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Autumn Elf (44 xp) Init: +6, Speed: 40 Longsword: +6/dmg 7 Longbow: +7/dmg 6, AP 4 Def: 16, DR: 2 (leather

armor) Health: +2, F/R/W: 2/3/3 Skills: +5 Qualities: chameleon I, impro ed !en!e (hearing, !ight), treachero"! Autumn Elf Captain (65 xp) Init: +7 Melee: +#/dmg $ Ranged: +#/dmg 6, AP 4 Def: 17, DR: 3 (%l& leather) Health: +2, F/R/W: 5/10/6 Qualities: chameleon (&ore!t/'"ngle I), class ability ((aptain) *attle planning I), darkvision II, feat (+attle&ield ,ric-er., +o/ +a!ic!, +o/ 0a!ter., 1ightning 2e&le3e!), improved sense (hearing, !ight), light sleeper, tough I, treacherous, tricky (Parr.)4 Satyr (39 xp) Init: +3, Speed: 30 Melee: +5, ore: +5/2d6/1#520 Def: 14, DR: 2 (thic- hide) Health: +7, F/R/W: 5/3/3 Skills: +3 Qualities: charge attack, damage reduction 2, darkvision I4 Satyr Captains (57 xp) Init: +3, Speed: 30 Melee: +#, ore: +#/2d6+2/1#520 Def: 15, DR: 2 (thic- hide) Health: +10, F/R/W: 7/4/4 Skills: +3 Qualities: charge attack, damage reduction 2, darkvision I, grappler, tough I4

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