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S S
C
C
B A 2
E N T E
#2
B P B $
#1
E T N E
OUTSIDE ZONE
PST: ID Force Player (#2)
-Force player at LB depth, OT points AT him
-Force player at SAFETY depth, OT points straight up
Block DE (#1) using leverage technique, to avoid the DE using a hard inside rush
#2
B P B $
#1
E T N E
OUTSIDE ZONE
PST: HARD OUTSIDE CHARGING DE?
TIP and TORQUE technique
Vs. Shade : use upper body technique and TIP the defender with outside hand.
Vs. Hard outside: use TIP and TORQUE technique to control upper body and defender’s momentum.
RB get in THE PIPE
#2
B P B $
#1
E T N E
OUTSIDE ZONE
LEAD BLOCKER RB or SLOT
Get the ID call from PST. Run your path to the FORCE PLAYER (#2)
KEY: Block your way to #2. Do not pass a LB that is scrapping over the top.
#2
B P B $
#1
E T N E
OUTSIDE ZONE
GUARDS and CENTER: Block the “triangle”
Covered playside gap: short step at gap then gain leverage
Uncovered playside gap: short step with eyes on LB, then FIT on the LB, if the DL doesn’t slant to your
gap.
#2
B P B $
#1
E T N E
OUTSIDE ZONE
BST: Block B GAP defender
Take a hard inside step with eyes on LB, If he fills, Fit on him.
Expect the DE to cross your face and take him on the angle he is coming. Don’t swing hips and
lose power.
#2
B P B $
#1
E T N E
OUTSIDE ZONE
QB READ
BOTH OUT = GIVE BOTH IN = KEEP
SPLIT = GIVE
#2
B P B $
#1
E T N E
B P B $
#1
E T N E
RB: aim at inside of guard, this allows better timing for double team to A LB
S S
C
C
B A 2
E N T E
#2
B B A $
#1
E N T E
INSIDE ZONE
PST and PSG:
Double team DL up to LB
You don’t come off the double team. You get knocked off by your partner
#2
B B A $
#1
E N T E
INSIDE ZONE
C and BSG:
Double team DL up to LB
You don’t come off the double team. You get knocked off by your partner
#2
B B A $
#1
E N T E
INSIDE ZONE
BST:
• Block DE OUT, Do NOT get cross faced
• Block him on the angle he takes
B B A $
E N T E
TRAP
Key Points
• Practice LOGGING the 3 tech and WRAPPING to the LB
• Give a VEER call if LB is too far inside
• Use FLIPPER arm to finish the block, this helps seal the DT
B B A $
E N T E
TRAP
BSG: use LOG block when 3 tech cannot be trapped
FST: Make VEER call to FSG when A LB is too far inside
FSG : Veer block the A LB when he is too far inside for PST’s block
#1
B #2
B
N N
#3
B
N
#3
B
N