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2022 AR Monopoly Game
2022 AR Monopoly Game
Prepared by:
VINOSHNI NAIR A/P
SUSANNE A/P
ASMAWIYAH BINTI MOHAMED ZULKIFLI
NUR SYAZA ALIAH BINTI SAMADI
RESEARCH INTRODUCTION
Not be able to
understand English Not attracted to the
Language vocabulary traditional based
due to the overuse of lesson.
mother tongue.
Feel demotivated as
the enhancement
exercises do not fit
their knowledge gap.
RESEARCH OBJECTIVES
c) To determine the
relationship between the
4S’s and integration of
Monopoly Board Game
among Year 4 Primary ESL
classroom.
RESEARCH QUESTIONS
• Class: 4UTMB5
• Number of participants: 25 pupils
• Variety in proficiency level – TP3, TP4, TP5
• Chosen based on observation and diagnostic test.
Observe:
Planning: • Compare the
• Pre-test findings before
• Record initial and after.
data • Pupils’ reactions
and feedbacks
Acting: Reflecting:
• Implemented • Reflect on
the Monopoly strengths and
Board Game weaknesses
• Post-test • Make
improvements
IMPLEMENTATION
CYCLE 1
Presentation –
Using analog
Using
clock to
traditional based
determine time.
lesson.
Pre-Test Reflections
IMPLEMENTATION
Pupils worked in
groups.
CYCLE 2
Students were
asked to explore the
clocks themselves
Presentation –
Playing the
Using student-
Monopoly Board
centered-based
Game
lesson.
Pre-test and
After Cycle 1 Post-test
and Cycle 2 Interview Test
FINDINGS OF RQ1 - INTERVIEW
CYCLE 1 CYCLE 2
4.5
3.5
2.5
1.5
0.5
0
A B C D E F G H I J
T T T T T T T T T T
EN EN EN EN EN EN EN EN EN EN
D D D D D D D D D D
U U U U
ST
U
S TU ST
U
ST
U
ST ST ST
U
ST
U
ST ST
Pre-test Post-test
FINDINGS OF RQ3 – TEST (PUT
GRAPHS)
4.5
3.5
2.5
1.5
0.5
0
K L M N O P Q R S T U V W X Y
T T T T T T T T T T T T T T T
EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN
D D D D D D D D D D D D D D D
U U U U U U U U U U U U U U U
ST ST ST ST ST ST ST ST ST ST ST ST ST ST ST
Pre-Test Post-test
RECOMMENDATION FOR FUTURE
RESEARCH