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Gadget Addiction
Gadget Addiction
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Kai Yee, Hon & Bee Seok, Chua & Hashmi, Shazia. (2016). WHY GADGET USAGE AMONG
PRESCHOOLERS SHOULD MATTER TO TEACHERS? A PILOT STUDY. Education Science and
Psychology. 3. 98-111.
3 Presentation title 20XX
Screen Dependency Disorders (SDD): Diagnostic
Diagnostic criteria typically include the terms commonly used in the classification of screen-
following features: related dependencies
• preoccupation • Internet addiction disorder
• Internet Gaming Disorder
• withdrawal symptoms • Problematic internet use
• increasing tolerance • Compulsive internet use
• failure to reduce or stop screen activities • Pathological video game use
• Video game addiction
• loss of outside interests • Pathological technology use
• continuation despite negative • Online game addiction
consequences • Mobile phone dependence
• Social network site addiction
• lying about extent of use • Facebook addiction
• use to escape adverse moods • Internet pornography addiction
Sigman A. Screen Dependency Disorders: a new challenge for child neurology. JICNA 2017, 17:119
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Biological Evidence
NEUROADAPTA NEURORECEP
TION TOR
ABNORMALITI
ES
STRUCTURAL SCREEN FUNCTIONAL
ABNORMALITIES DEPENDENC ABNORMALITI
Y ES
DOPAMINERGIC CHANGES IN
DYSFUNCTION MESOLIMBIC
SYSTEM
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NEUROADAPTAT
ION
exposure to videogame playing during
childhood neuroadaptation and
structural changes in neural regions
associated with addiction
Sigman A. Screen Dependency Disorders: a new challenge for child neurology. JICNA 2017, 17:119
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RISK FACTORS
Environtment :
Prenatal exposure to higher levels of
androgens and a resultant ‘hyper-male Availability of Gadget
brain organization’ are associated with and
‘problematic video gaming behavior’ Internet
and ‘video game addiction’
Psychological
The type and amount of media children
consume (violent) has been associated with a
ADHD
specific gene 5-HTTLPR polymorphism, in Depression
5 to 9 year olds and it is thought that due to Social Anxiety
their genetic disposition, children may
actively seek specific media content
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DIAGNOSIS
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Diagnostic Criteria
DSM-V
American Psychiatric Association. Diagnostic and Statistical Manual of Mental Disorders Fifth Edition Text Revision.American
Psychiatric Association Publishing;2022.
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In the ICD-11 definition, GD is categorized as a disorder due to addictive For gaming disorder to be diagnosed, the
behaviors, and is “a pattern of persistent or recurrent gaming behavior (“digital
gaming” or “video-gaming”), which may be online (i.e., over the Internet) or
behavior pattern must be of sufficient severity
offline, and manifested by the following three criteria: to result in significant impairment in personal,
(1) impaired control over gaming (e.g., onset, frequency, family, social, educational, occupational, or
intensity, duration, termination, context), other important areas of functioning.
(2) increasing priority given to gaming to the extent that The pattern of gaming behavior may be
gaming takes precedence over other life interests and daily continuous or episodic and recurrent.
activities, and The gaming behavior and other features are
(3) continuation or escalation of gaming despite the normally evident over a period of at least 12
occurrence of negative consequences months in order for a diagnosis to be
assigned, although the required duration may
be shortened if all diagnostic requirements are
ICD- met and symptoms are severe
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World Health Organization. International Classification of Disease 11th Revision. World Health Organization.; 2022. Tersedia dari:
https://icd.who.int/en.
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Effect of Internet/Gadget Addiction
Brain Psychology
• Lower Focus Ability • Anger
• Lower Memory • Anxiety
Capacitty • Aggresion
• Negative Social • Loneliness
Cognition • Risk of Suicide
Physical
Social
• Unbalanced • Relationship problems
Nutrition with friends of Family
• Sleepiness and
Tiredness
• Visual Problem
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TREATMENT
• CBT
• Multidimensional Family
Therapy Approach (MDFT)
• Commorbidity
Pharmacotherapy +
cognitive behavioral therapy
(CBT) or multi-level
counseling (MLC) to be the
best treatment
Chang CH, Chang YC, Yang L, Tzang RF. The Comparative Efficacy of Treatments for Children and Young Adults with Internet Addiction/Internet Gaming Disorder: An
Updated Meta-Analysis. Int J Environ Res Public Health. 2022 Feb 24;19(5):2612. doi: 10.3390/ijerph19052612. PMID: 35270305; PMCID: PMC8909504.
Pappas, S. (2022, June 30). What do we really know about kids and screens? Monitor on Psychology, 51(3).
https://www.apa.org/monitor/2020/04/cover-kids-screens
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Case
• A seven-year-old boy was brought to a mental health clinic with complaints of
refusing to go to school and spending most of his time on his smartphone. The
parents mentioned that since the age of 2, they had accustomed their child to
using a smartphone to watch videos from social media platforms. They did this
to keep the child calm and prevent them from becoming fussy or crying.
Currently, the child refuses to be separated from their gadget. The parents have
tried to limit its usage, but the child becomes angry and insists on having the
smartphone.
• The child was diagnosed with gadget addiction and received therapy to reduce
the dependency.
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Thank
you
REFERENCES