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Agent 1 Agent 2

Pistol→ Pistol→

Equipment→ Equipment→

Equipment→ Equipment→

Concealed→ Concealed→

Armor→ Armor→
Pick lock Smoke Sleep gas Stun grenade Silent breaching charge Drone Silencer

Grenade C4 Breaching charge Thermal scope 8x scope


1x Scope 2x Scope C4 Drone

Light Armor Medium Armor Heavy Armor Ammo Bag


Note: Every pistol or Sniper has 7 bullets in a mag+ Each gun
Note: You can use the concealed and/or the
comes with a mag in it+ Rifles have 30 bullets per mag.
armor slot for more equipment.
To equip a gun, you must put it in Concealed unless it’s a pistol.

Note: Breaching charges only work on doors but are Note: Drones attract attention if seen or heard.
stronger than C4 and can blow up metal doors.
Note: Silencers can be put on any gun after spawning
Note: C4 can’t blow up metal doors.
and are equipment, you cannot remover the silencer
after it is on the gun.
Note: The sniper scope only has a 2x zoom
Note: Any scope can go on any gun apart the 8x scope, it unless swapped.
can only go on the sniper, once a scope is equipped it can’t
be unequipped. Note: you only get 1 of the item if you equip it.

Note: Any gun that isn’t a pistol must be equipped in the Note: The thermal scope can see through smoke
concealed slot. but has no zoom.

Note: Armor will break over time, Lite breaks


Note: Silent breaching charge won’t hurt people on the other fastest, Medium will take longer to break but slows
side of the door unlike the normal one which does. you down, and Heavy will take extremely long to
break but it slows you down greatly.
Med kits and Ammo Bags have 5 uses
and will fully heal/restock the user.

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