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Updates to the Quick Passing

Game
Andrew Coverdale Head Coach Castle High School
Shared_responsibility@yahoo.com
I. 3 x 1 Thought process
a.
Backside Individual
II. Hitch evolution

MAX

III. Mini-Curl concept


a. Bunched Spacing
b. 2 x 2 & Mirror
IV. Crease

I.

CASTLE QUICK PASS


OVERVIEW

INDIVIDUAL CUTS: Juke, Slant, Hitch, Fade,


Stop

A. Pre-called
1. With freedom Double Indy
2. With Blinders e.g., Double Quick Out
B. Checked with a run Double Indy Check
II. Chase
INDIVIDUAL PROGRESSION 3 x 1
C. Built into a run (Juke only) 43 Juke

Concepts

A. Spacing
B. Turn
Bubble Screen
family 2 x 2 Concepts
III. C.
MIRRORED
ROUTES
A. Mini-Curl
B. Slant varieties by game plan: Dbl Slant, Slant
Bubble, Slant Seam

3 x 1 Thought Process
(Individual Progression)
?

Bubble Scrn
Turn
Spacing
Crease

PREMIUM
v.
?NONPREMIUM

Premium:
Free or Hard
access?
Individual Cuts
Inside Runs Non-Premium:
Speed or
Option
Limited
No
Screen
Game
access?

QUICKS MENU

INDIVIDUAL

Quick Game Throwing Lanes

Mini-CurlHitch
Qk Out
Juke

QUICKS MENU

Mini Curl Directory


OVERVIEW/PHILOSOPHY
ILLUSTRATIONS/EXAMPLES (All versions)

2 x 2 MIRROR INSTRUCTIONAL
3 x 1 SPACING INSTRUCTIONAL
SPACING VIDEO
Main
Menu

PREVIOUS
SLIDE

MINI-CURL
CONCEPT

Spacing and the Mini-Curl Mirrored are


cousins in the sense that they both evolve
from the Flat-Curl family. They both offer
something unique in that they speed up the
Spacing is a 3 x 1 idea
whose
thought
process
begins
timing
of the
Flat-Curl
concept
and with
present
trying to get a one-on-one
weakside,
and is
thus
the Choice
a different
challenge
for
defenses!
route of the Quick game! To the frontside, it is a triangle read
that uses an Arrow, Mini-Curl, and a sit to create a 3-on-2 with
good SPACING. The under coverage cannot get help to the
weakside receiver and still have enough underneath defenders
left to break on the three frontside spacers!
Mirror is designed to isolate the flat defender and close the
deal before he can get help from the CB or from the next inside
LB! Its rhythm, in effect, eliminates the danger
player! It is a
TAGS/VARIATIONS
KEYS to a successful play:
2Splits
x 2 idea!

on the Mini-Curl! They are DIFFERENT than


normal Curl for a REASON!
SPACING by the three receivers in Spacing. Get
good width on releases! Dont let one LB cover
two guys!
QUICKS MENU

MINI-CURL DIRECTORY

Mirror
Switch
Swap

MINI CURL
ILLUSTRATIONS
-T o

M A I N

2 x 2 VERSIONS

D I R E C T O R Y -

3 x 1 SPACING

1. Base Mini-Curl
1. Bunch Left S
2. Base Mini-Curl MIRROR PACING
3. Stacked Mini-Curl MIRROR
2. TE BunchSPACING
3. Motion SPACING
4. 2-Back SPACING
5. TE/Wing Y SPACE
6. Trips Stack X SPACE

MAX
QUICKS MENU

MINI-CURL DIRECTORY

9119
1
Ins
tru
cti
on
al

TRUST
TEMPO
DISCIPLINE
PREPARATION
SHARED
RESPONSIBILITY

MINICURL

MIRROR

Speed break
to 7: Get
7 inside flat
defender

1 step, get FAST width, take


flat defender OUT!

O
I

3-step drop, eyeball/shoulder turn flat


defender onto Arrow, throw Qk Curl in
the hole off your pop-up step.
If he backs up/walls, hit Arrow off anchor

SPRINT
to 4-5!

Top #s
(Hash +1)

1/2way +1

FS/OUTS INS:
INS: ARROW.
ARROW. Split 1/2way +1. Goal is to attract flat defenders attention and get him to run with you; technique is
a bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45 step, then accelerate
almost flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up
once 5 yds from the sidelines if you dont have the ball and theres no Quick Corner in the deep sandbox.
FS OUTS: MINI CURL.
CURL. You want to get the feeling of running a semi-circle around the flat defender and getting into the
window inside him before he can react. For that reason, cut your split to Top #s (Hash +1). Use same components of Curl
route, just shorter: Sprint to 4-5, Speed break to 7, Drumroll redirect back to QB at 7 after burst/lunge. Take an angle that
gets you INSIDE the flat defender, INTO the window, then come back THROUGH it. Ball should be waiting on you. Make a
180 spin after catch, split the zone North & South.
QB: Pre-read side with widest flat player/furthest danger player. 3-step pop-up, move the flat defender onto the Arrow with
your eyes and shoulders, reset hips and hit Quick Curl in the window when he leaves. If he backs straight up, anchor step
and hit the Arrow quickly. Vs. Pressed CB, check out or check Fire.
QUICKS MENU

MINI-CURL DIRECTORY

9
1
Ins
1
tru
In
cti
on
st
al
ru
ct
io
n
al

4 Instructional

TRUST
TEMPO
DISCIPLINE
PREPARATION
SHARED
RESPONSIBILITY

MINICURL

SPACIN
past far leg of
G Sit
2 LB. Face QB,

Speed break
7 to 7: Get
inside flat
defender

nd

give him eyes if 6


available

1 step, get FAST


width, take flat
defender OUT!

O
I

3-step drop, read shoulders


of flat defender
Spacing Sit is your eye contact outlet

SPRINT
to 4-5!

M
I

OT +3

BS OUTS: INDIVIDUAL.
INDIVIDUAL. Normal 80-90 rulesQuick Out with the option to ask for something different based on CB
BS INS: SIT.
SIT. Normal 80-90 BS rules. Work yourself open 4-5 yds deep over the ball. Alert to ask Lookie v. 1 LB look.
FS/OUTS INS:
INS: ARROW.
ARROW. Split OT +3. Goal is to attract flat defenders attention and get him to run with you; technique is a
bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45 step, then accelerate almost
flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up once 5
yds from the sidelines.
FS MID: SPACING SIT.
SIT. Goal is to hold 2nd short defender and stay open if he flies past you. Take a preferred inside release,
aim for a spot 6-7 yards deep 2 yards beyond his far shoulder to help create spacing. Sit & face QB. If you feel the
defender leave, you can slide as far inside as the next LB inside allows or just SLIGHTLY outside if you feel inside-out
pressure.
FS
OUTS: QUICK CURL.
CURL. Align 2 yards outside M, run Mini-Curl with a slightly widened stem to create spacing. You want
to burst beyond the flat defender as fast as you can to get out of his sight line, then run the top of your curl in such a way
that you feel yourself running around him. Speed break at 4-5 yards to a thin Slant angle, drop hips & accelerate back
through the hole at 7, present your numbers to QB. Any sliding must be done after numbers are presented and OUTSIDE,
not
QB:inside!
PSL for a clean Individual if you have a BS single. 3-step drop, FS is a true key defender read off OLB. If he backs
up, anchor step to Arrow route; if he opens his shoulders at all and/or overflanks pre-snap, hit the Mini-Curl off a pop-up step.
Sit route is Outlet, can also be Q in Hot or Warm protection, can be your first look v. an empty LB box. 2nd LB is danger.
QUICKS MENU

MINI-CURL DIRECTORY

TRUST
TEMPO
DISCIPLINE
PREPARATION
SHARED
RESPONSIBILITY

JUKE

3STEP

SLANT

##

##

C
8
yds
+

*If the CB is 8 yards


off or more, the best
adjustment is to ask
for a Juke route.
1. Adjust your split to

BACKSIDE OUTS
I D E:

Individual

FADE STOP

##

##

Approx 8

C
4+
6
yds

*If the CB is head-up


to Outside and tight
enough to cause
problems for the Qk
Out (generally 6 yds
or
less), split
Slant
is
1. Adjust
to Bot
#sbest
/ Hash
+4
2. the
Release
tochoice.
threaten

Middle #s / Hash +2
2. Take one step forward
and simply pivot in
his leveragehard
place, facing the QB.
leveragehard at
his outside shldr, get
Catch, spin, attack CBs
him to turn his hips or
outside shoulder,
freeze! Keep at least 2
guarantee a 5-yard gain,
yds separationthe
Juke for more once
3. Break
the 1st time your
closer
he
is, the
youve done that!
outside foot
hitssmaller
past 4
the
steps!
yds. Drive outs foot into
ground,
give a hard
.
nod
4.
Think skinny
anglenod.
out
of break, find LB inside
youthe wider he is, the
skinnier you are. Be
prepared for QB to stop
- C L I C K
Hyou
E with
R E a low
T Oball!R E

HORN

< Squeeze/straighten!
< Attack Cs hands!

Eyes & hands to QB


Maintain speed!

*If the CB is pressed


head-up to inside
and you believe he
reacts quickly over
the top, Fade
1. Adjust split to Top #s
Stop
is a+1
great
/ Hash
2. RUN choice!
A FADE. Quick

foot fire right at the CB,


outside release,
straighten,
accelerate.
3. At 8 yards,
or a yard
past the Goalline
whichever comes first
look over your inside
shoulder, BEHIND you.
Ball will be on its way,
thrown on a line at the
back of your helmet.
Throw your inside arm
through so you can
to the
ball and
T adjust
U R N
T O
D I R

*If the CB is pressed


head-up to inside
and you believe he
bites on 1st moves
and doesnt recover
well, make him pay
deep by asking for
Horn,
as long
as#s
1.
Adjust split
to Top
/
Hash
+1
no2.immediate
safety
RUN A QUICK OUT.
help into
exists!
Get right
the route,

show eyes & hands to QB


without losing speed as
you roll
out
ofspeed.
your
3. Turn
up at
full
break,
do
not
lose
ATTACK the HANDS of
the CB as speed!
you go by him
on the outside.
SQUEEZE him inside,
make him turn his hips.
EBeC prepared
T O R Yto -FADE to

Base MINI-CURL

2
0

Turn up if you don


have ball when you
1 yd past number

#
#

1
5

1
0

#
#

7 BACKSIDE

SIT

INDIVIDUAL

MINI-CURL:

2 steps upfield,
Skinny angle to get you
inside flat defender,
Plant, snap, sit at 7 yds

Top #s

7
4

ARROW
Z

Top #s
1/2way +2
Hash +1

1/2way +2
QB THOUGHT PROCESS
Drop:
3 step drop
Pre-snap: Individual progression
Progression:
Eye flat def. To Arrow;
Mini-Curl to

ILLUSTRATIONS MENU

MINI-CURL DIRECTORY

2
0
1
5

Base MINI-CURL
MIRROR

Turn up if you dont


have ball when youre
1 yd past numbers

Turn up if you don


have ball when you
1 yd past number

#
#

1
0

MINI-CURL:

2 steps upfield,
Skinny angle to get you
inside flat defender,
Plant, snap, sit at 7 yds

ARROW

#
#

MINI-CURL:

2 steps upfield,
Skinny angle to get you
inside flat defender,
Plant, snap, sit at 7 yds

Pre-snap: Widest flat def./Furthest


danger player
Progression:
Eye flat def. To Arrow;

ARROW
Z

H
Top #s
Hash +11/2way +2

QB THOUGHT PROCESS
Drop:
3 step drop

Top #s
1/2way +2
Hash +1
R

ILLUSTRATIONS MENU

MINI-CURL DIRECTORY

2
0
1
5

Stacked MINI-CURL
MIRROR

Turn up if you don


have ball when you
1 yd past number

Turn up if you dont


have ball when youre
1 yd past numbers

#
#

1
0

ARROW

#
#

MINI-CURL:

MINI-CURL:

2 steps upfield,
2 steps upfield,
Skinny angle to get you Skinny angle to get you
inside flat defender,
inside flat defender,
Plant, snap, sit at 7 yds Plant, snap, sit at 7 yds

ARROW
Z

OT +9

Pre-snap: Widest flat def./Furthest


danger player
Progression:
Eye flat def. To Arrow;

QB THOUGHT PROCESS
Drop:
3 step drop

ILLUSTRATIONS MENU

Top #s
Hash +1

MINI-CURL DIRECTORY

2
0
1
5

Bunch Left SPACING


Turn up if you dont
have ball when youre
1 yd past numbers

#
#

#
#

SPACING SPACING

1
0

#
#

7
5

BACKSIDE
INDIVIDUAL

ARROW

MINICURL:

Top #s
Hash +1

OT +4

Widen 1-2
yds onMIDDLE RECEIVER:
releaseRun through far leg
of 1st LB
inside you, then SIT
MINI-CURL DIRECTORY
(Replace him) at 5
ILLUSTRATIONS MENU

QB THOUGHT PROCESS
Pre-snap:
Check BS for clean single.
Take it/change it if there.

Drop:

3 steps, Anchor to Arrow, Popup to others

2
0
1
5

TE Bunch SPACING
Turn up if you dont
have ball when youre
1 yd past numbers

#
#

SPACING SPACING

1
0

7
5

ARROW

BACKSIDE
INDIVIDUAL
Y

MINICURL:

OT +4

Widen 1-2
yds onMIDDLE RECEIVER:
releaseRun through far leg
of 1st LB
inside you, then SIT
MINI-CURL DIRECTORY
(Replace him) at 5
ILLUSTRATIONS MENU

QB THOUGHT PROCESS
Pre-snap:
Check BS for clean single.
Take it/change it if there.

Drop:

3 steps, Anchor to Arrow, Popup to others


Pre-snap:
Individual progression

Motion Across SPACING

2
0
1
5

1
0
5

#
#

#
#
SPACING 7SPACING

7 BACKSIDE

INDIVIDUAL

ARROW
X

Top #sHash +1 Y

OT +4
QB THOUGHT PROCESS
Pre-snap:
Check BS for clean single.
Take it/change it if there.

Drop:

3 steps, Anchor to Arrow, Popup to others


Pre-snap:
Individual progression

MINICURL:

MIDDLE RECEIVER: Widen 1-2

Run through far leg yds on


release
of 1st LB
inside you, then SIT
(Replace
him)MINI-CURL
at 5 DIRECTORY
ILLUSTRATIONS
MENU

2-Back SPACING

2
0
1
5

1
0
5

#
#

#
#
SPACING 7SPACING

7 BACKSIDE

INDIVIDUAL

ARROW
X

Top #sHash +1

QB THOUGHT PROCESS
Pre-snap:
Check BS for clean single.
Take it/change it if there.

Drop:

3 steps, Anchor to Arrow, Popup to others


Pre-snap:
Individual progression

MINIOT +6
CURL:

MIDDLE RECEIVER: Widen 1-2

Run through far leg yds on


release
of 1st LB
inside you, then SIT
(Replace
him)MINI-CURL
at 5 DIRECTORY
ILLUSTRATIONS
MENU

2
0
1
5

1
0
5

Wing Set: Y SPACE


#
#

#
#
SPACING 7SPACING

7 BACKSIDE

INDIVIDUAL

ARROW
X

Y
H

Top #sHash +1
QB THOUGHT PROCESS
Pre-snap:
Check BS for clean single.
Take it/change it if there.

Drop:

3 steps, Anchor to Arrow, Popup to others


Pre-snap:
Individual progression

MINIOT +6
CURL:

MIDDLE RECEIVER: Widen 1-2

Run through far leg yds on


release
of 1st LB
inside you, then SIT
(Replace
him)MINI-CURL
at 5 DIRECTORY
ILLUSTRATIONS
MENU

2
0
1
5

Trips Stack: X
SPACE

Turn up if you dont


have ball when youre
1 yd past numbers

#
#

#
#

SPACING SPACING

1
0

#
#

7
5

BACKSIDE
INDIVIDUAL

ARROW
X

MINICURL:

Widen 1-2
yds on
release

OT +4

OUTSIDE
RECEIVER:

Run through far leg


MINI-CURL DIRECTORY
of 1st LB
ILLUSTRATIONS MENUinside you, then SIT

Top #s
Hash +1
QB THOUGHT PROCESS
Pre-snap:
Check BS for clean single.
Take it/change it if there.

Drop:

3 steps, Anchor to Arrow, Popup to others


Pre-snap:
Individual progression

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