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The Dragon Game Setting The setting of the game is a world much like that of Oblivion.

There would be only one or two regions to start with, with the possibility of adding more. There are many obstacles, enemies and items to be found, adventures to be had, achievements to be unlocked as the player plays the game. There would have to be a swampy area, at least one large river and a lake, a mountainous region, a few small villages of varying size and a large city. All of these things are intractable at a very small and very large scale. There are also rival clutches of drakes, rival dragons and perhaps a wyvern . The drakes and dragons can interact with the humans, getting involved in their daily lives, feuds, even wars, but the wyverns generally stay out of it. Likewise if the player gets the humans angry he can be sought after by dragon slayers, if they love him he could have statues and such built in his honour. Within the setting there are characters with whom the player can interact, but they are tied to certain buildings, and if those buildings are destroyed the characters will be dead. Human Relations: The player is able to interact with humans, helping them causes them to like him and help him in return, but destroying buildings and ravaging the countryside causes them to dislike him. If they dislike him they will attempt to hunt him down and kill him, or attempt to poison or trap him. The humans can ask the dragon to fill their irrigation reservoirs, create wind to power their mills, create rain or water their crops, or destroy an enemy building, kidnap someone, or simply go away. In return they can find valuable items for the player, retrieve things from secret or small places, build him statues or shrines, or give him information. All of this is pretty useless to wyverns who see humans as slightly better than bacteria and dont bother themselves even to learn to communicate with humans. Types of Energy: There are three types of energy that players can increase or decrease independently of one another. The energy levels of dragons are adjusted by their surroundings and take effect after hibernation. Dragons energy levels start changing when they are youths, and continue to vary for their whole lives. The energy level assumed after a dragon wakes up from hibernation is based half on their environment before they went into hibernation and half on the environment they hibernated in The first is heat, a high-heat-energy dragon can set things on fire a low heat energy dragon can freeze things. This type of energy also makes the dragon increase or decreases the ambient energy of his surroundings, making the realm slightly (of for wyverns dramatically) warmer or cooler. The second type of energy is light. High light energy dragons emit light constantly, low light energy dragons absorb it. The third type of energy is life. High life energy dragons boost the ambient life force in their area, causing the sick to be healed and buffering crops, low life energy dragons have the opposite effect. Elements: There are also three elemental components of dragons, which can only be adjusted relative to one another. These elements are adjusted by the dragon eating elemental crystals (which the humans

are particularly good at finding). The elements change the look and basic form of the dragon, granting different abilities, changing energy resistances, and altering how suitable they are for different environments. Dragons can start to change their elemental makeup in adolescence, having it adjust during hibernation. As the strength of the elemental forces grows in dragons it unlocks different abilities and increases overall health and armour. The first element is Earth, making the dragons very bulky, nearly immune to physical damage, and very poor at or incapable of flying. The second is Air, making the dragons light and acrobatic, but fragile. The last is water, allowing the dragons to swim and breathe underwater, but they otherwise lack in combat ability. Hibernation: Instead of levelling up, dragons must go on to consume a certain portion of their bodyweight, depending on their type, and then find a place to hibernate. The setting is filled with places to hibernate such as caves, cliffs, seacaves, sewers, secluded groves, mountaintops, and even specially built buildings that humans use to attract dragons. Dragons hibernate for a number of months or years, as long as they are not discovered by dragonslayers. Before hibernating the player is shown what will happen if he/she hibernates at that time and place. Because of the number of elemental crystals consumed and the energy levels of the places the dragon interacted with as well as his hibernation space the dragons own elemental makeup and energy levels will change when s/he hibernates. On top of this the dragon will have a chance to upgrade his abilities, and perhaps lay a clutch of eggs. Mating Dragons and Drakes are able to mate during the game and transfer the character onto the offspring of the creature, to specialize further. Drakes mate for life, whereas dragons must find a mate only when they want to transfer to their offspring. Offspring of Drakes have energy levels and elemental makeup 90% the same as their parents, whereas dragons are one-third more neutral and have one-third less elemental power. Dragon Types: Drakes: The smallest of dragons, they consist of a rather large head, long neck, one set of wings and one set of powerful hind legs followed by a long tail. Drakes are the most numerous, smallest and are the dragons that live the shortest. A drake egg is about 8 inches long, and is only about 3 inches thick.. The eggs cannot stand the most extreme heat or cold no matter the resistance of the parents. Drake hatchlings are more like their parents than any other dragons, gaining 90% of the features of their parents. This also means that the eggs have the features of their parents, and the colour and luminosity are both heavily dependent on the parents and indicate the type of hatchling they bear.

Drake hatchlings are the only hatchlings that can fly. They are quite small, at only 2 feet tall, but are able to fly short distances. Like all hatchlings they cannot change their energies or elements, but must concentrate mostly on stocking up food for their first hibernation. Drake hatchlings are the smallest dragons and can fit into spaces other dragons cannot. Drake hibernation only lasts 4 months, and they are required only to consume their body weight in food in order to hibernate. Air-hatchlings can weigh as little as 30 lbs, and Earth-hatchlings can weigh as much as 80 lbs. No matter what age or size drakes can always fly as their wingspan is a little more than their total bony length. Because they hibernate for such a short period of time Drakes do not need to find very secluded places for hibernation, and can even hibernate in the open, in certain hard to reach places. Drake Youths remain youths for about 3 hibernations, or 2 years, and are more-or less double the size of hatchlings. Youths begin to be able to change their energies, but not their elements. Youths are often fought because they eat cattle, or otherwise disturb humans, but drakes have the best relationship with humans of any dragons. Humans often breed and use drakes, as they are the least prideful and will actually concent to be ridden by a particularly powerful, respected, and trusted humans. For this reason dragon slayers are sometimes mounted on drakes, and periodically armies are lead by drake riders or have small groups of drake-mounted nobility. Drakes reach adolescence the earliest, and are able to search for and court a mate at this time. Drakes may only court a mate during adolescence, an adult drake will always be turned down or attacked if they try to court another. Adolescent drakes grow very large spines on their bodies and assume very colourful patterns on their skin in order to attract a mate. It is at this age as well that drakes are first able to alter their elemental makeup. Drakes are the only dragons to mate for life, and they will defend their spouse to the death, and avenge the death of their mate furiously. Adolescence lasts about 4 hibernations, or 2-3 years. Drakes learn to communicate with humans in adulthood, and con co-operate with them, bargain, and negotiate. They are the most petty of dragons, and will abduct nobles for ransom, participate in wars for one side or another, and they can be bribed or enticed by wealth and favour. Drakes remain adults for about 50 years, and can hibernate as often as they are able in that time. After 50 years the drakes body becomes frail and they start to loose their great agility and Arial acrobatics skills. Eventually if a drake lives past 60 he will die in hibernation, often shrines are erected around sleeping greats. Especially ones that were particularly useful to humans. Drakes generally have a few clutches of offspring, bearing them during hibernation, but as soon as they wake up they leave the nest, the hatchlings are born about a month later if they are not discovered and destroyed. Heat energy affects the appearance of the drake by increasing the size of its horns and frill, turning the eyes red or blue, and increasing the contrast between the back and belly colourations. Drakes are able to withstand great variation in heat energy, but can never grow to withstand the extremes.

Light energy is the most vibrant and various energy in Drakes. They can stand a relatively small spectrum, less than humans, and show a very strong preference for comfortable lights. Mates will never accept each other if they vary in light energy by more than a little bit. Light energy affects the brightness and luminosity of the drakes colours, the length of its snout and the size of the scales on its back. Life energy is very hazardous for drakes. They do not develop a resistance to life energy or to anti-life, but generally have a weakness for the opposing pole to their own. Life energy affects the size of their feet, their posture, and the number of calluses and imperfections in their skin. Death drakes are very rare because they cannot breed. Water is a very useful element for drakes. Drakes with water as their primary element have flat tails and are able to swim and breathe underwater. Their breath weapon is a fire-hose like gush of water if their heat energy is neutral. If very high the breath weapon becomes steam, if low it becomes sleet. Water drakes can use their breath weapon to water fields and fill reservoirs, as well as blast enemies out of the sky. The most powerful water drakes change the weather by increasing cloud-cover, or making it rain locally a little bit. Water drakes have a base colour of navy blue and aqua. Earth drakes are brown and grey, they are the largest of drakes and the most powerful. Even a very large, strong Earth drake can fly, though they are cumbersome in the air. Earth drakes can launch a single boulder or cough out a hail of stones if their heat energy is low or neutral, but if it is extremely high they can belch out a gooey mass of partially molten rock. Earth drakes can dive-bomb the ground, smashing into it at full speed and cause a small earthquake without being hurt. Air drakes are small and very nimble. They are pale blue underneath and grey-green on top. Air drakes can blow down other drakes by disrupting their ability to fly, or if their heat energy is very high they can breathe fire. If their heat energy is very low they can freeze water by blowing on it, and cause frost damage with their breath. Air drakes can whip up small windstorms and they generally increase the wind in an area. Air drakes are the only dragons immune to all wind when flying, and they are able to perform any of the aerial acrobatics. True Dragons: True dragons are the typical dragon form, four legs, two wings, scales and spikes. Dragons are very territorial and aggressive, meaning there are only ever a few in any area. They are jealous and will often destroy human settlements because the humans appeared to have thought they could control the territory by building dams, cutting down forests, or even by fighting wars over land that isnt theirs. Dragon eggs are about one foot long, and six to eight inches thick. They are generally coloured like their parents, but mostly so that their parents wont eat them when they wake up from hibernation. Dragons do not guard their eggs, but if they lay eggs in a frequently inhabited nest they will not destroy them, but let them hatch. The hatchlings must immediately flee so that they are not eaten, however. Dragon hatchlings are about two to three feet long, with a similar wingspan. They cannot fly, but scamper across the ground with great speed and agility. After hatching they usually seek food first,

quickly finding and consuming anything edible. Dragon siblings will all be born at once, and will sometimes fight, kill, and eat each other once out of the nest. Dragons remain hatchlings for two hibernations before becoming youths. Dragon hibernation lasts for 6 months except in adulthood where it lasts for three months for every elemental crystal eaten during the last awake period. To hibernate a dragon must consume its entire bodyweight, which can be quite the feat for an older adult weighing several tonnes. If a dragon is interrupted during hibernation by a dragon slayer he loses all of his elemental crystals, and will usually go on a vicious and unstoppable rampage if he lives. Dragon youths learn to fly, and are youths for 7 hibernations. Dragon youths can learn to communicate with humans if they undergo certain missions, but otherwise will learn in adolescence. Dragon youths relish in the energies they are most fond of, and are attracted by places of very high or very low energy, such as mountaintops, volcanoes, swamps, deserts, and are fascinated by or despise the sun. Most missions for Dragon youth are centred around energies. Humans interact with dragons because of their great power, they fear and adore dragons, but can also loathe and despise them if the local dragons are tyrannical. The biggest resource humans have for dragons to use is information, second is their ability to find and bring energy crystals to the dragons. Lastly humans can offer dragons food, but usually it is a courtesy as the dragons could simply take it, and sometimes it is taken as an insult to offer a dragon the spoils of his land, as though it were not his. Sometimes dragons will co-operate with humans to get information or crystals, sometimes they will ransom them by kidnapping nobles or threatening to wreak havoc. Dragon adolescence lasts about for 10 hibernations. In this time the dragons become fascinated by or obsessed with elemental crystals, and it is this time that they interact with humans the most. Usually the dragons are about 40 feet long at this age and are able to do serious damage and reasonably avoid being quickly slain. It is at this age as well that they attract the attention of older dragons who will chase them out of their territory, or hunt them down mercilessly and kill them for sport. There are two relationships between dragons, one lasts for most of the dragons lives, the other lasts for about twenty minutes at a time. The first is complete enmity and total war, the second is a brief moment for mating. Dragons can begin mating at adulthood, but must approach a prospective mate very carefully. Females will circle very, very high in the sky to indicate that they are looking for a mate, males must approach whatever the female is circling very close to the ground, battle any other males who come, and then land in the mating area. The female will then descend, mate and leave, if the male pursues her she will try to kill him. Heat energy affects the look of dragons and drakes in the same way, but dragons are able to withstand the most extreme heat and cold through good breeding and lots of exposure to those extremes. To find heat dragons can seek deserts, volcanoes and underwater heat vents as well as burning forests and villages. To find cold dragons can seek deep seafloors, and mountaintops. Powerful dragons can increase or decrease the average temperature of their territory by as much as 10 degrees.

Light energy does not affect dragons very much. They can stand a large spectrum of light, and are not easily harmed by light or confused by darkness. Some dragons become obsessed with light in their youth and try to emulate the sun itself, some become obsessed with darkness and try to remain cloaked in it eternally. Life energy is important for dragons, the will only mate with those close to themselves in this aspect. Dragons will manipulate life energy in themselves and their environments in a curious way, but they have no natural immunity to its effects. Both extremes of this spectrum can kill dragons, if they wallow too much in death they can simply cross over during hibernation, too much in life they can be encased and entrapped by plants while hibernating. Dragons with high life energy will be more filled out, whereas dragons with low life energy will appear skinny and hollow, though they are just as strong. Dragons with high life energy will also confer bonuses to the health and prosperity of their territory, but if they have low life energy things will live short chaotic lives. Water dragons generally come in two forms, river dragons and ocean dragons. Only dragons are able to swim to the bottom of oceanic trenches, but very powerful water dragons will be very clumsy fliers. Water dragons increase the precipitation of their territories, and can breathe underwater. Water dragons have relatively small wings and a flat tail, with the same breath weapons as water drakes., they like to sit at the surface of the water and shoot small dragons and drakes out of the sky with their water jet. Earth dragons are the largest of dragons. They have proportionately small wings and the adults are unable to fly, but they are virtually impervious to physical damage, and are capable of easily destroying a small town by tossing and turning in their sleep. They roam their territories searching for food and crystals, and will often ambush drakes and other dragons in order to kill them. For this reason most earth dragons have neutral light energy. Because they are so immovable large adults can hibernate in the open, unafraid of the meddling of lesser beings. Earth dragons can slam themselves into the ground, creating a minor earthquake, and can use their wings and legs to throw their upper bodies into the air to catch fleeing foes. They are very bulky with the same colouration as earth drakes, but have no breath weapon. Instead they can throw masses of dirt and rock with their arms and tail. When mating females stomp and roar rather than fly high circles. Air dragons are the most agile in the air, they have very large wings, but can fly with their wings partially pulled in to increase manoeuvrability. They have the same breath weapons as air drakes and the same colourations. Air dragons are able to fly the highest of all, and are the only ones capable of lifting and flying off with small buildings, which they can then throw into other buildings or simply collect in their lair. Wyverns Wyverns are long, snake-like dragons with wings at the front of their bodies, right behind their relatively small arms. Wyverns care little for the lives and cultures of men, and see themselves as wholly superior to all other living beings. Wyverns are the most powerful and longest lived dragons, but players do not have the ability to switch into their offspring.

Wyvern eggs are perfectly round with a radius of 1 foot and white. At all times half of the egg emits light while the other half absorbs it, but the pattern slides across the egg fluidly. Wyvern eggs usually hatch while the parent is still hibernating, the hatchlings crawl off to safety and begin their long voyage to find their own territory. Wyverns have only one egg at a time, and usually only mate once or twice in their long lives. Hatchling wyverns are about 5 feet long, thin and have puny wings. They slither like snakes to get around, but are all poisonous. Hatchlings start with neutral energy for all three energies and with zero elemental power no matter what their parents had. Hatchling wyverns are rather weak and easily killed by hatchling dragons or drakes, so they must move quickly and be stealthy. In order to hibernate wyverns must eat 150% of their body weight until they are adults. Wyverns are hatchlings for 5 hibernation cycles. Hibernation takes one year until wyverns are adults, at which time it takes four months for every energy crystal consumed while awake. Wyverns need twice as many elemental crystals as other dragons for the same effect, but will never die of old age, so they have plenty of time to find the crystals. Because of their size and the length of time they need to hibernate wyverns are the most choosy about their hibernation spots, but are able to constrict and kill any hibernating dragon that is about the same size as them., then use their spot. If awoken from hibernation by a dragon slayer a wyvern might seek out and destroy every human in his territory, just to be sure that doesnt happen again, or else he might decide to kill the human and start the hibernation over immediately (takes the same time but requires no more food). Wyverns remain youths for 12 hibernation cycles. They are about 15 feet long and can swallow a man whole if they set their mind to it. Wyverns at this age are still poisonous, but also vulnerable. Old dragons will be wise enough to know that if a wyvern is not killed at this age it will be nearly impossible to kill him in the future, and may ruthlessly hunt the wyvern down. As youths wyverns become aware of the energies around them, and their ability to manipulate them. Wyverns, unlike other dragons, can adjust their own energy levels a little bit, and adjust the energy levels that change when they hibernate. When wyverns hibernate the energy levels come 40% from their life, 40% from their hibernation place and 20% from their own preference. Humans never interact with wyverns because wyverns never bother to learn how to interact with them. Even when they are still vulnerable to humans wyverns see other dragons as the real threat, and humans as a sort of pest-like nuisance. They take no special interest in preserving the life of humans or destroying it unless they have some other thing on their mind, which they of course never consult the humans about. Adolescence is the last stage of life in which a wyvern will think about humans at all. After this stage the creature is wholly independent from their world and ceases to notice what their statues look like, even what they look like. As an adolescent a wyvern will seek to constrict and kill hibernating dragons in order to eat the elemental crystals right out of their stomachs. The wyvern will also begin communicating with other dragons telepathically in order to assert control over his realm. An

adolescent wyvern is a dangerous thing because they are relatively active, hot-headed and willing to kill instead of wait for something to die. Mating takes place in adulthood, maybe once or twice. It only ever happens when an adult wyvern confronts another adult wyvern, and their territories are bordering each other. To avoid having to kill one another they will mate, and the spot that they mate will forever mark the division of their land. Because they live for hundreds of years wyverns tend to only encounter other wyverns a few times, when a neighbour dies and a youngster moves in. Soon after mating the female will lay an egg while hibernating, this will hatch. Often times there is nothing left for the female to even know she had a baby. Adult wyverns care little for the world around them, they seek to grow their power by demanding that their local dragon peers guide them to elemental crystals, or else they kill dragons for the crystals. They are less agile in the air than most other dragons, but have great resistance to all other dragons effects, and are very powerful themselves, especially as they get older. Wyverns remain adults until the elemental energy from the crystals they consume builds to a critical mass, at which point they become great wyrms. Great wyrms are ancient and nearly invincible, they cause earthquakes, tsunamis and hurricanes, they live only to demonstrate control and power and punish rivalry to their power. They know the potential of a youth wyvern, and will tell them to leave, give them some time, then hunt them down mercilessly. They will kill very powerful and old dragons simply because that dragon destroyed a forest the wyvern thought should not be destroyed. They generally only talk to adult true dragons, and will not do any missions for anyone but themselves. Wyverns choose their own appearance and colouration after adolescence and again when they become great wyrms. The energies and elements a have essentially the same effects to wyverns as to other dragons, but great wyrms demonstrate such great power that they must be careful to balance it or else they may destroy the ecosystem of their territory. Wyverns are most attracted to life energy because of its omnipotence, and they have a natural resistance to all forms of energy. Great Wyrms whos heat energy reaches either extreme also extinguish the life in their realms. Hot great wyrms can ignite the ground they walk upon, and cold great wyrms cannot be water-based for they can even freeze the ocean under their bellies. Light great wyrms are often refered to as the second sun, dark great wyrms can turn day to night and block out all the stars. Earth and water adult wyverns and great wyrms cannot fly, and great wyrms can generate a catastrophe once per awake period that is based in their element (hurricane, earthquake, or tsunami). The catastrophe devastates the entire region.

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