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AR and HMI
AR and HMI
IMPLICATIONS
Of Virtual and
augmented
reality on human-
machine
interfaces?
Presented by Savin and Januth
agenda
1 Brief Overview
4 Our Sources
Brief introduction
2
Source summary
to Human-Machine
interfaces
5-9
3 1
Brief introduction
to Augmented and References
Vritual Reality
0
Brief
overview
• XR is a combination of Virtual Reality (VR) and Augmented
Reality (AR).
• XR will shape how people work, play, and connect for the next
half-century.
• VR headsets will offer immersive experiences
• AR glasses will provide always-available assistance and
information overlaying the real world.
• Advancements in optics, display systems, tracking technologies,
AI, etc.
• Flaws with first gen products - Meta Quest and Apple Vision Pro:
their weight, power consumption, and social acceptability in terms
of design.
Virtual reality
Virtual reality (VR) creates computer-
generated environments that immerse users in
3D experiences, often using headsets and
controllers. It has diverse applications in
gaming, education, training, healthcare, and
entertainment, offering immersive simulations
and experiences.
Augmented reality
Augmented reality (AR) overlays
digital content onto the real world,
blending virtual elements with
physical surroundings. It enhances
user perception through devices like
smartphones and AR glasses,
offering interactive experiences in
various fields such as gaming,
education, and navigation.
Creating the Future: Augmented
Reality, the next Human-Machine
Interface-2021
1 Human-Machine Interface-2021
4 Reality for the Network Based Mobile Robot.
5
SuperSight, What Augmented Reality Means for
2
Haptic-feedback smart glove as a creative Our Lives, Our Work, and the Way We Imagine
human-2016 the Future-2021
Y. Liu, J. J. S. Norton, R. Qazi, Z. Zou, K. R. Ammann, H. Liu, L. Yan, P. L.
Tran, K.-I. Jang, J. W. Lee, D. Zhang, K. A. Kilian, S. H. Jung, T. Bretl, J. David rose - 2021
Xiao, M. J. Slepian, Y. Huang, J.-W. Jeong, J. A. Rogers, 2016