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Mrs. K.Deepa M.A., M.Phil., M.Ed., M.Phil.

, NET
Assistant professor of English Education
Avinashilingam Institute for Home Science and Higher Education
for Women
 From the words ‘multi’ and ‘media/medium’
Multi – refers to many or multiple
Media/medium – is a tool, vehicle or
agent to present or convey
something
 Multimedia is all about communicating in
several ways
TEXT AUDIO STILL IMAGE

ANIMATION VIDEO FOOTAGE INTERACTIVITY


 A broad term for
something that contains
words to express
something.
 Text is the most basic
element of multimedia.
 A good choice of words
could help convey the
intended message to the
users (keywords).
 Used in contents, menus,
navigational buttons
 Two-dimensional figure
or illustration

 Could be produced
manually or by computer
graphics technology.

 Used in multimedia to
show more clearly what a
particular information is
all about
 Produced by vibration,
as perceived by the
sense of hearing.

 In multimedia, audio
could come in the form
of speech, sound effects
and also music score.
 Is the technology of
capturing, recording,
processing, transmitting,
and reconstructing moving
pictures.
 Video is more towards
photo realistic image Nursery Rhymes - Clap Your Hands.flv

sequence / live recording as


in comparison to animation.
 Video also takes a lot of
storage space. So plan
carefully before you are
going to use it.
 The illusion of motion
created by the
consecutive display of
images of static
elements.

 In multimedia, animation
is used to further
enhance / enriched the
experience of the user
to further understand
the information
conveyed to them.
When the user is
given the option
of controlling the
elements
 Multimedia presentations may be viewed by
person on stage, projected, transmitted, or
played locally with a media player.
 A broadcast may be a live or recorded multimedia
presentation.
 Broadcasts and recordings can be either analog or
digital electronic media technology.
 Digital online multimedia may be downloaded or
streamed.
 Streaming multimedia may be live or on-
demand.
 Multimedia games and simulations may be used
in a physical environment with special effects,
with multiple users in an online network, or
locally with an offline computer, game system, or
simulator.
 The various formats of technological or digital
multimedia may be intended to enhance the users'
experience, for example to make it easier and
faster to convey information. Or in entertainment
or art, to transcend everyday experience.
 Teachers to develop simple effective
presentation for small group, a class or web-
based presentation
 Students to develop a presentation based on
a task assigned or research
 They can lecture better using slide
presentations.
 They can annotate existing files live while
lecturing.
 They are freed from physical proximity to
the blackboard.
 Technology enhances collaboration among
teachers.
 User friendly interface
 Meaningful and ease of use
 Interactivity
 Self-paced interaction
 Cost effectiveness with greater efficiency
 SOFTWARE
 HARDWARE  Text
 Input devices  Graphic
 Output devices  Audio
 Video
 Animation
 Linear presentation  Non-linear presentation

Main Page

Scene 1 Scene 2 Scene 3 Scene 3


hypertext hypermedia

start continuous end


Home video
 Standalone application  Web-based application
 An application that is  An application that is
accessed from storage accessed with a web browser
devices over a network
 Such as  Such as
 Floppy-disk  The internet
 Hard disk  The intranet
 CD ROM
 DVD ROM
 User interface principles
 Provide an organize structure
 Provide a simple design
 Keep the user interface visible
 Provide informative feedback
 Keep the user interface flexible
 Minimize memory load
 Provide shortcuts for frequent users
 Development team
 Project manager
 Designer
 Content specialist
 Writer
 Video specialist
 Audio specialist
 Programmer
 Producer
 Allows for creative work
 Saves time for more challenging topics
 Replaces ineffective learning activities
 Increases student contact time for discussion
 Able to create animations and graphics needed to
teach abstract and vague concepts
 Create variety in classroom teaching
 Create interactivity in skill development
Tamil – life history of poets, life in ancient times
English – vocabulary, grammar, pronunciation, drill &
practice, different cultures
Maths – difficult theories, formulas, graphs
Science – physics concepts, chemistry equations,
biology plant and animal cell and internal organs
Social Science – historical events, monuments, govt.
formations, internal structure of central govt.
geographical divisions, natural calamities, resources
Trainees can prepare: NCERT DEVELOPED:
• Micro-teaching session  Fractions
• Effective aids – e-flash  Locus
cards, digital text, rotating  Milestones in genetics
charts  Photosynthesis
• digital lesson plans
 Hiererchy of biological
• Mind Mapping
diversity and organisation
• Concept Mapping  Ray optics
• Simulation  Chemical bonding &
• Games molucular structure
• Flow chart  Ict and curriculum
 Art edcuation

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