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Mount Union Defense

Year Rush Defense Total Defense Scoring Defense

2005 13th-83.7 ypg 3rd – 223.7 ypg 2nd – 10.3 ppg

2006 2nd -30 ypg 2nd – 186 ypg 2nd – 8.5 ppg

Record 86 wins – 4 Losses


2007

2008
1st – 40.9 ypg

T-1st – 58.3 ypg


1st – 173.7 ypg

1st -199.5 ypg


1st – 6.9 ppg

1st – 8.7 ppg

2009 2nd – 53.3 ypg 3rd – 212.1 ypg 2nd- 9.67 ppg

2010 16th – 88.3 2nd -212.3 ypg 1st - 8.93 ppg

4-2-5 Vince Kehres


D-Coordinator
Defensive Philosophy

• Play 11 As 1
• Stop the Run
• Win Money Down
Raider Defense Characteristics

1.Quick
2.Tough-(Tackle)
3.Play Smart
D-Line Alignments and Keys
4 Hands Down
Vs. TE Vs. O TE Vs. 2
TE

EE T N LL
7 L5 3 2i L5 7
LB’s Alignments & Keys

E T N L
4yds off
4 yds off
S W
30 30
1. Key to the line of the near back.
2. We will play “DOWNHILL” on the front side.
3. We will “SHUFFLE & STACK” or “PRESS” the LOS on
the backside
DB’s Alignments & Keys (Robber)
H F

1
Z 4-7 Q 1 1
1 Y X
6
7 SS 10
Cocked in 7
toward the LOS
B Gap WS
TC FS WC

•SS- TE to Tackle
•FS- TE to Tackle
•WS- Tackle or last man on the line of scrimmage to your
side
Action To: (Base Block By Guard)
– Sam- Fit to the line of the near back.
– Will- Is a “B” gap player, down hill to the ball.

E T
N L

B
B
Action Away
Sam- Is a shuffle player, checking NEAR A gap to play
side A gap.
Will- Is a shuffle player, checking FAR A gap to play
side A gap.

F
Q
Y
E T N L
S W
Safety Action to and Away
H
F
Q
Force
Y
Force
SS
Cutback-Boot-
Reverse WS
B Gap/Cutback-
FS Cutback
Boot-Reverse
Alley to Sideline
Zone- strong

Q
Y T G C G T
SS E T N L
S W
WS
Zone Weak
H

Q
Y
SS
E T N L
S W WS

FS
Sam could get A or B gap Iso.
H

F
Q
Y
E T N L
SS S W
WS

FS
Will-should get B gap Iso
H

Q
Y T G C G T
SS E T N L
S W
WS
Power

F
Q
Y
E T N L
SS S W
Stretch/Outside Zone

F
Q
Y
E T N L
SS
S W

FS
Counter / Wrap

H Q

E T N L
S W
Boot or Roll Pass (Guards Pull)

H
F
Q
Y
E T N L
S W
Mount Union Football

Coverages
Robber (Ice)
3 2

2 yds Inside Eye


4 yds 1 yd
1 2 1
3 yds
6 yds
6-7 yds SS 6-7 yds
off WR off WR
Curl/Lev. Flat
Swing Deep #3 S W WS
TC Short wall Middle Drop WC
Man to Man #1 to expand Vertical #2 Man to Man
Except shallow cross Inside Wall Curl/Lev. Flat #1 except
Swing Deep #2 shallow
FS
cross
Vertical #2 Strong
No Vertical Threat-Rob Curl to Post #1

Note: Declare pass strength to more WR side.


Handle motion with Safety Rotation to
Pass strength
Robber (Sky)
3 2

Outside eye

2
Inside eye
4 yds
1 1
3 yds
6-7 yds SS
off WR 3 yds off WS
Max 7 yds from TE/OT S W Curl/Lev. Flat
Middle Drop Middle Drop Swing Deep #2
TC Vertical #3 Vertical #2
Inside Wall Inside Wall
WC
FS
Read 1-2
Vertical #2 Strong
No Vertical-Rob Curl to Post #1
Robber Bronco
F

H Z
Outside Eye
X

SS L N T E
6 yds

S W
TC WC
Key RB. Man to Man on WS Man to Man
back if he comes to your #1. Option to
Force/Pitch
side. Back away-short wall Press
Cutback
to read side
FS Boot
Reverse
Man to Man #2 if
vertical/outside

"Coverage Called"
Robber Solo
F

Z H
Y X

SS E T N L

S W
TC 10 yds WC
Outside Eye Man to Man
#1 Backide
Option to
FS WS Press
Key #3-If vertical take
Force/Pitch

"Coverage Called"
Robber Solo
Coverage called

SS WC Man to Man
#1 except Shallow
cross
S W
Key back
TC

FS WS
Key OT for Run/Pass
If pass look #3 vertical
Robber (Charlie)
H

Z Q F
X T G C G T Y
E T N L
SS C
Curl/Flat S W
SW to Wall 1/ Hook to
C Read 2, Cover
Expand Curl
2 Tech
FS
Robber Robber WS
Rules Rules Key EMLOS
Flat Foot Read
Robber (4)
F

Y Q H
Z T G C G T X
E T N L
SS C
Curl/Flat S W
Open to Read It Concept Read Concept
C #3 - Unless “Zone it” is Unless “Zone it”
FS Match called/ First to Flat is called
Robber WS
Robber
Rules Read Concept
Rules
Unless “Zone it” is
called

Robber Side C-4 Side


Read It
T

H Q
X T G C G T X

W
C

WS

A “Read It” call may be made by the WS in Cover 4 to the Away side based on the split of the #2 receiver. If
the “Read It” call is made both the TC and FS will read the release of #2.
#2 Vertical= WS takes him, WC latches #1
#2 Flat= WC levels and WS works to #1
#2 Away= WC and WS will double #1
The W is responsible for Hook to Curl with Buster rule in Read It
If no Read it call is made, play C-4 like Robber
F

H Q
X T G C G T X

W
C

WS

A “Read It” call may be made by the WS in Cover 4 to the read side based on the split of the #2 receiver. If the
“Read It” call is made both the WC and WS will read the release of #2.
#2 Vertical= WS takes him, WC latches #1
#2 Flat= WC levels and FS works to #1
#2 Away= WC and WS will double #1
The W is responsible for Hook to Curl with Buster (Rule #3 or Crosser to flat)
F Q

H
X T G C G T X

wC

WS

A “Read It” call may be made by the WS in Cover 4 to the read side based on the split of the #2 receiver. If the “Read It”
call is made both the WC and WS will read the release of #2.
#2 Vertical= WS takes him, WC latches #1
#2 Flat= WC levels and WS works to #1
#2 Away= WC and WS will double #1
The W is responsible for Hook to Curl with Buster (Rule Crosser or #3 to Flat)
Robber (2)
F

H
Q
Z Y T G C G T X
E T N L
SS
Curl/Flat S W C
C SW to Hook to Curl Cover 2 Tech
Expand “Hard”
FS
Robber Robber WS
Rules Rules Deep Half
Defender

Robber Side C-2 Side


Note: LB can “slide” for
better leverage
ROBBER SPECIAL (3x1 Check)
RB Q

FOX

Z H
Y T G C G T X
TC WC
Man to man AB Fox= corner
on #1 RB
inside lev. @
receiver all Slice Hook
SS 5yds. For run
routes back away= low to Curl
7x1 outside pass read.
wall Player
#2 shuffle Funnel # to w/s
out key #3 WS vs. pass. Flat
to #2 FS defender
Weave to
8-10 yds outside, stay over
between #2 top #1
and #3 key
#3

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