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ON
OPTICAL
CAMOUFLAGE
Presented by : Shreya Pal
22016591
INVISIBILITY OPTICAL
SHIELDS CAMOUFLAGE
1 2 3 4 5
METAMATERIA
HOWELL/CHOI ACTIVE CAMOUFLAGE
L CLOAKING
CLOAKING DEVICE
BASIC CONCEPTS
Pre requisite to understand Optical Camouflage
Electromagnetic
Theory version of
NEGATIVE AUGMENTE
Transformation
REFRACTION D REALITY
Optics
Augmented Reality
Augmented Reality (AR) is a
technology that blends computer-
generated content with the real-world
environment in real time.
BASIC CONCEPTS
Negative Refraction
Negative refraction is a phenomenon in
optics where the direction of a refracted
wave is opposite to what is predicted by
Snell's Law, the standard law governing
the refraction of light at the interface
between two different media.
7
TRANSFORMATION OPTICS
Basic Concepts
COMPONENTS OF OPTICAL
CAMOUFLAGE
A highly retro reflective material
A video Cmaera
REQUIREMENT
Computer
S
SETUP
through
projected here.
APPLICATIONS OF OPTICAL
CAMOUFLAGE TECHNOLOGY
MEDICAL
IMAGING AND
SURGERY
Surgeons could use optical camouflage to make
certain instruments or body parts transparent during
surgeries, providing clearer visibility of the operating
area.
| Applications
SECURITY
AND LAW
ENFORCEMENT
| Applications
AUTOMOTIVE
SAFETY
Invisible Blind Spots
Applying optical camouflage to certain
parts of a vehicle could eliminate blind
spots, improving driver visibility and
overall road safety.
| Applications
Multi spectral
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Optical camouflage must work across multiple
wavelengths, including visible light, infrared, and
possibly other spectra.
Challenges
and Power efficient System
Balancing the need for energy efficiency with the
Limitations
processing power required for real-time adaptation is a
complex challenge
Cost
OPTICAL Developing and manufacturing optical camouflage
CAMOUFLAGE systems can be expensive.
CONCLUSION
• .Optical camouflage represents a paradigm shift in visual
concealment and deception technology.
02.
Ergin, Tolga, et al. "Three-dimensional invisibility cloak at optical wavelengths." science
328.5976 (2010): 337-339.
04. S. Tachi, Telexistence and Retro-reflective Projection Technology (RPT), Proceedings of the 5th Virtual Reality
International Conference (VRIC2003) pp.69/1-69/9, Laval Virtual 2003, France, May 13-18, 2003