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FRONTS Ba e 3

3x3 off TE

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E R S 4x4 off end man C


%&' (rd

C
%&' (rd

,&+$ (rd Special White Banjo

FS

S C
Peel if back flare

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"ombo )3

E R
Peel if back flare

FS
!ator "o#er $

S C

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N M

E R
or adj* ter STB to an( + back et

FS

3 ./N R0S1 234 .o#ement 5 Ri6ht 24eft5 Ti6ht

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E R S
Pinch

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E R S

Open

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E R S

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E R S

Ba e

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E R

4 ./N R0S1 "o#8 Red9 3 B*ck

2Ti6ht9 4eft9 Ri6ht5

S
Bob

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E R S
2Bob&Stron65 Bat

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Open&B*ck

E R S

2Ri6ht9 4eft9 Open5

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Bob&Weak

E R S
2Rita5 Streak

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N M
Ti6ht&Bat

E R

S
2Sp*r5

4inda

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4inda

E R S
2Rhino5

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Ti6ht&Streak

E R S

4ion

Streak&S:ap

2Ti6ht9 Open9 4eft9 Ri6ht5

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4ion

E R S

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Streak&S:ap

E R S

; ./N <NS<3E R0S1 Bear "o#8 Red 4am 2Ram5 "o#8 Red

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Bear

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4am

E R S

4am S:itch 2Ram S:itch5

"o#8 Red

Ox 2Fox5

"o#8 Red

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4am&S:itch

E R S

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Ox

E R S

; ./N O0TS<3E R0S1 3o*ble B*ck "o#8 Red 3o*ble Sp*r "o#8 3

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E R S

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E R S

Pinch&3o*ble B*ck

Pinch&3o*ble Sp*r

; ./N "O.BO PRESS0RE "o#8 3

Smack

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E R S

= ./N PRESS0RE >oo


"o#8 White

Simba

"o#8 White Banjo

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Ba e&>oo

E R S

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4eft&Simba 2Ti6ht9 Open5

E R S

Ox&Streak&S:ap

"o#8 White Banjo

Ba h

"o#8 White Banjo

E S L

N M

E R S S

E L

N M
Open&Ba h

E R S

Ox&Streak&S:ap Ba h
"o#8 White Banjo

Ba h

"o#8 White Banjo

E S L

N M
Ti6ht&Ba h

E R S

E S L

N M 4eft&Ba h

E R S

% ./N R0S1 "o#8 White Banjo Special

E S L

N M F Special

E R S

E S L

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E R S

E S L

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E R S

E S L

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E R S

E S L

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E R S

E S L

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E R S

E S L

N M

E R S

, ./N R0S1 "o#8 White Banjo Slammer

E S L

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E R S

F Ri6ht&Slammer

B4<T>ES W? "O@- 3 4inda?Sp*r Rita?Streak

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E R S

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E R S

ASp*r blitBe o*t ide aimin6 for CB 4inda?Sp*r Fire

ASp*r blitBe o*t ide aimin6 for CB Streak S:ap

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T R S

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E R S

ASp*r blitBe o*t ide aimin6 for backfield action Rita?Streak Fire

AStreak blitBe thro*6h B&6ap for CB & End ha contain

T S

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T W

ASp*r blitBe o*t ide aimin6 for backfield action

./N "O@ER/!E R04ES RE3

E C
4EFT 2TE5 POS<T<ON

N M F

E R S C C S

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N M F

E R S C

TWO B/"DS

ONE B/"D

4EFT "ORNER

)+

)+

4EFT SP0R

)F

)F

4O0 4<NEB/"DER

BlitB or combo co#er )3

BlitB or combo co#er )3

.<DE 4<NEB/"DER

BlitB or combo co#er )3

BlitB or combo co#er )3

ROB 4<NEB/"DER

BlitB or combo co#er )3

BlitB or combo co#er )3

R<!1T SP0R

)F

)F

R<!1T "ORNER

)+

)+

FREE S/FETE

Free

Free or co#er )3 # trip

AAASecondar( NE@ER r*n :ith motion acro

the field in RE3 "o#era6e

W1<TE

E C 4EFT 2TE5 S L F

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POS<T<ON

TWO B/"DS

ONE B/"D

4EFT "ORNER

)+

)+

4EFT SP0R

)F

)F

4O0 4<NEB/"DER

BlitB or hole drop

BlitB or hole drop

.<DE 4<NEB/"DER

BlitB or hole drop

BlitB or hole drop

ROB 4<NEB/"DER

BlitB or hole drop

BlitB or hole drop

R<!1T SP0R

)F

)F

R<!1T "ORNER

)+

)+

FREE S/FETE AAASecondar( NE@ER r*n acro

)3 Stron6

)3

the field :ith motion in W1<TE "o#era6e

W1<TE&B/NGO

E S C 4EFT 2TE5 POS<T<ON L F

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E R S C S C

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TWO B/"DS

ONE B/"D

4EFT "ORNER

)+

)+

4EFT SP0R

)F or blitB

)F or blitB

4O0 4<NEB/"DER

BlitB or combo co#er )3

BlitB or combo co#er )3

.<DE 4<NEB/"DER

BlitB or combo co#er )3

BlitB or combo co#er )3

ROB 4<NEB/"DER

BlitB or combo co#er )3

BlitB or combo co#er )3

R<!1T SP0R

)F or blitB

)F or blitB

R<!1T "ORNER

)+

)+

FREE S/FETE

"o#er )F to ide of blitBin6 Sp*r

"o#er )F to ide of blitBin6 Sp*r

AAASecondar( NE@ER r*n :ith motion acro

the field in White Banjo "o#era6e

"o#er $ 2!ator5

S C 4EFT 2TE5

L E F

N M

E R S C

L E F

N M

E R S C

POS<T<ON

TWO B/"DS

ONE B/"D

4EFT "ORNER

)+

)+

4EFT SP0R

BlitB 2Pitch&"ontain R* h5

BlitB 2Pitch&"ontain R* h5

4O0 4<NEB/"DER 2Stron6 ide5

= Tech & Slant into " !ap

= Tech & Slant into " !ap

.<DE 4<NEB/"DER

FB

FB

ROB 4<NEB/"DER 2Weak ide5

BlitB 2Pitch&"ontain R* h5

BlitB 2Pitch&"ontain R* h5

R<!1T SP0R 2/dj* ter5

Tailback 2ali6n behind O!5

)F

R<!1T "ORNER

)+

)+

FREE S/FETE AAASecondar( :ill /4W/ES r*n :ith motion in "o#er $

TE

TE

BE/R RE3
.<DE 1/S FB

PRO

TW<NS

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S )F C

S )F C

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AAcan r*n HRE3 SW<T"1H 2FS ha TE9 Sp*r ha )F5

TW<NS OPEN

PRO T<!1T

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)F

AAcan r*n HRE3 SW<T"1H 2FS ha TE9 Sp*r ha )F5

TW<NS O@ER

AATE i ineli6ible

O@ERS1<FT

F C

S )3

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S )F

S )F C

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S )F C

W<N!&T

W<N! S4OT

E L

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S C

S C

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AAS:itch

E.PTE

QB

E.PTE C0/3S

QB

E S C F L

N M

E R S S C C F S

E L

N M

E R C

BE/R RE3
.<DE 1/S FB

/"E 3O0B4ES

/"E TR<PS

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N M F

E R S C C

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N M S

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AAcan r*n HRE3 SW<T"1H 2FS ha TE9 Sp*r ha )F5

/"E TR<O

/"E TREPES

E C L S /"E SPRE/3

N M

E R S F C C S F

E L

N M S

E R C

/"E "O4OR/3O

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N M F

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/"E S4OT

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!/TOR "O@ER $

PRO

TW<NS

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E R C C

C PRO T<!1T

TW<NS OPEN

L C

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ER S C C

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F AATE i ineli6ible O@ERS1<FT

TW<NS O@ER

N M S

R C

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C F

W<N!&T

W<N! S4OT

S C

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S C

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E R S C

!/TOR "O@ER $ /"E 3O0B4ES /"E TR<PS

S C

N M

E R S C

N M

E R S C C

/"E TR<O

/"E TREPES

L C

N M

E RS S F C C S

S L

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F /"E SPRE/3 /"E "O4OR/3O

S L E C

N M

E R S Field C C

N M

E S R C

Field

/"E S4OT

L E

N M

E R S Field C

AASp*r & peel if back flare .ike ha )3 2FB5 PRO

SPE"</4 W1<TE B/NGO TW<NS

S C

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E R S

S C

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E R S C

F TW<NS OPEN

C PRO T<!1T

S L E C

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ER S C C

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E R S C

F TW<NS O@ER AATE i ineli6ible O@ERS1<FT

S C F W<N!&T

N M

E R S C

S C

N M F

E R

W<N! S4OT

S C

N M

E R S

S C

N M

E R S C

F E.PTE

F E.PTE C0/3S

QB

QB

L E S C F

N M

E R S S C C F

L E S

N M

E R C

Special White Banjo /"E 3O0B4ES /"E TR<PS

S C

N M

E R S C

S C

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E R S F C

/"E TR<O

/"E TREPES

S L E C

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ER S F C C S

N M

ER S

F /"E "O4OR/3O

/"E SPRE/3

S L E C

N M

E R S Field C C

N M

E R C S Field

/"E S4OT

L E

N M

E R S Field C

>OO W1<TE PRO TW<NS

E C S L

N M F )3

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S )F C PRO T<!1T

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TW<NS OPEN

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E R

S C

TW<NS O@ER

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E R

S C

S C

E L

N M F

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W<N!&T

W<N! S4OT

S C

E L

N M F

E R

S C

S C

E L

N M F

E R S C

E.PTE

QB

E.PTE C0/3S

QB

E S C F L

N M

E R S S C C F S

E L

N M

E R C

>OO W1<TE /"E 3O0B4ES /"E TR<PS

E S C L

N M F )3 2FB5

E R S C

E S C L

N M

E R S F C

/"E TR<O

/"E TREPES

E C S L

N M

E R S F C C F /"E "O4OR/3O S

E L

N M

E R S C

/"E SPRE/3

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N M F

E R S Field C C S

E L

N M F

E R S Field C

/"E S4OT

E S C L

N M F

E R S Field C

B/SE & 3 # Pro Position 4eft End No e Ri6ht End 4eft Sp*r 4o* .ike Rob Ri6ht Sp*r 4eft "orner Ri6ht "orner Free Safet( Alignment ; tech $ tech ; tech 3x3 Stack Stack Stack 4x4 +x% o*t ide +x% o*t ide ,&+$ (ard plit )+I Key OT "enter OT Ball Trian6le Trian6le Trian6le Ball Ball Ball Ball Run To " 6ap Stron6 / " 6ap Force B to 3 6ap Stron6 B to Weak / B to 3 6ap Force Secondar( "ontain Secondar( "ontain /lle( Run Away " 6ap Stron6 / " 6ap "*tback Weak / Stron6 B to Weak / Weak / "*tback "*toff "*toff /lle( Pass "ontain r* h <n ide r* h "ontain r* h N*mber drop 1a h drop 1ole 2middle +F& +;5 1a h 3rop N*mber drop 3eep 3rd 3eep 3rd 3eep 3rd

B/SE & 3 # /ce&Spread Position 4eft End No e Ri6ht End 4eft Sp*r 4o* .ike Rob Ri6ht Sp*r 4eft "orner Ri6ht "orner Free Safet( Alignment ; tech $ tech ; tech 4e#era6e )F Stack Stack Stack 4e#era6e )F Fx% in ide Fx% in ide +$&+; (ard plit )+I Key OT "enter OT Ball Trian6le Trian6le Trian6le Ball Ball Ball Ball Run To " 6ap Stron6 / " 6ap Force B to 3 6ap Stron6 B to Weak / B to 3 6ap Force Secondar( "ontain Secondar( "ontain /lle( Run Away " 6ap Stron6 / " 6ap "*tback Weak / Stron6 B to Weak / Weak / "*tback "*toff "*toff /lle( Pass "ontain r* h <n ide r* h "ontain r* h N*mber drop 1a h drop 1ole 2middle +F& +;5 1a h 3rop N*mber drop 3eep 3rd 3eep 3rd 3eep 3rd

B/SE & 3

# /ce&Spread Position 4eft End No e Ri6ht End 4eft Sp*r 4o* .ike Rob Ri6ht Sp*r 4eft "orner Ri6ht "orner Free Safet( Alignment ; tech $ tech ; tech FxF Stack Stack Stack 4e#era6e )F +x% o*t ide Fx% in ide +$&+; (ard plit )+I Key OT "enter OT Ball Trian6le Trian6le Trian6le Ball Ball Ball Ball Run To " 6ap Stron6 / " 6ap Force B to 3 6ap Stron6 B to Weak / B to 3 6ap Force Secondar( "ontain Secondar( "ontain /lle( Run Away " 6ap Stron6 / " 6ap "*tback Weak / Stron6 B to Weak / Weak / "*tback "*toff "*toff /lle( Pass "ontain r* h <n ide r* h "ontain r* h N*mber drop 1a h drop 1ole 2middle +F& +;5 1a h 3rop N*mber drop 3eep 3rd 3eep 3rd 3eep 3rd

B/SE & 3 # /ce &Trip Open

Position 4eft End No e Ri6ht End 4eft Sp*r 4o* .ike Rob Ri6ht Sp*r 4eft "orner Ri6ht "orner Free Safet(

Alignment ; tech $ tech ; tech 4x4 Stack Stack Stack 4e#era6e )F +x% o*t ide Fx% in ide +F&+; (ard plit )+I

Key OT "enter OT Ball Trian6le Trian6le Trian6le Ball Ball Ball Ball

Run To " 6ap Stron6 / " 6ap Force B to 3 6ap Stron6 B to Weak / B to 3 6ap Force Secondar( "ontain Secondar( "ontain /lle(

Run Away " 6ap Stron6 / " 6ap "*tback Weak / Stron6 B to Weak / Weak / "*tback "*toff "*toff /lle(

Pass "ontain r* h <n ide r* h "ontain r* h N*mber drop 1a h drop 1ole 2middle +F& +;5 1a h 3rop N*mber drop 3eep 3rd 3eep 3rd 3eep 3rd

B/SE & 3 # T:in

Position 4eft End No e Ri6ht End 4eft Sp*r 4o* .ike Rob Ri6ht Sp*r 4eft "orner Ri6ht "orner Free Safet(

Alignment ; tech $ tech ; tech FxF Stack Stack Stack 4e#era6e )F +x% o*t ide Fx% in ide ,&+$ (ard plit )+I

Key OT "enter OT Ball Trian6le Trian6le Trian6le Ball Ball Ball Ball

Run To " 6ap Stron6 / " 6ap Force B to 3 6ap Stron6 B to Weak / B to 3 6ap Force Secondar( "ontain Secondar( "ontain /lle(

Run Away " 6ap Stron6 / " 6ap "*tback Weak / Stron6 B to Weak / Weak / "*tback "*toff "*toff /lle(

Pass "ontain r* h <n ide r* h "ontain r* h N*mber drop 1a h drop 1ole 2middle +F& +;5 1a h 3rop N*mber drop 3eep 3rd 3eep 3rd 3eep 3rd

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