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Module 1.

Teaching and Learning with


Technology: An Introduction

• Lesson 1: ICT Competency Standards for Philippines


Pre- Service Teacher Education
• Lesson 2: Understanding the Basic Concepts in ICT
• Lesson 3: Roles of Technology for Teaching and
Learning

• 5 generations of Computer
• Computer Hardware
• Computer Algorithm
Module 2: ICT Policies and Issues: Implication to
Teaching

• Lesson 1: Polices and Issues on Internet and Implication


to Teaching and Learning

• Lesson 2: Safety Issue on the Use of ICT Including E-


Safety Rules
• Edtech encompasses a wide range of tools, resources,
and platforms designed to improve the teaching and
learning experience. This can include software
applications, online courses, virtual classrooms,
educational games, and various digital tools that help
educators and students engage with educational
content in innovative and effective ways.

• "Edtech" is a commonly
used abbreviation for
"educational technology." It
refers to the use of
technology, particularly
digital technology, to
enhance and support
education and learning.
AR/ Augmented Reality/Virtual Reality.
VR: Although they have key differences, both technologies rely on
computer-generated graphics to create simulated environments.
AR/VR tech has exceptional edtech potential, as it can create engaging
and intimate learning experiences for students.

CTE: Career Technical Education.


Similar to vocational education, CTE is an alternative type of education
that focuses on providing hands-on applied learning experiences,
empowering students to build academic knowledge, problem solving
skills, and specific career skills.

GBL: Game-Based Learning.


Simply put, this is a type of gameplay with defined learning
outcomes. Within GBL, educational content is carefully balanced
with gameplay so that the player may better learn and retain the
game’s subject matter.
LMS:Learning Management System.
Have you ever heard of Blackboard, Canvas, or Google Classroom?
Software platform or application used in education and training to
manage, deliver, and track various aspects of learning and training
programs. LMSs are widely used in both academic and corporate
settings and serve as a central hub for various educational activities.
PD: Professional Development.
Professional development refers to the process of acquiring and enhancing
the skills, knowledge, and competencies that individuals need to excel in
their careers or professions.

RPG: Role-Playing Game.


As any video game enthusiast can tell you, a role-playing game is
one in which players assume the roles of characters in a fictional
setting. The RPG classification is very broad, encompassing TTRPGs
(tabletop role-playing games), LARPs (live action role-playing
games), MMORPGs (massively multiplayer online role-playing
games), and other variations.
SEL: Social and Emotional Learning.
This approach to learning focuses on empowering to effectively apply
the knowledge, attitudes, and skills necessary to understand and
manage emotions, goals, and positive relationships.

STEAM: Science, Technology, Engineering, Arts, and


Mathematics.
Typically used in discussions of academic policy and school curriculum
choices, STEAM’s grouping of academic disciplines is intended to draw
more attention to professional fields that require highly skilled workers.

UDL: Universal Design for UX/UI: User Experience/User Interface.


Learning. Two major aspects of modern design
This is a research-based educational principles, UX and UI are both
framework that guides the development processes centered around ensuring
of flexible learning environments. When that individuals have positive and easy
implemented properly, these learning experiences when using products. User
environments are able to successfully experience design is primarily
accommodate individual learning concerned with how the product
differences. “feels” and flows,
Introduction to
ICT
(Information and
Communication
Technology )
The "I" represents the vast amount of data,
Information facts, and knowledge that can be stored,
processed, and transmitted using digital
technology.

The “C” signifies the exchange of


information and ideas between
Communication individuals or devices through various
electronic means. Communication in ICT
involves methods like email, messaging,
video conferencing, and more.
"T" represents the tools, devices, and systems
Technology used to process and manage information. It
encompasses hardware (such as computers and
smartphones) and software (like applications
and programs) that enable digital operations.
Information and Communication Technology (ICT)
education in the Philippines has witnessed significant
growth and development in recent years. With the
rapid advancement of technology and its integration
into various aspects of modern life, the Philippine
government has recognized the importance of
preparing its citizens, particularly the youth, with the
necessary skills and knowledge to thrive in the digital
age.
Our Vision for ICT in Education

“21st Century Education for


All Filipinos, Anytime ,
Anywhere”

This means an ICT enabled education


system that transforms student into
dynamic life-long learners and values-
centered, productive and responsible
citizens
The evolution of ICT (Information and Communication
Technology) education in the Philippines has been a dynamic
process, reflecting the country's recognition of the critical role
technology plays in its development and global competitiveness.
This evolution can be traced through several key stages:

1. Early Emphasis on Computer Literacy (1990s): In the 1990s, the


Philippines initiated its journey into ICT education by focusing primarily on
computer literacy programs. The government, along with various
organizations, introduced basic computer training to provide Filipinos with
essential skills for the emerging digital age.

2. Integration into the Educational System (Early 2000s): The early


2000s marked a significant shift as ICT education became integrated into
the national curriculum. The Department of Education (DepEd)
introduced computer courses in public schools, and computer laboratories
began to emerge in educational institutions across the country.
3. Introduction of the K-12 ICT Curriculum (2013): One of the most significant
milestones in the evolution of ICT education was the introduction of the K-12
ICT curriculum in 2013. This curriculum aimed to provide a more structured and
comprehensive approach to ICT education, starting from kindergarten and
continuing through Grade 12. It emphasized digital literacy, computer
programming, and other essential ICT skills.

4. Expansion of Higher Education Programs: As the demand for skilled ICT


professionals grew, higher education institutions in the Philippines began offering a
wider range of ICT-related degree programs. These programs included fields such
as computer science, information technology, and software engineering.

5. Tech-Voc Programs and Specialized Courses: The Philippines also


established Technical-Vocational (Tech-Voc) programs that focused on
specialized ICT skills. These programs targeted both secondary and tertiary
levels of education, offering practical training in areas such as networking,
web development, and digital marketing.
6. Public-Private Partnerships and Industry Collaboration: To bridge the gap
between academic knowledge and industry needs, public-private partnerships
were forged. These collaborations led to the creation of ICT training centers,
internships, and scholarships for students pursuing ICT-related fields.

7. Shift Towards Online and Blended Learning (2020s): The COVID-19 pandemic
accelerated the adoption of online and blended learning models, further emphasizing
the importance of digital skills and infrastructure. Educational institutions adapted
quickly to ensure continuity in ICT education.

8. Continuous Updating of Curricula: To stay relevant in a rapidly changing


technological landscape, ICT curricula are continually updated to reflect the
latest industry trends and emerging technologies. This ensures that graduates are
prepared for the current job market.
9. Government Investments in Infrastructure: The government has been
investing in technology infrastructure, including expanding broadband access,
to improve digital connectivity across the country. This addresses the challenge
of uneven access to ICT resources.

10. Global Recognition and Competitiveness: The Philippines' efforts in ICT


education have gained recognition on the global stage. Filipino IT professionals
are sought after worldwide, contributing to the country's competitiveness in the
global technology industry.
Challenges in ICT Education: Despite significant progress,
ICT education in the Philippines faces several challenges:
1. Infrastructure and Connectivity: Uneven access to high-speed internet and
limited technology infrastructure in rural areas hinder equitable ICT education.

2. Quality of Education: Maintaining consistent quality in ICT education across all


institutions remains a challenge, with some facing resource limitations and outdated
curricula.

3. Teacher Competence: Ensuring that educators are well-versed in the latest


technology trends and tools is crucial for effective ICT education.

4. Industry Relevance: Keeping ICT programs aligned with industry needs


and emerging technologies is essential to produce job-ready graduates.

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