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CHAPTER 3
KINEMATICS IN TWO
DIMENSION
3.1
ADDITION
AND
SUBSTRACT
ION OF
VECTOR
KINEMATIC
IN 2 D
3.2
3.3
MULTIPLIC
PROJECTIL
ATION OF
E MOTION
VECTOR
LESSON OUTCOMES
Graphical method
For example
Graphical method
Parallelogram Triangle
3.1 ADDITION AND SUBSTRACTION OF VECTOR
For example
Parallelogram Triangle
-
3.1 ADDITION AND SUBSTRACTION OF VECTOR
Analytical method
- vector is resolved into the x and y component with respect to x- and y- axis
y
A
- direction of vector,
3.1 ADDITION AND SUBSTRACTION OF VECTOR
UNIT VECTORS
î x
ĵ y
k̂ z
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3.1 ADDITION AND SUBSTRACTION OF VECTOR
A Ax î Ay ĵ Az k̂
• For example,
If vector A has the scalar components:
Ax = 6 m, Ay = 8 m and Az = 10 m,
we can write vector A in terms of unit vectors as:
A 6î 8 ĵ 10k̂
vector
Unit vecto r of a vector
magnitude of vector
A
Â
A
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3.1 ADDITION AND SUBSTRACTION OF VECTOR
C x î C y ĵ C z k̂ Ax î Ay ˆj Az k̂ Bx î B y ĵ Bz k̂
( Ax Bx )î ( Ay B y ) ĵ ( Az Bz )k̂
compared to both sides we may write,
C x Ax Bx
C y Ay B y
C z Az Bz
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3.1 ADDITION AND SUBSTRACTION OF VECTOR
C x î C y ĵ C z k̂ Ax î Ay ĵ Az k̂ Bx î B y ĵ Bz k̂
( Ax Bx )î ( Ay B y ) ĵ ( Az Bz ) k̂
compared to both sides we may write,
C x Ax Bx
C y Ay B y
C z Az Bz
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3.1 ADDITION AND SUBSTRACTION OF VECTOR
Example 3.1
a. A+B (Answer: 7 i -7 j + k)
b. B–A (Answer: 13 i + 11 j – k)
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3.2 MULTIPLICATION OF VECTOR
A B A B cos AB cos
A
B
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3.2 MULTIPLICATION OF VECTOR
iˆ iˆ ˆj ˆj kˆ kˆ (1)(1) cos 0 o 1
iˆ ˆj iˆ kˆ ˆj kˆ (1)(1) cos 90 o 0
A B ( Ax iˆ Ay ˆj Az kˆ) ( Bx iˆ B y ˆj Bz kˆ)
( Ax Bx )iˆ iˆ ( Ax B y )iˆ ˆj ( Ax Bz )iˆ kˆ
( Ay Bx ) ˆj iˆ ( Ay B y ) ˆj ˆj ( Ay Bz ) ˆj kˆ
( Az Bx )kˆ iˆ ( Az B y )kˆ ˆj ( Az Bz )kˆ kˆ
A B Ax Bx Ay B y Az Bz
3.2 MULTIPLICATION OF VECTOR
• This leaves:
A B Ax Bx Ay B y Az Bz
A B Ax Bx Ay B y Az Bz
cos
AB AB
where AB A x
2 2
Ay Az
2
B x
2 2
B y Bz
2
• Therefore, angle between two vectors is:
Ax Bx Ay B y Az Bz
cos 1
A
x
2
Ay Az
2 2
B x
2 2
B y Bz
2
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3.2 MULTIPLICATION OF VECTOR
Example 3.2
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3.2 MULTIPLICATION OF VECTOR
A = i + 2 j – 4 k and B = 3 i – j + 5 k,
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3.2 MULTIPLICATION OF VECTOR
A B A B sin AB sin nˆ
• Cross product has a direction, and direction of is given by the right-hand
rule.
• The direction is the advance direction of right-hand screw when turned from A
to B through angle .
• Assume that the axis of the screw is normal to the plane of vector A and B.
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3.2 MULTIPLICATION OF VECTOR
iˆ iˆ 0
ˆj ˆj 0 ixi j xj kxk
kˆ kˆ 0
because sin 0o 0
ixj
jxk
iˆ ˆj kˆ
k
iˆ kˆ ˆj i
ˆj kˆ iˆ kˆ ˆj iˆ
kˆ iˆ ˆj ˆj iˆ kˆ
j
kxi
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3.2 MULTIPLICATION OF VECTOR
A B ( Ax iˆ Ay ˆj Az kˆ) ( Bx iˆ B y ˆj Bz kˆ)
( Ax Bx )iˆ iˆ ( Ax B y )iˆ ˆj ( Ax Bz )iˆ kˆ
( Ay Bx ) ˆj iˆ ( Ay B y ) ˆj ˆj ( Ay Bz ) ˆj kˆ
( Az Bx )kˆ iˆ ( Az B y )kˆ ˆj ( Az Bz )kˆ kˆ
( Ax B y )kˆ ( Ax Bz ) ˆj ( Ay Bx ) kˆ ( Ay Bz )iˆ
( Az Bx ) ˆj ( Az B y ) iˆ
A B ( Ay Bz Az B y )iˆ ( Az Bx Ax Bz ) ˆj ( Ax B y Ay Bx )kˆ
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3.2 MULTIPLICATION OF VECTOR
iˆ ˆj kˆ
A B Ax Ay Az
Bx By Bz
A B ( Ay Bz Az B y )iˆ ( Az Bx Ax Bz ) ˆj ( Ax B y Ay Bx )kˆ
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3.2 MULTIPLICATION OF VECTOR
Example 3.4
(Answer: 11 i – j – 17 k )
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3.2 MULTIPLICATION OF VECTOR
Example 3.4
(Answer: 11 i – j – 17 k )
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