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LEARN WITH FUN

Trailblazers
AGENDA
■ Problem statement
■ Project overview
■ The end-users
■ Solution
■ Wow factor
■ Modelling
■ Results
■ Meet our team
PROBLEM STATEMENT

■ Students lose focus over time due to the monotonous teachings, they get bored and
distracted easily, to overcome this, we have come up with a fun and engaging learning
system where we provide songs, and a game alongside the learnings.
■ So, to address this issue, we have come up with our e-learning website, through which
students from all over the world will get access to standardised education.
PROJECT OVERVIEW

■ Our project aims to create a user-friendly and


comprehensive online platform that revolutionises the way
education is delivered. Our goal is to provide learning
Through gamification & meditational songs, we seek to
make education enjoyable & effective. Our project aims to
bridge the gap in education accessibility, empower learners
with flexibility, and provide a platform that promotes
lifelong learning and global connectivity.
WHO ARE THE END USERS?

■ The reach and impact of our website extends to a wide range of


individuals like students of all ages, educators, and organisations
seeking accessible and flexible learning opportunities.
OUR SOLUTION AND ITS VALUE
PROPOSITION
Our website provides a convenient, accessible, and
engaging platform for individuals to pursue education,
acquire new skills, and further their personal and
professional growth. It aims at making quality education
more inclusive and attainable for learners across the
globe.
THE WOW IN OUR SOLUTION

We have incorporated fun and engaging elements in our website -


■ Meditational songs – helps the user to focus better
■ Games – keeps the user stay engaged and motivated.
this will help create a positive and memorable experience for users,
which will result in long-term engagement.
We have also added the chatbot so that if user wants to enquire
something about the website they can do so
By adding such elements, we try to enhance the learning experience,
captivate learners’ attention, promote active participation, and make
education enjoyable.
MODELLING
RESULTS

Our website has a positive influence on both learners and the organization. Our website’s
experience has increased participation. The ‘Fun’ in our website had a positive effect on
learners’ motivation levels, determining what they learn and how much they retain
information.
If the experience is fun, learners will stay curious and keep coming back for more.
This is why fun content is necessary to achieve these goals and enhance learning outcomes.
MEET OUR TEAM

Ishita Grover Prateek Kumar

(Team leader)
THANK YOU

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