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Dragonsoul

This species of dragonoid is found almost exclusively in Darastrixtoka and is rarely seen out of this
cosmology. According to myth, the goddess Arsthyrtiaurathearvoral created the dragonsoul from a piece
of her flesh when she found out that Bahamut was creating a race of dragonoid by turning other
humanoid species into the dragonoid. The dragonsoul are often called the Matriarch’s Children by true
dragons and are view are with respect by most dragons. Dragonsouls often breed with each other,
humans, and half-dragons and due to their special nature can potential breed true with both humans
and half-dragons. When two dragonsouls have sex with each other and the dragonsoul's draconic aspect
are different the resulting offspring has a 50% chance of having either parents’ aspect. When a
dragonsoul and a half-dragon have sex, they will 60% of the time produce another half-dragon with a
50% chance of having them same dragon ancestry as their half-dragon parent or a dragon ancestry
matching their dragonsoul parent's draconic aspect as if they were a true dragon of the same type.
When a human and a dragonsoul have sex there is a 40% chance the resulting offspring will be a
dragonsoul with their being a 50% chance of it having the same draconic aspect as their dragonsoul
parent or have a randomly determine draconic aspect, there is a 40% chance that the offspring will be a
half-dragon with the dragon ancestry of the same type as their dragonsoul parents draconic aspect, a
15% chance that the offspring with be a draconic human, and a 5% chance that the resulting offspring
will be a completely normal human.

Personality: Dragonsouls are very prideful compared to most humanoid species as they view themselves
as true dragons and for the most part true dragons view them as one of them. However, despite they’re
pridefulness, dragonsouls are very kind-hearted creatures and view treating other well as a duty that all
living creatures should fallow. While not all dragonsoul may agree with the slavery forced upon the mass
majority of human in Darastrixtoka, they do agree that all creatures should be treated well and cared for
as if they were family. Unlike dragons, dragonsouls don’t usually have a lust for gold and wealth, so
when they go adventuring it is to better the state of the world. Dragonsouls take any job or duty they
have with complete seriousness and will perform their task to the best of their abilities no matter what.

Physical Description: Dragonsouls are a very strange species as they have such a large range of physical
sizes they can be ranging from as short as 8 inches to as large as 40 feet, there isn’t much rhyme or
reason as to why they can be born to such strange sizes. Worse this doesn’t seem to be a genetic trait as
human size dragonsouls can give birth to offspring that run the whole gambit of size. About 55% of
dragonsouls are medium size creatures with a range of 5’3” to 6’7”, 20% are small sized creature with a
range of 2’4” to 3’9”, 10% are large sized creatures with a range of 9’ to 12’4”, 5% are tiny sized
creatures ranging from 1’2” to 1’11”, 5% are huge size creatures ranging from 19’ to 28’7”, 3% are
diminutive sized creatures ranging from 6 ½ ” to 12”, and 2% of dragonsoul are gargantuan sized
creatures ranging from 32’ to 60’ in size. The body of a dragonsoul is roughly human shaped with a long
tail that is thick at the start and thin at the tip placed right above their butts, they have 5 digit hands and
toes with claws at the end of each digit, about 40% of dragonsouls are born with two dragon-like wings
that are about twice the length of their body when unfurled, but only poke out to three hands length
from their back when folded together, and their skin is scalely like a dragon, but are so close together
that it feels more like smooth bump when running a hand over them. Dragonsouls skin matches the
colors of their draconic aspect with the light color streaking down from their chin, down across their
chest, past their groin, and ending the tip of their tail. More over their heads look as if someone took the
head of a dragon matching their draconic aspect and placed it on their humanoid body, the back of their
head however has small and thin hair like scales going down, they grow on their own as time passes and
have no nerves inside them so dragonsouls will often get them trimmed ever now and then to prevent
them from growing too long. Male dragonsoul are shorter then females and more stocky built, while
females are taller and lean toward athletic with only a small number of them being voluptuous.
Dragonsouls eyes can range from aqua blue, forest green, to crimson red, with gold and silver colored
eyes not being unheard of.

Alignment: Unlike most being except for humans, dragonsouls run the whole gambit of alignments as
most dragonsoul share the same ethical and moral views as their dragon aspect, though this isn’t always
the case, it is more common than not. Generally, however, chromatic dragonsouls tend toward either
neutral or evil alignments and metallic dragonsoul toward neutral or good alignments with all
dragonsoul usually favoring lawful over chaotic alignments with the odd true neutral occasionally
popping up. Chaotic Evil aligned dragonsoul are fairly rare and are more likely or not outcast from
normal dragon society.

Homeland: Dragonsouls don’t really have a homeland of their own. Then tend to live in dragon cities,
small villages, basically anywhere where humans, half-dragons, or true dragons can be found. The more
often than not fill out any job possible in the area they live at, wither it be a shop owner, blacksmith,
town guard, etc.

Religion: The average dragonsoul gives worship to the dragon pantheon, but the Matriarch Dragon
Arsthyrtiaurathearvoral is their patron deity. According to myth the Matriarch Dragon created the
dragonsoul from her flesh and they are viewed as her children, so it is only natural that they worship her
as their primary deity. However, Arsthyrtiaurathearvoral despise the wonton death, destruction, and
chaos caused by chaotic evil aligned creatures and dragonsouls who are of that alignment give her, but
lip serves instead worshiping the demigod Ashendarlon the Ash Lord as their primary deity. Dragonsouls
who value knowledge or work at libraries will often give worship to the Lord of Tomes Gythyrax, while
adventures and explorers give prayers to the Lady of Journeys Zinzaxzarmmath. When dragonsouls have
sex or work as midwives they will give worship to the Great Mother, Goddess of Sex
Perithmarixpathagin. Dragonsouls who are on the eave of war, protecting the weak, doing the work of
the city guard, or enacting justice give prayer to the Lord of Paladin and god of Justice Bahamut.

Racial Traits:

Type: Humanoid (dragonoid)

Ability Score Adjustment: +1 to Constitution, Intelligence, charisma, and -1 to dexterity and wisdom.

Movement Speed: 120 feet. Dragonsoul characters may choose during creation to have a pair a draconic
wings that have good maneuverability with a movement speed of 240 feet. Once this choice is made, it
cannot be changed.

Claws: You can use your claws on your two hands to make up to two claw attacks. Your claws have a
weapon speed of 2, requires a reach of 2 feet, and are light, finesse weapons. Your claws deal slashing
damage based on your size (see the table below).
Table: Dragonsoul Claw Damage by Size Category
Medium size Large size
Size Category Or smaller Or Larger
Diminutive 1 1d2
Tiny 1d2 1d3
Small 1d3 1d4
Medium 1d4 1d6
Large 1d6 1d8
Huge 1d8 2d6
Gargantuan 2d6 2d8

Draconic Aspect: During creation a dragonsoul character can choose either a single metallic or
chromatic dragon, your physical appearance is similar the selected dragon and you have the same
breath weapon as the dragon’s primary breath weapon. The breath weapon has a range of 60 feet
length with a width of 5 feet and a height of 5 feet if it is a line or a range of 30 feet length with a width
of 30 feet and a height of 30 feet if it is a cone dealing 1d8 point of energy type damage the dragon’s
breath weapon deals and an additional 1d8 at 4th level and every three levels afterwards. Creatures
caught within the radius of a breath weapon must make a save vs breath weapon with a DC equal to 10
+ ½ your highest class level rounded to the nearest whole number + your constitution modifier, taking
half damage on a successful saving throw and full damage on a failed saving throw. Red and Gold
dragons’ breath a cone of fire (fire damage), Blue and Copper dragons’ breath a line of electricity
(electricity damage), White and Silver dragons’ breath a cone of freezing gas (cold damage), Black and
Bass dragons’ breath a line of acid (acid damage), Green dragons’ breath a cone of corrosive acidic gas
(acid damage), and Bronze dragons’ breath a line of fire (fire damage).

Draconic Presence: Your nature as a dragonoid makes you naturally immune to the aura that dragons
have, more over creatures act as if you are a true dragon giving you a +2 bonus to General Skill bluff,
intimidate, a +2 bonus on General Skill diplomacy and a +10% to reaction rolls when interactions with
dragons.

Dragon Fighter: You are naturally skilled against fighting dragon creatures. When a creature of the
dragon or humanoid (dragonoid) type attack you, you gain a +2 dodge bonus to armor class against that
attack.

Darkvision: You can see in areas of dim light as if it were bright light. You can see in darkness as if it
were dim light up to 60 feet away from you. While you are using your darkvision you can’t discern
colors, only in shades of grey.

Languages: You can read, write, and speak common and draconic, as well as a number of bonus
languages of your choice equal to your intelligence modifier.

Subrace: Unlike most species these aren’t subraces in the traditional sense, more like common traits
dragonsouls of different sizes tend to share, though for the sake of simplicity they are referred to as
subraces here. When creating a dragonsoul, you must choose one of seven subraces. You gain all the
traits and abilities of that subrace in addition to the core abilities of the race. The subraces of
dragonsouls are as fallowed: Common Dragonsoul, Great Dragonsoul, Giant Dragonsoul, Little
Dragonsoul, Macro Dragonsoul, Micro Dragonsoul, and Minute Dragonsoul.
Common Dragonsoul

Ability Score Adjustment: +1 to Constitution.

Size: Medium, 5’3” to 6’7” with 5’10” average.

Energy Claw: You can cover your claws with the material of your breath weapon to cause additional
damage when you hit a creature with your claws. Dragonsoul who breath acid or corrosive acid gas can
cause acid to leak from the tips of their claws, those who breath fire can cause their claws to become
super-heated where they burn when they touch a creature, those who breath freezing gas can make
their claws to become extremely cold causing a painful freezing when a creature is hit, and those who
breath electricity can make electricity pulse around their claws being generated from special organs in
their fingertips. You can cause your claws to excrete this 1/hour, it takes a swift action to start excreting
the breath material and the effect lasts for one minute per level using your highest class level. Your
claws deal an additional 1d4 points of damage of the same type as your breath weapon.

Claw Specialization: You can select your claws for weapon specialization, if you do you gain a additional
+1 bonus on attack rolls when you use your claws for an attack. When you have weapon specialization
with claws and gain access to critical hit, you get the critical hit on a natural roll of 19 or 20 and 18, 19,
or 20 once you have improved critical.

Great Dragonsoul

Ability Score Adjustment: +1 to strength.

Size: Large, 9’ to 12’4” with 10’ average.

Bite: You can bite a creature as a natural weapon with your strong powerful jaws, you deal 1d8 points of
piercing damage on a successful attack roll against medium sized or smaller creatures and you deal 1d6
points of piercing damage on a successful attack roll against large sized or larger creatures. It has a
weapon speed of 1 segments, requires a space of 3 feet to use, and is a heavy weapon. You can select
your bite for weapon specialization.

Heavy Striker: Your size makes it easier for you to use heavy weapons, when you make an attack with a
weapon with the heavy property you deal 1 additional point of damage on a successful hit. When you
take weapon specialization in a weapon with the heavy property you gain a +1 bonus on attack rolls and
you critical hit with heavy weapons on a natural roll of 19 or 20 and 18, 19, or 20 once you have
improved critical.

Giant Dragonsoul

Ability Score Adjustment: +2 to strength and -1 to dexterity.

Size: Huge, 19’ to 28’7” with 24’ 9” average.

Bite: You can bite a creature as a natural weapon with your strong powerful jaws, you deal 2d6 points of
piercing damage on a successful attack roll against medium sized or smaller creatures and you deal 1d8
points of piercing damage on a successful attack roll against large sized or larger creatures. It has a
weapon speed of 1 segment, requires a space of 3 feet to use, and is a heavy weapon. You can select
your bite for weapon specialization.

Heightened Durability: Your body is naturally more durability than most creature and can shrug off
damage from some attacks. Your body reduces damage from slashing, bludgeoning, and piercing
damage by 1 point of damage per attack that hits you, this can reduce the damage you take to zero.
Magical weapons with a +1 enchantment bonus or higher bypasses this damage reduction. Your damage
reduction increase by 1 point of damage at 5 th, 10th, 15th, and 20th level to a maximum of 5 points of
damage

Little Dragonsoul

Ability Score Adjustment: +2 to Dexterity and -1 to strength.

Size: Small, 2’4” to 3’9” with 3’ average.

Improved mobility: You are more flexible than most creatures and you have an easier time performing
tasks that require manual dexterity. You gain a +2 to general skill checks for acrobatics, move silently,
pick pockets, ride, and tumble. You also gain a +10% to core skill pick pockets, open locks, disarm traps,
and climb walls checks.

Small Sized: As long as a creature is at least one size category larger than you, you can move through a
space occupied by such a creature or use the creature as a cover for hiding provided that the creature
isn’t hostile to you or isn’t able to notice you (including using the retreat action to move a safe distance
through the space).

Macro Dragonsoul

Ability Score Adjustment: +3 to strength, +1 to charisma, -2 to dexterity, and -1 to wisdom.

Size: Gargantuan, 32’ to 60’ with 48’ average.

Bite: You can bite a creature as a natural weapon with your strong powerful jaws, you deal 2d8 points of
piercing damage on a successful attack roll against medium sized or smaller creatures and you deal 2d6
points of piercing damage on a successful attack roll against large sized or larger creatures. It has a
weapon speed of 3 segments, requires a space of 15 feet to use, and is a heavy weapon. You can select
your bite for weapon specialization.

Expanded Breath Weapon: Being such a large creature, the range of your breath weapon is much larger
than other dragonsoul. Your breath weapons range is much larger based on your breath weapon type.
The range of cone shaped breath weapons is 90 feet long by 90 feet wide with a height of 90 feet. The
range of line shaped breath weapons is 180 feet long by 10 feet wide with a height of 10 feet.

Micro Dragonsoul
Ability Score Adjustment: +4 to dexterity, +1 to comeliness, -3 to strength, and -1 to constitution.

Size: Diminutive, 6 ½ ” to 12” with 9” average.

Improved mobility: You are more flexible than most creatures and you have an easier time performing
tasks that require manual dexterity. You gain a +2 to general skill checks for acrobatics, move silently,
pick pockets, ride, and tumble. You also gain a +10% to core skill pick pockets, open locks, disarm traps,
and climb walls checks.

Micro-sized Initiative: You are more aware of the general area around you and are harder to surprise.
You gain a +5 bonus on all checks to determine surprise, also if you succeed on your surprise check you
can immediately move up to your movement speed as a reaction. Furthermore, when you roll for
initiative, you use a dice one size larger. From a d6 to a d8, a d8 to a d10, a d10 to a d12, a d12 to a d20
maximum. If you have a class feature or feat that also increases the size of your initiative dice, they stack
with this ability.

Minute Dragonsoul

Ability Score Adjustment: +3 to dexterity and -2 to strength

Size: Tiny, 1’2 to 1’11” with 1’7” average.

Improved mobility: You are more flexible than most creatures and you have an easier time performing
tasks that require manual dexterity. You gain a +2 to general skill checks for acrobatics, move silently,
pick pockets, ride, and tumble. You also gain a +10% to core skill pick pockets, open locks, disarm traps,
and climb walls checks.

Evasive Fighting: When fighting a creature of medium sized or larger you gain a +1 bonus on attack rolls
against the creature and the attack roll bonus increasing by an additional +1 for each size category larger
than medium size the creature you are attacking is. You also gain a +1 dodge bonus to armor class
against creatures of medium sized or larger and your dodge bonus increases by an additional +1 for each
size category larger than medium size the attacking creature is.

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