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NIRUPAM CHATURVEDI
Game Theory Model formulation ( Pure & Mixed Strategy )
Game Theory
1ST Step to Find Row Minimum : means least value in each row
Player B
1 2 3 Row Minimum
1 25 20 35 20
Player A 2 50 45 55 45
3 58 40 42 40
Saddle Point
You all will observe that for Player A Probability of selection of the Individual strategy will be less than one but
total will be equal to one.
3/ 4 + 1 /4 = 3 + 1 / 4 or 4/4 = 1
For Player B also Probability of selection of the Individual strategy will be less than one but total will be equal to
one.
1/ 2 + 1 /2 = 2/2 or 1
Game Theory ( Dominance Property )
Dominance Property : In some games , it is possible to reduce the size of the payoff matrix by eliminating rows ( or
columns ) which are dominated by other row ( or column ) respectively.
Dominance property for rows rows :
x≤Y
Means : If all the entries in a row of a payoff matrix should be lesser than or equal to the corresponding entries of
another row , if yes that row can be deleted.
Example Row X of the payoff matrix are less than or equal to the corresponding entries of another row y , than row x is
dominated by row y , so row X should be eliminated from the payoff matrix. Delete the least value row.
Dominance property for columns :
x≥Y
Means : if all the entries in a columns should be greater than or equal to the corresponding entries of another column , If
yes that column can be deleted.
Example Column X of the payoff matrix are gretaer than or equal to the corresponding entries of another Column y , then
Column x is dominated by Column y , so Column X should be eliminated from the payoff matrix. Delete the Highest value
.
Note : If the game has no saddle point , then game has said to have Mixed Strategy .
Saddle Points means Maximin = Minimax
First we have to find out that game has saddle point or not.
1ST Step to Find Row Minimum : means least value in each row
Player B
1 2 3 4 5 Row Minimum
1 4 6 5 10 6 4
2 7 8 5 9 10 5
3 8 9 11 10 9 8
Player A 4 6 4 10 6 4 4
2nd Step to Find Column Maximum : means Highest value in each column.
Player B
1 2 3 4 5 Row Minimum
1 4 6 5 10 6 4
2 7 8 5 9 10 5
3 8 9 11 10 9 8 Maximin value
Player A 4 6 4 10 6 4 4
Column Maximum 8 9 11 10 10
1st Step : we need to take the total of Each & every row
4 + 6 + 5 + 10 + 6 = 31
7+8+5+9+10 = 39
Player B
1 2 3 4 5
1 4 6 5 10 6 31
2 7 8 5 9 10 39
3 8 9 11 10 9 47
Player A 4 6 4 10 6 4 30
Least value
Now we have to select the least one = 30
Row : If all the entries in a row of a payoff matrix should be lesser than or equal to the corresponding entries of another row , if yes that
row can be deleted.
We have to compare least value row from other rows
Result : Row 4 is dominated by row 3 , so delete row 4
Player B
1 2 3 4 5
1 4 6 5 10 6 31
2 7 8 5 9 10 39
3 8 9 11 10 9 47
Player A 4 6 4 10 6 4 30
Next Least Value = 31
Player B
1 2 3 4 5
1 4 6 5 10 6 31 Next Least Value
2 7 8 5 9 10 39
3 8 9 11 10 9 47
Player A 4 6 4 10 6 4 30
We have to compare least value row ( 1st Row )from other rows
Result : Row 1 is dominated by row 3 , so delete row 1
Player B
1 2 3 4 5
1 4 6 5 10 6 31
2 7 8 5 9 10 39
3 8 9 11 10 9 47
Player A 4 6 4 10 6 4 30
1st Step : we need to take the total of Each & every Column
7 + 8= 15, 8 +9 = 17, 5 +11 = 16, 9+ 10 = 19, 10+ 9 = 19
Player B
1 2 3 4 5
2 7 8 5 9 10
Player A
3 8 9 11 10 9
15 17 16 19 19
Dominance Property for Column : if all the entries in a columns should be greater than or equal to the
corresponding entries of another column , If yes that column can be deleted.
Now we have to select the Highest one = 19 ( 4 th Column )
Compare 4th Column from 1st Column
Result : 4th Column is dominated by 1st Column
Player as
B all values are lesser than the 4 th Column, So delete
the 4th Column 2
1
7
2
8
3
5
4
9
5
10
Player A
3 8 9 11 10 9
15 17 16 19 19
Highest Value
Player B
1 2 3 4 5
2 7 8 5 9 10
Player A
3 8 9 11 10 9
15 17 16 19 19
Result : 3rd Column is not dominated by 1st Column as all values are > than the 2nd Column, No Dominance
Now we have to go to Row reduction
Player B
1 3
2 7 5
Player A
3 8 11
1st Step : we need to take the total of Each & every row
Player B
1 3
2 7 5 12 Least Value
Now we have to select the least one = 12 Player A
3 8 11 19
Row : If all the entries in a row of a payoff matrix should be lesser than or equal to the corresponding entries of another row , if yes that row can be
deleted.
We have to compare least value row from other rows
Result : Row 1 is dominated by row 2 , so delete row 1
Now we have to scan the column
Select the Highest Value = 11
Compare the 2nd column with 1st column
Dominance Property for Column : if all the entries in a columns should be greater than or equal to the corresponding entries of another column , If yes
that column can be deleted.
Player will select strategy of 8 , Player A will select 3rd strategy , Probability of Player A = ( 0, 0, 1 ,0 ) ,
Player B will select 1st strategy, Probability of Player B = ( 1,0,0,0,0,)
Example ( Dominance ) Pure & Mixed Strategy
Player B
1 2 3 4
1 5 -3 3 4
Player A
2 -4 5 4 5
3 4 -4 -3 3
1ST Step to Find Row Minimum : means least value in each row .
Player B
1 2 3 4 Row Minimum
Player A
1 5 -3 3 4 -3 Maximin Value
2 -4 5 4 5 -4
3 4 -4 -3 3 -4
2nd Step to Find Column Maximum : means Highest value in each column.
Player B
1 2 3 4 Row Minimum
1 5 -3 3 4 -3
Player A
2 -4 5 4 5 -4
3 4 -4 -3 3 -4
Column Maximum 5 5 4 5
Minimax Value
In the above table
Maximin value ≠ Minimax Value
-3 ≠ 4
Now Solve the problem using Dominance Property
Player B
1 2 3 4
1 5 -3 3 4
Player A
2 -4 5 4 5
3 4 -4 -3 3
1st Step : we need to take the total of Each & every row
5 -3 + 3 + 4 = 9
-4 + 5+4 + 5 = 10 1 2
Player B
3 4
1 5 -3 3 4 9
Player A
2 -4 5 4 5 10
3 4 -4 -3 3 0 Least Value
Player B
1 2 3 4
1 5 -3 3 4
Player A
2 -4 5 4 5
1 2 7 9
Dominance Property for Column : if all the entries in a columns should be greater than or equal to the corresponding
entries of another column , If yes that column can be deleted.
Now we have to select the Highest one = 9 ( 4th Column )
Compare 4th Column from 1st Column , No dominance , Now compare 4th Column with 2nd column
Result : 4th Column is dominated by 2nd Column as all values are lesser than the 4th Column, So delete the 4th Column
Now we have to select the Next Highest one = 7 ( 3rd Column )
Compare 3rd Column from 1st Column
Result : 3rd Column is not dominated by 1st Column as all values are > than the 2nd Column, No Dominance
Similarly you compare 2nd with 1 & 3 column but no Dominance
Player B
1 2 3 4
1 5 -3 3 4
Player A
2 -4 5 4 5
1 2 7 9
You all will observe that for Player A Probability of selection of the Individual strategy will be less
than one but total will be equal to one.
9/ 17+ 8 /17 + 0 = 17/17 = 1
For Player B also Probability of selection of the Individual strategy will be less than one but total
will be equal to one.
8/ 17 + 9/ 17 +0 +0 = 17/17 = 1
Game Theory ( Graphical )
I 2 x n game – Payoff matrix contains 2 Rows & n columns
II m x 2 game – Payoff matrix Contains m Rows & 2 columns
Note : If the game has no saddle point , then game has said to have Mixed Strategy .
Saddle Points means Maximin = Minimax
First we have to find out that game has saddle point or not.
1ST Step to Find Row Minimum : means least value in each row
Player B
1 2 3 4 5 Row Minimum
1 -4 2 5 -6 6 -6 Maximin Value
Player A
2 3 -9 7 4 8 -9
2nd Step to Find Column Maximum : means Highest value in each column.
Player B
1 2 3 4 5 Row Minimum
1 -4 2 5 -6 6 -6 Maximin Value
Player A
2 3 -9 7 4 8 -9
Column Maximum 3 2 7 4 8
Minimax Value
Dominance Property for Column : if all the entries in a columns should be greater than or equal to the
corresponding entries of another column , If yes that column can be deleted.
Now we have to select the Highest one = 14 ( 5th Column )
Compare 5 th Column from 1st Column
Result : 5th Column is dominated by 1st Column as all values are lesser than the 5th Column, So
delete the 5th Column
Player B
1 2 3 4 5
1 -4 2 5 -6 6
Player A
2 3 -9 7 4 8
-1 -7 12 -2 14
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Definition
A simulation is the imitation of the operation of real-world
process or system over time.
Generation of artificial history and observation of that
observation history
A model construct a conceptual framework that
describes a system
The behavior of a system that evolves over time is
studied by developing a simulation model.
The model takes a set of expressed assumptions:
Mathematical, logical
Symbolic relationship between the entities
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Goal of modeling and simulation
A model can be used to investigate a wide verity of “what if”
questions about real-world system.
Potential changes to the system can be simulated and predicate their
impact on the system.
Find adequate parameters before implementation
So simulation can be used as
Analysis tool for predicating the effect of changes
Design tool to predicate the performance of new system
It is better to do simulation before Implementation.
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How a model can be developed?
Mathematical Methods
Probability theory, algebraic method ,…
Their results are accurate
They have a few Number of parameters
It is impossible for complex systems
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When Simulation Is the Appropriate Tool
Simulation enable the study of internal interaction of a
subsystem with complex system
Informational, organizational and environmental changes
can be simulated and find their effects
A simulation model help us to gain knowledge about
improvement of system
Finding important input parameters with changing simulation
inputs
Simulation can be used with new design and policies
before implementation
Simulating different capabilities for a machine can help
determine the requirement
Simulation models designed for training make learning
possible without the cost disruption
A plan can be visualized with animated simulation
treated only by simulation
The modern system (factory, wafer fabrication plant,
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