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Chapter 1

INTRODUCTION
INTRODUCTION
The officiating team (referees and Table Officials)

ensure the smooth running of each game

Table Officials Manual

standardise unify prepare a high- minimising confusion


level table official maximising consistency

FIBA teaching philosophies


- everybody must “speak” the same basketball language and everybody should “perform” in
the same way.

ONE GAME – ONE LANGUAGE – ONE METHOD – ONE FIBA


Chapter 2
REFEREES, TABLE OFFICIALS AND COMMISSIONER
REFEREES, TABLE OFFICIALS AND COMMISSIONER

2.1 WHO ARE THEY?


Referees
• Crew Chief & 2 Umpires

Table Officials
• Scorer
• Assistant Scorer
• Timer
• Shot Clock Operator

Commissioner (if present)


Home Team Table Officials Away Team

Sub Sub Sub Sub


Shot Clock Assistant
Timer Commissioner Scorer
Home Operator Scorer Away
Team Team
Sub Sub Sub Sub
Shot Clock Assistant
Timer Commissioner Scorer
Home Operator Scorer Away
Team Team

Shot Clock Timer Commissioner Scorer Assistant


Operator Scorer
Operating the shot Measuring playing  supervise the work Recording all actions Operating the
clock and applying time, time-outs and of the Table that occur during the scoreboard and
the correct shot clock intervals of play. Officials game on the assisting the scorer.
rules  assist the Crew scoresheet.
Chief and Umpires
in the smooth
running of the
game.
As a Table Official, you are required to :

 Know the FIBA official rules, interpretations & competition regulations

 Have a general technical knowledge of refereeing (referees’ mechanics, movements,


signal etc.)

 Coordinate & help colleagues (be decisive or not procrastinate)

 Always be good FIBA representatives


2.2 PERSONAL ATTRIBUTES

CONCENTRATION
• focus and aware of what is happening
• require a high degree of concentration that must be maintained all through the game

CALM AND SELF-CONTROL


• to rationalise situations and resolve any issues that may happen
TEAM WORK
• Basketball is a team sport.
• During the game, we help and support each other.
• work together as a team to solve problems.
• use common sense to make the correct decisions at the correct time
ACKNOWLEDGMENT
• If the work of the referee is rarely publicly acknowledged, the work of the table official is even less so.
• knowing that each member has contributed to the successful management of the game
• we meet new officiating colleagues, learn from each other and develop long-lasting friendships across many
countries
2.2 PERSONAL ATTRIBUTES

MOTIVATION
• for the benefit of the players and those watching the game
• keep up-to-date with changes
• learn from their officiating partners
ASSERTIVENESS
• a communication skill which is defined as the capacity to acknowledge our own rights while respecting the rights of
others, without being manipulated or manipulating others, and without ever being aggressive

EMPATHY
• the ability to put oneself in someone else’s place
• imagine how they must be feeling at a particular moment, and to react accordingly
• understand that in some situations, other people might react in a way that is driven by their emotions
• be professional at all times
HUMILITY AND
RESPECT
• We all play an equal part in the officiating team, unlike the referees (how much experience / how well qualified)
• never consider ourselves superior or inferior to our co-officials
2.3 BEHAVIOUR – CODE OF CONDUCT 2.3 BEHAVIOUR – CODE OF
CONDUCT
Any person who plays a role within the officiating team must have an ability to relate to their co- officials.
There are other groups of people that Table Officials must also be able to relate to.
They will relate to different people as follows:
• Be professional and neutral at all times
FANS AND TEAM • No engagement in excessive conversation
MEMBERS • No bias for one group over another (includes our use of social
media)

• Use our empathy in these situations


• Coaches and players may be unkind or aggressive towards us, but
PLAYERS AND COACHES we must behave professionally about this
• Where appropriate, and at the right time, Table Officials should talk
to the referee discreetly about any behaviour that concerns them.

• There must be mutual respect, collaboration, a sense of team, and


an acceptance of each role that has been assigned
THEIR CO-OFFICIALS • If we need to call the attention of the referees, do this discreetly to
avoid putting them in a difficult situation.
Chapter 3
TABLE OFFICIALS COMMON DUTIES
3.1 NOMINATION
When a table official receives the nomination for the game

the pre-game begins

PREPARATION

analyse your journey understand who will be the importance of check and ensure that you
options to the arena your teammates the game have all the necessary
- age equipment and uniform
- category prepared well
- regular season or before the day you travel
play-off
3.2 ARRIVAL AT THE VENUE
Arrive at the destination in good time

PUNCTUALITY

1. In FIBA competitions 2. Plan the journey 3. Bring a list with 4. Your presence on
well in advance the arriving at the
telephone venue
Arrive at the arena at least 90 numbers
minutes before the game is  traffic congestion of your co-officials • let the organisers
scheduled to begin.  bad weather conditions Notify them of any and Commissioner
unexpected delays. know that you
* especially if you have not have arrived
been to the arena before • meet with the rest
of the officiating
team
3.3 DRESS CODE

Like the referees, you are PERSONAL APPEARANCE Uniform should be in good
a representative on court condition, clean and
Table Officials should take care
of your leagues, properly ironed.
federations, and country.
of their image, maintaining a
professional appearance in
themselves and their work
• Sportswear, shorts and
sports shoes are NOT
Your words, your attire and ACCEPTABLE.
your behaviour will be  Arrive at the venue in smart business
observed attentively by all clothing and be prepared to change into • Ensure that you are clean
participants. their table officiating uniform. and tidy, including your
hair and facial hair.
 Change at the end of the game and leave
the venue in smart business clothing.
3.4 TABLE OFFICIALS’ MEETING
PRE-GAME MEETING
It is important for the Table Officials team to
have a talk and prepare properly for the
game.

This will form a strong team.

It should take place in your designated room


and away from other people at the arena.
3.4 TABLE OFFICIALS’ MEETING During the half-time, the Table Officials can
leave the table and have to come back 5 minutes
before the beginning of the 2nd half-time. But
Special conditions for the there should always be one of them staying at
How to solve any problems
game such as TV time- the table to watch the teams.
that might arise.
outs, minute of silence,
presentations, tributes, etc.
Confirmed game start time.
Communication methods
with the referees and the
other Table Officials, Recent changes in rules and
including communication in interpretations.
unexpected situations.
Discuss at least these points
Game context
Eye contact. - level of difficulty
- external and internal
Special considerations about factors of the game
Coordination of the procedures to
this arena: follow in different critical situations: - situation in the league
location of the game/ shot (regular season, finals,
clocks, what to do in special baskets scored, timeouts, substitutions, play-offs, etc.)
conditions or malfunctions, end of the quarter/game, change in team
in control of the ball, team fouls, This means officiating all games
team benches, when to do a with equal seriousness, regardless
full check of all devices. alternating possession procedure, etc.
of their status.
3.5 PRE-GAME DUTIES Assist in checking Keep the game ball safe
how many people and secure.
At least 10 minutes before beginning of the game
 Confirmation of the names and corresponding are seated in the
team bench areas. Measure the 20
numbers of team members minute interval of
 The names of the head coach, first assistant The Timer will sound the play before the
coach & marking the starting 5 players signal 3 minutes (3’) & 1 start of the game
 Get the head coach sign the scoresheet (Home minute 30 seconds (1’30”) (with the referees
team head coach first then only Away team) before the game start present on court).
 Scorer will share information with statisticians &
court announcer Run the shot clock down when the referees are
present on court so that they can hear the sound
Identify the Technical Delegate, of the device when a shot clock period expires.
Commissioner, or court manager of the PRE-GAME
game (if any). DUTIES Must be at the table before the
referees enter the court.
Check the table equipment and electronic Notify the
devices (game clock, shot clock, acoustic Commissioner (if Prepare the scoresheet. In the case of
signals and electronic scoreboard) present) or the a FIBA Digital Scoresheet (DSS), the
Crew Chief of any prepared scoresheet should be
Request the team lists: at least 40 minutes potential issues printed out at least 20 minutes before
before the game is scheduled to begin. with the team lists. the scheduled tip off for the game.
3.6 DUTIES DURING THE GAME
DUTIES DURING THE
GAME
• Do not ever put the
• Maintain high levels of • Watch the flow of Discreet in the use of
referees in a no-win
concentration, the game carefully, acoustic signals.
situation.
particularly towards the anticipating Except certain
end of quarters of play • Must know exactly possible requests situation, whistle is
and in the final two what happened before for substitutions used to attract
minutes of the game. calling the referee to and time-outs. referees’ attention.
the table.

Give
• Speak • Strictly forbidden information
professionally • Collaborate to make any and support to
• Apply the rules with the with table co- signals that can any member of
correctly. members of officials and compromise the the officiating
both playing referees. decisions of the team who
teams. referees. requests it
3.6 DUTIES DURING THE GAME
DUTIES DURING THE
GAME

Clarify the Procedures during a fight /


Record separately Inform the referees
procedure if a team bench personnel
the minutes and the leaving the bench area:
about any
request by the
participants in fouls. malfunction of the
referees is made
1. Shot Clock Operator devices.
following an unclear
– observe the Local
situation.
Team / Home Team
bench
2. Assistant Scorer
– observe the Visiting
Team / Away Team
bench
3. Scorer & Timer
– observe the Playing
Court
3.7 POST-GAME DUTIES
Avoid discussions or comments with any non-member of the officiating team.

The scorer should complete the scoresheet.

Observe and record any incident that occurred after end of the game.

Help the referees to write a report to the organising body of the competition,
if they need assistance
Check the scoresheet and sign before giving it for final approval and
signature by the referee.

Procedure in case of protest.

Give back to the teams a copy of the scoresheet and any license cards or
other documents after the game.

Ask the referee, the Commissioner for the permission to leave the arena.
Chapter 4
THE SCORER
4.2 Scorer’s Equipment & Necessary Materials
A4 Paper Clipboard
Alternative Whistle
Possession

2 sets Scoresheet
Blue / Black Pen & Red Pen
Ruler
4.3 The Official Scoresheet

 Official record of the game.

 Reflect the activities of the game.

 Write NEATLY and CLEARLY to ensure HIGH


READABILITY of this official document.
4.4 RECORDS – BEFORE THE GAME
4.4.1 SCORESHEET HEADER
# Use dark pen colour (black/blue)

BLOCK
CAPITALS

24 HOUR
DIGITAL Format:
DD.MM.YYYY
CLOCK  Last Name / Surname in FULL.
 Initial of First Name
Place Format: Venue, City  Country 3-digit ISO code

Example: Example:
MABA STADIUM, KUALA WONG, K. Y. (MAS)
LUMPUR
4.4.2 RECORDING TEAMS: PLAYERS AND COACHES
Player / Coach Name:
 Last Name / Surname in
FULL
 Initial in First Name

INCREASING ORDER
Example: 00,0,1,2,3...99

Player / Coach License No. CAPTAIN OF THE TEAMS


LAST 3 DIGIT (CAP.)
4.4.3 STARTING FIVE AND HEAD COACHES
SIGNATURES

 Finish all the set-up for scoresheet at least ten minutes (10”)
before the game is scheduled to begin
 Coach signature: Home Team first, followed by Away Team
 At the beginning of the game, circle the X using red pen
 Error such as name of a player is being omitted, wrong shirt
number
1. If notice before the game, then corrected immediate
2. The game already begin, then:
a. Wrong shirt number will be corrected
b. Name omitted CANNOT be added

 In the case of a team having no coach, then Team Captain should sign at the coach column.
4.4.4 PROCEDURE IN CASE OF GAME LOST BY
FORFEIT

Reasons
• The team is not present or is unable to field 5 players ready to play 15 minutes after
the scheduled time to begin.

• Its actions prevent the game from being played.

• It refuses to play after being instructed to do so by the referee.r

• In any case, the pertinent explanations should be written on the back of the scoresheet.
the
Procedure
1. Register the team that are present for the game.
2. The head coach give 5 starting players and sign the scoresheet.
3. After waiting the prescribed time (15 minutes after the scheduled time to begin the game), and after
being instructed by the referee, disable the boxes by writing: “ABSENT” for the team that is not
present.
4. The Referees and Table Officials sign the scoresheet.
5. The Crew Chief must write a brief report on the back of the scoresheet and must score 20 - 0 on the
final score of the game, for the team present
Example Scoresheet - Game lost by forfeit
4.5 THE RUNNING SCORE
– DURING THE GAME
4.5.1 SCORES

NOTES
1st & 3rd quarter: Red Pen
1
2nd & 4th quarter: Dark Pen
Accidentally scored team’s
2 own basket recorded as
scored by the captain of the
opposing team
Closures : End of the quarter

1 Circle the latest number of POINTS scored

2 Draw a line under the number

3 Enter score of that quarter (using colour of the quarter)

4 Check with scoreboard


Closures : End of game or the overtime

1 Use the same colour as 4th quarter (Dark Pen)

2 Circle final score

3 Double line for closure

4 Draw the diagonal line at the bottom of the column


Closures : More than one overtime

1 Use the same colour as 4th quarter (Dark Pen)

Circle the score & draw a single line under EACH end of the
2
overtime

3 Draw double line under the final scores

4 Draw the diagonal line at the bottom of the column

17 21

17 20

Sum up the every overtimes’ scores and write the total overtimes’ scores at Extra Periods
4.5.2 POSSIBLE MISTAKES AND SOLUTIONS
Mistakes can be corrected at any time before the Crew Chief signs the scoresheet at the end of the
game. The Crew Chief must sign next to the correction.
4.5.3 CLASSIFICATION OF THE FOULS

All fouls shall be recorded, in the players


and coach’s boxes.
4.5.4 HOW TO RECORD THE DIFFERENT FOULS

If there is an IRS situation, the scorer shall wait for the referees’ final decision before enter the corresponding
foul
4.5.5 TEAM FOULS
Where
Team Foul Marker At the end nearest to the bench of the team

When
The ball becomes live following the fourth team foul in
a quarter

Who
The table official nearest the bench of the team
(e.g. assistant scorer, shot clock operator)

Why
This could distract the officials from the game that is
about to restart. This could mean that there are fewer
Table Officials watching the court and could result, for
example, in the game clock being erroneously started
later than it should be.
4.5.6 WHEN SUBSTITUTES ENTER THE GAME FOR THE
FIRST TIME

• Draw a small ‘x’ without circle in the “Player in” column


• Use the same pen colour of the quarter that is being played.
4.5.7 TIME-OUTS

 First Half – 2 Time-outs

 Second Half – 3 Time-outs


(maximum of 2 of time-outs in the last 2 minutes )

 1 time-out during each overtime.


4.5.8 END OF QUARTER OR INTERVAL PLAY

Every quarter :
DOUBLE line for
unused spaces

End of 2nd & 4th quarter :


DOUBLE line for unused spaces

End of 2nd :
Thick line Every quarter :
Scores of each
quarter
4.5.9 PROCEDURE IN CASE OF GAME LOST BY DEFAULT

Reason

During the game, the team has fewer than two players on the playing court ready to play.

Procedure

 If the team to which the game is awarded is ahead, the final score shall stand as at the time
when the game was stopped.
 If the team to which the game is awarded is not ahead, the score shall be recorded as 2 to 0 in
its favour.
 The Referees and Table Officials should also sign the scoresheet. The referee should also make
a record on the back of the scoresheet for the organising body.
4.6 TIME-OUT REQUESTS

Time-outs : Interruptions of the game requested by the head coach.


The opportunities available for time-outs depends on the status of the ball (live ball and dead ball).

Time-out opportunity begins when:


 The ball becomes dead, the game clock is stopped & the referee has ended the signalling.

 Successful last / only free throw.

 A field goal is scored (non-scoring team).

 After the final Instant Replay Situation (IRS) decision.

Time-out opportunity ends when:


 The ball is at the disposal of a player for a throw-in / for a first or only free throw (live ball).
PROCEDURE
PROCEDURE
 Only a head coach or first assistant coach has the
right to request a time-out. They shall establish
visual contact and ask clearly for a time-out.

 Conditional requests are NOT allowed. For


example, “Time-out if they score”.

 Time-out request may be cancelled only before the


scorer’s signal has sounded
4.7 AT THE END OF THE GAME
Final score
● Draw DOUBLE lines
● Circle final score

Closure

Draw diagonal line from left to right


Partial score of quarter

24-hour digital clock


DOUBLE line for
unused spaces

A line for unused spaces

Sign
4.10 ALTERNATING POSSESSION ARROW

A method of causing the ball to become live with a throw-in rather than a jump ball.
OPERATING THE ALTERNATING POSSESSION ARROW

Alternating possession:
 Begins when the ball is at the disposal of the player taking the throw-in.
 Ends when:
o The ball touches or is legally touched by any player on the playing
court.
o The team taking the throw-in commits a violation.
o A live ball lodges between the ring and the backboard during a throw-
in.
CHANGE THE DIRECTION OF ARROW DURING :

Jump ball Ball legally touched on the


situation playing court

The scorer shall turn the possession arrow immediately at the


beginning of the half-time, and the referees (and the Commissioner if
present), are to be notified of this.
When the alternating possession arrow is an electronic device, it shall:
 Have an arrow of a minimum length of 100 mm and a height of 100 mm.

 Display an arrow on the front, illuminated in a bright red colour.

 Display on the back side a LED indicating the position.

 Be positioned in the centre of the scorer’s table.


Mechanics & Performance Standards

To perform their specific task, the scorer shall:


 Complete the scoresheet
 Know the referees’ signals
 Make a note during fighting situations - observe carefully what happens on the playing
court
 Pay attention to the referee’s signals during three-point attempts.
 Call out loudly each time points are scored.
 Help check that the visible scoreboard is accurate.
 Call out loud and recorded each foul
 Inform the rest of the Table Officials, especially the Timer, when a player reaches the fifth (5)
foul, game disqualification because of the sum of technical and/or unsportsmanlike fouls.
 Sound the signal for time-out requests.
 Listen carefully for comments from colleagues about time-out and substitution requests.
 Inform referee once a team has used all its time-outs.
 Know the alternating possession rule, change the direction of the arrow.
 Maintain eye contact with referees.
Chapter 5
THE ASSISTANT SCORER
5.1 ASSISTANT SCORER’S DUTIES

 Operate the scoreboard


 Assist the scorer and timer.
OPERATE SCOREBOARD
DUTIES - DURING THE GAME

 Update scoreboard
 Collaborate with scorer
Report player’s no, team & points scored (Eg: 14B, 2 points)
Repeat running score
 Report fouls - Player’s number, team, type of foul & penalties (eg. 9B, personal, 2
free throws)
Cross check with scoreboard
 Other duties
Check to see if players who have requested substitutions are eligible to play.
Help scorer to call a time-out or a substitution
Help the timer by positioning the team foul marker
INTERVALS OF PLAY

 Cross check with the scorer all key information


 Observe the players and bench personnel and inform the referee of any incidents

END OF GAME AND POST-GAME


 Check that the scoreboard is accurate.
 Help the scorer to complete the scoresheet, if required.
 Sign the scoresheet.
 Observe players and bench personnel in case of any incident at the end of the game.
 Hand a copy of the scoresheet to each team.

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