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EMPOWERMENT

TECHNOLOGIES
Lesson 1:
INTRODUCTION TO
ICT
GUESS THE WORD FROM LETTERS:
{W,B,N,E,R,I,S,T,N,T,E}

ANSWER: (8 LETTERS): _ _ _ _ _
_ _ _
WEBSIT
ES
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GUESS THE WORD FROM LETTERS:
{P,E,T,M,A,L,U,C,O,R}

ANSWER: (8 LETTERS): _ _ _ _ _
_ _ _
COMPUT
ER
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GUESS THE WORD FROM LETTERS:
{W,E,R,P,A,D,A,M,I,T}

ANSWER: (5 LETTERS): _ _ _ _ _
MEDI
A
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GUESS THE WORD FROM LETTERS:
{L,O,D,I,K,W,E,A,R,N,T}

ANSWER: (7 LETTERS): _ _ _ _ _
_ _
NETWO
RK
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SO WHAT IS ICT?
❑ ICT (Information and Communication
Technology) - It refers to a broad umbrella
term that encompasses technologies and
tools used for the collection, processing,
storage, transmission, and presentation of
information. ICT combines computing and
telecommunications technologies to
facilitate the management and exchange of https://www.semanticscholar.org/paper/ICT-TRENDS-
IN-EDUCATION-Carmona-Mar%C3%ADn/
4d2aba0ba93cdd77d9e0f19a61b120a04c1db7df

data and information.


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SO WHAT IS ICT?
❑ ICT encompasses a wide range of
technologies and applications, including:
1. Computers and Hardware
2. Software
3. Networking
4. Communication Technologies
5. Internet Services
6. Digital Content
7. Data Management
8. E-commerce https://www.semanticscholar.org/paper/ICT-TRENDS-
IN-EDUCATION-Carmona-Mar%C3%ADn/
9. Cybersecurity 4d2aba0ba93cdd77d9e0f19a61b120a04c1db7df

10. Artificial Intelligence (AI) and Automation


11. IoT (Internet of Things) 9
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Think about it..

How does ICT affect


the Philippines in
different aspects of
living (e.g.,
economic, social,
etc.)?
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ICT IN THE
PHILIPPINES
Effects of ICT existence in the
Philippines
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ICT IN THE PHILIPPINES

ICT has made a profound impact on the


Philippines in recent years. It has helped to
improve access to education, healthcare, and
government services. It has also boosted
economic growth and created new jobs. In 2022,
the ICT sector contributed 7.5 percent to the
country's gross domestic product (GDP).

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ICT IN EDUCATION

ICT is revolutionizing education in the


Philippines. Online learning platforms are
making it possible for students to learn from
anywhere in the country, regardless of their
location or socioeconomic status. ICT is also
being used to provide personalized learning
experiences and to assess student progress.

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ICT IN HEALTHCARE

ICT is improving access to healthcare in the


Philippines. Telemedicine is connecting
patients with doctors in real time, even in
remote areas. Mobile health apps are
providing people with access to health
information and resources. And electronic
health records are making it easier for doctors
to track patient care.

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ICT IN GOVERNANCE

ICT is making government more efficient and


accessible. Online government services are
making it possible for citizens to do things
like pay taxes, renew licenses, and file
complaints without having to go to a
government office. ICT is also being used to
improve transparency and accountability in
government.

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ICT IN BUSINESS

ICT is driving economic growth in the


Philippines. Businesses are using ICT to
improve their operations, reach new markets,
and create new products and services. The ICT
sector is one of the fastest-growing sectors in
the Philippine economy.

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CONNECTING OUR COMMUNITIES

ICT can connect communities in a number of


ways. For example, online forums and social
media platforms can be used to connect people
with shared interests, regardless of their
location. ICT can also be used to deliver
educational and training programs to people in
remote areas. This can help to bridge the
digital divide and improve the quality of life
for people in these areas.

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ENRICHMENT

ICT can also enrich lives in a number of ways.


For example, online gaming and entertainment
platforms can provide people with a way to
relax and unwind. ICT can also be used to
access educational and training programs,
which can help people to develop new skills
and improve their job prospects.

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ICT IN THE PHILIPPINES

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ICT IN THE PHILIPPINES

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ICT IN THE PHILIPPINES

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ICT IN THE PHILIPPINES

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ICT IN THE PHILIPPINES

2023
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ICT IN THE PHILIPPINES

2023

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2
STATE OF ICT
Current and existing state of ICT
worldwide
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THE WORLD WIDE WEB (WWW)

The World Wide Web, often abbreviated as WWW


or simply the web, is a system of interconnected
documents and resources that are accessed via the
internet. It's a vast collection of information and
multimedia content that is linked together through
hyperlinks.
The World Wide Web is one of the most significant
aspects of the internet and has revolutionized the
way we access and share information,
communicate, and interact online.

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THE WORLD WIDE WEB (WWW)

Key components and concepts of the World Wide Web include:

1. Hyperlinks: Hyperlinks are clickable elements in web pages that allow users to navigate from one page
to another or even between different websites.
2. Web Pages: Web pages are individual documents that contain various types of content, such as text,
images, videos, and interactive elements. Each web page has a unique address called a URL (Uniform
Resource Locator).
3. Web Browsers: Web browsers are software applications that allow users to access and view web pages.
Examples include Chrome, Firefox, Safari, and Edge. Browsers render HTML and other web technologies
to display web content.
4. Web Servers: Web servers are computers that store and serve web content to users' browsers. When you
type a URL into a browser, the browser sends a request to a web server, which then sends back the
requested web page. 27
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THE WORLD WIDE WEB (WWW)

Key components and concepts of the World Wide Web include:

5. HTML (Hypertext Markup Language): HTML is the standard markup language used to create and
structure web content. It uses tags to define the elements on a web page, such as headings, paragraphs,
images, and links.
6. HTTP (Hypertext Transfer Protocol): HTTP is the protocol used for transmitting data over the World
Wide Web. It enables communication between web browsers and web servers, allowing the transfer of web
content.
7. URL (Uniform Resource Locator): URLs are addresses used to locate resources on the web. They
consist of several components, including the protocol (http or https), domain name, and specific path to the
resource.
8. Web Search Engines: Search engines like Google, Bing, and Yahoo index the content of web pages and
provide users with the ability to search for and find specific information across the web. 28
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WORLD WIDE WEB (WWW) vs Internet

- The World Wide Web is a subset of the Internet and is a system of


interconnected documents and resources that are accessed using web
browsers. It is a vast collection of web pages containing text, images,
videos, and other multimedia elements. The WWW relies on the
Internet's infrastructure to transmit data between web servers and
https://www.javatpoint.com/what-is-world-wide-web
users' devices.

- The Internet is a massive global network that connects millions of


devices, including computers, servers, routers, and more. It is the
underlying infrastructure that enables communication and data
transfer between these devices. The Internet is a physical network
made up of interconnected networks. It allows devices to exchange PT. NetworkData Sistem

data packets using various protocols.


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WEB 1.0: (1980s to 1990s)

When the World Wide Web was


created by Tim Berners-Lee,
most web pages were static.
Static (stationary page) in the
sense that the page is “as is” and
cannot be manipulated by the
user. The content is also the
same for all users.

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WEB 1.0: (1980s to 1990s)

▰ Web pages were primarily text-


based, with limited graphical
content.
▰ Hyperlinks connected web pages,
but interactivity and user-generated
content were minimal.
▰ Most websites were informational
and provided one-way
communication from content
creators to users.
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WEB 2.0: (Social Web)

▰ The transition to Web 2.0 began


around the early 2000s and continued
into the mid-2000s.
▰ Web 2.0 brought interactivity, user-
generated content, and social
networking to the forefront.
▰ Websites allowed users to create
accounts, contribute content, and
interact with each other.
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WEB 2.0: (Social Web)

Web 2.0 allows users to interact with


the page: instead of just reading a
page, the user may be able to comment
or create a user account. Most of the
sites we visit today are Web 2.0.
Web 2.0 also allows users to use web
browsers instead of just using their
operating system. Browsers can now
be used for their user interface,
application software (or web
applications), and even for file storage.

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WEB 1.0 && WEB 2.0

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FEATURES OF WEB 2.0 :

1. Folksonomy and Tagging - It


allows users to categorize and
classify/arrange information using
freely chosen keywords (e.g.,
tagging). Popular social networking
sites such as Twitter, Instagram,
Facebook, etc. use tags that start with
the pound sign (#). This is also
referred to as hashtag

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FEATURES OF WEB 2.0 :

2. Rich User Experience. Content is


dynamic and is responsive to user’s
input. This was made possible by
advancements in web development
technologies such as AJAX
(Asynchronous JavaScript and
XML), which allowed for smoother,
real-time interactions without page
reloads.

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FEATURES OF WEB 2.0 :

3. Long Tail. Services are offered on


demand rather than on a onetime purchase.
In certain cases, time-based pricing is better
than file-size-based pricing or vice versa.
Long Tail is synonymous to subscribing to a
data plan that charges you for the amount of
time you spent in the Internet, or a data plan
that charges you for the amount of
bandwidth you used.

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FEATURES OF WEB 2.0 :

4. Collaborative Platforms. Web


2.0 introduced tools and platforms
that allowed users to collaborate on
projects and share resources. Wikis
(like Wikipedia) allowed
collaborative content creation,
while platforms like Google Docs
enabled real-time document
collaboration.

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FEATURES OF WEB 2.0 :

5. Software as a Service. Users


will subscribe to a software only
when needed rather than
purchasing them. This is a cheaper
option if you do not always need
to use a software.

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FEATURES OF WEB 2.0 :

6. Mass Participation. It is a
diverse information sharing
through universal web access.
Since most users can use the
Internet, Web 2.0’s content is
based on people from various
cultures.

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FEATURES OF WEB 2.0 :

7. APIs and Mashups. Web 2.0


allowed developers to create
applications that could pull data
from various sources using APIs
(Application Programming
Interfaces). This led to the
creation of "mashups," where data
from different sources were
combined to create new and
innovative services.

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FEATURES OF WEB 2.0 :

8. Podcasts and Webcasts. the


emergence of Web 2.0 saw the
rise of podcasts and webcasts—
audio and video content that
users could subscribe to and
access on-demand.

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FEATURES OF WEB 2.0 :

9. Real-Time Updates. Web 2.0


platforms introduced real-time
updates, enabling users to see new
content as it was posted. This was
a departure from the static nature
of traditional websites..

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WEB 3.0: SEMANTIC WEB

❑ The Semantic Web is a


movement led by the World
Wide Web Consortium (W3C).
❑ The W3C standard encourages
web developers to include
semantic content in their web
pages.

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WEB 3.0: SEMANTIC WEB

❑ According to the W3C, “The Semantic


Web provides a common framework that
allows data to be shared and reused
across application, enterprise, and
community.
❑ The aim of Web 3.0 is to have machines
(or servers) understand the user’s
preferences to be able to deliver web
content specifically targeting the user.

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WEB 3.0: SEMANTIC WEB

❑ This phase aims to make web content more


understandable by machines, allowing for better
automation and data integration.
❑ Semantic technologies like RDF (Resource
Description Framework) and OWL (Web Ontology
Language) were developed to structure and link data
in meaningful ways.
❑ AI and machine learning play a significant role in
understanding context, meaning, and relationships
within data.
❑ Personalized recommendations, virtual assistants, and
knowledge graphs are some examples of Web 3.0
technologies. 46
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PROBLEMS OF WEB 3.0:

2. Security - The user’s security is


also in question since the machine is
saving his or her preferences.

1. Compatibility - HTML files and


current web browsers could not support
Web 3.0.

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PROBLEMS OF WEB 3.0:

3. Vastness - The World 5. Logic - Since machines use


Wide Web already contains logic, there are certain
billions of web pages. limitations for a computer to
be able to predict what the
user is referring to at a given
time.

4. Vagueness - Certain words


are imprecise. The words
“old” and “small” would
depend on the user.

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WEB 4.0: (Intelligent Web)

❑ the concept of Web 4.0 is still evolving and has


not yet fully materialized.
❑ It builds upon Web 3.0 and focuses on even
deeper integration of AI and automation.
❑ The idea is to create a more intuitive and
intelligent web that understands user
preferences and anticipates their needs.
❑ Internet of Things (IoT) devices and wearable
technology are expected to play a more
significant role in this era.
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Future Directions

❑ The evolution of the World Wide Web is ongoing, and new


developments continue to shape its trajectory.
❑ Trends like virtual reality (VR), augmented reality (AR), blockchain,
and decentralized technologies could influence the web's evolution.
❑ Continued emphasis on data privacy, security, and accessibility will
remain important considerations. concept of Web 4.0 is still evolving
and has not yet fully materialized.
❑ It builds upon Web 3.0 and focuses on even deeper integration of AI
and automation.
❑ The idea is to create a more intuitive and intelligent web that
understands user preferences and anticipates their needs.
❑ Internet of Things (IoT) devices and wearable technology are
expected to play a more significant role in this era.
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TRENDS IN ICT
Current and existing trends in ICT
worldwide
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TRENDS IN ICT

1. 5G Connectivity - rollout of 5G
networks was well underway in various
parts of the world. 5G promises
significantly faster data speeds, lower
latency, and the ability to connect a
larger number of devices
simultaneously, which could pave the
way for innovations in IoT, autonomous
vehicles, and immersive experiences.

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TRENDS IN ICT

2. Artificial Intelligence (AI) and


Machine Learning - AI and machine
learning continue to have a
transformative impact across various
industries. From business operations
and customer service to healthcare
diagnostics and autonomous systems, AI
is being integrated to enhance decision-
making and automation.

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TRENDS IN ICT

3. Cloud Computing- technology that


enables users to access computing
resources, such as servers, storage, and
software, over the internet. Cloud
Computing will be used in industries
like healthcare, finance, and logistics,
and will enable companies to reduce
costs, increase scalability, and improve
efficiency.

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TRENDS IN ICT

4. Edge Computing - Edge computing


involves processing data closer to its
source, reducing latency and improving
real-time processing capabilities. This
trend is gaining traction due to the
growth of IoT devices and the need for
faster data processing.

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TRENDS IN ICT

5. Cybersecurity - As technology evolves, so do cybersecurity threats.


The need for robust cybersecurity measures has never been greater.
This includes AI-driven threat detection, zero-trust architecture, and
enhanced data protection.

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TRENDS IN ICT

6. Remote Work and Collaboration


Tools - The COVID-19 pandemic
accelerated the adoption of remote work
and the use of collaboration tools. Even
beyond the pandemic, hybrid work models
are likely to remain prevalent, requiring
continued advancements in remote work
technologies.

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TRENDS IN ICT

7. IoT and Smart Devices - The Internet


of Things (IoT) is expanding, with a
growing number of connected devices and
sensors generating vast amounts of data.
These devices are being used in sectors
like smart cities, healthcare, agriculture,
and industrial automation.

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TRENDS IN ICT

8. Quantum Computing - a rapidly-emerging technology that harnesses the


laws of quantum mechanics to solve problems too complex for classical
computers. It has the potential to revolutionize fields such as cryptography,
optimization, and complex simulations.

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TRENDS IN ICT

9. Blockchain and Decentralization-


Beyond cryptocurrencies, blockchain
technology is being explored for
applications in supply chain
management, digital identity, and secure
data sharing.
In blockchain, decentralization refers to
the transfer of control and decision-
making from a centralized entity
(individual, organization, or group
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thereof) to a distributed network.
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TRENDS IN ICT

10. Augmented Reality (AR) and


Virtual Reality (VR) - technologies
that enable users to experience
computer-generated images and sounds
in a real-world environment. AR and
VR technologies are being used in
various industries, from gaming and
entertainment to education, training, and
remote collaboration.

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ONLINE System,
Functions and
Platforms

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ONLINE SYSTEMS

- An online system is a software-based or technology-driven entity that


operates and interacts over a network, typically the internet. Such
systems require network connectivity to function properly. They can
offer a wide range of services, functions, and capabilities accessible
through web browsers or dedicated applications.
- Ex: An online banking system that allows users to access their accounts,
transfer funds, and pay bills over the internet.

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ONLINE SYSTEMS

- online versions of information


systems

Information Systems
- are systems that manage information,
when put online, it becomes online
information

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ONLINE FUNCTIONS

An online function refers to a specific operation or activity that


can be performed over a network, such as the internet. This
operation relies on network connectivity and remote access to
resources or services to carry out a particular task.
ex: An online booking function on a travel website that enables
users to reserve flights, hotels, and rental cars through the
website's interface.

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ONLINE FUNCTIONS

- include email
notifications from the
server, the updating of
web blacklists (lists of
undesirable websites),
updating of the list of file-
sharing programs, and
remote access to Child.
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ONLINE PLATFORMS

A social media platform like Facebook that offers a space for


users to create profiles, connect with friends, share posts, and
engage in various online activities within the platform's
ecosystem.

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ONLINE PLATFORMS

- an online marketplace ONLINE PLATFORM


that places one party in CATEGORIES:
- Social Media
touch with another, such - Search Engines
as buyers and sellers. - Communications Services
- Payment Systems
- Advertising Platforms
- Creative Content Outlets

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SEARCH ENGINES

- are websites that allow


you to search internet
content

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COMMUNICATION SERVICES

- are enterprises that


provides communication
solutions. These enterprise
are called providers.

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PAYMENT PLATFORMS

- are the one to the rescue


to make sure your
valuable information is
protected.

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ADVERTISING PLATFORMS

- are sites that allow users


to create and manage
advertising campaigns,
generate reports, and
retrieve information about
the ad, campaigns and
organization

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ACTIVITY: INDIVIDUAL

On a whole sheet of paper, write your name including your section, date
and subject today and provide answers from the following statements
below:
❑ Which sector (business, education, energy, health, entertainment,
manufacturing, construction and etc.) do you think had the biggest
impact in terms of effect of ICT in the Philippines? Give a brief
statement explaining how did this sector contributed from ICT.
❑ Name an application or website that helped you in your life as a
person and also tell how this application or website helped you.
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VALUES INTEGRATION:

❑ We should adapt to certain technologies in order not to be left


behind, to be able to make our life easier and have help our
community grow.
❑ By adapting to certain technologies, we also need to be vigilant
citizen in the digital age. We need to use this systems to most good
cause.

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