Professional Documents
Culture Documents
Faker
• Roll shoulder with hands in pocket.
• Shake slightly, keep running, get tackled.
Chipper
• Run through path of rusher - “kill zone”.
Cross face of blitzer.
• Get width, don’t worry with depth.
RB Tech.
Naked
20
20
3rd 304 Country =
Presnap 1st reverse progression
Find window vs. zone,
POR! run vs. man cov.
10
10
2nd 2nd .
1st 3rd
Chip
#1 #2
QB-show ball, keeping Q #1
throwing hand on the
laces, come fake with #2
eyes to flat #3 Great Fake TB!
Naked Cross
Naked Comeback
20
20
1st 3rd Can Reverse
Progression vs.
displaced FS.
Stop before #’s vs. zone,
stair step vs. man
10
10
2nd
.
#1 #2
QB-show ball, keeping Q #1
throwing hand on the laces,
come fake with eyes CB, hang #2
on him longer than normal. #3 Great Fake TB!
Naked Change
20
20
Alt-wheel = Bench stay in
Presnap to block & QB reverse
Find window vs. zone, progression
run vs. man cov. 3rd
POR!
1st
10
10
2nd 2nd .
1st 3rd
#1 #2 #1
QB-show ball, keeping Q
throwing hand on the
laces, come fake with #2
eyes to flat #3 Great Fake TB!
Boot Flood
3rd
2nd POR!
1st
#2=OUT
BS #1=Flat 8
#3=Bench #1=9
Flood
QUICK PROTECTION
• OL’s squeeze to inside gap staying square.
• DO NOT give any ground.
• RB’s cut inside thigh of the 1st defender to
show outside OT (must get hands down).
• B go to SE side, unless in ‘Heavy/wing’ set.
(A goes opposite B or one back,TE)
• TE in pattern, unless 3 wr’s, then he becomes
the other blocker.
QUICK vs. 4-4
W M S R
E N T E
#1 #2
(mirrored) (complement)
= Hitch Seam
= Out Seam(Wr = hitch)
= Slant Flat (Wr = bubble)
= Fade Qk Out
Hitches
QB – where to
Convert to Fade
throw…
vs. hard / press
corner 1st - Best lane,
then best match up,
then to boundry,
then to throwing
side.
CWM…
great match
up vs. tight
corner.
w/ 2 WR read Hi/Lo on
Fades
Double Slant
Double Slant
BASE PROTECTION
• 7-man check • QB must take care of
• Man protection. 3 and 4 both coming
• OL’s have 4 “bigs” from same side. (8
man front, 0 hi safeties, check 90’s)
and the Mike.
• If only one of the two
• Rb’s have OLB’s to
come (3 or 4) then
secondary blitzers
we’re fine. (1 hi)
to release into
• If 3 & 4 come but
route.
drop DL then should
• QB must ID “Mike”
be fine. (fire zone)
and vs. 50 the
• 70’s same for OL’s
“Ollie” with
directional call
BASE with HOT RELEASE
E N T E
Check any W M
secondary Ollie
blitzer from E B
his side of B E N
Check any
center.
secondary
blitzer from
his side of
center.
QB - 2 hi safeties = Mike strong. Center make
directional call guard to Mike side for help.
Other guard on #1 DL. RB’s adjust from
Mike, taking any blitzer on his side other than
Mike.
Base Protection
25
20
Hank 25
20
Reading Reading
hard/soft hard/soft
corner corner
Reading
#2 closed/open
middle #2
10
10
1 hi-M jumps TE
2 hi-FS jumps TE 1 hi-S jumps TE
#3 . 2 hi-SS jumps TE
#1
Flat
defender 1 hi - ILB’s split
deep 2 hi - safeties #3
stays on hash. Flat
4/7 defender
deep
#1 #2
QB Reads #1
Protection responsibility- 260’s, if 0 hi
Q Seam/Hook
safeties w/ 8 man box, check to 90 game. 4/7
Pre-snap key- 1 hi = mike, 2 hi = FS #2 #3
Progression - hook/seam - curl/cor - flat Flat Sight
Flat
inside out triangle. Could go outside in w/ call Alternate protection -170 adjust
Hank
Shallow
20
20
Theory -same for QB as Z Pivot,
again thinking stretch defense
horizontally. WE are just
switching #1’s in the same spots. Pre-snap only
- if out
leveraging
SS near safety.
10
10
3rd
.
Hot - must be front side hot
- inside blitz hot #1, outside
C W M S blitz hot #3 C
2nd
FS
#1 #2 1st
Flat or flare
#1 - 5 yd split from OT Q #1
4th
#2 #3
5 step drop #1 - 5 yd split from OT
Pivot
Theory - out leverage flat
20
20
defender with #3 route
(flat/flare). This should be
someone you want to get the ball Pre-snap only
to. Force the defense to defend - if out
horizontally first! Then come leveraging
back inside moving to 2nd,3rd & SS near safety.
10
10
4th reads.
.
Hot - must be front side hot
- inside blitz hot #1, outside
C W M S blitz hot #3 C
3rd 2nd
FS
#1 #2 1st
Can change backside Flat or flare
combo to most any in/out
Q #1
4th concept. (timing?)
#2 #3
5 step drop #1 - 5 yd split from OT
Drive
20 Theory -Start here, hi/lo weak backers
20
with someone in each window. Never
throw shallow until on other side of ball. Hardly ever
Dig can work two windows based on LB 4th get there, alert
QB if has
drops, stay on the run vs. man. been wide
open with a
2nd SS tag or on
10
10
sideline.
.
C W M 3rd S C
1st
FS
#1 #2
Hot- must be weak side.
Q #1
#1 “hot 2”, no hot take the
top off. #2 #3
5 step drop #1 - 5 yd split from OT
Seam
20
20
Reading
18 closed/open Never come off hash Reading 18
Reading
middle hard/soft
hard/soft
corner corner
#3 SS
jumps seam #2 #1
FS
reset & FS jumps
10
10
FS off hash
stroke 9/5 hash stroke -choke &
seam . stroke(18-22)
C S M W C
#4 OLB
deep under 5, reset Sight
9/5 adjust
hash SS
read dump to drag.
Y
QB Reads X W
Z
Protection responsibility- 280’s sight off any
Q hash
two blitzers on strong side. (sort if M strong) 9/5
Pre-snap key- open/closed middle to strong B
side safety. drag
Progression - hash/seam read/9-5/drag Alternate protection -170
25
Reading hash
Streak
20
20
Reading hash
or no hash or no hash
defender defender
#1
FS-
mid=thorw
it, hash, #2
throw corn.
FS moves weak
10
10
#2 throw it.
FS off hash,
.
corn bails
Sight #3
adjust Mike
Hook Hash/corn deep under
QB Reads #1 #2 hash readt #2
Protection responsibility- 270’s sight off any blitzers Q Hash #1
opposite.
Pre-snap key- weak hash. Throw away from FS.
read Hook
Progression - hash/corn to has read to spot. B
Spot Front side
Back side