Professional Documents
Culture Documents
INTRODUCTION
INTRODUCTION
The officiating team (referees and Table Officials)
Table Officials
• Scorer
• Assistant Scorer
• Timer
• Shot Clock Operator
CONCENTRATION
• focus and aware of what is happening
• require a high degree of concentration that must be maintained all through the game
MOTIVATION
• for the benefit of the players and those watching the game
• keep up-to-date with changes
• learn from their officiating partners
ASSERTIVENESS
• a communication skill which is defined as the capacity to acknowledge our own rights while respecting the rights of
others, without being manipulated or manipulating others, and without ever being aggressive
EMPATHY
• the ability to put oneself in someone else’s place
• imagine how they must be feeling at a particular moment, and to react accordingly
• understand that in some situations, other people might react in a way that is driven by their emotions
• be professional at all times
HUMILITY AND
RESPECT
• We all play an equal part in the officiating team, unlike the referees (how much experience / how well qualified)
• never consider ourselves superior or inferior to our co-officials
2.3 BEHAVIOUR – CODE OF CONDUCT 2.3 BEHAVIOUR – CODE OF
CONDUCT
Any person who plays a role within the officiating team must have an ability to relate to their co- officials.
There are other groups of people that Table Officials must also be able to relate to.
They will relate to different people as follows:
• Be professional and neutral at all times
FANS AND TEAM • No engagement in excessive conversation
MEMBERS • No bias for one group over another (includes our use of social
media)
PREPARATION
analyse your journey understand who will be the importance of check and ensure that you
options to the arena your teammates the game have all the necessary
- age equipment and uniform
- category prepared well
- regular season or before the day you travel
play-off
3.2 ARRIVAL AT THE VENUE
Arrive at the destination in good time
PUNCTUALITY
1. In FIBA competitions 2. Plan the journey 3. Bring a list with 4. Your presence on
well in advance the arriving at the
telephone venue
Arrive at the arena at least 90 numbers
minutes before the game is traffic congestion of your co-officials • let the organisers
scheduled to begin. bad weather conditions Notify them of any and Commissioner
unexpected delays. know that you
* especially if you have not have arrived
been to the arena before • meet with the rest
of the officiating
team
3.3 DRESS CODE
Like the referees, you are PERSONAL APPEARANCE Uniform should be in good
a representative on court condition, clean and
Table Officials should take care
of your leagues, properly ironed.
federations, and country.
of their image, maintaining a
professional appearance in
themselves and their work
• Sportswear, shorts and
sports shoes are NOT
Your words, your attire and ACCEPTABLE.
your behaviour will be Arrive at the venue in smart business
observed attentively by all clothing and be prepared to change into • Ensure that you are clean
participants. their table officiating uniform. and tidy, including your
hair and facial hair.
Change at the end of the game and leave
the venue in smart business clothing.
3.4 TABLE OFFICIALS’ MEETING
PRE-GAME MEETING
It is important for the Table Officials team to
have a talk and prepare properly for the
game.
Give
• Speak • Strictly forbidden information
professionally • Collaborate to make any and support to
• Apply the rules with the with table co- signals that can any member of
correctly. members of officials and compromise the the officiating
both playing referees. decisions of the team who
teams. referees. requests it
3.6 DUTIES DURING THE GAME
DUTIES DURING THE
GAME
Observe and record any incident that occurred after end of the game.
Help the referees to write a report to the organising body of the competition,
if they need assistance
Check the scoresheet and sign before giving it for final approval and
signature by the referee.
Give back to the teams a copy of the scoresheet and any license cards or
other documents after the game.
Ask the referee, the Commissioner for the permission to leave the arena.
Chapter 4
THE SCORER
4.2 Scorer’s Equipment & Necessary Materials
A4 Paper Clipboard
Alternative Whistle
Possession
2 sets Scoresheet
Blue / Black Pen & Red Pen
Ruler
4.3 The Official Scoresheet
BLOCK
CAPITALS
24 HOUR
DIGITAL Format:
DD.MM.YYYY
CLOCK Last Name / Surname in FULL.
Initial of First Name
Place Format: Venue, City Country 3-digit ISO code
Example: Example:
MABA STADIUM, KUALA WONG, K. Y. (MAS)
LUMPUR
4.4.2 RECORDING TEAMS: PLAYERS AND COACHES
Player / Coach Name:
Last Name / Surname in
FULL
Initial in First Name
INCREASING ORDER
Example: 00,0,1,2,3...99
Finish all the set-up for scoresheet at least ten minutes (10”)
before the game is scheduled to begin
Coach signature: Home Team first, followed by Away Team
At the beginning of the game, circle the X using red pen
Error such as name of a player is being omitted, wrong shirt
number
1. If notice before the game, then corrected immediate
2. The game already begin, then:
a. Wrong shirt number will be corrected
b. Name omitted CANNOT be added
In the case of a team having no coach, then Team Captain should sign at the coach column.
4.4.4 PROCEDURE IN CASE OF GAME LOST BY
FORFEIT
Reasons
• The team is not present or is unable to field 5 players ready to play 15 minutes after
the scheduled time to begin.
• In any case, the pertinent explanations should be written on the back of the scoresheet.
the
Procedure
1. Register the team that are present for the game.
2. The head coach give 5 starting players and sign the scoresheet.
3. After waiting the prescribed time (15 minutes after the scheduled time to begin the game), and after
being instructed by the referee, disable the boxes by writing: “ABSENT” for the team that is not
present.
4. The Referees and Table Officials sign the scoresheet.
5. The Crew Chief must write a brief report on the back of the scoresheet and must score 20 - 0 on the
final score of the game, for the team present
Example Scoresheet - Game lost by forfeit
4.5 THE RUNNING SCORE
– DURING THE GAME
4.5.1 SCORES
NOTES
1st & 3rd quarter: Red Pen
1
2nd & 4th quarter: Dark Pen
Accidentally scored team’s
2 own basket recorded as
scored by the captain of the
opposing team
Closures : End of the quarter
Circle the score & draw a single line under EACH end of the
2
overtime
17 21
17 20
Sum up the every overtimes’ scores and write the total overtimes’ scores at Extra Periods
4.5.2 POSSIBLE MISTAKES AND SOLUTIONS
Mistakes can be corrected at any time before the Crew Chief signs the scoresheet at the end of the
game. The Crew Chief must sign next to the correction.
4.5.3 CLASSIFICATION OF THE FOULS
If there is an IRS situation, the scorer shall wait for the referees’ final decision before enter the corresponding
foul
4.5.5 TEAM FOULS
Where
Team Foul Marker At the end nearest to the bench of the team
When
The ball becomes live following the fourth team foul in
a quarter
Who
The table official nearest the bench of the team
(e.g. assistant scorer, shot clock operator)
Why
This could distract the officials from the game that is
about to restart. This could mean that there are fewer
Table Officials watching the court and could result, for
example, in the game clock being erroneously started
later than it should be.
4.5.6 WHEN SUBSTITUTES ENTER THE GAME FOR THE
FIRST TIME
Every quarter :
DOUBLE line for
unused spaces
End of 2nd :
Thick line Every quarter :
Scores of each
quarter
4.5.9 PROCEDURE IN CASE OF GAME LOST BY DEFAULT
Reason
During the game, the team has fewer than two players on the playing court ready to play.
Procedure
If the team to which the game is awarded is ahead, the final score shall stand as at the time
when the game was stopped.
If the team to which the game is awarded is not ahead, the score shall be recorded as 2 to 0 in
its favour.
The Referees and Table Officials should also sign the scoresheet. The referee should also make
a record on the back of the scoresheet for the organising body.
4.6 TIME-OUT REQUESTS
Closure
Sign
4.10 ALTERNATING POSSESSION ARROW
A method of causing the ball to become live with a throw-in rather than a jump ball.
OPERATING THE ALTERNATING POSSESSION ARROW
Alternating possession:
Begins when the ball is at the disposal of the player taking the throw-in.
Ends when:
o The ball touches or is legally touched by any player on the playing
court.
o The team taking the throw-in commits a violation.
o A live ball lodges between the ring and the backboard during a throw-
in.
CHANGE THE DIRECTION OF ARROW DURING :
Update scoreboard
Collaborate with scorer
Report player’s no, team & points scored (Eg: 14B, 2 points)
Repeat running score
Report fouls - Player’s number, team, type of foul & penalties (eg. 9B, personal, 2
free throws)
Cross check with scoreboard
Other duties
Check to see if players who have requested substitutions are eligible to play.
Help scorer to call a time-out or a substitution
Help the timer by positioning the team foul marker
INTERVALS OF PLAY