynamics)

- You work in a relative project you set every time you start.
- A basic Cartesan coordination system (right hand system with positive values on the right). In a 3D-program the coordinate system is "the scene" and can be filled with object. It is basically an empty virtual world to start with. - There is a ORIGO, also called global zero. And nearly every object in the scene has a local zero, called a pivot point.

Main menu
"Part"

Snap tools Select mode / Filter

Shelfs (with tools)

Panel Meny / Display Modes

Tool box Panel

Attribute editor / Channel Editor (ctrl + a)

Panel modes

Layer Editor

Timeline

Introduction to AutoDesk Maya


Perspective view

Orthographic view

The Scene

Introduction to AutoDesk Maya

Wire frame (4)

Shaded (5)

Textured (6)

Low Render (7)

High quality Render (Batch)

Display modes in Maya

Introduction to AutoDesk Maya


Vertex Edge
The line between two edges One position in the 3D coordinate system

Face
Is defined by three or more vertexes. Can be moved, rotates, and scaled

Normal
UV coordinates 2D coordinates on the model, used for texturing
Indicate the direction of the face

A polygon model

Introduction to AutoDesk Maya

Low- and High resultion model (x divisions of the model)

Introduction to AutoDesk Maya

Examples of "primitives" in Maya

Introduction to AutoDesk Maya


Ex: ROOT Car Body Hood

Different part of the model are group together in an hierarchy system (upside down tree)

Introduction to AutoDesk Maya 2010 x64


- Browse to folder you want to create the project in. - Create new project "Ball Test" - "Use Defaults" - Accept. - Great your first project!

Introduction to AutoDesk Maya 2010 x64


- Turn off interactive "Interactive Creation" in menu "Create / Polygon Primitives"

- Create a primitive "Polygon Sphere" (option box) and set it to 10 by 10 in division in x and y.
- Press 1-3 for smooth display, 4 and 5 for wireframe / shading - Press render button. (Gray edgy ball pops up?)

- Your first CGI picture- jippi!

Introduction to AutoDesk Maya 2010 x64


- Using the Toolbox. Move, Scale and Rotate. - Move (w) and Snap to grid by holding X. - Rotate (e) and scale (r), select (q) = qwerty gripp! - Press "INSERT" to manipulate the Pivot point, press again to go to "normal" mode. - Try rotate and scale now.

- Explain to me, what happens?

Introduction to AutoDesk Maya 2010 x64


Local Pivot / Manipulator Tool

World Grid / Global Zero / Origo

Global and Local

Introduction to AutoDesk Maya 2010 x64


- Press insert and move the local pivot. - Try rotate around it. Then press modify / center piviot - Explain to me, what happens? - Try moving the object, take a note of the attributes (X,Y,Z) in attribute editor and press modify / reset transform. - Try moving the object again and, take a note of the values, and press freeze /transform. What is the difference of these functions explain?

Introduction to AutoDesk Maya 2010 x64


- Create one more sphere. - Open "windows / outliner" - Group one Sphere to the next "edit / group (ctrl g). - Move/Rotate/Scale group. - Create one more sphere and now "edit / parent" it. - Move/Rotate/Scale each sphere. - Explain to me, what is happening?

Introduction to AutoDesk Maya 2010 x64

- Try "Select Mode" - Hierarchy mode - Object mode - Component mode

Hierarchy in Maya

Introduction to AutoDesk Maya 2010 x64 Vertex


Edge
The line between two edges One position in the 3D coordinate system

Face
Is defined by three or more vertexes. Can be moved, rotates, and scaled

Normal
UV coordinates 2D coordinates on the model, used for texturing
Indicate the direction of the face

Component mode in Maya

Introduction to AutoDesk Maya 2010 x64


- Select a vertex / face / edge and manipulate it. (RMB) - Select (polygon part) "select / edge-loop-tool" - Manipulate it. - "Select Grow" and manipulate. - Select "select / edge-ring-tool". - Explain to me, what is happening?

Introduction to AutoDesk Maya 2010 x64


- Go to "Render Part" of Maya - Go "texturing / 3D paint tool (option box) - Press Assign / Edit Texture - Use a 1024 * 1024 texture. - Paint it using a brush (change size). "Flood it" and paint. - Save texture. Press "6" in panel. - Save scene "Ball".

Introduction to AutoDesk Maya 2010 x64


- Create texture / .PSD network. - Click in "option open Photoshop" (Create).

3D polygon model

2D representation of form (UV-mapp)

Introduction to AutoDesk Maya 2010 x64


- Animate the ball by moving it an set key frames. - Go to "part animate" in Maya

- Go "animate / setkeyframe"
- Move the ball and go to"animate / setkeyframe" - Now press play! Your first animation! - Save scene "Ball". Go playblast (Option Box) - Change to image viewer in the options. - What is the difference of the two animations?

Introduction to AutoDesk Maya 2010 x64


- Render the animation. - Go to "rendering part" in Maya

- Go create / lights / pointlight


- Move the point light from global zero to the ball. Press "7" - Press play. Great, you made an animation with a light. - Go to windows / rendering editors / render settings. - Change to "name.#.ext" instead of "single frame" and press "close" - Now go render / Batch Render! (look in script window for progress)

Introduction to AutoDesk Maya 2010 x64


- Go to your project - Look in images and play animation with fcheck.

- Look in source images


- Look in 3D paint texture - Explain to me how the project is set up. - Look in the Attribute editor / Channel Editor (ctrl + a). - What is an objects attributes?

Introduction to AutoDesk Maya 2010 x64

End of Introduction to Maya

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