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============================================================================ I. Game Mechanics [01] ============================================================================ __________________________________________________________________________ ( Controls 01-01 ) Field Controls D-Pad - Move Character. A - Confirm/Talk/Examine.

e. B - Cancel X - Open Main Menu Y - Equip Visulizer L - View current objective. R - Transcode, pulse in/out Start - Pause game. Battle Controls D-Pad <- -> - Move character. D-Pad Down - Lock on. A - Confirm choice; Use battle card. B - Cancel; Use Mega Buster Y - Shield L - Flee (while in custom screen). L/R - Open custom screen. Start - Pause game. ============================================================================ II. Walkthrough [02] ============================================================================ __________________________________________________________________________ ( Chapter 01 02-01 ) Echo Ridge Elementary Begin by picking a codename for Geo then confirm it. You'll be in control of Geo for the first time after a bit more explaining from Mr. Shepar. Feel free to talk to him to obtain information on a variety of topics. Talk to your classmates if you like, then leave the classroom and head west into the elevator. Take it to the roof for a brief scene, after which you will receive a message from Luna telling you to head for the Snack Shop on the double. You can ignore that order for the moment and look around the roof. When you're ready, try to access the elevator and the next scene plays. Well, the sprinkler system's gone mad. Whose duty is it to fix the problem? Yours of course. Press R to transform into Megaman, head for the Wave Station in the area to access the Wave Road. Go around to the sprinkler system access point and go inside. You can't go anywhere else to explore at the moment so just finish the main objective first.

Sprinkler System CC Items: Long Sword. Move forward a bit to engage the viruses. A series of tutorial battles will follow. Just pay attention to Omega Xis and do as he says, until all 3 Mettenas are deleted. Pick up a 'LONG SWORD' from the nearby mystery wave the trans out. Memorial Tree CC Items: 420z, Ground Wave 1, Gravity Plus. Back to the wave road, head towards the memorial tree's access point and go in. Begin by following the path until you see a red EM Body and a three-way intersection. From here, head southwest for '420z' at the end. Return to the main area and turn southeast this time to find a 'GROUND WAVE 1'. Turn around once more and head northeast. Grab the 'GRAVITY PLUS'. That's all; pulse out. Echo Ridge Elementary Items: Grass Stage x3, 170z. Trans out back to the roof and use the wave station to get back on the wave road. Pick up both mystery waves nearby for 2 'GRASS STAGE' battle cards. Return to the roof and delete the Mettena next to the memorial tree. As Geo, talk to Woody then take the elevator down to 1F. Defeat the viruses at the 2F hallway as Megaman if you like. At 1F, head to the snack shop and talk to Prez. She will give a thorough explanation about Brother Bands if you let her. Form bands with your 3 friends, and having acquired a new purpose, Prez tells you to go look for people who need help, and help them to boost her approval ratings. You have to do this whether you want to or not, so head to the roof to find the first subject. Talk to the boys standing next to the memorial tree, to get them to share their problem with you. First, you have to go talk to the scary teacher -- the man you're looking for is standing just outside the Science Club Room in 2F. Talk to him for your next task. As Megaman, get to the wave road via the wave station in 1F (at the snack shop. Once there, start by going all the way west for '170z'. Turn around and head north up the incline. Follow the path to the portal. This leads to the Science Club Room wave road. Here, go west first for a 'GRASS STAGE' battle card. Access the Moth Display CC. Moth Display CC Items: Gravity Plus.

Check the corners of the area for a 'GRAVITY PLUS'. Next, talk to the EM Body at the center to wake him up. He will then give you a brief explanation on default as thanks for waking him. Default cards will always be available for use at the beginning of battle. To set it, select a card frm your equipped folder and press Y. There's nothing left to do here so pulse out. Echo Ridge Elementary Go on back to where the scary teacher is and talk to him to get the Blossom Code. Next, head to the roof and speak to the two boys here After a brief scene, tap the new pop-up icon to change the memorial tree's appearance. You'll then receive a message from Bud about the location of the next kid-in-need. Head to the snack shop in 1F, and talk to the girl next to the wave station. Go all the way south from here to exit the school. Head to the park and find out what happened to the girl's letter. Your next stop is the wave road of course, but before that, check the dog house and a some noise will appear, along with a warning of "Do Not Press". Ignore the warning, change into Megaman and access the dog house CC Dog House Noise Items: Beast Slap 1. You can't pulse out from this area with the R button, so you'll have to manually look for an exit. Start by going northeast onto the red floor and pick up the 'BEAST SLAP 1'. Return to the starting point, going southeast then west onto the next black floor. Go down onto the red one from here. The exit is just nearby. Echo Ridge Items: 500z, Barrier. Use the wave station next to Geo's house to access the wave road. Buy some HP Memory 20 from the purple EM body, then enter the Info Kiosk CC. There is a '500z' mystery wave to the east. Go back to wave road afterwards. Follow the path until you reach a fork; take the first path northwest for a 'BARRIER' at the end. Turn back to the main split and access the School Gate CC. School Gate CC Items: Large Energy, HP Memory 10. Continue along the path and go east at the fork. Grab the 'LARGE ENERGY' at the end. Return to the main split, head north, and go on until you spot another mystery wave, which is an HP MEM 10. Echo Ridge

Back at the wave road, head to the spot where the red EM body is and go right. You should find the lost mailman being harrassed by some viruses. Delete the viruses, the mail navi will thank you and leave soon after. As for you, head back to the school and talk to the girl at the snack shop; problem solved. Next, you'll get a message from Zack telling you to go to the Science Club Room; do so. Turns out Woody needs a Giga Energy Card in order to launch the rocket. But that's tomorrow's goal. For the moment, just go home and sleep. Save your game too. By the way, there's a woman near Bud's house that talks about White Cards. Talk to her and WAZA sends you an email, which will allow you to download white cards from any wave station in the game. There are 4 cards per set, and are marked with a 'W' in your folder. White Cards can be used like other battle cards in battle, as long as you have them enabled in your current folder. __________________________________________________________________________ ( Chapter 02 02-02 ) Echo Ridge Woody will send you a tutorial program on support cards. You can run the program anytime by accessing the email from the messages tab in the main menu. Once you're ready, head to the wave liner station in front of Bud's house for some scenes. Spica Mall Items: D. Energy, Double Eater, Sync Hook. Check the wave map next to the wave liner station for a 'D ENERGY'. Move forward a bit and you'll be trapped in between two walls along with your friends. Before heading to the wave road, you might want to download a new set of white cards from the wave station first. Buy some stuff from the merchant if you want. Ignore the security system for now and head south past the first fork then go down at the next one. The west path leads to a purple mystery wave which contains a 'DOUBLE EATER' battle card. Access the Trash Can CC and go south for a 'SYNC HOOK'. Trans out now. Turn around back to the security system and access its core. Security System CC Items: Attack +10, 250z, Barrier. Here, start by going northeast to an 'ATTACK +10', then head down and zip along the blue catapults. Talk to the pink wizard to have it deactivate the security system. After that, head south all the way around northeast to find '250z'. Take the blue catapult to the other side; go south and pick up a 'BARRIER' at the end.

Spica Mall Items: Divide Line, Unlocker, HP Mem 10, Beast Slap 1. Pulse out back to the real world and talk to Prez. Next, take the south exit to the Event Area. A series of story events will play. When you regain control of Geo, move forward a bit for a battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Noise Wizard B1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The target's attacks are pretty basic -- the rapid fire gun can hit 3 panels directly ahead, while the sword hits one panel in front. This wizard moves fast so slow release cards are ineffective. Your best bet is to use swords when the noise moves up to your face, or simply use the Area Eater -> Beast Slap combo when available. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, Ace will hand over the Giga Energy Card. Before heading back to Echo Ridge, access the wave road one more time and proceed to the Event Area. There, go south and enter the cat's CC. Once inside, head northeast for a 'DIVIDE LINE' then south for an 'UNLOCKER'. Trans out, make your way back to Spica Mall Wave Road, go south then west for an 'HP MEMORY 10'. Back to the real world. As Geo, proceed to the Event Area; examine the machines to the right to claim a 'BEAST SLAP 1'. Go chat with Prez afterwards and ride the wave liner back to Echo Ridge. Echo Ridge Visit Woody at the Science Club Room to give him the Giga Energy Card. He soon becomes a brother giving you +40 link power. Your quest for the day should be done now, so go home and sleep. __________________________________________________________________________ ( Chapter 03 02-03 ) Echo Ridge Go to school and access the elevator for a series of story events. As expected, the rocket launch doesn't go as planned and it's up to you to fix things (duh!). Hop onto the wave road through the wave station. Run past the memorial tree continuing east to pick up some zenny. Access the rocket's central core afterwards. Rocket CC 1 Items: 800z, Invisible.

Head forward; Coil appears to offer his help. Step on the 'C' panel and touch the pop-up. Basically. you have to switch polarities to successfully navigate the magnetic fields all throughout this area. Remember: opposite polarities attract, while matching ones repel. That said, follow the path until you reach two magnetic fields. Step on the upper one west; grab some zenny here and continue to the next Coil panel. Change polarity then head for the northeast field. Step on the next Coil panel and onto the magnetic field. Push towards the blue mystery wave; grab '800z' from it. Change polarity to red and head west. Now, navigate to the next Coil panel. There, make sure your polarity is red then step on the field. As you're dragged west, push towards the green pathway, step onto the magnetic field and navigate towards the blue mystery wave, which contains an 'INVISIBLE' battle card. After claiming that, navigate along magnetic field to the northern portal. Head to next area. Rocket CC 2 Items: Jet Attack, Ground Wave 1, HP Mem 10, Large Energy. Change to positive polarity and faces your direction. Change to nearby field drag you west to a the negative cube and switch to step on the magnetic field when it negative on the Coil panel. Have the 'JET ATTACK' battle card. Return to negative polarity.

Head southeast, following the path around to a Coil panel. Use it to turn positive, Cross over to the next platform and use the panel there as well. Pick up the 'GROUND WAVE 1' card. Return to the main platform afterwards and head to the northwest platform. Carefully cross the magnetic field here to reach the next panel. Ignore it and let the negative cube pull you in. Wait for the magnetic field to move away then dash for the 'HP MEMORY 10'. Backtrack southeast until you spot a Coil panel. Cross the next 2 pairs of magnetic fields north. The blue mystery wave contains a 'LARGE ENERGY'. Head further north past the skull panel. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Spade Magnes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This boss has 400 HP. As always, move away from his path of attack and use battle cards that cover a wide area, like Ground Wave. When he charges forward, hit him with a battle card to halt the attack. As for the missiles, they can be destroyed using battle cards or charged shots, but you're better off just side-stepping them. Spade attacks with one sword at a time, simply move to the opposite side, depending on which sword he uses first. You can also use your Y shield to block the sword swipes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

__________________________________________________________________________ ( Chapter 04 02-04 ) Echo Ridge Items: HP+50/120, Jet Attack, Grass Stage, 290z. Try to leave your house. Woody calls, Magnes thanks you and gives a power up ability 'HP+50/120'. Equip it then head for school, only to find out that you can't go in. Go give "scary teacher" a call by going to Luna's house and inputting '202' on the panel. After a bit of talking, he will send the Gate Key for you to use. Open the gate and head to class 5A. Talk to your 3 friends for some scenes. Proceed to Echo Ridge park afterwards. There, defeat the Noise Wizard R1. More story events follow. When you regain control once again, head for the wave road and go to the school's roof from there. Spade Magnes V2 awaits near the exit to 1st Floor Hall. The west path at the 1st Floor Hall has a 'JET ATTACK'; the Science Club Room has a 'GRASS STAGE'. There's '290z' on the Roof. When you reach your destination, pulse out through the wave station portal and move forward to trigger some scenes. You'll eventually receive a message from WAZA about the Big Wave shop being open. Leave the school and Prez will send you a message regarding missions. Buy some Recovery 50s from the shop. There is a tri-card trader here too. Use it if you want. Hang-Ten, Waza's Wizard also asks for cipher codes. Enter thm correctly to receive rewards. When you're all done, go home and sleep. __________________________________________________________________________ ( Chapter 05 02-05 ) Echo Ridge This day begins with an email from Mr. Shepar, which includes a bonus Panel Format card. Read through the message then go meet your friends at the wave liner and leave for WBG Studios. WBG Studios Items: Area Eater S. After the brief scene here, go download some new white cards from the wave station if you like, then walk up to the front entrance only to find that the guard won't allow you through. So you will have to go talk to Sonia and ask her to give you a pass. Pulse into the wave road via the wave station. Access the Stunt Car CC first and collect some zennies and a purple mystery wave containing an 'AREA EATER S'. Trans out back to

the wave road afterwards. Begin by heading left then all the way down for '200z'. Step on the blue catapult to get to the other side. Now, go right to the end of the path and pick up the 'AIR SPREAD 2'. Go back to the main split then up to the next area. You can go into the Prop Cabinet CC. Prop Cabinet CC Items: 230z, Star Hoop. Just use the portals to get to the lower levels, Collect '230z' and 'STAR HOOP' along the way. Trans out at the bottom of the area. The Star Hoop is a new weapon for Omega-Xis. WBG Studios Items: Recover 80, HP+50/120. Back at the wave road, head up then left through the portal. You will be inside Sonia's dressing room now. Talk to Sonia here and she will hand over a Studio Pass. Search Sonia's desk before you leave to find a 'RECOVER 80'. Trans back into the wave station and make your way outside the studio from there. Once outside, show your pass to the guard, then tap the pass pop-up to open the door. Go inside the studio for some events. When you regain control, go back to the wave road using the wave station in Sonia's dressing room. The Hertz blocking access to the blue catapult will be gone now, so take that one to another section of the wave road. Here, head north and go around to an 'HP+50/120'. Next, enter Regulator CC. Regulator CC Items: D. Energy, Recover 50, Air Spread 2. Search this cyber core for a 'D. ENERGY' and a 'RECOVER 50' then trans out back to the wave road. Head east to the end of the path and pick up the 'AIR SPREAD 2'. Return to the real world now. WBG Studios Items: HP Memory 10, Unlocker, Invisible. Check the WBG logo and access the noise wave. Search the area for an 'HP MEMORY 10', then locate the exit to leave. Talk to all the people in the studio then head east towards the Event Stage. Move up for a scene. Now, exit the studio and talk to the green wizard here. He'll ask you to look for the lighting wizard. Go back into the building, talk to the makeup wizard in Sonia's

dressing room. She says the guy you're looking for is in the Regulator cyber core. Hit the wave road and access the regulator cyber core. The guy you're looking for is waiting all the way north. Once that's done, return to the wave road and navigate eastward to the exit leading to the Event Stage. Buy stuff from the merchant first if you like. In the next screen, follow path to the split, head north and claim the 'UNLOCKER'. Turn back to the main split and head south via the catapult this time to reach another section of the wave road. There, head east and claim some zennies. Turn around, go south, and access the Card Vendor cyber core. Pick up an 'INVISIBLE' in here. Go back to the real world now. Head to the waiting room in the studio to meet your friends. After some dialogue, leave the building. More scenes. Fight Taurus Fire. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Taurus Fire ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ He has 600 HP and is weak to water. Most of Taurus' attacks only target the panels directly in front of him, and therefore makes them real easy to avoid. Hit him with water cards; if you have any Wide Wave 1 cards, use them on this guy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, proceed to the Event Stage for the next set of story events. Geo's team and purpose will temporarily change. Head to the props room inside the studio and talk to the guy there. He says there's a problem with his wizard, and as always you have to go see what the problem is. Hit the wave road via the wave station in Sonia's room and access the Wave Cabinet CC to your right. Examine the frozen wizard in here. Bud will soon send Taurus to your Hunter to help. Tap the Taurus pop-up to melt the ice. You may leave after this. Next, head to the Event Stage to find the stage projector frozen. Again, use Taurus to clear the ice. Now, proceed to the front entrance and talk to the security wizard. Access the Stunt Car CC, unfreeze the wizard, and return to the real world. Melt the ice on the door of Sonia's dressing room. Go to the Event Stage for the next scene. Lee becomes your brother and adds 50 points to your link power. More talking. Lee will eventually give you the Stage Pass. Use that to unlock the access point leading to the Event Stage CC. Event Stage CC 1 Items: 480z, +VShot/90, Attack Panel, Ice Stage, The temp meter gradually drops when you step on any ice panel, and you will freeze when it drops to 0. If this happens, tap Taurus' pop-up and repeatedly press 'A" for 10 seconds to make the temp gauge rise to a desirable level. That said, go right onto the next

ice-free platform then proceed northwest to pick up '480z' at the end of the path. Turn back to the main plaform afterwards. Keep moving until you reach the next fork path then head east. Use Taurus to melt the block of ice and claim '+VSHOT/90'. Turn around back to the split and head south this time. Use the catapult here to cross to the opposite side. There, check each fork path and collect 'ATTACK PANEL' on one of them. The pink catapult east has an 'ICE STAGE' battle card. Head back to the main fork and head north. Melt the ice block and take portal to next area. Event Stage CC 2 Items: Ice Spin 1, Air Spread 2. Head west at the split to grab an 'ICE SPIN 1' at the end of the path. Turn back and head north to a pink catapult going west. Take that one to an 'AIR SPREAD 2'. Trace your steps back to the main path and head north. Melt the ice blocking the catapult here. Use that to go around to the next platform. Check each of the fork paths for some zennies, then go all the way east to the next area. Event Stage CC 3 Items: HP+50/110, 400z, Air Spread 2, HP Memory 20. At the first fork go right then down at the next one. Go around to a block of ice and melt it to get 'HP+50/110'. Return to main fork and dtep on the catapult. At the next split, go up, and up again at the next fork. Grab '400z' here. Go back to the nearest split path and head left, taking the catapult to an 'AIR SPREAD 2'. Now, turn back up to the nearest catapult, and follow the path to another ice block. Melt it to get an 'HP MEMORY 20'. From here, start making your way towards the left side until you reach the next ice block. Melt it, save and move past the the skull panel to meet Diamond Ice. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Diamond Ice ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This wizard only has 700 HP, but her ice diamonds which act as a shield can be a bit of a nuisance since it blocks your attacks. She can throw the 2 shields forward in a straight line, which is easy enough to avoid. The Ice Wind can be dodged by staying on the far-right panel. This attack can freeze you if it hits. Though you can use the Panel Format card to clear the ice panels, and keep Diamond's ice wind attack from freezing you. The one other attack that she has are snowballs which come from the left and hits multiple panels. Press Y to block this attack. If you have any good electric battle cards, use them on her too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, step on the lift to get on the stage. More scenes follow. Save your game when the prompt appears. Chapter complete. __________________________________________________________________________ ( Chapter 06 02-06 ) Echo Ridge Items: Windy Attack 1. Ace will give you the Ace Program and the SP Key 1. The former will display a noise counter at the top-right corner of the screen during battle. If the noise level rises to 50% or higher, it messes up your screen a bit, and if it gets to 100% upon winning a battle, you sometimes get a reward (battle card) that is completely unrelated to the enemy you just fought. Noise levels rise when you defeat an enemy with a nonelemental battle card. Elemental cards will not affect noise levels, while mega-class cards also won't affect the counter regardless of whether the mega card is elemental or not. Anyway, access the wave road via the wave station outside your house and follow the upward inclines to a gate. Use the SP Key 1 to open it. Pick up the 'WINDY ATTACK 1' and enter the Astro Wave portal. National Astro Wave Items: 620z, HP Mem 10, DiagLock/5, Plus Cannon, FastBarrier/50, HP+200/290. Head northeast at the split path and grab '620z'. Continue onwards along the main path until you reach the next fork. Head down and go all the way to the end for an 'HP MEMORY 10'. Turn back to the main fork and proceed to the next area. In this area, proceed along the yellow path to reach a 'DIAGLOCK/5' Return to the fork, take the catapult south. Go down at the split to get a 'PLUS CANNON'. backtrack to the nearest split path and go north. Grab the 'FAST BARRIER/50' at the end. Now, go all the way back to the starting point of this area and step on the left catapult. Head southwest at the fork. Unlock the purple mystery wave here for 'HP+200/290'. Finally, go back to the starting point again, take catapult south then south again at the next. Take portal out to Alohaha. Alohaha Items: HP Memory 10 x2, Invisible, 1300z, Plus Cannon. You start out at the wave road here; head left at the split and access the Food Stand CC. Search the cyber core for an 'HP MEM 10'

and 'INVISIBLE' then trans out. Back at the wave road, take the nearby catapult down to the wave station portal. After a brief dialogue with Prez and company in the real world, you will be free to explore the area. Start out by examining the '100' menu next to one of the stalls. It reads "Delta86531", a cipher code for you to share with Hang-Ten later. You can also download new white cards at the wave station if you like. Proceed to Alohaha Castle and check the outfit store for an 'HP MEM 10'. Next, take a look at the fish display and access the noise wave that appears. Search the area for '1300z and 'PLUS CANNON' then find the exit to leave. Back at the real world, talk to the Wizard in front of the environmental system. It turns out Strong isn't around so leave the castle now. Talk to Bud at the food stand. Well, the stall isn't producing any food so hit the wave road and access the Food Stand CC. Food Stand CC Head west past the first downward ramp and go down the next one. Talk to the Hertz here to fix the stand. Don't forget to pick up the items here if you haven't already done so. Trans out. Alohaha Items: +VShot/80, Search Eye, FastBarrier/60, Aqua Fang, HP Mem 20. Back at the wave road, head east to the next screen. You'll be at Alohaha Castle's wave road now. Access the Island Display CC. Grab the '+VSHOT/80', 'SEARCH EYE', and 'FAST BARRIER/60' here; leave. At the wave road, go forward then up to a purple mystery wave containing an 'AQUA FANG' (weapon). From here, head right then turn south when you can. Follow this path around to an 'HP MEMORY 20'. That will be all in the wave for now. Back to the real world. Talk to Bud at the food stall. You will then receive an email from security, saying that the beach is now open. Take the south exit to the beach. There, examine the right chair for a 'WHISTLE'. Next, hop into the water, swim towards the dragon statue and check it to find an 'HP MEMORY 10'. Talk to Sonia back on shore afterwards. Go back to Alohaha and hit the wave road through the wave station. Take the catapult, head down past the red Hertz. Exit to the Beach wave road. There, keep going until you reach a fork, then turn southeast to an 'HP+50/110'. Now, take the nearby catapult back to the main fork and head north. Access the Stone Wall CC. Stone Wall CC Items: 1500z, HP+50/110.

Move forward and a three-round battle will occur. Delete all the viruses; some dialogue follows. When you regain control, go back to the stone wall's cyber core. Claim '1500z' and 'HP+50/110'. Alohaha Head back to the beach and talk to Zack. After that, proceed to Alohaha Castle and chat with Strong. Time for you to hit the wave road once more to retrieve your friends' stolen items. Proceed to Alohaha wave road, going south past the red Hertz. The first thief is waiting at the end of that path. Beat the Wizard to get Zack's Pants. The second thief is to the south of the Beach wave road, over the darker waters. Defeat him and all 3 of the remaining items will fly away during your wrestling match. Now, you can only grab one item. I believe you'll get a different scene depending on whose item you saved. Anyway, head back to the Beach as Geo for some scenes. When you regain control, head to Alohaha Castle and walk up the Env. System. Strong appears, goes nuts then leaves. Use the wave station at Alohaha, head to Alohaha Castle's wave road and access the Environmental System Cyber Core. Environmental System CC 1 Items: HP Memory 10, 500z, Windy Attack 1, Whistle. Follow path then go north along the narrow green path for an 'HP MEMORY 10'. Go back to the main path and continue on. Head south when you can and pick up '500z' from the right corner. Turn back and keep going until you spot some brown panels. A brief scene plays and the panels will start falling apart. Hurry up and get across before your foothold gives way. Hop over the cracks by pressing "A". If you do fall into the Abyss, look for a portal to get back up. You'll reach an area with multiple forks when you get across. Take the upper right path first and claim the 'WINDY ATTACK 1'. Return to the main path, proceed forward a bit, head down then left for a 'WHISTLE'. Turn around and proceed all the way to the next area. Environmental System CC 2 Items: HP Memory 20, Windy Attack 1, Whistle. Move on to the split and take the green path for an 'HP MEMORY 20'. Turn back and proceed to the next set of brown panels. Be sure to take the lower path when you encounter a fork to avoid dead ends. When you reach the gray platform, head southwest for a 'WINDY ATTACK 1'. Turn back and continue onwards along the gray areas. When you see a green path, take it to find a 'WHISTLE'. Move on to another set of falling platforms. Clear this one and exit to CC3.

Environmental System CC 3 Items: +WoodPanel/220, UnderShirt/50, 720z, Quick Ring. Follow the nearby green path to a '+WOOD PANEL/220'. Turn back and go around towards the south end to find another falling platform trap. An 'UNDERSHIRT/50' waits at the nearby green path, Cross the trap to a large platform. Go forward, up then left to get '720z'. Turn around and continue along the main path. Take the next green path that you see; grab the 'QUICK RING' at the end. Turn back and proceed past the skull panel. Boss fight follows after dialogue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Club Strong ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This one has 1000 HP and his attacks can prove rather painful when they hit, so bring in plenty of recovery and fire battle cards. He can alter any panel he steps on into grass and gradually recover health. Club Strong is weak against fire-type attacks. His Wood Tower attack sends towers of wood along panels directly ahead. This should be easy enough to avoid. Strong will also move in front of you and try to smash you with his club. Move to some other panel to dodge. His Club Tornado attack produces a tornado that hits all 3 rows. You can't dodge this so press "Y" to block. Strong sometimes loses it and slams his club down on the panels on your side. This attack can be difficult to dodge so you might end up being hit a few times. And lastly, Strong also throws seeds which can trap you and drain your HP. You can destroy the seeds before they reach you though. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, save your game and head to the beach. You get to fight Jack Corvus after some story events. You don't need to win here. Just chip away around 400 from his total HP and the battle automatically ends. Corvus is weak to water attacks. More scenes follow and the plot thickens. Save game. Chapter clear. __________________________________________________________________________ ( Chapter 07 02-07 ) Echo Ridge When you regain control, go home and talk to your mom. She should tell you where Mr. Boreal is. Your next stop is Alohaha, but you might want to stick around Echo Ridge for a bit to clear some "Help" missions (Check section 03-02 for details). Alohaha

Go inside Alohaha Castle for a scene with Mr. Boreal. Ace will then give you the passcode to use at the WAZA HQ gate. National WAZA HQ Items: Paralyze Wing, 690z, Air Spread 3. Download new white cards at the wave station here and hit the wave road afterwards. At the fork, go up then right. Use an Unlocker to claim the 'PARALYZE WING'. Return to the nearest split path, head northeast for '690z'. Back to nearest fork once again, and go up to find an 'AIR SPREAD 3'. Next, run all the way back to where the pink Hertz is and follow the lower path around to a satellite dish. Access it to reach the Mr. Hertz Square. All the Hertz you rescued during random virus encounters will gather here. Then you can buy power ups from the giant Hertz at the top of the area, depending on the number of Hertz you saved. The items are quite good too. Pulse out back to the real world, and key in 3745 on the panel at the HQ gate. When Ace mentions the fingerprint scanner, tap the device on the touchscreen to register Geo's fingerprint. Satella Police HQ Items: Search Eye x2, Air Spread 3, Sync Hook 3, 1500z, WAZA KEY, Sidlock/5, Sync Hook 2, HP+200/310, WAZA Folder, Stealth Laser, HP Memory 10. Once inside the building, check the world map monitor and access the noise wave that appears. Scour the area for a 'SEARCH EYE' and locate the exit to leave. Back at headquarters, talk to Ace, go upstairs and take a right into the elevator. You can talk to Dubius here and battle Cygnus Wing if you like. You should get the Cygnus Wing battle card for winning. Anyway, you might want to pulse into the wave station at 1F before heading to the Command Center. Once you do, the nearby portal leads to the Command Center wave road. Ignore that for now and proceed until you spot the merchant. Step on the catapult next to him and pick up the 'AIR SPREAD 3'. Turn around and this time take the catapult at the far-left side. Pick up 'SYNC HOOK 3'. After that, take the other catapult and access the Desk CC. Pick up '1500z' in here and pulse out. Back at the wave road, head back to where the portal is and take it to the Command Center. Here, go left at the third turn and grab the 'WAZA KEY'. You will now be able to access most of the locked cyber cores with this key. Anyway, step on the far-right catapult first and grab 'SIDELOCK/5'. Turn around and take the other catapult to a 'SYNC HOOK 2'. That's all for now. Pulse out back to the real world.

As Geo, ride the eleavtor up to 57F. There, check the cactus near the entrance and access the noise wave. Search the area for an 'HP+200/310'. Locate the exit to leave. Back at the Command Center, examine the large monitor to the left to find a 'SEARCH EYE'. Also, one of the guys minding the monitors to the left will give you the 'WAZA FOLDER'. This one contains some good cards that you may want to move over to your main card folder. Talk to everyone in the room and Ace sends word telling you to head for the Police Department. Go back to 1F and head west to get there At the Polic Department, examine one of the consoles there to find a 'STEALTH LASER' card. Take the blue staircase down for scenes. Don't forget to check the side of the blue staircase to find an 'HP MEMORY 10'. After that, head to the Command Center and talk to one of the guys by the monitors. Next, head back to 1F, hit the wave road, and access the Info Board CC using the WAZA Key. Information Board CC Items: +SpreadShot/200, Recover 80. Go east at the split path and grab the 'SPREAD SHOT/200'. There is also a 'RECOVER 80' waiting to be picked up in this area. Locate the Mettena and delete it. Trans out afterwards. Satella Police HQ Head to the Police Department for a bit of dialogue. Your goal this time is to gather every piece of Luna's data scattered all over Alohaha, with Acid's help. Leave WAZA HQ and talk to the guy at the wave liner station to head for Alohaha. Alohaha Items: X Shot/150. Tap Acid's pop-up to have him scan the area for Luna fragments. He should let you know when he finds something. Also, if you hear a fast beeping then that means a fragment is very close by, so be sure to search the area thoroughly. There are 6 fragments total. LUNA FRAG A: Check the stall minded by an old man to find it. LUNA FRAG B: Head to Alohaha wave road and search on the wide area near the Beach wave road exit. Have Acid scan the area until you see a brief flash of blue. This is the data. Pick it up. LUNA FRAG C: Go to the Beach (real world), hop into the water, and check the area some ways down from the wave station. Have Acid scan the area to pinpoint the exact location. (Hey that rhymed!). LUNA FRAG D: At the Beach, talk to the Wizard at the end of the dock. He will hand the data over after a bit of persuasion from

Acid. Before you go, step on the far-left corner of the dock as Megaman, and you'll be teleported to a small platform at the wave road. Pick up the 'XSHOT/150' here. LUNA FRAG E: Access the Environmental System cyber core, One of the Hertz near the entrance has the fragment. Delete the viruses the Hertz throws your way to get the data. LUNA FRAG F: Head to Alohaha Castle wave road and access the Island Display cyber core. Interrogate the purple Wizards here. One of them has carries what you want. Delete the viruses to get it. Dragon Statue CC Items: Heavy Cannon, HP Memory 20. Now that you have all the Luna fragments, you can head back to the WAZA HQ through the astro wave. But before you go, head to the Beach wave road and make your way to the Dragon Statue's access point. The WAZA Key will unlock it. Go inside and collect the 'HEAVY CANNON' and 'HP MEMORY 20'. Trans out afterwards. By the way, you can fight Club Strong V2 by going south from the Island Display CC at Alohaha Castle's wave road. National WAZA HQ Take the portal in Alohaha back to the Astro Wave. Trace your steps to Astro Wave 1. Delete the viruses here. The Noise Change ability becomes usable soon after. You can use this feature only if you have the Ace Program equipped. Each Noise Form has its own special abilities which become accessible when the noise counter goes over 50%. A Noise Change occurs whenever you delete a "WARNING" virus. You have to respond to the noise to complete the transformation. Anyway, unlock the gate here using the SP Key 2. Check the yellow pathways for some items. Use the catapults to get the WAZA HQ portal. Pulse out through there. When you regain control, keep pressing B and take out as many Omega-Xis copies as you can until a scene plays. Save your game and proceed to the Police Department. Again, clean up the copies making sure they don't destroy the computers. Next, head for the elevator and do more of the same. Head up to the Command Center afterwards. After some scenes, pulse in through the wave station and access the Main Computer cyber core. Main Computer CC Items: 2290z, Sync Hook 2, HP Memory 10, Air Spread 3. Keep moving forward until you reach the top of the area where Dark Phantom awaits. Check the sides of the path and collect '2290z',

'Sync Hook 2', 'HP MEMORY 10', and 'AIR SPREAD 3'. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Dark Phantom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ He has 900 HP and is pretty easy. He particularly likes to move up to your face, so close-ranged cards like Swords and Beast Slap are quite effective. His attacks are simple to dodge as well, just pay attention to where he aims and move to a free panel. Phantom has a spinning attack that can't be dodged, use "Y" to block it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll receive a message from Harp Note. Pulse out, save and exit the Satella Police HQ. Scenes. Another boss fight follows. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Queen Virgo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ She has 1200 HP and is weak to electric attacks. Also, you might want to stack up on recovery cards, since her attacks are quite strong. As for her move list, Virgo can surround herself with a barrier of water, which blocks all sorts of attacks and counters with shockwave when hit it. She also has a water dragon that flies down on each row. Simply move to an open panel to avoid this attack. You'll be encased in a bubble if the dragon connects. And finally, she can use Sticky Rain which hits pretty much all panels. Again, use "Y" to block. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, head to the Command Center. Save your game. __________________________________________________________________________ ( Chapter 08 02-08 ) Echo Ridge Elementary Items: HP+100/205, R-F Claw, HP Memory 10. At Class 5-A, examine the teacher's desk and access the noise wave. Search the area for an 'HP+100/205 and 'R-F CLAW'. Locate an exit to leave. Next, head to the Science Club Room and check the orange bin to find an 'HP MEMORY 10'. The first teacher is buying at the snack shop; the second teacher is the Science Club room; and finally Mr. Shepar is waiting outside the classroom. Shepar then tells you to go talk to the new gardener on the roof. So go there and talk to Mr. Wolfe. Now, access the Sprinkler CC and delete the noise cluster in there. Go back to Class 5-A and talk to Prez. You'll get an email from Ace telling you to go see him in the Main Computer cyber core.

National WAZA HQ Head to the Command Center wave road and access the Main Computer CC. There, proceed to wher you fought Dark Phantom for a brief scene. Acid Ace will attack you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Acid Ace ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ He has 800 HP and has no elemental weakness. His attacks consist of several kinds of battle cards: Mech Flame, Squall, Buzz Saw, Wide Wave, Ground Wave, and Stealth Laser. Ace also has several original moves up his sleeve, which can all deal pretty serious damage. First up is Double Slash -- he locks on to you and moves in to slash twice with his swords. Just move to another panel to avoid this attack. Next is Ace Laser which hits all panels. Use Y shield to block this. The last one is Wing Blade -- Ace flies towards you, targeting all panels. Move away from his body and hold Y to block his wings. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You get to form a brother band with Ace (+100) after some scenes. Head back to Echo Ridge via the Astro Wave. Just follow the path blocked by noise clusters to reach the portal to Echo Ridge. Echo Ridge Items: Heavy Cannon, HP Memory 10, AirShoes/450. Engage some viruses in a three-round battle. You get another phone call. Head back to the Astro Wave; you can't get through here so go back to Echo Ridge and enter the giant noise wave. Here, buy some HP Mem 20s from the merchant. You should see the exit from here. Collect 'HEAVY CANNON', 'HP MEMORY 10'. Use an Unlocker to open the purple mystery wave to get 'AIR SHOES/450'. Once you have everything, head for the exit to WBG Studios. WBG Studios Items: Drill Arm 2, D. Energy, Air Spread 2, Heavy Cannon. Examine the tennis court and access the noise wave. Grab the 'DRILL ARM 2' and delete the noise cluster here. Next, step up to the small "dock" near where Harp Note is. Examine the water control and access the noise wave. Pick up a 'D. ENERGY' and 'AIR SPREAD 2'. Clear away the noise cluster. Now, head to the Event Stage and examine the tree. Another noise wave pops up. Move forward for some scenes. Pick up the 'HEAVY CANNON'.

National WAZA HQ Items: HP Memory 10. Head to the Police Department for some scenes. You can go home after this. But first, head to the main computer room and check the right console for an 'HP MEMORY 10'. Next, return to the Command Center and talk to Sugar Suet at the left console. She issues Wave Liner IDs. Speak to her and tap the "HELP" pop-up. She asks you to buy her an ice cream at the Candy Shop in Spica Mall. So go there and pay for the ice cream. Now, you have 3 mins. to get back to Sugar Suet before the ice cream melts. Deliver it to her and you get your Wave Liner ID. Go on home and save your game. Chapter complete. __________________________________________________________________________ ( Chapter 09 02-09 ) Echo Ridge Elementary Head to Class 5-A for some events, then go down to 1F and use the wave station to get to the wave road. Proceed towards the school's roof from there. Access each of noise waves you see along the way and help Solo defeat the enemies in there. Simply shoot the smaller noise released by the large creature before they blow up, so that Solo can move in and attack the monster. Take out the ones that are glowing bright red first, as these are the ones that are about to go off. There are about 4 of these things that you need to beat before you can get to the roof portal. Once you do, save your game and try to jump in for a scene. Solo then decides to pick a fight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Rogue ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This guy has 1000 HP and has no elemental weakness. Most of his attacks are close-ranged, so if you have cards that can break panels, such as Big Drop use them here. That should trap Rogue on a single spot, allowing you to hit him with strong straight cards like Heavy Cannons and Jet Attacks. Try to get the noise meter up to 200% so that you can gain access to rare power cards. Rogue's Rocket Punch attack inflicts Confusion on impact, so try to avoid being hit by that as much as possible. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After that battle, save your game and step through the portal. Another boss fight follows after some events.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Jack Corvus ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ He has 1400 HP and is weak to water. Wide Wave works very well here since it can hit Jack wherever he goes. Most of his attacks are easy to avoid except for Wicked Flame and Corvus Tunnel. For the first one, pay attention to which panel turns red and then quickly move to another spot. As for Corvus Tunnel, stand on the far left or far right panels to avoid being slammed when he flies in. Don't forget to bring plenty of high level recovery cards as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Save your game when the prompt appears. Chapter clear. __________________________________________________________________________ ( Chapter 10 02-10 ) Echo Ridge Elementary Items: 2300z. Head up to the roof first and examine the basketball hoop. Access the noise wave that appears; grab '2300z' in there. Go back to class and talk to everybody to trigger the next scene. After that, go to the school entrance at 1F. Delete the 2 crazy Wizards. Your next stop is Spica Mall so go there now. Spica Mall Items: HP Memory 10, Unlocker, 3040z, Sync Hook 2, DblStone S/5, Drill Arm 2, HP Memory 20. Examine the Spimo the Cat poster near the wave station to get an 'HP MEMORY 10'. Delete another out-of-control Wizard here. Next, head to the Event Area as Megaman and pulse into the barricade blocking the staircase by the stage. This will take you to an inaccessible part of the wave road. Collect an 'UNLOCKER' and '1000z' here. Now, pulse in through the wave station and access the Dentist CC. Pick up a 'SYNC HOOK 2' and '1300z'. Use the catapults here to reach a portal leading to the Candy Shop wave road. Unlock the purple mystery wave for a 'DBLSTONE S/5. There are 2 more mystery waves here -- one contains '640z' and the other a 'DRILL ARM 2'. After that, follow the path around to the Gum Machine CC; go in. Pick up the 'HP MEMORY 20'. Beat up the second crazy Wizard. The last crazy Wizard waits in the Spimo the Cat CC. National WAZA HQ

Talk to the guy at the front desk and head to the Police Department to find Ace. Go to the Command Center afterwards. After all the dialogue, ride the Wave Liner to WBG Studios. By the way, there is a gold mystery wave in Astro Wave 1. This one contains 'SPADE MAGNES V2'. Then continue to Astro Wave 2 and talk to the gold Wizard. You can battle Moon Destroyer to get his card. WBG Studios Proceed to the Event Stage. You get to fight Acid Ace B after the scenes. You can't daamage him at all. So just let beat you down to a certain amount of HP and the battle will automatically ends. More scenes. Go home, talk to mom, go to sleep. Save your game. __________________________________________________________________________ ( Chapter 11 02-11 ) Echo Ridge Items: Undershirt/60, HP+200/310. This day starts with a call from Dr. Goodall asking you to investigate Echo Ridge Elementary, Spica Mall, and WBG Studios. But first, head to Bud's house and check the bed. Access the noise wave that appears. Collect 'UNDERSHIRT/60' here. Head for school and check the Pricipal's statue. Access the noise wave. Grab the 'HP+200/310' and beat the crazy Wizard. He will give you the 'NOISE CODE 1'. Locate exit and head to Spica Mall. Spica Mall Items: Search Eye, Sync Hook 2, Black Ink, 2000z. Check the window of the Hunter shop to find the first noise wave. Go in there, pick up a 'SEARCH EYE' and 'SYNC HOOK 2'. Now, look for a purple Wizard here, give him a Cannon card, and he will give you the 'NOISE CODE 2'. Next, proceed to the Event Area and check the lights to find the next noise wave. Access it and pick up the 'BLACK INK'. Look for a noise denizen, talk to it to receive the 'NOISE CODE 3'. Finally, enter the Candy Shop and examine the game system next to the ice cream cooler. Access the noise wave. Pick up '2000z' in here. Talk to one of the noise denizen here to start a quiz. The answers are as follows: Q1: Yellow; Q2: Empty Bag; Q3: 7. Answer all the questions correctly to get 'NOISE CODE 4'. Now that you have all 4 Noise Codes, head for WBG Studios. WBG Studios

Items: Flash Band, Panel Format S. Proceed to the Event Stage, put on your visualizer and you should see a red security wizard looking at an empty space at the lower left side of the area. Examine this empty space to find the last noise wave, which only opens if you have the complete Noise Code. This noise wave has multiple exits. The one you're looking to go through is the south exit. Before leaving, explore the place for a 'FLASH BAND', 'PANEL FORMAT S', and some zennies. Leave through the south exit to reach the Secret Shelter. Secret Shelter Items: +Wood Panel/200, HP Memory 10 x2, Dealer Key, Undershirt/30. Head towards the entrance for scenes. After that, go down and check the wooden box. Access the noise; grab the 'WOOD PANEL/200' inside. Next, examine the antique machine to find an 'HP MEMORY 10'. Hit the wave road afterwards. There, buy some Recover 150 from the merchant then turn around and grab the 'DEALER KEY' nearby. Continue up and open the Air Duct CC. Pick up the 'HP MEMORY 10' to the west and an 'UNDERSHIRT/30' at the top. Trans out. Back at wave road, head down all the way to a fork and go up. Access the King Wall CC. King Wall CC Items: Stealth Laser 2, Sync Hook 3, Reflect/200. Start off by going north to a 'STEALTH LASER 2', then head right towards the other side. Head for the purple platform to the left first. Grab the 'SYNC HOOK 3'. Next, go onto the purple plaform to the right and claim 'REFLECT/200'. Talk to the purple Wizard at the center and delete it. Pulse out back to the real world. Head for the main entrance for a scene. Crimson Factory Items: HP Memory 10 x2, +IcePanel/210, HP+100/205, Drill Arm 3. Check the machine to the right of the crimson tanks for an 'HP MEMORY 10'. Hit the wave road afterwards. Follow the path to the Crimson Tank CC which opens with the Dealer Key. Grab the 'HP MEMORY 10' and '+ICE PANEL/210' in this area. Trans out. Proceed to the next screen. Go along the '1530z' then go around to the other side CC. Claim the 'HP+100/205 here and trans path and take the other exit back to the downward path and pick up and access the AC System out. Return to the main Crimson Factory.

There, access the Analysis System CC. Grab 'DRILL ARM 3'. Trans

out. Next up is the Crimson Machine cyber core. Crimson Machine CC 1 Items: Drill Arm 2, Sync Hook 3. Move forward and step on the cards to turn them all over. This opens the path allowing you to proceed. Keep going to the next card puzzle. Turn them all over and move on. At the fork, go right for a 'DRILL ARM 2'. Head left following the path to the next split. Go left to the next card set. Get this done. A noise denizen will appear to help you if you fail enough times. Just talk to him and ask for his help. He will solve the puzzle for you. Continue on, picking up the 'SYNC HOOK 3' along the way. Proceed to the first console for a scene. You'll eventually be back outside with the wave road fixed. Move on to the next cyber core. Crimson Machine CC 2 Items: Spread Shot/180, HP+100/205, Titan Glove. Solve the card puzzles or just ask the noise denizens to solve them for you. There's a 'SPREAD SHOT/180' after the first puzzle. Once you clear the second one, head left at the split for 'HP+100/205' There's a 'TITAN GLOVE' after the third puzzle. Solve the last one to reach the second control panel. Move on to CC3. Crimson Machine CC 3 Items: HP Memory 20, Unlocker. Get past the first puzzle, Turn around, head right to two more puzzles to solve. it for you if you're lazy. head up the fork for an 'HP MEMORY 20'. the next card set. After this there are You can just let the noise denizen do Onto the last computer for scenes.

Back outside, continue on along the now fixed path. Warp out via the wave station portal. Check the pipes some ways from the door for an 'UNLOCKER'. Go through the door. Dealer Base Items: 2800z, Smile Coin 2. Examine the poker chip near the entrance and access the noise wave. Grab '2800z' and 'SMILE COIN 2' here. Locate exit and leave. Save your game and go forward. Watch the scenes; prepare for boss fight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Acid Ace B ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

He has more HP than his normal Acid Ace form and still has no elemental weakness. His attacks consist of several kinds of battle cards: Mech Flame, Squall, Buzz Saw, Wide Wave, Ground Wave, and Stealth Laser. Ace also has several original moves up his sleeve, which can all deal pretty serious damage. First up is Double Slash -- he locks on to you and moves in to slash twice with his swords. Just move to another panel to avoid this attack. Next is Ace Laser which hits all panels. Use Y shield to block this. The last one is Wing Blade -- Ace flies towards you, targeting all panels. Move away from his body and hold Y to block his wings. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the fight, save your game and follow Ace upstairs. More scenes play; another boss fight follows. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Dread Joker ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ He has 1600 HP and is sort of tough to beat. He puts up massive structures to act as a shield against your attacks all throughout the fight. This is his weakest move and is the least troublesome. The Joker Missiles and his bomb attack are the biggest challenge The missiles fly straight ahead real fast, so you have sidestep quickly. You can use your shield to protect yourself here, but it doesn't hold long enough until the end of the attack. As for the bomb, there's no way to dodge it, unless you're invisible. This attack does the most damage too. His closeranged attacks, though fast are quite manageable by either sidestepping or the Y shield. All in all, your best bet is to wait for him to finish a move, then counter with your best cards. Don't forget to bring your best available recovery cards too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ More story events play. Save your game. Chapter complete. __________________________________________________________________________ ( Chapter 12 02-12 ) Echo Ridge This will be a short chapter. Go to the school's roof and talk to Mr. Wolfe to battle Wolfe Woods and get his card. After that, go back home then talk to all your friends. You'll receive a call from Boreal. Ride the Wave Liner to WAZA HQ afterwards. National WAZA HQ

Well WAZA has been turned into a massive red block. Omega-Xis will create 3 makeshift entrances. Access Jamming Noise 1 and search for Dr. Goodall in here. A scene plays when you find her. Delete the virus that appears. That will be all for this area. Alohaha Solo will be waiting here, so you can battle Rogue anytime. Mr. Copper is at the Beach as well. Go talk to him if you like. When you're ready, go into Alohaha Castle. After all the scenes, go on home and talk to your mom. You'll receive a message from Ace with the Wing Blade card attached to it. Go to sleep; save your game. __________________________________________________________________________ ( Chapter 13 02-13 ) WBG Studios You start out at home as always. Watch all the scenes and head for WBG Studios afterwards. Walk up to the building, which has also been turned into a massive red block. Omega-Xis creates 3 makeshift entrances just like before. You'll find Lee inside Jamming Noise 4 and Belle in Jamming Noise 5. Defeat the 2 Omega X copies. Someone will send you a Dealer Key. This unlocks the remaining unopened gate in Astro Wave 2. Go there via the portal in Alohaha and just follow the catapults until you reach the gate. Tap the new pop-up on your screen to open it. Take the warp to the Orbital Base. Orbital Base Items: 2390z, Beast Slap 3 x2, AntiDmg/350, HP Memory 10, Drill Arm 3, HP Memory 20. Head left at the intersection and pick up the '1300z' nearby. Then turn back a bit; head down the ramp. Buy HP Mem 20s along with other battle cards from the merchant here if you like. Take the nearby catapult to the other side afterwards. Go down all the way to the end of the path first to find a 'BEAST SLAP 3'. Turn around a bit, go along the ramp and pick up '1090z'. Next, go back to the main path; go up and around to the Giant Monitor CC. Access it; grab the 'ANTI DMG/350' inside. Make your way to the wave station portal and pulse out. At the base, go forward for a dialogue with Heartless. You'll regain control outside Meteor G's cyber core. Return to the real world to collect a few things first. Now, check one of the monitors to the right for an 'HP MEMORY 10', then take a look at the large round thing to get a 'DRILL ARM 3'. Finally, examine the base exit and access the noise wave that appears. Search the area for a 'BEAST SLAP 3' and 'HP MEMORY 20'.

Once you have everything, go on and access Meteor G CC. Meteor G CC Items: Mech Flame 1, 950z, Drill Arm 3. Make your way to the top of the area. making sure to collect the 'MECH FLAME 1', '950z', and 'DRILL ARM 3'. You'll meet Jack and Tia at the control panel here. Delete Spade Magnes V2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Spade Magnes V2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ His moves are the same as your first encounter. Only this time he has more HP and his attacks are stronger. As always, move away from his path of attack and use battle cards that cover a wide area. When he charges forward, hit him with a battle card to halt the attack. As for the missiles, they can be destroyed using battle cards or charged shots, but you're better off just side-stepping them. Spade attacks with one sword at a time, simply move to the opposite side, depending on which sword he uses first. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, pulse out back to the Orbital Base and talk to Heartless. She will eventually hand the 'KELVIN FOLDER' over to you National WAZA HQ Items: Card Finder. Exit to WAZA HQ via the portal in Astro Wave 1. There, you can unlock the Mini Antenna CC with the Dealer Key. Access it and grab the 'CARD FINDER' in there. Warp out to WAZA HQ afterwards. Head to the Command Center for dialogue, then ride the wave liner back to Echo Ridge. Go home and talk to mom. She gives you the 'KELVIN KEY'. __________________________________________________________________________ ( Chapter 14 02-14 ) National WAZA HQ Items: HP Memory 10. Save your game and head to WAZA. When you regain control after the scenes, talk to everyone if you like then pulse into the giant wave station. Magnes will meet you at the rocket; delete the viruses and you automatically move into a noise wave soon after.

You can talk to the Hertz in here to return to WAZA HQ if you need to. Proceed northeast onto the nearby platform for an 'HP MEM 10'. Head north then east all the around to the exit. Meteor Server 1 Items: Mu Tech 1, +Wood Panel/170. Keep pressing B to have Omega-Xis take out the crimsons heading coming your way. If you're hit, you need to defeat the viruses to proceed. You're not allowed to flee either. Anyway, move forward until you reach the first noise wall. Now, you must collect all of Kelvin's memory splinters in order to pass through this wall. The Kelvin will show you the location of each memory splinter; go to the spot to collect them. Also, take note that you must collect the splinters in the exact order shown by the Kelvin Key. You won't find anything if you do it randomly. There are 3 memory splinters to find here. Don't forget to search the area for a 'MU TECH 1' and '+WOOD PANEL/170 as well. Once you have all 3 memory pieces, go back to the noise wall and open it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Diamond Ice V2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Same as before but with more HP and stronger attack power. Her ice diamonds which act as a shield can be a bit of a nuisance since it blocks your attacks. She can throw the 2 shields forward in a straight line, which is easy enough to avoid. The Ice Wind can be dodged by staying on the far-right panel. This attack can freeze you if it hits. Though you can use the Panel Format card to clear the ice panels, and keep Diamond's ice wind attack from freezing you. The one other attack that she has are snowballs which come from the left and hits multiple panels. Press Y to block this attack. If you have any good electric battle cards, use them on her too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Meteor Server 2 Items: Black Hole 1, Holy Panel, Beast Slap 3, HP Memory 20. The whole process repeats and this time there will be 4 memory splinters for you to find. Again, you must find the fragments in the exact order shown by the Kelvin Key. Don't forget to search the area for 4 items: 'BLACK HOLE 1', 'HOLY PANEL' (Unlocker required), 'BEAST SLAP 3', and 'HP MEMORY 20'. Go through the noise wall once you have all the memory fragments. More scenes. Fight Club Strong V2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Boss: Club Strong V2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once again, same as first encounter but with more HP and has even more painful attacks. Bring in plenty of recovery and fire battle cards. He can alter any panel he steps on into grass and gradually recover health. Club Strong is weak against fire-type attacks. His Wood Tower attack sends towers of wood along panels directly ahead. This should be easy enough to avoid. Strong will also move in front of you and try to smash you with his club. Move to some other panel to dodge. His Club Tornado attack produces a tornado that hits all 3 rows. You can't dodge this so press "Y" to block. Strong sometimes loses it and slams his club down on the panels on your side. This attack can be difficult to dodge so you might end up being hit a few times. And lastly, Strong also throws seeds which can trap you and drain your HP. You can destroy the seeds before they reach you though. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Meteor Server 3 Items: Drill Arm 3, Kaiser Knuckle. More of the same, but with 5 memory splinters. Find them all and unlock the final noise wall. Collect the 'DRILL ARM 3' and 'KAISER KNUCKLE' as well. Pass through the noise wall, save your game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Jack Corvus V2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ He has 1800 HP and is weak to water. Has much stronger attacks. Wide Wave works very well here since it can hit Jack wherever he goes. Most of his attacks are easy to avoid except for Wicked Flame and Corvus Tunnel. For the first one, pay attention to which panel turns red and then quickly move to another spot. As for Corvus Tunnel, stand on the far left or far right panels to avoid being slammed when he flies in. Don't forget to bring plenty of high level recovery cards as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heal up with items, save your game and move forward; boss fight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Queen Virgo V2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ She has want to strong. barrier 1600 HP and is weak to electric attacks. Also, you might stack up on recovery cards, since her attacks are quite As for her move list, Virgo can surround herself with a of water, which blocks all sorts of attacks and counters

with shockwave when hit it. She also has a water dragon that flies down on each row. Simply move to an open panel to avoid this attack. You'll be encased in a bubble if the dragon connects. And finally, she can use Sticky Rain which hits pretty much all panels. Again, use "Y" to block. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Save your game for the last time and continue to the next screen. There, move towards the ramp at the top for some events. The last battle begins soon after. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Crimson Dragon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fill your folder with long-ranged battle cards; close-ranged ones are of no use here. Add Mega cards and recovery cards as well. This dragon has 2500 HP and his attacks are painful. This thing's attacks are as follows: First off is the bite attack, in which the head lunges forward reaching 3 panels directly ahead. Move aside to dodge. For the missiles, you can destroy them with your buster while they're still gray. But once they form, use a battle card with an element that corresponds to the rocket's color -- red: fire; blue: water; yellow: electric; green: wood. For the claw barrage, constantly move to an open panel to dodge. The dragon can swipe 2-6 times consecutively. The targeted panels will flash red. So quickly move elsewhere. King also fires a massive laser, which can hit 2 columns or all the panels. Use your Y shield to block this. For the Crimson Flames, he fires 4 bursts. The Y shield can block this too. Just put it back up immediately after each burst. On a final note, you have to smash through the dragon's shell and expose its core to actually damage it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll have to go for another round with this dragon after some scenes. Your remaining HP from the previous battle gets carried over, but don't worry you have permanent invincibility for this fight. Try whichever card combinations you want. Have fun! Watch the ending. Save your game after the credits. That should be it for the main storyline. Moving on to the post-game quests. ============================================================================ III. Post Game Walkthrough [03] ============================================================================ __________________________________________________________________________ ( Bonus Chapter 03-01 ) Noise Wave 4

Items: Silver Meteor, Darkness Hole, Recover 300. After beating the game, you should get a message about some EM interference around the WAZA area. Pulse out back to WAZA HQ and access the guant noise wave near the wave liner stop. This one takes you to Noise Wave 4. There, start by heading up and right onto the red panels. Go down and grab the 'SILVER METEOR' here. Return to the black area, go up then right onto another red path. Follow this to a gate, which opens once you've participated in 500 or more battles. The blue mystery wave behind it contains a 'DARKNESS HOLE'. Once again, go back to the black path, head up, left, and down to a 'RECOVER 300'. Back onto the main path and go all the way up to a gate where a brief scene plays. You need to delete Spade Magnes R to proceed. Spade Magnes R is waiting for you in the Mini Antenna CC at the WAZA HQ wave road. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Spade Magnes R ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ He has 2000 HP this time around. There is not much I can say here since Magnes has the same set of moves as all his previous forms, except of course Magnes R's attacks are much stronger. As always, move away from his path of attack and use battle cards that cover a wide area, like Ground Wave. Wood-type cards work well too. When he charges forward, hit him with a battle card to halt the attack. As for the missiles, they can be destroyed using battle cards or charged shots, but you're better off just dodging them. Spade attacks with one sword at a time, simply move to the opposite side, depending on which sword he uses first. You can also use your Y shield to block the sword swipes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, make your way back into Noise Wave 4 and unlock the gate. You can fight Spade Magnes' residue again as well if you want. Also, the UFO device lets you download white cards. Anyway, with the gate now gone, you can move on to Noise Wave 5. Noise Wave 5 Items: Heat Upper 2, FloatShoe/240, Holy Panel, HP Memory 10, HP+500/610. Begin by heading up then west for a 'HEAT UPPER 2'. Turn around, go right and grab 'FLOAT SHOE/240'. Return to the central path, going up to the next UFO device. It mentions Club Strong R's location. Pulse out and head to Luna's House CC in Echo Ridge. The access

point should open with the WAZA Key. Talk to the big guy inside. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Club Strong R ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This version has lot of health, 3000 to be exact. You can either hit him with normal cards to boost your noise meter to 200% and access the meteor server. Or defeat him the old-fashioned way. As always, he can alter any panel he steps on into grass and gradually recover health. Club Strong is weak against fire-type attacks. His Wood Tower attack sends towers of wood along panels directly ahead. This should be easy enough to avoid. Strong will also move in front of you and try to smash you with his club. Move to some other panel to dodge. His Club Tornado attack produces a tornado that hits all 3 rows. You can't dodge this so press "Y" to block. Strong sometimes loses it and slams his club down on the panels on your side. This attack can be difficult to dodge so you might end up being hit a few times. And lastly, Strong also throws seeds which can trap you and drain your HP. You can destroy the seeds before they reach you though. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trans out and return to Noise Wave 5 afterwards. Keep heading north until you reach the UFO device, then go right onto the red path and unlock the gate. Once open, go down and around left to a 'HOLY PANEL'. Return to the central area, go right and all the way up to an 'HP MEMORY 10'. From here, go back a bit and head right to a gate. This one opens when you have 100 or more standard cards. Pick up the 'HP+500/610' and continue onwards to the exit. Outer Astro Wave 1 Items: HP Memory 20, GNulPanel/190, Windy Attack 3. After the brief dialogue, move forward a bit and head down onto nothingness. Yes, you can actually walk over the blackness of space. Then move right until you see a UFO device and go down to find an 'HP MEMORY 20'. There is also a 'GNUL PANEL/190 in the lower-left most portion of the area. Next, head back to the wave road and follow it to the end. When you reach the gate, go down, right and up to a 'WINDY ATTACK 3'. Diamond Ice R is in the Dragon Statue CC in Alohaha Beach, while Dark Phantom R is in the Secret Shelter's Air Duct CC. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Diamond Ice R ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This wizard has 2500 HP, but her ice diamonds which act as a shield can be a bit of a nuisance since it blocks your attacks. She can throw the 2 shields forward in a straight line, which is easy enough to avoid. The Ice Wind can be dodged by staying on the far-right panel. This attack can freeze you if it hits. Though you can use the Panel Format card to clear the ice panels, and keep Diamond's ice wind attack from freezing you. The one other attack that she has are snowballs which come from the left and hits multiple panels. Press Y to block this attack. If you have any good electric battle cards, use them on her too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Dark Phantom R ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This reborn version of Dark Phantom obviously has greater HP compared to all his previous forms, but he is still the easiest of all the R wizards. Just like before, he particularly likes to move up to your face, so close-ranged cards like Swords and Beast Slap are quite effective. His attacks are simple to dodge as well. Just pay attention to where he aims and move to a free panel. Phantom has a spinning attack that can't be dodged, use "Y" to block it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ With both wizards dead, head back to Outer Astro Wave 1, unlock the gate and proceed to the next area. Outer Astro Wave 2 Items: Windy Attack 3, HP+400/450, GNulPanel/190. Step off the wave road and go south on black space. Grab the 'WINDY ATTACK 3' at the end. From here, head right for 'HP+400/450'. There ia a 'GNUL PANEL/190' at the top-left corner as well. You can buy from the merchant near the exit of this area too. Cygnus Wing R is at the Dentist CC in Spica Mall. Wolf Woods R is in the Studio Set CC in WBG Studios. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Cygnus Wing R ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ He has 2300 HP and moves fast. His Feather Blade attack targets any of the 3 panels you're on; the targeted panel will flash red. He also sends out black and white ducks straight down towards you. You will have to dodge the black ones, while the white ones are destructible. His spinning attack can be dodged by moving back and forth quickly on your 3 panels. You can't block this, so your only option is to dodge. You can hit him with a battle card as he comes your way to interrupt the move though.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Wolf Woods R ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As always this guy is far stronger than all its previous forms. His attacks are close-ranged, wide area ones. Swords and Beast Slap work really well. If you opt for long-ranged cards like Heavy Cannons and Mad Fire, time your attacks the best you can since Wolf moves quite fast. Your Y shield can block most of his claw swipes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Go back to Outer Astro Wave 2 and unlock the gate at the end. Move on to Noise Wave 6. Noise Wave 6 Items: GigaClass+1/700, Chivalry. Move forward until you get to a gate. This one opens when you have a total of 150 battle cards (standard + mega + giga). The other gate further in unlocks when you defeat all viruses in the real world. Continue on a bit to trigger a scene and a boss fight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Apollo Flame ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ He has 2500 and is obviously weak to water. Move to a free panel to dodge the fire snakes. It will better if you leave all the panels intact since breaking them will make dodging the swarm somewhat tougher. As for the meteors and lava twisters you can block them with your good old Y shield. Take note that you must break through Apollo's flame barrier first in order to damage him. Bring in Invisible cards as well as water-type ones. It would be even better if you're in Cancer Noise form, as the Dyna Wave NFB does a great deal of damage, and your water cards are stronger too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You should get the guy's card upon beating him. Moving on. Step on the portal opposite of the locked gate and you'll be teleported to another platform. Pick up the 'GIGA CLASS +1/700' and 'CHIVALRY' here. Turn back and head for the right exit to the next area.

Planet FM Astro Wave 1 Items: Windy Attack 3, 3880z, Hummer Buster. Begin by heading up off the wave road and onto blackness. Go east

for a 'WINDY ATTACK 3' at the end. Next, proceed south from your current location and grab '1840z' at the bottom. Head right for '2040z' afterwards. Now, search for the 2 R batteries (UFO device) to pinpoint the location of the 2 wizards that will unlock the next gate. There's an astro hertz that sells a 'HUMMER BUSTER' ability here as well. Step off the wave road near the gate and head north to find it. Moon Destroyer R is in the Memorial Tree CC which is on the roof of Echo Ridge Elementary, while Taurus Fire R waits in the Analysis Unit CC at the Crimson Factory. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Moon Destroyer R ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This one should be a whole lot easier compared to the other reborn wizards. He will slowly float from panel to panel which makes him an easy target for powerful "linear" cards like Heavy Cannon. But he does have a move that hits the line of panels that you're on. Use your Y shield to block this. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Taurus Fire R ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Has more HP compared to other forms and is weak to water. Most of Taurus' attacks only target the panels directly in front of him, and therefore makes them real easy to avoid. But these attacks are deadly when they hit. Again the Cancer Noise Form will be a great asset in this battle, mainly because of Dyna Wave and the water cards attack boost. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Return to Planet FM Astro Wave 1 and unlock the gate to proceed. Planet FM Astro Wave 2 Items: HP+500/570 Simply follow the path around until you reach the locked gate. The R battery should be nearby so go talk to it first. Queen Virgo R is in the Spimo the Cat CC in Spica Mall. Go beat her first. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Queen Virgo R ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ She has more health and is weak to electric attacks. Also, you might want to stack up on recovery cards, since her attacks are quite strong. As for her move list, Virgo can surround herself with a barrier of water, which blocks all sorts of attacks and counters

with shockwave when hit it. She also has a water dragon that flies down on each row. Simply move to an open panel to avoid this attack. You'll be encased in a bubble if the dragon connects. And finally, she can use Sticky Rain which hits pretty much all panels. Again, use "Y" to block. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once the gate has been opened, ignore the catapult and head down along the yellow path. Pick up the 'HP+500/570'. Keep going until you spot the next battery. Talk to it for Jack Corvus R's location. Jack Corvus R awaits in the Main Computer CC at WAZA HQ command center. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Jack Corvus R ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Also has more HP than previous forms and is weak to water. Wide Wave works very well here since it can hit Jack wherever he goes. Most of his attacks are easy to avoid except for Wicked Flame and Corvus Tunnel. For the first one, pay attention to which panel turns red and then quickly move to another spot. As for Corvus Tunnel, stand on the far left or far right panels to avoid being slammed when he flies in. Don't forget to bring plenty of high level recovery cards as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Return to Planet FM Astro Wave 2 and unlock the gate to proceed. Planet FM Astro Wave 3 Items: 3500z. Take the topmost catapult then the third one on the next platform. Grab '3500z from the blue mystery wave at the other side. Go back to the starting point and take the middle catapult. Save. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Rogue Z ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This guy has 2500 HP and has no elemental weakness. Unlike his other forms, Rogue Z's barrier comes up as soon as he moves. This can be rather troublesome since it tends to waste your battle cards. Most of his attacks are close-ranged, so if you have cards that can break panels, such as Big Drop use them here. That should trap Rogue on a single spot, allowing you to hit him with strong straight cards like Heavy Cannons and Jet Attacks. Try to get the noise meter up to 200% so that you can gain access to rare power cards. Rogue's Rocket Punch attack inflicts Confusion on impact, so try

to avoid being hit by that as much as possible. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Black Hole Server 1 Follow the only visible path here until it splits into two. Take either one and keep going. Turn as soon as you are able to then access the portal. Continue in the direction you were facing upon exiting the portal, and enter the next one. When you emerge, go forward into the final warp point. Save your game and move on. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Dread Joker R ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Has more HP and stronger than his predecessors. He puts up massive structures to act as a shield against your attacks all throughout the fight. This is his weakest move and is the least troublesome. The Joker Missiles and his bomb attack are the biggest challenge The missiles fly straight ahead real fast, so you have sidestep quickly. You can use your shield to protect yourself here, but it doesn't hold long enough until the end of the attack. As for the bomb, there's no way to dodge it, unless you're invisible. This attack does the most damage too. His closeranged attacks, though fast are quite manageable by either sidestepping or the Y shield. All in all, your best bet is to wait for him to finish a move, then counter with your best cards. Don't forget to bring your best available recovery cards too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Acid Ace R ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ More health, stronger and has no elemental weakness. His attacks consist of several kinds of battle cards: Mech Flame, Squall, Buzz Saw, Wide Wave, Ground Wave, and Stealth Laser. Ace also has several original moves up his sleeve, which can all deal pretty serious damage. First up is Double Slash -- he locks on to you and moves in to slash twice with his swords. Just move to another panel to avoid this attack. Next is Ace Laser which hits all panels. Use Y shield to block this. The last one is Wing Blade -- Ace flies towards you, targeting all panels. Move away from his body and hold Y to block his wings. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Black Hole Server 2

At this point, you need to have all 150 standard cards in order to get to Sirius, so go do that first and come back here when you have all the cards. Anyway, the many forks in here lead to gates with warps behind each which in turn lead to treasures. Move on until you standard cards to down at the next. the blue platform reach a locked gate that requires all 150 open. Unlock it and head west at the fork then Follow this path and save your game. Step on to battle Sirius.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss: Sirius ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This one is often break few of them fight is to really tough as expected. All of his attacks hit and multiple panels. Most are unblockable and a quite a even ignores Invisible. Your best bet in winning this finalize as quickly as possible.

Fill your deck with recovery cards, swords, and panel eating cards Hit him with normal chips until your noise meter reaches 200%. Try to avoid fighting Sirius with the Libra and Cygnus Noise Forms, as these two are weak to break attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================ IV. Sidequests [04] ============================================================================ __________________________________________________________________________ ( Cipher Codes 04-01 ) This one becomes accessible after the Big Wave becomes open for business. Talk to Hang-Ten to input a code. If done correctly, he rides a wave and rewards you with a rare battle card or items. _______________________________________________________________ Cipher Code Reward Alpha53637 Small Energy Alpha85072 Small Energy Delta51999 Small Energy Gamma19606 Small Energy Iota20404 Unlocker Theta32596 D.Engry Theta71782 Search Eye Epsilon07292 Phi40588 Sigma08312 Tau90338 Chi78584 Eta28274 Psi09659 HP+50/110 AntiDmg/250 AirShoes/260 MegaClass+1/270 Gale Claw Virus Claw Danger Ring (2/1/2) (1/2/3) (2/2/3)

Omega68805 Beta86425 Zeta78695 Chi83559 Delta86531 Lamda09373 Mu13420 Nu31121 Omicron74574 Omega42348 Phi24914 Pi62739 Pi95941 Psi07280 Rho17385 Sigma66019 Tau78431 Upsilon79755 Alpha40352 Beta20976 Delta18946 Epsilon71083 Eta67300 Gamma31412 Iota16196 Kappa34080 Lamda72890 Mu66767 Nu73618 Omicron64221 Theta78108 Zeta11702

BN Blaster EX (1/5/2) Invisible Kilo Bomb 1 Drill Arm 3 Air Spread 3 Big Drop 3 Bushido 3 Mech Flame 3 Bubble Hook 3 Double Eater Mu Tech 3 Wicked Flame Ice Spin 3 Beast Slap 3 Thunder Head 3 Flash Strike 3 Shuriken 3 Acorn Bomb SpadeMagnes V3 Diamond Ice V3 Queen Virgo V3 Jack Corvus V3 Acid Ace V3 Club Strong V3 Wolf Woods V3 Dark Phantom V3 Rogue V3 Moon Destroyer V3 Sirius V3 Strong Swing V3 Cygnus Wing V3 Dread Joker V3

__________________________________________________________________________ ( Help Missions 04-02 ) This sidequest involves talking to people to find out if they need help. If they do, then a 'HELP' pop-up will appear at the bottom screen. Tap it for more information about the problem, then talk to the person and accept his/her help request. All of these quests are completely optional, so it's up to you if you wish to do them or not. You'll be missing out on some great rewards though. Also, take note that you can cancel your current quest anytime by talking to your client again after accepting the quest. Below is a list of all available quests in the game. _________________ Echo Ridge Quests ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Jax Dublex

Reward - Link Power +40 Location - Looking out at the river near Zack's house. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jax wants to visit his brother, but can't seem to get the room # right. He gives you a memo when you talk to him. Stop in front of Luna's apartment building and key in '196' on the panel. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Hide Seek Reward - HP Memory 20 Location - Standing at a corner next to the Info Kiosk. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ He challenges you to a game of hide and seek, saying he has never lost to anyone, ever. You will have a minute to find him. Simply check the pool next to Prez's apartment. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Hamer Nayl Reward - HP Memory 20, Link Power +40. Location - Outside the school gate to the left. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ He was involved in the construction of 3 significant buildings all over Electopia, and to commemorate their completion, he scribbled graffiti on each of these buildings. He now wants you to erase them. Talk to him to get the Cleaning Set. First off, check the right side of the elevator on the school roof. Next go to Spica Mall and examine the wall near the dentist's office. Finally, climb to the upper level of Alohaha Castle and check the right wall. That's all you need to clean. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Trish Trig Reward - Link Power +40 Location - Outside Class 5-A in Echo Ridge Elementary. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Talk to her to take her custom-made quiz. The answers to the questions are: 2, 5 (which should have been 4), and 1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Don McCard Reward - Link Power +40. Location - Inside Class 5-A in Echo Ridge Elementary. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Don needs to get his hands on a 'Devil Sonia' card to complete his collection, and hands over a 'Sonia Wink' card to be traded. Head down to the first floor of the school and talk to the kid near the snack shop. The boy will then give you a 'Tennis Outfit Sonia'. Go talk to the little girl outsid the Big Wave shop for a 'Sonia the Acrobat' card. Take this one to Spica Mall and talk to the guy near the wave liner, who gives you the card you want. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Fany Chase Reward - Link Power +40 Location - Standing at the 2F hallway of Echo Ridge Elementary. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ She asks you to get her Belle's autograph, so head over to WBG studios and talk to Belle in one of the rooms there. She in turn wants Megaman's autograph. Transform and scribble whatever you like on the touchscreen. Have Geo give Belle the signature. She will give you her signature in return. Take that back to Fany. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Angel Wise Reward - HP Memory 20 Location - Science Club Room in Echo Ridge Elementary. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Go to Alohaha and speak to the old man behind one of the stalls. He tells you to go collect the ingredients. So go to the Beach, talk to the man at the end of the dock for a 'Snake Juice', then check the trees to find a 'Coconut' and finally check the row of flowers to get the 'Hibiscus'. Go back to the old man and have him mix the drink for you. Now, hand the drink over to Woody and go talk to Angel for your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Raida Briz Reward - HP Memory 10 Location - On the Roof of Echo Ridge Elementary. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well Raida turned his test paper into an airplane and needs you to find and retrieve it for him. Put on your visualizer and you should see the plane on the roof of the Big Wave shop. Hit the wave road and go to that spot to retrieve it. Look at the score if you want. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _________________ Spica Mall Quests ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Kard Kolek Reward - Hypno Eye (weapon) Location - On one of the ramps at the Event Area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ He wants to trade his card for a 'Flash Strike 2'. The enemies that drop that card is quite common in the WAZA HQ area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Gian Luigi Reward - Link Power +40. Location - On one of the ramps at the Event Area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Take Gian's Hunter to Mr. Boreal (in WAZA HQ or Alohaha Castle). Aaron then explains things. Bring the Hunter back to Gian. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Kaz Nova Reward - HP Memory 10, 13000z Location - Next to the game systems at the Event Area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First you need a total of 10000z to buy the 2 games needed for this quest. Next, check one of the stores that sells Hunters. Buy the 'Burger Quest' for 5000z. Now, go to Echo Ridge and into the Big Wave. Check the display behind the 2 kids, Buy 'Taco Fantasy' for 5000z. Take both titles back to Kaz for your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __________________ WBG Studios Quests ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Lowe Sweet Reward - Attack Panel Location - Near the wave station outside the Studio. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Simply trade your Wide Wave 1 card to his Attack Panel card. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Onda Sette Reward - Link Power +40 Location - On the rocky (brown) section of outside the studio. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ She wants to find a good location for the next filming session, one that has a beach and beautiful buildings. Head to Alohaha and talk to the old man with a kid observing the castle. Omega-Xis tells you about the place being a good spot for a photo. Stand mext to the 2 people, face the castle and press A. Next, head to the Beach, hop into the water and climb onto the island at the lower left section. Take a picture of the Beach there ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Sanc Quatr Reward - HP Memory 10 Location - Near the Event Stage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, your client is really busy so you'll have to be the one to deliver lunches to 3 specific people all over the studio. But first go to the snack shop in Echo Ridge Elementary to get the lunches. Next, head to the editing room in WBG studios and talk to one of the guys there. The girl in the props room also needs lunch, and finally, talk to one of the guys in the "tree area". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

___________________ Natl WAZA HQ Quests ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Aaron Boreal Reward - Heat Grenade Location - WAZA Headquarters Entrance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This quest is simple. Aaron needs to get his hands on a Big Drop 1 in exchange for his Heat Grenade. Go ahead and trade with him/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Rob Sidkic Reward - HP Memory 10. Location - Satella Police Department ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Viruses are popping up in large numbers in Spica Mall and of course your task is to delete them. So go to Spica Mall and pulse in to the wave road. Head up one of the ramps there to find the viruses you're looking for. Defeat them in a 3-round battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Vidy Otaku Reward - HP Memory 20 Location - Near the staircase at Satella Police Department. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head to Alohaha Beach, hit the wave road and follow the path to the Dragon Statue CC. Access it with the WAZA Key. Talk to the evil wizard in here. Defeat the viruses he throws your way. After that, return to Vidy to claim your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Rob Sidkic Reward - Break Timer (Black Ace), Ox Tackle (Red Joker). Location - Satella Police Department ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This time, Rob wants you to check up on a mystery person inside the ER Wicket CC. So head to Echo Ridge wave road and go around until you reach the access point leading to the wave liner. Unlock that with the WAZA Key. Inside, make your way to the other side and talk to the evil Wizard there. Delete the viruses as always. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Sugar Suet Reward - Wave Liner ID Location - Satella Police HQ Command Center. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a help quest which I recommend be done as soon as possible. The wave liner ID allows you to conveniently ride the wave liner to the WAZA HQ from any wave liner station. Anyway, Sugar Suet wants to eat ice cream bought from the candy

shop in Spica Mall. So go to the said shop and check the ice cream cooler to buy the ice cream. You now have 3 minutes to take the ice cream back to Ms. Suet before it melts. Move it! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________ Geo's Friends Quests These quests only become available after you beat the game once. All of them are in WAZA HQ. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Bud Bison Reward - HP+500/610, Link Power +40. Location - WAZA HQ Entrance ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bud's Ginger Beef mysteriously goes missing when he goes to get some spices from his fridge. Now, head to Bud's house in Echo Ridge and set the ginger beef down in the middle of the room. Leave the house and go back in. The food will be gone. Now, check the fridge for some Spices. Set the bait down once more and pile on the spices. Leave the house. Taurus Fire complains. Go back in and put on your Visualizer. Talk to Taurus Fire. Go back to WAZA HQ and talk to Bud afterwards. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Sonia Strumm Reward - Float Shoe/270, Link Power +40. Location - WAZA HQ Entrance ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sonia wants to get her hands on a Black Hole 1 card. This card is dropped by Grabity enemies, which can be found in Meteor Server 1. They are immune to all sorts of attacks except swords and megaclass cards. Once you have it give it Sonia for your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Luna Platz Reward - Anti Dmg/330, Link Power +40. Location - WAZA HQ Entrance ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Prez wants you to investigate a rumor about the presence of ghosts in the girl's bathroom at Spica Mall. First head to Echo Ridge Elementary and talk to the girl in Class 5-A. Now that you know the magic spell, go to Spica Mall and check the girl's bathroom. After Geo knocks, key in 'letsplaytoday!'. Some viruses will then come out to 'play'. Delete them and go talk to Luna. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Client - Zack Temple Reward - Giga Class +1/650, Link Power +40. Location - WAZA HQ Entrance

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zack tells you that 13 electronic devices in his house broke down, and of course it's up to you to find out why. Head to Zack's house in Echo Ridge, put on your visualizer, and whoa! Seems like the viruses are having a meeting. Talk to one of them to iniate a ten-round virus battle. yes that's right, ten! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __________________________________________________________________________ ( Unlockables 04-03 ) Golden Stars These stars appear on the title screen once a certain condition has been met. Tapping these symbols in a particular order while holding the L button sometimes grant access to special battles, etc. ___________________________________________________________________ Star How to Unlock Black Ace Beat the game once. S Comp Star Collect all standard class battle cards. M Comp Star Collect all mega class battle cards. G Comp Star Collect all giga class battle cards. SS Star Beat Sirius. ___________________________________________________________________ Rogue ZZ Battle At the title screen, hold the L button and tap the emblems/stars in this order: G Comp Star, M Comp Star, M Comp Star, SS Star, G Comp Star, S Comp Star, and Black Ace Star. That combination will allow you to battle Rogue ZZ, who awaits in the Meteor G control CC at the Orbital Base. Random Sigma Boss Appearances At the title screen, hold the L button and tap the emblems/stars in this order: S Comp Star, G Comp Star, S Comp Star, M Comp Star, SS Star, SS Star, and Black Ace Star. ============================================================================ V. Game List [05] ============================================================================ __________________________________________________________________________ ( Galaxy Advance 05-01 ) This feature is exactly like the program advance system in battle network, where you combine battle chips/cards to produce a single special stronger card. The damage values listed below are basic values, meaning there are noise change enhancements, etc.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Big Grenade Damage - 090 (30 x 3) Combo - Mini Grenade + Mini Grenade + Mini Grenade. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Impact Cannon Damage - 240 Combo - Cannon + Cannon + Cannon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Hurricane Dance Damage - 240 (060 x 4) Combo - Sword + Sword + Jet Attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Giant Axe Damage - 320 Combo - Sword + Wide Sword + Long Sword. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Platinum Meteor Damage - 810 (090 x 9) Combo - Mad Vulcan 1 + Attack + 10 + White Meteor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Spade Magnes GA Damage - 380 (190 x 2) Combo - Flash Strike 1 + Flash Strike 2 + Flash Strike 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Diamond Ice GA Damage - 300 (100 x 3) Combo - Ice Spin 1 + Ice Spin 2 + Ice Spin 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Club Strong GA Damage - 480 (060 x 8) Combo - Pollen Shot 1 + Pollen Shot 2 + Pollen Shot 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Jack Corvus GA Damage - 480 Combo - Kilo Bomb 1 + Kilo Bomb 2 + Kilo Bomb 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Queen Virgo GA Damage - 520 (130 x 4) Combo - Wide Wave 1 + Wide Wave 2 + Wide Wave 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Dread Joker GA Damage - 390 Combo - Bushido 1 + Bushido 2 + Bushido 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Acid Ace GA Damage - 460 Combo - Mad Vulcan 1 + Mad Vulcan 2 + Mad Vulcan 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Taurus Fire Damage - 300 Combo - Mad Fire 1 + Mad Fire 2 + Mad Fire 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Cygnus Wing GA Damage - 320 Combo - Ground Wave 1 + Ground Wave 2 + Ground Wave 3.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Wolf Woods GA Damage - 400 (200 x 2) Combo - Shuriken 1 + Shuriken 2 + Shuriken 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Dark Phantom GA Damage - 370 Combo - Smile Coin 1 + Smile Coin 2 + Smile Coin 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Rogue GA Damage - 400 (100 x 4) Combo - Mu Tech 1 + Mu Tech 2 + Mu Tech 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Moon Destroyer GA Damage - 200 Combo - Buzz Saw 1 + Buzz Saw 2 + Buzz Saw 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Libra Scale GA Damage - 360 (180 x 2) Combo - Mad Fire 2 + Wide Wave 2 + Big Drop 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Ophiuchus Queen Damage - 300 Combo - Arach Attack 1 + Arach Attack 2 + Arach Attack 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Gemini Spark GA Damage - 340 (170 x 2) Combo - Double Stone + Stun Knuckle + Elec Slash. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Cancer Bubble GA Damage - 320 Combo - Wide Wave 1 + Wide Wave 1 + Bubble Hook. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Crown Thunder GA Damage - 420 Combo - Plasma Gun + Plasma Gun + Drill Arm 1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Yeti Blizzard Damage - 270 Combo - Snow Ball 3 + Snow Ball 3 + Double Stone. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Plesio Surf GA Damage - 350 Combo - Shark Attack 1 + Shark Attack 2 + Shark Attack 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Terra Condor GA Damage - 990 (110 x 9) Combo - Pollen Shot 2 + Pollen Shot 2 + Typhoon Dance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - General Auriga GA Damage - 340 Combo - Big Drop 3 + Big Drop 3 + Big Drop 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Apollo Flame GA Damage - 360 Combo - Mech Flame 1 + Mech Flame 2 + Mech Flame 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Battle Card - Sirius GA Damage - 560 (280 x 2) Combo - White Meteor + Silver Meteor + Break Saber. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Rocket Launch GA Damage - 370 Combo - Drill Arm 1 + Drill Arm 1 + Drill Arm 1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Ice Hammer B GA Damage - 400 Combo - Snow Storm + Snow Storm + Buki 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Strong Swing GA Damage - 1000 (100 x 10) Combo - Acorn Bomb 2 + Acorn Bomb 2 + Wood Slash. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Break Time Bomb GA Damage - 630 Combo - Time Bomb 1 + Time Bomb 2 + Time Bomb 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Darkness Hole GA Damage - Deletes virus/boss within 250/500 HP range. Combo - Black Hole 1 + Blach Hole 1 + Black Ink. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Destroy Missile GA Damage - 660 (055 x 12) Combo - Jet Attack 2 + Jet Attack 2 + Bombalizer. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Ox Tackle GA Damage - 570 Combo - Heat Upper 1 + Heat Upper 2 + Jet Attack 1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Gorgon Eye GA Damage - 580 Combo - Grass Stage + Mu Tech 3 + Mu Tech 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Gemini Thunder GA Damage - 430 Combo - Mummy Hand 3 + Mummy Hand 3 + Mummy Hand 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Avalanche GA Damage - 450 (090 x 5) Combo - Snow Ball 3 + Snow Ball 3 + Wide Wave 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Torrent Wave GA Damage - 430 Combo - Piranha Kiss 2 + Oiranha Kiss 2 + Piranha Kiss 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Flying Impact Damage - 530 Combo - Jet Attack 3 + Jet Attack 3 + Jungle Storm. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Rogue Break GA Damage - 480 Combo - Death Scythe 2 + Death Scythe 2 + Death Scythe 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Holy Light GA

Damage - 500 (100 x 5) Combo - Puff Blast 3 + Puff Blast 3 + Tornado Dance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Card - Wicked Flame GA Damage - 1440 (120 x 12) Combo - Dance Flame 3 + Dance Flame 3 + Dance Flame 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __________________________________________________________________________ ( Noise Forms 05-02 ) Below is a list of all the available Noise Forms in the game. The "Version" entry indicates which game version a particular form commonly appears. There are no "version exclusive" noise forms. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Noise Form - Cancer Noise Version - Black Ace Element - Water Weakness - Electric NFB - Dyna Wave C. Shot - Bubble Shot (traps target in bubble) Form Bonus - Non-dimming water element card attacks +30. Vib. Bonus - Bubble enemies with non-dimming water cards. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Noise Form - Corvus Noise Version - Black Ace Element - Fire Weakness - Water NFB - Atomic Blazer C. Shot - Shocking Flare (stuns the target) Form Bonus - Non-dimming fire element card attacks +30. Vib. Bonus - Immune to Poison, HP bugs, and Black Hole attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Noise Form - Crown Noise Version - Red Joker Element - Electric Weakness - Wood NFB - Thunderbolt Blade C. Shot - Plasma Shot Form Bonus - Electric element cards attack +20. - Mega cards are more likely to appear in custom screen. Vib. Bonus - Non-dimming, non-elemental cards inflict Blind. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Noise Form - Cygnus Noise Version - Red Joker Element - --Weakness - Slash NFB - Meteor Light Barrage C. Shot - Feather Vulcan

Form Bonus - Non-elemental cards attack +10. Vib. Bonus - Equips Omni Shoes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Noise Form - Gemini Noise Version - Black Ace Element - Electric Weakness - Wood NFB - Thunderbolt Blade C. Shot - Rocket Knuckle (paralyzes target) Form Bonus - Non-dimming elec element card attacks +30. - Tag Cards are more likely to appear in custom screen. Vib. Bonus - Adds paralysis status to sword attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Noise Form - Libra Noise Version - Black Ace Element - --Weakness - Break NFB - Meteor Light Barrage C. Shot - Side Spread (damages targets to left and right) Form Bonus - Fire and Water element card attacks +10. Vib. Bonus - Non-dimming, non-elemental cards restore 5% HP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Noise Form - Ophiuca Noise Version - Black Ace Element - Wood Weakness - Fire NFB - Elemental Cyclone C. Shot - Wood Shot (turns adjacent penels to grass) Form Bonus - Wood element card attacks +20. Vib. Bonus - Non-dimming normal cards inflict confuse. - Immune to Blind and Confuse. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Noise Form - Rogue/Burai Noise Version - Black Ace & Red Joker Element - --Weakness - --NFB - --C. Shot - Unchanged Form Bonus - Non-dimming sword attacks +50. - Can sometimes block attacks with Mu Barrier. Vib. Bonus - Can destroy enemy's lock-on sight. - Non-dimming normal cards inflict paralysis. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Noise Form - Taurus Version - Red Joker Element - Fire Weakness - Water

NFB C. Shot

- Atomic Blazer - Heat Cannon (ignites 3 back panels when it hits)

Form Bonus - Equips Super Armor Vib. Bonus - Non-dimming fire element card attacks +50. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Noise Form - Virgo Noise Version - Red Joker Element - Water Weakness - Electric NFB - Dyna Wave C. Shot - Aqua Wave Form Bonus - Non-dimming water element card attacks +30. Vib. Bonus - Immune to Bubble and Freeze. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Noise Form - Wolf Noise Version - Red Joker Element - Wood Weakness - Fire NFB - Elemental Cyclone C. Shot - Shock Claw (stuns target) Form Bonus - Non-dimming sword attacks +30. - Equips Quick Gauge. Vib. Bonus - Non-dimming wood element card attacks +10. - Equips auto-lock ability. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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