Professional Documents
Culture Documents
Works of Damiano Ru 00 Sarri A La
Works of Damiano Ru 00 Sarri A La
THE WORKS
OF
Bamtano, 9Ru^-Eope^
AND
attno,
ON
THE GAMES.
CONTAINING, ALSO,
Board,
Qui joue un coup en vain Perd an grand avantage, Joueur habile et sage
Ne
Distraits ne soient tes yeux Ni ta main trop ligdre. Un beau coup s'oiFre l faire, Vois s'il n'est rien de mieux.
M. DE ST. CSSANS.
By
J.
H. Sarratt,
JUttDOlti
PRINTED FOR
T.
'4
TO THE
RIGHT HONOURABLE
THIS TREATISE
IS
INSCRIBED,
AS A TOKEN OF RESPECT,
*Y
HIS
J.
Cucen
Street, Blootnsbury,
H. Sarratt.
April 1813.
preface*
state
be proper for the Editor to the reasons which have induced him to
IT may
and Salvio*
and he
is
to facilitate
improvement in those
who
are
already proficients'
and,
that they
who,
fa-
voured
attain
by genius and
the flattering
aptitude,
distinction
are likely to
of first-rate
players*
The numerous
these
amateurs
books,
and those
11
PREFACE.
very few copies that are extant, are equally anxious to possess them ; they have expressed their regret at the difficulty (if not impossibiof procuring them, not only in Great Britain, but even in any part of the Continent. Some of the Editor's friends desired their
lity)
ago as the year 1804, to endeavour to obtain them at any price, but their attempts have failed of success.
Booksellers, so long
Under
appears not destitute of probability. It must be observed that the Editor has
translated merely the Games,
to
all
historical
he has totally disregarded being unwilling to swell the Work to an unreasonable bulk. In Damiano and Lopez,
tion
it is
is
comparatively
trifling
but in Salvio
very considerable.
not improbable,
that,
to
some ama-
PREFACE.
teurs, the
is
iil
method of castling
it
Vltalienne, which
adopted in some of these games, will appear an insurmountable obstacle. The observation/
"
"
Why
should I study a
game which
can
?'*
will naturally suggest itself ; nevertheless the Editor presumes to think that this objection,
when duly
less.
It
might be
castling is such latitude were prohibited ; and in those cases the rules which are here given would, of
but supposing, for the sake of argument, that such situations could not occur, still it cannot be denied, that,
course, prove of great utility
:
the very skilful moves which are recommended must materially improve a player ; in the same manner that it is universally admitted,
that,
playing
difficult
ends of games or
criti-
improvement, even
though such critical situations may never happen, and probably never did happen.
To
this it
may be
IV
proportion
PREFACE*
of the games contained in these three authors, the Italian method of castling
is
still
of opinion that
it is
method
;
moving
great-
King two
squares only
and he thinks,
many
DAMIANO.
Damiaxo
is
the
first
who wrote
a treatise
game
of
Jacopo Dacciesole, or Jacobus de Ccesolis, a Dominican friar, wrote on Chess before the year 1200; but
his book does not contain any rules for playing. It is the first three give an divided into twenty-four chapters account when and how the game was invented ; the fol:
five contain a description of the pieces ; the next a description of the pawns; and the last eight, a eight, description of their moves.
lowing
It
was
;
:
from this French French by Jehan de Vignay, a monk version Caiton translated his edition, which was printed
PREFACE.
The
"
<f
\
" Libro da impa-
title
of his work
is,
rare
&
Mr. Twiss
" This
is
a small duodeci-
u mo
in 1474. This was the first book printed in England with metal types. In the year 1266 there came to Florence a Saracen
named Buzecca,
and
vello,
he played at one time on three Chess-boards, with the best masters of Chess in Florence, playing with two by memory, and with the third by sight; and two games
tual check,
he won, and the third he made a drawn game by a perpewhich circumstance was esteemed marvellous.
(Extracted from
Chess;
truly
entertaining in 1787.)
In the Exchequer Office, at Westminster, is preserved a book containing an account of the household expences of Henry VII, almost every page of which is signed by
the
For King himself; in one of them is this article, the King at Tables, Chess, &c. un s. tmt d." The names of the Chess-men in the reign of Henry
VIII, according to a passage in a book printed in 1519, were Kynges, Quyens, Alfyns, Knyghtis, Rokis, and
Paunys.
II, p.
38 and 39.)
Vi
PREFACE,
"
"
u
"
in the title-page is a print from a place : coarse engraving in wood, representing a One priest and a monk playing at Chess.
third of the book is in Italian, containing " some account and the rules of the game :
"
the remainder
is
" of games
(in Spanish
prtmoiYg),
with
a
;
" Chess-board in the middle of each page " the is in Italian, and at the top explanation " at the bottom in Spanish but the figures on " the boards are so badly engraven, that not " one of these games is intelligible. " This book is in the and King's library " in that of the Royal Society is likewise a " which is the book on the sub:
copy,
only
I
" " u
"
the sight of another edition, by the Chevalier de Pinto, in the common print, also
" without
like
date or place, but otherwise exactly the first, except that it ends thus
" "
care
Scachi
&
delle
partite.
Coposto
it
says,
Rome
in
1524.
PREFACE.
" Damiano, among
Vll
& &
Tirreno, liquali
per passare
el
afflitti
tempo
&
fame
il
tempo
&
non mangiaveno
giorni." Thus translated
se
non
tre volte in
duoi
by James Rowbothutn
;-~*
Other some saye that they were two brethren the one named Lidie, and the other
:
Tirrhene, who, beinge afflicted with great hunger and famine, did invent this playe ; to the end, that in playinge of it, they might
employe their spirites so vehemently that they might more easily passe the faminall and indeede they passed the affliction
:
tyme
so
well,
that they
made but
three
meales in twoodayes."
The copy
in the
Editor's
possession
is
was
;
printed at Venice in
1564
-,
and
entitled
Vlll
PREFACE.
bellissiini part it i,
&
"
"
molte
suttilita.
da molti
farao-
"
sissimi Giocatori.
Id lingua Spagnola
Id Veoetia
divided into ten chapters : thefirst contains the names of the pieces, their situations,
It
is
and some general rules the second is entitled " Del primo modo di giocare," the first me;
thod of playingthe
that
is,
beginning with
King's pawn : the third chapter treats of the second method of playing" ; i. e. be-
ginning with
the
Queen's
pawn
in
the
fourth is inserted the method of playing when the odds of the pawn for the move are given :
the fifth contains
games
in
move
are
given
is
the sixth,
the Knight
given for the all these games appear to be entitled to unqualithe seventh chapter contains fied approbation
:
games
in
is
given
in the
("
"
vulgar" Spanish,
PREFACE.
hrimores
;
:
IX
the they are sixteen in number ninth chapter contains his well-known ends of
games
hartiti
these
Damiano
,"
they are in
the tenth and last chapter contains the Elements of the Art of Playing -without seeing the
Board.
Of
lated only seven : he has not translated thefrst it contains nothing" chapter, from a belief that
that
is
In
" El
movimento
della
pedona
pawn
is
origi-
nally placed.
Damiafound
They
;
are to be
Cozio,
and Siamma
&c.
Stra-
The
degree of
skill
which
is
conspicuous in
X
the
greater
PREFACE.
number of
these ends
of games
cannot be surpassed.
It
is
is
in
* The following players are recorded as having excelled in the art of playing without seeing the board : Buzecca, a Saracen ;
Dr. Salvio
Zerone
; ;
~\
Medrano
and
Philidor.
>
all
Spaniards
Ruy- Lopez ; J
Keyster,
t
in
his
account of Turin, in
Sacchieri of Turin
1749,
says,
The
late Fatlier
was a remarkable
"
<*
instance of the strength of human understanding, particularly that faculty of the soul, we term memory.
play at Chess with three different persons at
" He could
f
" "
(i
the
Chess-boards.
substitute
same time, even without seeing any one of the He required no more than that his
sl'.ould
tell
him what
had moved, and Sacchieri could direct what step was " to be taken on his side, holding at the same time conthe
company
present.
If
any dispute
PHEFACE.
several very closely printed
XI
pages
entitled
" Dell
The greater
don
was
and
:
published in
is
1562
it
entitled
Lon" The
pleasauntand wittieplayeof the Cheasts renewed. Lately translated out of Italian intoFrench,
and now
set
furth in Englishe,
by James
:
Rowbothum.
This work
the only exceedingly scarce copy that the Editor ever saw, is in the pos-
" "
f(
could
had been made not only by himself, but by his antagonist from the beginning
tell
every
move
that
of the
*'
"
"
"
" "
game ; and, in this manner, incontestably decide the proper place of the piece. This uncommon dexat the of Chess appears to me almost terity game the greatest instance that can be produced of a surprising memory." Verci says, " Father Sacchieri, Lecturer of
ticks
Mathema-
Pavia,
to those of
any
XI 1
session of the
PREFACE.
Hon. G.
J, Tuchef*, only son of
The Hon. G.
collection
to be
played on a board with squares (a). " The most It is printed in black letter, and is entitled, learned the ancient and Philosopher's game playe, called invented for the honest recreation of students, and other
:
sober persons in passing the tedious of tyme, to the release of their labours and the exercise of their wittes. By
W.
F."
thus
the
:
It begins
Playe
called
termed /ud/xo/x%*,
ed at
At
for
the end
is
"
Prynt-
James Rowbothum,
under
and are
Bowe
church. 1563.
" All things belonging
for reason yon
to this
.
game
may bye
at the
in
Chepcside redilye."
is
(a) There
ihc
title.
another copy
in
but
it
wants
PREFACE.
LOPEZ.
The first
in
Xlll
1561
Ruy-Lopez de Sigma,
cle-
vezino
illustre
Dirigida al
muy
Senor
Don Garcia de
Toledo, ayo
y mayordomo
don
games, of which twenThe only copy ty-four are from Damiano. that the Editor ever heard of (for he did not
It contains sixty-six
see
was in the library of Count Bruhl. There is a copy of Ruy-Lopez' treatise in the
it)
British
Museum
in
it is
was printed
1584.
The copy
1655
:
ag*o,
by
iiy
PREFACE.
Lopez has
:
inserted a
much
greater
number of Variations
and
it
them
His favourite opening seems to be, the playing of the King's Bishop's Pawn two moves at the
fourth
move of
the
game,
after
both parties
to
their
their
have played
their
Kings Bishops
;
and
Queens
and
to their Adversaries
fourth squares.
it is
This
is
perhaps a safer game than the common Gambit ; as the Gambit's pawn cannot securely
be supported.
these
Greco has
which
are
inserted several of
all
games,
extracted from
Lopez.
The copy which is in the British Museum contains many games, in which the odds of the pawn and move, Knight, &c. are given
;
differ
from Dami-
PREFACE.
XV
SALVIO.
This work, perhaps the best that was ever
written on Chess,
is
entitled
"
II Puttino,
al-
detto,
il
Cavaliero Errante,
del
rous anecdotes of eminent players particularly The second part conof Leonardo da Cutri.
tains
early an age, that he was known by the ap^ He was pellation of "/'/ Puttino" the boy.
year 1574, and" Ruy-Lo/iez (who had gone to solicit the grant of a vacant
at
Rome
in the
benefice from
Leonardo, greatly distressed, immediately left Rome, and went to Naples, where he closely
* Mr. Twiss mentions another edition printed
plesj in \G3-i.
at
Na-
Xvi
PREFACE.
applied himself for two years to the study of He then departed for Cutri, in CalaChess.
bria, his native place
and, learning that his brother had been taken by Corsairs, he set out
:
to
ransom him.
The
his brother's
more.
seilles,
all
He
Mar-
and defeated
The
result
of
second match was very different from that of the first : Leonardo was the conqueror,
At Lisbon he defeated an excellent player, called it Moro : and the King, after rewarding him munificently, bestowed upon him the title
of
Knight Errant.
On
his return to Italy,
re-
PREFACE.
XVI 1
nowned Paolo Boi*, and contended with him three succesive days Paolo Boi played the
:
Gambit, and Leonardo took and supported the Gambit's pawn. The first two days each champion
won an
equal
number of games
;
on the
third,
Paolo Boi was conquered but Salvio acknowledges that he was indisposed.
It
is
Leonardo was players perished by poison. in the palace of Prince Bisignano, in poisoned
Paolo Boi, Calabria, at the age of forty-six. was of the at poisoned in 1 598 age seventy,
by
his
servant,
to
be very
opulent.
exceptions, Salvio's
:
played been imitated, and even copied, by every player who has written on Chess ; even by Greco and
Philidor.
* Paolo Boi was a native of Syracuse in Sicily. He was taken by an Algerine Corsair, and sold for a slave.
all his
Chess
and having
his liberty.
won considerably by
his lessons
him
XviH
The game
1
PREFACE.
so well
is
known by
;
the
Salvia! *
Gambit,
its
remarkable for
all
ber of
Variations
of which exhibit
great skill: but, nevertheless, it certainly is not so instructive as the gambit in which the attack-
ing player
sacrifices his
King's Knight.
Editor again expresses his belief, that the works of thess three eminent players
The
Bloomsburv,
April 1813.
Bamtano*
FIRST GAME.
1.
TV.
K. P. two squares.
B.
JV.
The
same.
2.
K. Kt. to
its
B. third square.
B.
The same.
3.
W.
B.
IV.
K. Kt. takes K. P.
The same.
4.
B.
IV.
Q. The same,
(a)
5.
Q. takes K. Kt.
B.
Q.
P. one square.
(a)
his
Q.
and you
to
DAMIANO.
6.
TV.
Q. P. two squares.
K. B. P. one square.
7.
B.
TV. K. B. P.
two squares.
8.
B.
Q.
P. takes K. Kt.
JJ\
J5.
TV.
B.
W. Q.
B.
on the adversary's K.
(b)
B.
(b) If he take your P. with his Kt., you must play your Q. B. to its K. B. fourth square, and he cannot avoid the loss
of a piece
;
and
if
he take
his
it
DAMIANO.
12.
W. Q.
B.
B. to
its
K. third square,
(d)
W.
B.
K. P. two
squares.
TIw same.
2.
W.
B.
K. Kt.
to its
B.
third square,
Tlie same,
3.
W.
B.
K. Kt.
takes
K. P.
4.
Tliesame.
W.
B.
Q.
to her
K. second
square.
The same.
5,
W.
B.
Q. takes K. Kt.
Q. P. one square.
(c)
He cannot
DAMIANO.
6.
W.
B.
Q. P.
tivo squares.
K. B. P. one square.
7.
W.
B.
K. B. P.
tvco squares.
Q. P. *ate* #. Kt.
8.
W.
B.
W.
B.
Q.
A".
lift,
fo i/*
B.
tJiird
square.
its
B. P. takes
the
P. on
10.
K. fourth square.
W.
B.
Q. Kt.
to adcersary's
Q. fourth square.
Q.
to
11.
W.
B.
K. B. P.
square.
takes the
P. on
the adversary's
K. fourth
Q.
13.
W. Q. B
B.
interposes,
(a)
Q.
(a) It would save time if the K. Kt. P. were moved two squares, imtcad of interposing the Q. B.
DAMIANO.
14.
IV.
B.
IV.
W.
B.
/r.
Q. takes Q. K. R. P. takes Q.
17.
B.
DAMIANO.
SECOND GAME.
JV. K. P.
two
squares.
2.
B.
JV.
The same.
K. Kt. to
its
B.
Q. Kt.
to its
JV. K. B. to
its
Q. B. fourth
4.
square.
B.
IV.
The same.
Q. B. P. one square. K. Kt. to its B. third square.
5.
B.
JV.
Q.
P.
one square.
6.
B.
The same.
its
JV. K. R. to
B. square-
B.
Q.
Q. third square, you must and then move exchange Bishops, your Queen to her Kt. third
(a)
If he play his Q. B. to its
iquare.
DAMIANO.
7.
JV.
B.
Q. Q. Kt. to
R. fourth square.
8.
and checks.
B.
JV.
K. to
his B. square.
9.
JV.
Q. takes Q.
Kt., &c.
W. Q. Kt.
B.
P. two squares,
(c)
K. takes K. B.
11.
W. Q.
(c)
It
takes
Q. Kt., &c.
would be much better to move the K. Kt. to adK. Kt. fourth square, and then
to adversary's
versary's
K.
third square.
DAMIANO.
THIRD GAME,
i.
IV. K. P.
two squares.
2.
B. The same.
K. Kt. to
JV.
its
B. third square.
B.
K. B. P. one square.
3.
B. K. B. P. takes K. Kt.
4.
/F.
Q. cheeks on
square.
B.
JV.
B.
JV.
Q. takes K. R.
B.
Q. takes K.
K. to
his
P.,
and checks.
7.
JV.
Q. square, &c.
DAMIANO.
VARIATION
of this
GAME,
1.
W.
B.
W.
B.
K. Kt.
to its
B. third square r
square.
3.
K.B. P. one
W.
B.
4.
W.
B.
K. R. fourth
square.
K.
IF.
Q. takes K.
K. to
his B.
P.,
and checks.
B.
second square.
6.
IV. K. B. checks
on
its
Q. B. fourth square.
B.
IV.
B.
B.
K. to
his
II.
third square.
10
DAMIAXO.
8.
JV.
B.
JV.
B.
JV.
K.
and checks with the Rook and with the Pawn, (a)
It.
P. takes K.
Kt.
P.,
B.
IV.
B.
IV.
K. Kt. interposes.
12.
K. R. P. takes K. Kt.
B.
JV.
P.
13.
B.
JV.
14.
K. B. takes Q. P., and White remains with seven Pawns against four.
his
in
If, iustead of this move, you were to play your Q. to K. B. second square, he could uot avoid being checkmated three moves.
(a)
DAMIANO.
1 1
VARIATION
of this
last
GAME,
tlie
Black.
W.
B.
W.
B.
square.
3.
W.
B.
W.
B.
K.
to his
second square.
5.
W.
B.
K. B. checks on
Q. P. two squares.
7.
W.
B.
K. B. takes Q.
P.,
and checks.
K. to
his Kt.
third square.
8.
TV. K. R. P.
two squares.
B.
K. R. P. one square.
12
DAMIANO.
9.
W. KB.
B.
IV.
takes Q. Kt.P.
its
K. B. to
Q. third square.
10.
(0)
B.
square.
(a)
DAMIANO.
13
FOURTH GAME,
QUEENS GAMBIT,
1.
(a)
TV.
Q.
P.
two
squares.
B.
TV.
The same.
2.
Q.
B. P.
two squares.
it.
B.
Q.
P. takes
3.
TV. K. P.
two
squares.
squares.
4.
B.
TV.
Q. Kt. P. two
{b)
TV.
Gambit
in the
l6th century,
Stamma
it
(who
"
I^e
Philidor seems
to have adopted
Gambit d'Alep
was a native of Aleppo. he If take your Q. R. P. with hisQ. Kt. P., you must (b)
;" because
Stamma
take his Q. P. with your K. B., and then move your Q. Kt. to its B. thud square, and your game will be much superior to
his.
14
DAMIANO.
6.
JV.
Q. Kt.
Q. K.
B.
JV.
B.
JV.
Q. B. interposes.
8.
B.
JV.
Q. takes Q.
Q.
B.,
and checks.
10.
B.
JF.
interposes.
Q. takes
Q.
B.
DAMIANO.
FIFTH GAME.
Teaching the best Method of Playing when the King's Bishop's Pazvn is given for the Advantage of the Move.
1.
B.
JV.
K. P. two squares.
The same.
2.
B.
IV. K. B. P.
two squares.
3.
B.
K. Kt. takes K. P.
IV. Q. gives
fourth square.
B.
JV.
B.
JV.
Q.
interposes.
Q. takes K. R.
16
DAMIANO.
6.
B.
checking by discovery.
W. K.
B.
B. interposes.
7.
K. Kt. takes K. R.
to
W. Q.
and
Black cannot avoid losing his Kt. after an exchange of Queens has taken place.
FIRST VARIATION
of this
GAME,
1.
B.
K. P. two
Tfie same.
squares.
W.
B.
2.
W.
B.
fV,
K. P. takes K. B. P.
Q.
P.
two squares.
DAMIANO.
4.
17
B.
TV.
K. Kt. takes K. P.
B.
TV.
B.
TV.
Q. Q. takes K. R.
7.
B.
TV.
K.
B. interposes.
8.
B.
TV.
K. Kt. takes K. R.
Q.
VARIATION
Beginning at the
of this last
GAME,
the Black,
seventh
move of
1.
B.
W.
squares.
18
DAMIANO.
2.
B.
W.
B.
K. P.
Q. P.
takes
K. B. P.
W.
B.
ttvo squares.
4.
K. Kt.
takes
K. P.
W.
B.
K. Kt. P. one
square.
W.
B.
Q.
to her
K. second square.
W.
Q. takes K. R.
7.
K. to Q. square.
8.
B.
W. K.
B.
IV.
K. Kt. takes K. R.
Q.
check.
DAMIANO.
10.
19
B.
W.
K. B. to his K. second square. Q. takes the P. at her K. B. fourth square; and you will win his Kt. whether the
Black exchange Queens or
not..
ANOTHER VARIATION
GAME,
of the same
B.
W.
B.
squares.
W.
B.
K.P.
Q. P.
takes
K. B. P.
W.
tico squares.
4.
B.
W,
B.
IV.
Q.
The same.
C2
20
DAMIANO.
6.
Q. gives check
square.
at adversary's
Q. Kt. fourth
TV.
K. to B. second square.
8.
B.
TV.
K. Kt. to
its
K. second square,
or
its
B.
TV.
K. to
his
Q. square.
Q. takes
a
Kt. P., and afterwards the P. at her K. B. fourth square; and you have
much
superior
game
to
your adver-
sary.
VARIATION
of this
last
GAME,
B.
K. P. two
squares,
DAMIANO.
2.
2i
B.
K. Kt.
to
B. third square.
B.
K. P.
takes
K. B. P.
W.
B.
Q. P. two squares.
4.
W.
B.
K. P. one
to her
Q.
K. second square.
W.
B.
The same.
6.
K. Kt.
W.
to its
7.
B.
TV.
K. B. to
its
Q.
R. P. one square.
9.
its
B.
K. Kt. to
Q. R. third square.
10.
22
B.
DAMIANO.
II.
K. B. takes K. P.
Kt. to adversary's K.
12.
W. K.
B.
fourth square.
Q.
IV Q.
B.
fourth
square.
13.
IV.
B.
IV.
K. R. to itsKt. square,
(a)
B.
K. to
W. Q.
check.
B.
B.
Q.
(a) Castling
ranted in
is
we are warwhen
supposing
to castle
Damiano published
(b)
He
Queen.
DAMIANO.
18.
23
B.
W.
B.
Q.
W.
B.
K. R. to
B. square. 20.
Black must be checkmated in a few moves. If he take your Q. Kt. P. with hisQ.,
24
DAMIANO.
SIXTH GAME.
Teaching the Method of Playing when the Odds
of
IV. K. P.
B.
Q.
P.
W. Q.
B.
P.
two squares.
3.
IV..
W. Q.
B.
P. takes K. P.
P. takes
Q.
Q. P.
5.
W.
B.
IV.
B.
DAMIANO;
8.
25
TV.
K. Kt. to
its
its
B.
Q. B.
to
and checks.
10.
TV.
jB.
K.
B. P.
Q.
TV.
JB.
TV.
B.
TV.
B.
TV.
jB.
TV.
TV.
K. B. to Q. B. second square.
B.
26
DAMIANO.
17.
W.
B.
W. Q.
B.
IV.
20.
K. R. takes the Q. B.
Dam
serves,
a no leaves off at this move and obthat the White has decidedly the best of
i
;
the game: this is true; but, nevertheless, it does not appear improbable that a superior Upon the whole, player might draw the game.
this
game
is
the
Queen's Bishop very exceptionable of that move, the Black ought to play Q. Kt. to Q. second square. It appears, also, that White
plays
1
ill
instead
in
moving K.
R. P. one square
1th).
It
were better to
move
it
as,
in that case,
move.
DAMIANO.
27
SEVENTH GAME.
Showing the
Method of Playing when the Knight is givenfor the King's Bishop's Pawn.
1.
B.
W.
B. Q.
P.
two squares.
(a)
W. The
same,
(a) This
is
an exceptionable move
3.
as Black
may
play
4.
square,
square.
B. K. P.
28
B.
DAMIANO.
3.
K. P. takes Q. P.
K. P. takes K. P.
4.
W.
B.
B.
W, Q.
Queens.
VARIATION
Beginning at
the
of this
GAME,
the Black.
third
move of
I.
B.
K. P. two squares.
.
W. K
B.
P. one square.
'I-
W.
3.
DAMIANO.
4.
29
B.
TV.
B.
TV.
B.
TV.
K. B. to
fourth square.
7.
B.
Q.
B.
TV.
K. B. takes K. R. P.
Q. Kt.
to adversary's
Q. B. second square,
giving check.
9.
B.
TV.
K. to
his
Q.
square,
(a)
Q. Kt. takes Q.
R., &c.
(a)
It
is
Queen.
3()
DAMIANO.
VARIATION
of this
last
GAME,
qftlie Black,
I.
B.
W.
B.
W.
B.
K. P.
one square.
B.
W.
B.
Q. B. P.
taite*
Q.
fl.
P.
W.
Q. Kt.
to
6.
B.
K. Kt. to
its
Q. B.
to
IV. K. B. to adversary's
Q. Kt. fourth
square,
giving check.
DAMIANO.
7.
31
B.
W,
Q. second square. Q. to her R. fourth square, and the Black must exchange Queens, to avoid losing in which case the his Queen's Pawn
Q.
B. to
its
;
White
(a)
If,
(a)
when you
its Queen's second square, move his King to his second square, you should
play
7.
W. Q.
B. Q.
and
if,
at the eighth
move, he
should not play his Queen should play your Queen's Bishop to
you
is
his King's
Bishop
in either case
your game
much
32
DAMIANO.
EIGHTH GAME.
Exemplifying another Method of Playing when the Queen* s Knight is given for the King's
Bishops Pawn.
I.
B.
3.
B.
B.
IV.
K.
Kt. P.
5.
B. Q. to her K. second square. //'. Q. takes the P. at her K. fourth square, (a) and forces an exchange of Queens.
(a) This
obviously a mistake, because White can take
least danger.
is
DAMIANO.
33
VARIATION
of this
GAME,
B. K. P. two squares,
W.
Q. P. one square.
2.
B.
IV.
Q. P. two squares.
K. Kt. to K. B. to
P.
its
B. third square.
3.
B.
its
Q. third square,
4.
(a)
W. K.
B.
two squares.
B.
Q.
W. Q.
B.
TV.
K.
B. P. one square. to
its
Q. B.
[f
K. R. fourth square.
Pawn one
and
if
(a)
it
Pawn
he retake with
Queen's
to his
Pawn, exchange Queens, and then move your Knight King's Knight fourth square, and you will win a Pawn.
34
B.
DAMIANO.
7.
B.
K. B.
P.
9.
B. Q. IVm Q.
B. takes K. P.
DAMIANO.
35
NINTH GAME.
Teaching you how to play when you receive the Queen's Knight.
1.
B.
TV.
K. P. two squares
The same.
2.
J3.
K. Kt. to
its
TV.
Q. Kt.
to its
B.
TV.
K. B. to
its
Q. B. fourth square.
4.
The same.
B.
Q. P. two squares.
P. one square,
6.
W. Q.
B.
TV.
{a)
Q. P. takes K. P.
Q.
P. takes
Q. P.
exceptionable, as the Black
gain a
is
may
36
DAMIANO.
7.
B.
B.
B.
TV.
(or b)
This game
played.
exceedingly
ill
10.
B. Q. B. W. K. R.
takes K. R. P.
to
its
Kt. square.
12.
B. K. takes K. B.
IV.
K. Kt. takes K.
P.,
and checks.
14.
B. K.
IV.
to his
own
square.
B.,
K. Kt. takes Q.
casilv.
LOPEZ.
opej-
FIRST GAME.
i.
JV.
K. P. two squares.
B.
JV.
The same.
2.
B.
JV.
J5.
JV,
K. Kt. to
its its
B.
Q. Kt. to
()
/F".
B.
JV.
(a)
move
his
Queen
to her
40
LOPEZ.
7.
W. Q.
B. P. takes the K. P.
JV,
Q. Kt. to
its
B. third square.
B.
Q.
B. to
its
Q. second square.
9.
game
is
very good.
LOPEZ.
41
SECOND GAME.
1.
IV. K. P.
two squares.
2.
B. The same.
IV.
B.
IV.
B.
IV. K. B. P.
two squares.
5.
B.
B.
second
square.
()
(a ) If he should give you check by moving his King's Bishop to your King's Bishop's second square, you must move your King to his second square and, if he do not retire his Bishop, you
;
must move your King's Rook's Pawn one square, and you win a piece. If he retire his Bishop, you should take
King's Pawn with your King's Bishop's Pawn, and you have by much the best of the game.
will
his
will
42
LOPEZ.
6.
IV.
Q. P.
B.
TV.
i?.
Q. takes K. Kt.
Must
lose the
game.
FIRST VARIATION
of this
GAME,
1.
W.
B.
it.
P.
tico squares.
77ie
same.
'2.
W.
B.
\V. Q.
B.
K. B.
(b) If he take your King's Rook with his Knight, you must take his King's Bishop with your Queen's Pawn, and the game will be decidedly in your favor, from the certainty of
your being able to win his King's Knight
pieces for your
;
thus gaiuing
two
Rook.
LOPEZ.
4.
43
W.
B.
K. B. P. two
squares.
K. P. takes K. B. P.
5.
IV.
Q. P. two
K. B. to
squares.
B.
its
IV.
Q. B. takes the P. on its K. B. fourth square, and the White has a much better game
than his adversary.
SECOND VARIATION
of this
GAME,
the Black.
1.
W.
B.
K. P. two
TJie same.
squares.
2.
W.
B.
W.
B.
Q.
to
K. B.
44
\V.
LOPEZ.
4.
K. B. P. two
squares.
B.
K. B. takes K. Kt.
5.
JV. K. R. takes K. B.
B.
(a) K. P. takes K. B. P.
6.
JV.
Q.
P. one square.
its
B.
K. Kt. to
R. fourth square.
7.
JV.
B.
Q. Q.
to her to her
B.
IV.
K. B. takes K. Kt.
K. Kt. P. takes K. B.
10.
B.
JV.
Q. B. takes the P. on
square, &c.
its
K. B. fourth
would be bad play to take his King's Pawn with your King's Bishop's Pawn, as he would take your King's
(a)
It
Hook's
Pawn
with
hu
King's Bishop.
LOPEZ.
45
VARIATION
of this last
GAME,
1.
W.
B.
W.
B.
Q. B. P. one square.
K. Kt.
to its
B.
third square. 3.
W.
B.
Q.
to her
K. B.
to its
W.
B.
W.
B.
K. R.
takes
K. B.
K. P.
takes
K.B. P.
6.
W.
B.
Q. P. one square.
K. Kt.to
its
R. fourth square.
7.
W.
B.
Q.
to
her
K. B.
second square.
46
LOPEZ*
8.
JV. K. B. to
JB.
its
K. Kt. to
its
(or, d)
B.
K. P. takes K. Kt. P.
(d) B.
K. Kt. to
its
B. third square.
9-
IV.
B.
W. K. R.
B.
P. takes the P. on
its
K. R. P. one square,
1!.
to
(or, e)
W. K. R.
its
B. square, Ac.
(e)
B.
K. Kt.
to
its
square.
11.
W. K. R.
B.
to
its its
B. square.
K. Kt. to
R. third square.
12.
W. Q.
B.
to adversary's
los*-
K. R. fourth square.
Must
the game.
LOPEZ.
10.
47
IV.
Q.
takes K. P.
B.
IV.
K. R. P. one square.
11.
B.
(or,
/)
K. Kt. to
its
K.
third square.
12.
W. K. R.
B.
P. takes K. Kt. P.
its
K. R. to
K. Kt. square.
13.
W. Q.
14.
W. K. B.
B.
15.
W. Q.
B.
to adversary's
to
its
K. R. second square.
K. R.
W. Q.
B.
to adversary's
its
K. R.
third square.
K. R. to
W. Q.
B.
to adversary's to her
Q.
K. B. square.
W. Q.
B,
takes
Q.
K. Kt. takes Q.
9-
W. K. B,
to adversary's
48
LOPEZ.
12.
IV. K.
B. to adversary's K. R.
fourth square,
is
giving check
in
decidedly
your favor.
At the
twelfth
move of
this
Variation,
if
instead of playing his Knight to its King's third square, he should play it to its Bishop's fourth
square,
as follows
13.
IV.
B.
IV.
B.
K. to
his B. square.
15.
IV.
Q.
B. takes K. Kt. P.
B.
K. B. P. takes Q. B.
LOPEZ.
16.
49
IF.
K. R. checks
at its
K. B. square.
B.
JV.
Q.
to
adversary's K. B.
second square,
and checkmates.
50
LOPEZ.
THIRD GAME.
5
1.
IV.
K. P. two squares.
B.
The same.
2.
W.
B.
K. B. to
its
Q. B. fourth square.
3.
The same.
B. P. one square. K. Kt. to its B. third square.
4.
W. Q.
JB.
W. Q.
B.
W. Q.
B.
B. P. takes K. P.
to
(a)
K. B.
the
Q. Kt.
fourtli
(a)
It
would
Pawn
one square.
If instead of this move he should retire his King's Bishop Queen's Knight third square, vou should move your King's Pawn one square, and your game would be better than
(b)
its
to
his.
LOPEZ.
51
W.
B.
IV.
Q.
Q. Kt. takes K.
&c.
(c)
VARIATION
W.
B.
of
this
GAME,
K. P. two
Tiie
squares*
same.
<2.
W.
B.
K. B.
to its
Q. B. fourth square.
3.
The same.
Q. B. P. one square. K. Kt. to its B. third square.
4.
W.
B.
W.
E.
(c)
this
that
Lopez
game as an example of a good opening for the White, when he afterwards inserts it among those in which he professes to teach the player who has not the move to defend himself properly.
by
far in favor
of the Black, as
the
Queen's
Pawn
isolated.
52
LOPEZ.
5.
(d)
IV
B.
//'.
(c)
B.
IV.
Q. P. takes K.
game.
P.,
(d)
If he should
move
his
Bishop's Pawn.
(e)
It
Pawn
with his
King's Knight, you must take his Knight with your King.
LOPEZ.
53
FOURTH GAME.
i.
IF.
K. P. two squares.
B.
The same.
Q.
its
IF. K. B. to
Q. B. fourth square.
3.
B. The same.
IF. Q. B. P. one square. B. K. Kt. to its B. third square.
4.
IF.
B.
W. Q.
B.
P. takes K. P.
K. Kt. takes K. P.
6.
IF.
K. B. takes K. B. K. takes K. B.
P.,
and checks.
B.
fa)
(a)
his
If,
move
to
King
54>
LOPEZ.
7.
IV.
Q. to
adversary's
checks.
B. K. to
his square.
8-
W. Q.
VARIATION
of this
GAME,
W.
B.
W.
B.
W.
B.
K. Kt.
W.
B.
K. B.
W.
B.
Q. P.
taJtcs
K. Kt.
takes
K. P. K. P.
LOPEZ.
6.
bb
B.
TV.
K. to
his
second square.
7.
B.
JV.
K. R. takes K. B.
B.
Q. or K. R. to
R. to
its
its
B. square.
10.
W. K.
B. square, and
you have
a very
good game.
VARIATION
of this last
GAME,
1.
W. K.
B.
P. two squares,
Tlie same.
Q.
W.
B.
K. B.
to its
Q. B. fourth square.
The same.
56
LOPEZ.
3.
W.
B.
W.
B.
W.
B.
Q. P. takes K. P.
K. Kt.
r
.
takes
K. P.
6.
W. A
B.
K.
Q.
second square.
7.
W.
B.
to adversary's
Q. fourth square.
checks.
K. B.
takes
K. B. P., and
8.
W.
B.
K.
to his
second square.
13.
Q.
to her K.
square.
9.
IV. K. B. to adversary's K.
R. fourth square.
B.
K. B. takes K. Kt.
10.
W.
B.
Q. takes K. Kt.
Q.
to adversary's
K. B. second square,
and checks.
11.
IV. K. to his
Q. square.
B.
K. R. P. one square.
LOPEZ.
12.
57
TV.
B.
TV.
Q. Kt. to Q. Kt. to
its
Q. second square.
B. third square.
14.
its
B.
TV.
K.
Kt.
B.
TV.
68
LOPEZ.
FIFTH GAME.
Teaching the Player xvho has not the Move, to
defend himself properly.
1.
IV.
K. B. to
its
Q. B. fourth square.
3.
B
//'.
The same.
Q. Q.
B. P.
one square.
()
B.
Lopez
which
Game, beginning
will be
move of the
Black,
found
at
page 50.
(a) This
is
now push his Queen's Pawn two squares you might have moved your Queen's Pawn one square.
likewise
LOPEZ.
59
SIXTH GAME.
1.
IV.
B.
IV. K. B. to its
Q.
B.
fourth square.
3.
B.
K. Kt. to
its
B. third square.
IV.
B.
/F. K. B. P.
B.
(a)
Ex.
gr.
4.
W. B. Q. W. K.
P.
two squares.
5.
P. takes Q. P.
to adversary's
fj.
B. K. Kt.
W. K.
B.
Q,
60
LOPEZ.
5.
B.
IV.
Q.
K.
to her
K. second square. K. B.
second
B.
IV. K. to his
B.
'
IV. K. R. to
B.
Q. Kt. to
its
IV. K. R. P.
one square.
its
B.
K. Kt. to
B. third square.
10.
7.
W. K.
B.
to B. square,
K. Kt.
to adversary's
8.
K. B. secoud square.
W. Q. B. Q.
\Y.
to K. square.
B. takes K. Kt.
9-
Must
lose the
game.
LOPEZ.
11.
61
IF.
B.
JV. K. B. P. takes K. P.
B.
Q. P. takes K. B. P.
13.
B.
TV.
Q.
B.
Q. P. takes K. P.
14.
K. Kt.
B.
Must
lose a piece.
62
LOPEZ.
SEVENTH GAME.
i.
IV.
K.
P.
two squares.
2.
B.
The same.
its
IV. K. B. to
Q. B. fourth square.
3.
B.
IV.
The same.
Q.
to her K. second square. P. one square.
4.
B.
/ T1
Q.
.
Q.
B. P.
one square.
its
B.
K. Kt. to
B. third square.
5.
IV. K. B. P.
two
squares.
B.
fV.
K. P. takes K. B. P.
6.
B.
IV.
Q.
B.
takes the P. at
its
K. B. fourth
square,
game.
LOPEZ.
63
EIGHTH GAME.
1.
IV.
B.
IV.
IV.
B.
Q. Q. P. one square.
to her
K. second square.
4.
IV.
JB.
Q.
B. P.
one square.
its
K. Kt. to
B. third square.
5.
IV.
B.
W.
B.
K. R. takes K. B.
K. P. takes K. B. P.
7.
TV.
B.
64
LOPEZ.
8.
JV.
B.
W. Q.
B.
JV.
Q. takes K. R.
K. R. to
its
P.
B.
Kt. square.
11.
JV.
Q. takes K. R.
Q. takes K. B.
13.
B.
JV.
Q.
checks on
square.
his
the
adversary's
K.
Kt.
B.
K. to
Q. second square.
14.
JV.
K. B. takes K. B. P.
JV.
Q. takes K. R.
better than
is
much
LOPEZ.
65
VARIATION
Beginning
at
of this
GAME,
the Black*
the tenth
move of
1.
W.
B.
squares.
2.
W.
B.
square.
W.
B.
Q.
to her
K. second square.
4.
Q. P. one square.
W.
B.
W. K
B.
6.
W.
B.
K. R. K. P.
takes
takes
K. B. K. B. P.
7.
W.
B.
W.
B.
66
LOPEZ.
10.
W.
B.
JV.
Q. takes K. R. P.
Q. Kt. to
K. R. to K. R. to
its
Q. second square.
11.
its
B. square.
B.
its
Kt. square.
12.
JV.
B.
JV.
B.
JV.
Q.
LOPEZ.
67
NINTH GAME.
i.
IV. K. P.
two squares.
2.
B.
The same.
its
JV. K. B. to
Q.
B. fourth square.
B. The same.
3.
JV.
B.
/V.
JV.
B.
JV.
R.
fourth square,
and checks.
7.
IV.
K. to
his
Q. square.
B.
Q. B.
68
LOPEZ.
8.
IV.
K. Kt. to
its
B. third square.
B.
Q. B. takes K. Kt.
9.
IV.
Q. takes Q.
game.
B.,
VARIATION
of this
GAME,
1.
The same.
3.
*
W.
B.
Q.
to Jier
K. second square.
4.
Q. P. one square.
W.
B.
W.
B.
LOPEZ.
6.
69
W.
B.
Q. P. two squares.
Q.
to adversary's
cliecks.
W.
B.
K.
to his
Q. square.
its
K. B. to
K. Kt. to
Q. Kt.
third square.
8.
W.
B.
9.
W. K.
B.
IV.
R. P. one square.
to adversary's K. Kt. third square. 10.
Q.
Kt. to
its
Q. second
11.
B.
IV.
K. Kt. to
K. R. to
its
its
its
K. square.
R. fourth square,
12.
B.
TV.
K. Kt. to
70
LOPEZ.
TENTH GAME.
1.
JV. K. P.
two squares.
2.
B. The same.
JV.
JB.
K. B. to
its
Q.
13.
fourth square.
3.
The same.
JV.
Jl
B.
Jf.
K. R. takes K. B.
B.
K. P. takes K. B. P.
7-
JV.
Q. B. Q.
P.
two
squares.
K.
R.
fourth square,
LOPEZ.
8.
71
TV.
K. R. takes K. P.
B.
TV.
K. Kt. to
its
B. third square.
10.
B.
IV.
Q.
B.
TV.
B,
TV. K. B. to
B.
12
LOPEZ.
ELEVENTH GAME.
i.
W.
K. B. to
its
Q. B. fourth square.
S.
B. Q. B. P. one square,
TV.
(a)
(a) This
is
may
play as follows
4.
W. K. B. K.
W. Q.
B. Q.
W. Q. B. Q.
to her
P. two squares.
takes
K. B.
P. takes K. P.
7-
W. Q.
much
better
game.
LOPEZ.
4.
73
TV.
B.
TV.
K. Kt.to
K. B. to
B.
TV.
6.
B.
TV.
B.
TV.
B.
TV.
Q. B. takes P.
on
its
K. B. fourth square.
B.
K. B. takes Q. P.
10.
W. Q.
B.
B. P. one square.
K. B. takes K. Kt.
11.
TV.
W. Q.
White has
sary.
74
LOPEZ.
TWELFTH GAME.
i.
TV. K. P.
two squares.
2.
B.
TV.
The same.
K. B. to
its
Q. B. Q. B. P. one square.
B. fourth square.
3.
TV.
B.
IV.
B.
TV. K.
B.
TV.
6.
B.
fourth square,
JV.
B.
LOPEZ.
8.
75
TV. K. R. takes K. P.
B.
K. Kt. to
its
B. third square.
9.
7F.
Q. Kt. to
its its
B. third square.
B. K. Kt. to
R. fourth square.
10.
and checks.
JV.
B.
TV.
B.
TV.
Q.
B. takes
Q. ; &c.
VARIATION
Beginning
of ihis
GAME,
the Black.
at the eleventJi
move of
1.
squares.
76
LOPEZ.
2.
W.
B.
K. B.
to its
Q. B. fourth square.
3.
Q. B. P. one square. Q.
to her to
W.
B.
K. B.
W.
B.
W.
B.
K. R. K. P.
Q. P.
takes
takes
K. B. K. B. P.
6.
W.
B.
tico squares.
W.
B.
square.
9-
W.
B.
B.
third square.
K. Kt.
A'.
R. fourth square.
10.
W.
B.
K.
K. B.
11.
W.
B.
Q. B.
to
adversary's
K. Kt. fourth
square.
LOPEZ.
12.
77
IV.
B.
(a)
IV Q.
B.
IV.
Q. B. takes K.
Kt.,
&c.
ANOTHER VARIATION of
1.
this
GAME,
W.
B.
W.
B.
K. B.
to its
Q. B. fourth square.
3.
Q. B. P. one square, Q.
to her
W.
B.
K. second
square.
K. B.
to its
Q. B. fourth square.
(a) White
his
will
win as speedily by taking King's Knight if Black take the Bishop, he will lose
his
Queen
game
is
equally irretrievable,
TB
LOPEZ.
4.
W.
B.
W.
B.
K. R. K. P.
takes
takes
K. B. K. B. P.
6.
W.
B.
Q. P. two squares.
Q.
to adversary' s
cliecks.
W.
B.
W.
B.
square.
9-
IF.
B.
Q. Q.
K. R. fourth square.
10.
W. Q.
B.
IV.
K. B. to
its
K. second square.
12.
B.
Q.
IV.
B.
LOPEZ.
13.
79
(a)
14.
JV.
K.P.
takes K. Kt.
B.
Q. takes Q. Kt. P.
15.
B.
JV.
K. R. to
its
Kt. square.
16.
B.
IV. Q. to her
B.
K. to Q. B. second square.
its
IV. K. R. to
Q. Kt.
third square.
B.
Q. takes Q. R.
19.
JV.
Q.
B.
to
its
K.
B.
checks.
B. Q. P. one square.
20.
JV.
J5.
Q.
B. interposes.
remove K.
Kt.,
(a)
If Black
White
will equally
win the
80
LOPEZ.
21.
IV.
IV.
B.
IV.
The Pawn
Q.
takes
the
Rook,
becomes a
B. interposes.
24.
The Queen
takes
it,
and checkmates.
LOPEZ.
81
THIRTEENTH GAME.
!.
IV. K. B. to
its
Q.
B. fourth square.
B.
The same.
3.
IV.
Q.
Q.
B.
IV.
IV. K. B. P.
two squares.
6.
B.
K. P. takes K. B. P.
IV.
K. Kt. to
its
B. third square.
B.
IV.
jB.
82
LOPEZ.
8.
JV. K. Kt. to adversary's K. Kt. fourth square. B. Q. Kt. to its K. fourth square.
9.
JV.
B.
TV.
P.
two
B.
TV.
Q.
P. takes
K. B.
12.
B.
JV.
K. R. P. one square.
Q.
P. takes
B.
Q.
B. P. takes
Q. P. Q. P.
13.
P.,
IV.
B.
Q. takes K. B. Q. takes Q.
Q.
and checks.
H.
JV. Kt. takes
B.
JV.
K. takes Kt.
15.
Q.
B. takes K. P.,
good game.
LOPEZ.
83
VARIATION
of this
GAME,
I.
W.
B.
K. P. two squares.
The same.
2.
W.
B.
K. B.
to its
Q. B. fourth square.
3.
The same.
to her
W.
B.
Q.
K. second
square.
Q. Kt.
to
W.
B.
W.
B.
W.
B.
W.
B.
W.
B.
K. Kt.
to adversary' s
K. Kt. fourth
square.
K. Kt. to
its
R. third square. 2
84
LOPEZ.
9.
W. Q.
B.
W. Q.
B.
B. takes K. P.
W.
R. to
its
B.
square,
good game.
LOPEZ.
85
FOURTEENTH GAME.
KING'S GAMBIT.
1.
TV.
K. P. two squares.
2.
B. The same.
TV. K. B. P.
two squares.
it.
B.
K. P. takes
K. Kt. to
3.
W.
B.
its
B. third square.
The same.
4.
TV. K. P.
B.
TV.
Q. Kt. to
its
B. third square.
B.
TV.
Q. B.
Q. Kt.
P. one square.
7.
to
its
86
LOPEZ.
FIFTEENTH GAME.
SECOND GAMBIT.
played after the Italian method, a pasaar batlagtia ; which is, pushing a Pawn
is
This game
two squares when the first square one of the adversary's Pawns.
1.
is
guarded hy
IV. K. P.
B.
squares.
//'.
K. B. P. two squares.
B.
K. P. takes
it.
3.
B.
The same.
4.
IV.
B.
IV. K.
Kt.
P.
two
squares,
King's Knight.
LOPEZ.
87
Game
it is
abilities
of
Lopez
for
vious no
Game.
8S
LOPEZ.
SIXTEENTH GAME.
THIRD GAMBIT.
1.
IV.
K.
P.
two squares.
2.
B.
IV.
The same.
K. B. P. two squares. K. P. takes it.
3.
B.
IV.
Kt. to
its
B. third square.
B.
IV.
The same.
4.
B.
IV.
(a) This move dots not appear to be the bes* that the White can play in this conjuncture if he moved the King's
:
second square, the Klack Knight would [> be compelled to remove, and the White might then equally castle a most essential move when the adversary's Queen is
Hi
'/.
to his King's
LOPEfc.
6.
89
TV.
B.
TV.
B. P.
two squares.
Q.
B.
9-
TV.
B.
TV.
B.
B. Q. B. takes K. R. P.
12.
TV.
Q. Q.
B.
TV.
B.
TV.
B.
90
LOPEZ.
15.
square.
B.
JV.
K. Kt. takes Q. P.
16.
(b)
Q.
B. takes P. on its K. B. fourth square, or pushes the Q. B. P. one square, and the White has the best of the game, (c)
VARIATION
of this
GAME,
1.
W.
B.
squares.
2.
W.
B.
K. B. P. two
A*.
squares.
P. takes
it.
(b) He would
with his Queen.
lose his
it
(c)
It
Lopez
is
moves as
ly
in
if this
was
certainit
error
move
preferable, a9
Rook
for a
Pawn.
LOPEZ.
3.
91
W.
B.
K. Kt.
to its
B.
third square.
The same.
4.
W.
B.
K. P. one
Q.
to her
square.
K. second
K. second
square,
5.
W.
B.
Q.
to her
square.
K. Kt.
to its
Q, fourth square.
6.
W.
B.
W.
B.
W.
B.
K. R. P. one
square.
Q. P. one square.
9-
W.
B.
W.
B.
Q. Kt.
to its
B. third square.
square.
I
K. Kt. P. one
1.
W.
B.
K. R. P. takes K. Kt. P.
Q. B. takes K.
R.P.
12.
W.
B.
Q.
to her
K. fourth
square.
K. B. P. two squares.
92
LOPEZ.
15.
TV.
B.
TV.
B.
TV.
Q. takes K. B. P.
B.
TV.
Q.
P. takes
Q.
its
P.,
16.
Q. Kt. to
take K. B.
If White (at the thirteenth move) were to P. en passant, as he would be alin this
lowed to do
LOPEZ.
93
SEVENTEENTH GAME.
FOURTH GAMBIT.
1.
IV. K. P.
two squares.
2.
B.
The same.
two squares.
it.
IV. K. B. P.
B.
K. P. takes
3.
IF, K. Kt. to
its
B. third square.
B.
The
same.
4.
IF. K. P.
one square.
its
B.
IV.
K. Kt. to
R. fourth square.
5.
Q. P. two squares.
K. Kt. P. two squares.
6.
B.
IV.
K. Kt. to
B.
7.
IV. K. Kt. to
J5.
its its
K. B. to
94
IV. K. R. P.
LOPEZ.
8.
two squares.
9.
B. K. Kt.
W. Q.
B.
W. Q.
Kt. to
its
the White
and
10.
W. Q.
to adversary's
K. R. fourth square.
B. K. B.
to adversary's
Q. fourth square.
12.
K. R. P. one square
square.
to her
to adversary's
K. Kt. third
B. Q.
IV.
K. second square.
14.
K. R.
K. to
P. takes
his
K. B.
P.,
and checks.
B.
Q. square.
15.
JV.
K. B. to
its
LOPEZ.
This
95
Game
Variation.
y
96
Lopez.
EIGHTEENTH GAME.
FIFTH GAMBIT.
1.
W.
B.
W.
B.
B. P.
two
squares.
K. P. takes
it.
3.
JV. K. Kt. to
its
its
B. third square.
B.
IV.
K. Kt. to
K. second square.
4.
Q.
P.
two squares.
its
B.
K. Kt. to
third square.
5.
IV. K. B. to
B.
Q.
P.
Q. one square.
its
its
B. fourth square.
6.
//'.
K. R. to
B. square,
B.
Q.
It
B. to adversary's
(a)
u
I
>uhl
!'
obvious,
am
continued
we do)
LOPEZ.
7.
97
TV.
B.
TV.
K. to
B.
TV.
(b)
B.
TV.
K. R. to
B.
TV. K. Kt. to adversary's K. Kt. fourth square, and the White has the best of the
game.
(b) In Spain, the King had the privilege of moving once
during the game, like any one of his pieces.
II
98
LOPEZ.
VARIATION
Beginning at
of this
GAME,
the Black.
tlie ?iinth
move of
1.
W.
B.
YV. K. Kt.
B.
to its to its
K. Kt.
W.
B.
YV. K. B.
B.
to its
Q. B. fourth square.
Q. P. one square.
6.
YV.
B.
Q. B.
to
YV. K. B.
to hut
Q.
/,'.
second square.
K. Kt.
takes
K. Kt.P.
LOPEZ.
9.
99
W.
B.
TV.
K. R.
to its
Kt. square.
Q.
13.
takes K. Kt.
10.
Q. takes Q. B.
K. Kt. to adversary's K. R. fourth square.
11.
B.
TV.
B.
IV. K. R. to
its
B. square.
third square.
13.
B.
K. Kt. to
its
W.
B.
IV.
K. B. takes K. B.
K. to
his
P.,
and checks.
Q. square.
14.
Q.
B.
IV.
Q. Kt.
Q. second square.
15.
IV K.
B.
Q.
TV Q.
B.
P. takes
Q. P.
Q. takes Q. P.
100
LOPEZ.
18.
W. K.
B.
B. takes K. Kt.
to adversary's
Q.
checks.
19.
W. Q.
B.
K.
Kt. to
It.
its
Q. second square.
K. B.
20.
P. takes
W. Q.
B. takes
Q.
Kt.,
and checks.
B. P. takes Q. B.
21. IT.
Q. takes the
P.,
B.
LOPEZ.
101
NINETEENTH GAME.
SIXTH GAMBIT.
1.
IV. K. P.
two squares.
2.
B.
JV.
The same.
JV
B.
JV.
K. B. to
K.
4.
B.
JV.
B.
JV.
B.
TV.
Q.
P.
7.
K.
R.
P.
two squares,
Game.
102
LOPEZ.
TWENTIETH GAME.
SEVENTH GAMBIT.
1.
IV. K. P.
two
squares.
B. The same.
2.
W.
W.
B.
K. B. to
its
Q. B. fourth square.
B. third square.
4.
K. Kt.
to
its
W. Q.
B.
K. B. to
Q.
B. fourth square.
5.
TV.
Q.
B. P.
one square.
6.
B.
K. B. takes K. Kt.
W.
B.
K. R. takes K. B.
LOPEZ.
7.
103
TV.
B.
(a)
IV.
B.
Q. Q.
P.
two squares.
TV.
B.
TV. K. R. takes K. P.
B.
K.
11.
P. one square.
11.
TV.
B.
TV.
B.
TV.
Q. takes K. B. Q. takes Q.
K. B. takes Q.
K. takes K. B.
P. ;
and checks.
13.
B.
14.
TV.
K. R. to
its
(a)
It
104
LOPEZ.
VARIATION
of this
GAME,
1.
W.
B.
K. P.
ttco squares.
Ttie same.
2.
W.
B.
K. B. P.
tico squares.
it.
K.P.
takes
3.
W.
B.
W.
B.
Q.
to her
K. second square.
Q. B. fourth square.
5.
K. B.
to its
W.
B.
Q. B. P. one square*
K. B.
K. R.
takes
K. Kt.
6.
W.
B.
takes
K. B.
W.
B.
K. P. one square.
K. Kt.
to its
square.
9.
W.
B.
Q. P. tuo squares.
Q.
to her
K. second
square.
LOPEZ.
9.
105
W.
B.
square.
10.
W.
B.
W. Q.
B.
to adversary's
checks.
K. to
his
Q. square.
13.
JV. K. B. takes
K. Kt.
14.
B.
K. R. takes K. B.
takes K. R. P.
P.
W. Q.
B.
JV.
Q.
one square.
15.
B.
Q. takes K. B. Q. takes Q.
P.
16.
JV' K. P. takes
Q.
K. square, and checks.
17.
B.
K. R. to
its
B.
P. takes K. R. P.
106
LOPEZ.
18.
IV.
B.
20.
fV.
B.
IV.
its
Q. second square.
SI.
Q. R. to
its
its
B.
IV.
Q.
B. to
Q. R. to adversary's K. second square, and the White will win the Game.
LOPEZ.
07
TWENTY-FIRST GAME.
EIGHTH GAMBIT.
1.
IV.
B.
TV.
TV.
Q. Kt. to
B.
IV.
J5.
4.
IV.
J5.
K. B. to
its
Q.
third square.
Q.
to her K.
second square.
6.
W. Q.
B.
Q.
B.
Q. Kt. takes Q. P.
108
LOPEZ.
8.
B.
Q. Kt. takes Q.
9.
IV. K. P. takes
B.
If.
Q. R. B. K. 13.
IV.
P.
Q. B. to
VARIATION
of this
GAME,
W.
B.
K. P. two squares.
The same.
'2.
W.
B.
W.
B.
Q. Kt.
to its
B.
third srjuare.
A. P.
takes
K.B. P.
4.
W.
B.
LOPEZ.
5.
109
W.
B.
K. B.
Q.
to its
Q. third square.
square.
6.
to her
K. second
W.
B.
Q.
to her to
Q. Kt.
W.
B.
K. P. one
square.
Q. Kt. takes Q. P.
8.
TV.
Q. B. to
B.
W. Q.
B.
W. K.
B.
K. P. takes
11.
W. Q.
B.
K.
P.
takes
K.
R.
P.,
and
discovers
check.
110
TV. K. to
LOPEZ.
1.2.
his B. square.
B.
K. B. takes Q.
B.
(a)
13.
W.
B.
K. R. takes P. on
square.
14.
W. Q.
(a)
take
it
takes K. B.,
&c. &c.
If he take your King's Knight with his Pawn, you must with your Queen.
LOPEZ.
ill
TWENTY-SECOND GAME.
NINTH GAMBIT.
1.
IV. K. P.
two squares.
2.
B.
The same.
W. K.
B.
B. P.
Q. P.
W. K.
B.
B. to
K. P.
4.
IV.
B.
IV.
K. to
his B. square.
B.
Q. B.
W. K.
B.
Kt. to
its
B. third square.
Q,
B. takes K. Kt.
12
LOPEZ.
7.
8.
IV.
B.
IV. K. B. takes K. B. P.
B. K. Kt.
IV.
B.
JV.
B.
square.
W. K.
B.
checks.
B. Q. Kt. to
its
Q. second square.
14.
IV.
B.
LOPEZ.
15.
113
W. Q.
LOPEZ.
TWENTY-THIRD GAME.
TENTH GAMBIT.
1.
W. K. P. two
B.
JV.
squares.
The same.
2
B.
W. Q.
B.
IV.
Kt. to
its
4.
Q.
P.
two
squares.
B. K.
IV.
B. to adversary's
5.
its
K. B. to
B.
W. Q.
J5.
B.
LOPEZ.
8.
115
JV.
B.
B.
JV.
K. Kt. takes Q. P.
10.
JV. K. Kt. P.
B.
JV.
K. to
his
B.
JV.
B.
JV. K. to his
B.
JV.
Q. R. to
its
K. square.
16.
B.
JV.
Q. takes Q.
K. takes Q. Q. P. one square.
I
B.
116
LOPEZ.
17.
B.
K. takes Q, R.
18.
and checks.
B.
IV.
B. to adversary's K, Kt. fourth square, and the White has a good game.
LOPEZ.
H'l
TWENTY-FOURTH GAME.
ELEVENTH GAMBIT.
1.
IV. K. P.
two squares.
Q.
B. The same.
IV. K. B. P.
two
squares.
it.
B.
TV.
K. P. takes
K. B. to
its
3.
Q.
B. fourth square.
B.
Q.
to
adversary's
K.
R.
fourth square,
and checks.
4.
W.
B.
K. Kt. to
Q.
6.
IV.
K. R. to
its
K. square, &c.
118
LOPEZ.
TWENTY-FIFTH GAME.
TWELFTH GAMBIT.
1.
JV.
K. P. two squares.
B.
The same.
2.
JV. K. B. P.
two
squares.
B.
K. P. takes
it.
3.
JV. K. B. to
B.
Q.
to
and checks.
4.
JV.
Q.
P.
B.
K. B.
JV.
K. Kt. to
B.
Q.
LOPEZ.
7.
119
W.
K. B. takes K. B. P., and checks and the White will win the game, as Black can;
loss
of his Queen.
120
LOPEZ.
TWENTY-SIXTH GAME.
THIRTEENTH GAMBIT.
1.
JV.
K. P. two squares.
B.
The same.
2.
JV.
B.
JV.
K. B. to
its
B.
Q.
to the adversary's
and checks.
JV.
B.
JV.
IV. K. Kt. to
its
B. third square.
B.
Q.
to her
K. B. third square.
LOPEZ.
7.
121
IV. K. P.
one square.
( or a)
8.
B.
Q.
W. Q.
to her
(ora) W. B. Q. to
square.
W. K. R. B. Q. to
P. one square.
adversary's K. Kt. third square. 10.
to
its
W. Q. Kt.
B. third
square,
and
Black
122
LOPEZ.
TWENTY-SEVENTH GAME.
FOURTEENTH GAMBIT.
I.
W.
B.
JV.
B.
JV. K. B. to
B.
Q.
to
and checks.
4.
JV.
K. to
his B. square.
B.
IV.
K. Kt. to
its
B.
JV.
Q.
to her
K.
B.
JV.
B.
LOPEZ.
8.
123
JV.
B.
JV. Q. Kt. to
B. third square.
B.
K. B. to
its
K. second square.
10.
W. Q.
B.
JV.
K. B. to
Q. square.
11.
B.
JV,
B.
124
LOPEZ.
TWENTY-EIGHTH GAME.
FIFrEENTH GAMBIT.
I.
JV. K. P.
two
squares.
2.
B.
JV.
The same.
IV.
K. B. to
its
Q. B. fourth square.
B.
JV.
B.
B. third square.
5.
IV.
B.
Q. K. Kt.
two squares.
7.
LOPEZ.
8.
12$
IV.
B.
IV.
K. Kt. takes K. B. P.
B.
Q.
one square, and White must lose a or the Knight and the Bishop for piece
P.
;
126
LOPEZ.
TWENTY-NINTH GAME.
SIXTEENTH GAMBIT.
I.
W, K.
P. two squares.
S.
B. The same.
W.
JB.
W.
B.
K. B. to
Q.
and checks.
4.
W.
B.
K. to
his B. square.
its
K. Kt. to
K. Kt. to
B. third square.
5.
W.
J5.
its
B. third square.
JT.
B.
Q. Q. P. one square.
P.
two squares.
LOPEZ.
8.
127
W. K.
B.
W. Q.
has a
sary.
much
better
game than
28
LOPEZ.
THIRTIETH GAME.
SEVENTEENTH GAMBIT.
Teaching the Black to elude the Attack of the Gambit.
1.
IV. K. P.
two
squares.
.
B.
The same.
K. B. P.
W.
B.
TV.
K. B. to
K. Kt. to
B. third square.
4.
B. Q. P. one square.
IV.
K. B. P. takes K. P.
B.
TV.
Q. P. takes K. P.
5.
K. Kt. takes Q. P.
B.
Q.
to the adversary's
K. R. fourth square,
and checks.
6.
IV.
B.
LOPEZ.
7.
129
TV.
Q.
B.
Q. takes K. R.
8.
B. K. Kt. to
its
K. second square.
9.
B.
Q.
130
LOPEZ.
THIRTY-FIRST GAME.
EIGHTEENTH GAMBIT.
Shewing another Method of defending the King's Gambit.
1.
W.
B.
W. K.
B.
Kt. to
its
B. third square.
Q. P. one square.
4.
its Q. B. fourth square. to her K. second square.
IV. K. B. to
B.
Q.
5.
W. K.
B.
JT.
Q.
B.
Q.
LOPEZ.
7.
131
and checks,
(or a)
B.
Q. takes K. B.
8.
W. K.
B.
Kt. takes Q.
Q. B. takes Q.
9.
W. K.
B.
Kt. takes K. R.
\A^in
Must
the K. Kt.
7.
(a)
Bishop's
White cannot hinder the Black from pushing his King's Pawn on the King's Knight, which decides the game
in his favor.
132
LOPFX
THIRTY-SECOND GAME.
NINETEENTH GAMBIT.
1.
JV.
K. P. two squares.
Q.
B. The same.
JV.
B.
JV.
Q. B: Q. B. P. one square.
its
K. B. to
B. fourth square.
4.
JV. K. Kt. to
its
B. third square.
B.
JV.
Q.
P.
two squares.
5.
P. takes
Q. P.
6.
B.
JV.
Q. B. P. takes K. P.
B.
Q. Kt.
&c.
L0PE2.
133
THIRTY-THIRD GAME.
TWENTIETH GAMBIT.
1.
Z/7
K. P. two squares.
B.
The same.
2.
/F.
B.
Z/
7
".
B.
JV.
K. P. takes Q.
it.
B.
to the adversary's
K. R. fourth square,
and checks.
5.
IV.
B.
134
LOPEZ.
6.
JF.
B.
IV.
K. P. takes K. Kt.
K. takes K.
P.,
7.
and checks.
P.,
of the Game.
LOPEZ.
135
THIRTY-FOURTH GAME.
1.
IV.
B.
JV.
K. P. takes
it.
B.
IV.
Q. takes K. P.
3.
Q. Kt. to
its
B. third square.
B.
TV.
Q. Q.
to her square.
4.
P.
is
two
squares,
better opened.
Here follows a
in
Game which
[Vide page
is
Dam an o.
i
1.]
N.
B.
The ensuing
at the tenth
Back Game
Black.
to
it,
beginning
move of the
136
LOPEZ.
THIRTY-FIFTH GAME.
i.
IV. K. P.
two squares.
2.
B.
The same.
its
IV. K. Kt. to
B. third square.
B.
TV.
The same.
3.
K. Kt. takes K. P.
B.
IV.
The same.
4.
Q. B. The same.
5.
W. Q.
B.
takes K. Kt.
P. one square.
6.
Q.
W. Q.
B.
K.
P.
13.
IV. K. B. P.
B.
Q.
P.
LOPEZ.
8.
137
TV. Q. P. takes
B.
Q. Kt. to
Kt. to
13.
its
Q. P. Q. second square.
9.
W. Q.
B. K.
IV.
10.
B.
Q. Kt. to adversary's Q. Kt. fourth square. Q. Kt. to its K. B. third square, and Black
has the best of the
Game.
133
LOPEZ.
THIRTY-SIXTH GAME.
i.
IV. K. P.
two squares.
2.
B. The same.
TV. K. Kt. to
B. third square.
its
B. The same.
3.
//'.
K. Kt. takes K. P.
B.
The same.
4.
//'.
B.
TV.
The same.
5.
IV.
JV.
K.
P.
two squares.
B.
Q. P. takes K. Kt.
LOPEZ.
8.
139
IV.
B.
Q. P. takes Q. P. K. B. P. takes Q. P.
9-
IV. K. B. P. takes
K. B. P.
B.
Q. Kt. to
B. to
its
Q. second square.
10.
W. Q.
B.
TV.
its
K. B. fourth square.
11.
Q. B. B. K. B.
K. Kt. third square. to its K. Kt. second square, and the Black will regain his Pawn.
to
its
140
LOPEZ.
THIRTY-SEVENTH GAME.
1.
TV.
K. P. two squares.
B.
The same.
IV. K. Kt. to
J5.
its
B. third square.
The same.
3.
IV.
K. Kt. takes K. P.
B.
IV, K. Kt. to
B.
Q.
6.
IV.
K. B. to
its
its
B.
Q. B.
to
LOPEZ.
7.
141
IV.
Q. B. P. one square.
B.
Q. Kt.
to
its
Q. second square.
8.
W. Q.
J^.
Q. second square. Q- to adversary's Q. Kt. second square, and the Black has the best of the Game.
Kt. to
its
142
LOPEZ.
THIRTY-EIGHTH GAME.
i.
IV. K. P.
two squares.
2.
B.
JV.
The
same.
K. Kt. to
its its
B. Q. Kt. to
JV.
K. B. to
its
Q. B. fourth square.
4.
B. The same.
IV. Q. B. P. one square. B. Q. to her K. second square.
5.
W. Q.
B.
P.
two squares.
it.
K. P. takes
6.
fV Q.
B. P. takes K. P.
P.,
B. Q. takes K.
JV. K. to his
and checks.
7.
B.
LOPEZ.
8.
143
W.
B.
Q. Kt. to
the
its
B. third square.
square,
and
Game
is
decidedly supe-
144
LOPEZ.
THIRTY-NINTH GAME.
i.
IV. K. P.
two squares.
2.
B. The same.
JV. K. Kt. to
its
its
B.
Q. Kt.
to
JV. K. B. to its
Q. B. fourth square.
4.
B.
JV.
The same.
Q. B. P. one square. Q. to her K. second square.
5.
B.
IV.
Q.
P.
two squares.
it.
B.
IV.
K. P. takes
6.
Q.
B. P. takes K. P.
B.
JV.
Q.
B.
LOPEZ.
145
FORTIETH GAME.
i.
W.
B.
K. P. two squares.
The same.
2.
W.
B.
TV.
K. Kt. to
its its
Q. Kt. to
K. B. to
its
Q. B. fourth square.
4.
B.
IV.
The same.
Q. Q.
Q.
B. P. one square. to her K. second square.
5.
B.
IV.
P. one square.
B.
IV.
The same.
6.
K. Kt. to adversary's K. Kt. fourth square. B. Q. Kt. to its Q. square, and the Black has
a good
Game.
46
LOPEZ.
FORTY-FIRST GAME.
i.
TV. K. P.
two squares.
2.
B.
TV.
The same.
K. Kt. to
its
B.
TV.
Q. Kt.
to
its
B.
TV.
B.
IV.
Q. P. two
squares, &c.
LOPEZ.
147
FORTY-SECOND GAME.
1.
TV. K. P.
two squares.
2;
B. The same.
TV.
K. Kt. to
its its
B.
Q. Kt. to
B.
TV. K.
to
adversary's
Q.
Kt.
fourth
square.
B.
TV.
K. B. to
its
Q. B. fourth square.
4.
B.
B. K. B. takes K. B.
P.,
and checks.
6.
TV K.
B.
takes K. B.
to adversary's
Q.
checks.
TV.
K.
to his
B.
Q.
much
148
LOPEZ.
TV.
K. Kt. to
to
its
B. Q. Kt.
IV.
its
B.
K. B. to
its
Q.
B. fourth square. 4.
TV.
K. B. takes Q. Kt
B.
Q. P. takes K. B.
5.
B.
JV.
LOPEZ.
149
FORTY-FOURTH GAME.
i.
TV. K. P.
two squares.
2.
B.
TV.
The same.
K. Kt. to
its
its
B.
Q. Kt. to
TV.
B.
TV. K. B. takes
Q. Kt.
5.
B.
Q.
P. takes K. B.
B.
TV.
K. Kt. to
B.
TV.
7.
B.
K. Kt. to
150
LOPEZ.
8.
W. Q.
B.
TV.
P. takes K.
13.
(or a)
Q. takes K. Kt. P.
9.
K. R. to
its
B. square.
B.
Q. B. to adversary's K. R. third square, and the Black has a better Game than
the White.
8.
(a)
K. P. to
its
B. square.
B. Q.
B. to adversary's K. Kt. fourth square, ami t^e Black will w in the Game.
LOPEZ.
151
FORTY-FIFTH GAME.
1.
TV. K. P.
two squares.
2.
B.
TV.
The same.
K. Kt. to
its
its
B. third square.
B.
Q. Kt. to
B. third square.
3.
B.
TV.
B.
TV.
K. Kt. takes K. P.
Q.
to adversary's
B.
Q. fourth square.
6.
TV.
K. Kt. to
its
Q.
P.,
third square.
B.
Q. takes K.
to her
and checks.
7.
TV.
Q.
B.
132
LOPEZ.
8.
JV.
JV.
B.
JV.
K. Kt. to
B. K. Kt.
11.
JV. Q. B. to B. K. 11. to
its its
JV.
K. to
his
Q. second square.
14.
B.
JV.
K. B. takes Q. B.
K.
B. P. takes K. B.
to
its
B.
JV.
Q. K-
Q. square.
15.
JV.
Q. Kt.
to
its
Q. square.
B.
K. to his Q. B. square, and the Black ha a better Game than his opponent.
LOPEZ.
153
FORTY-SIXTH GAME.
1.
IV. K. P.
two squares.
2.
B.
The same.
its its
IV. K. Kt. to
B. third square.
B. Q. Kt. to
B. third square.
3.
IV. K. B. to adversary's
B.
TV.
K. B. to
its
Q.
B. fourth square,
4.
B.
IV.
B.
Q. K.
P.
squares. P. takes Q. P.
two
if
(a) It would be better to move Q. R. P. one square ; and White should take the Q. Kt., Black ought to take with Q. P.,
in
if
White were
order to play his Queen to the adversary's Q. fourth square, to take the King's Pawn with the Knight.
is
( b) This move
exceptionable
his
Queen
54
LOPEZ.
6.
JV.
Q.B.
K.
13.
P. takes K. P.
to adversary's
B.
and checks.
7.
JV.
J5.
JV.
B.
JV.
B. third square.
9.
Q. B. Q.
JV,
K. Kt. to
its
Q. second
11.
square.
B.
K. B. takes Q. Kt.
//'.
Lopez
that
Game
is
a proof
defending
is
the
is
King's
for
Queen's Knight
assertion
not a
;
the
this
very vague
it is
doubtful whe-
game be
it is
preferable to that of
who,
superiority by attending to the moves suggested in the notes that are subjoined.
the
LOPEZ.
155
FORTY-SEVENTH GAME.
1.
JV.
B.
JV. K. Kt. to
B. third square.
B.
Q. Kt. to
B. third square.
3.
JV. K. B. to adversary's
B.
IF.
K. B. to
its
Q.
B. fourth square.
4.
Q. B.
P.
B.
7/
7
.
K. Kt. to
P.
B.
Jl\
Q. K. P. takes
two squares.
it.
5.
Q.
B. P. takes K. P.
B.
/F.
B.
56
LOPEZ.
8.
TV.
K.
B.
(or a) Q. takes K. P., and the Black has a very good Game.
it.
P. takes
8.
Arc.
LOPEZ.
157
FORTY-EIGHTH GAME.
l.
JV.
K. P. two squares.
B.
The same.
2.
its
JV. K. Kt. to
B. Q. Kt. to
JV.
its
B.
JV.
B.
JV.
Q.
B. P. takes K. P.
its
B.
K. B. to
158
LOPEZ.
8.
TV. Q. Kt. to
its
B. third square.
B.
K.
castles.
9.
TV.
B.
TV. K. B. to
Q.
It.
fourth square.
B.
Q.
P.
good Game.
LOPEZ.
159
FORTY-NINTH GAME.
1.
IV.
K. P. two squares.
2.
B. The same.
W.
B.
TV.
K. Kt. to
its its
B. third square.
B. third square.
O.
Q. Kt. to
B.
JV.
IV.
B.
good Game.
]60
LOPEZ.
FIFTIETH GAME.
1.
IV.
K. P. two squares.
2.
B. The same.
W.
B.
K. Kt. to
its
its
B. third square.
B. third square.
3.
Q. Kt.
to
JV.
B.
W. K.
B.
castles.
its
K. Kt. to
LOPEZ.
161
FIFTY-FIRST GAME.
i.
JV. K. P.
two squares*
2.
B.
IV.
The same.
K. Kt. to
its
B. third square.
B.
IV.
Q.
P.
one square.
3.
its
K. B. to
Q. B. fourth square.
4.
B.
Q.
B. P. one square.
IV.
B.
fV. K. P. takes
B.
IV.
Q. B. P. takes K. P.
c.
B. Q. B. to
Q. second square.
7.
IV. K. B. takes
B.
Q. Q. Kt. takes K. B.
B.
162
}V.
LOPEZ.
8.
IV, K.
Kt
to
its
B. Q. Kt. to
IV.
its
Q.
W.
Q. takes Q. B. K. takes Q., and the Black has the better Game. N. B. The next move of the Black should be his Queen's Knight to
its
LOPEZ.
163
FIFTY-SECOND GAME.
1.
IF.
K. Kt. to
its
B. third square.
B.
JV.
Q. P. one square.
3.
B.
K. B. to
4.
JV.
B.
TV. K. P. takes
B.
Q.
B. P. takes K. P.
6.
IV. K.
Q. Kt. fourth
B.
Q. B.
Q. second square.
7.
JV.
Q.
Q.
B.
K. B.
164
LOPEZ.
8.
W. Q.
takes
and checks.
I
W. Q.
B.
K.
to her K. second square. B. P. one square, and the Black has a
good Game.
THE
ELEMENTS
OF THE
&rt of IJla^mg
WITHOUT SEEING THE BOARD;
CHIEFLY TAKEN FROM DAMIANO'S SCARCE AND VALUABLE
TREATISE.
'
THE
Clements,
student must, in the first place, become perfectly acquainted with the names of the
squares on which the pieces are placed, and also with the names of the squares to which
HE
they
may be moved.
is
To
to
facilitate this
the
Board
supposed
:
equal parts
the
first
four ranks
on your
side,
constitute your
half;
the other
four ranks
Adversary's half ; each supposed to be subdivided into two equal parts, of which one is called your King's side, and the other your Queen's
half
is
are
denominated your
side.
Your Adversary's
side
is
half
is is
similarly
opposite
your King's
called your
Adveris
op-
168
Adversary* s Queen's side. pawns on your King's side and your Adversary's King's side are called King's pieces and Pawns :
they are, the King's Rook, the King's Knight, the King's Bishop ; the King's Rook's Pawn,
the King's Knight's Pawn, the King's Bishop's Pawn, and the King's Pawn. And all the
pieces
sary's
and pawns on your Queen's or AdverQueen's side are called Queen s Pieces
:
and Pawns
they are, the Queen's Rook, the Queen's Knight, the Queen's Bishop ; the
Queen's Rook'* Pawn, the Queen's Knight's Pawn, the Queen's Bishop's Pawn, and the Queen's Pawn.
The
squares are
;
named
after
their respective
pieces
thus,
the square on
which the King stands is called the King's square ; that on which his Bishop is placed,
ihe King' s
the next the King's Bishop' s square;
Knight's square,
is
his
Rook
placed, the King's Rook's square. same manner, all the pieces on the
In the
Queen's
names
to the squares
on which
Pawn
stands
169
Pawn's square, but the King's second square ; neither does any square on which a pawn stands
derive
its
name from
it is
called
the second square of the piece on that file. Thus, the square on which the King's Bishop's
Pawn
is
placed
,
is
second square
with
all
own
or your Adversary's. Again, the squares which form the rank next to that on which the
pawns stand
the pieces
the square
are called the third squares of that are opposite to them; ex. gr.
above your King's Pawn is called your King's third square ; and it is the same with all the other pieces. The rank
immediately
of squares next to these consists of the fourth squares of the pieces on the same file ; thus,
the fourth square on the King's
file is
called the
King's fourth square, and the same rule is applicable to all the other pieces. But the rank of
squares next to this fourth rank
is
ffth squares of the pieces on the samefile,but the fourth squares oi your Adversary' spieces on that
170
file
;
'
placed on the fifth square of your King's Rook is said to be on your Ad~ versary's King's Rook's fourth square, &c.
thus, a
pawn
A
but
retentive
memory and
recreation.
it is
most
pleasing",
To
improve with
necessary to number every square, beginning from the King's Rook to the middle of the Board it is likewise im-
more
facility,
portant to recollect perfectly the colour of the different squares : this is effected by observing, that, the odd numbers are all of the same colour as the first square, and the even numbers are, of course, of a different colour
:
thus,
is
is
white, so
Another very
essential point
is,
to recollect
the situation of every piece, as well as the number of squares to which it can be moved :
if
square,
how many
squares does
it
guard
Witlvout seeing
tlie
Board.
171
The
following"
diagram
Black.
will show,
172
TJie Art
of Playing,
The
Without seeing
tfie
Board.
73
if
moved one
same pieces
if
the fourth squares of your Adversary's pieces in the contiguous files, &c. : thus, your King's
pawn,
when unmoved, guards your King's Bishop's and Queen's third squares ; when moved one square, your King's Bishop's and Queen's fourth squares when moved two
;
Of the
The
necessary
to
Bishop.
it
number
and names of the squares to which it can move. If it be placed on any one of the four
centre squares of the Board,
thirteen squares
;
it
can be moved to
six in one diagonal and seven in the other. The only particular observation to
is,
that,
on which
174
rank soever
it
may be
;
placed,
for
it
either ascends
or descends one
rank
ex.
every
which
is
it
moves
gr.,
on
its
it
own
square, if
one
;
square,
if
will then
;
H four, on
\l
five,
on
the Adversary's fourth rank ; and the Adversary's third rank : and,
its
counting" from
own
square, whichsoever
may
move it, it will be found to be at an equal number of squares from the piece which gives its name to
be the number of squares over which you
the
let
on which the Bishop is placed. Thus, either Bishop be moved from its place four
file
squares including its own, it will be found to be on the other Bishop's fourth square, because
the two Bishops, in their original situation, are four squares from each other, including their
own.
Bishop to be
it
moved
own
inclusive,
will
be found
be on the fourth square of the Adversary's Queen's Knight, which answers to the fifth square of your own Queen's
to
Knight
because the King's Bishop from the Queen's Knight five squares,
;
is
distant
and the
175
Queen's Bishop
is
at a
own
i
squares inclusive.
S3.
Of the Rook.
The move of the Rook
it
is
easily recollected
guards
all
Rook be
it
placed on your Queen's fourth square, confines your Adversary's King within
his
own
~
Of the Knight.
The move
most
of the Knight
is
by much
it
the
difficult to recollect.
Supposing
to
be
placed on your Queen's fourth square, the follow ing is the best method to ascertain the names
of the squares to which it can be
moved
count
and you
will
guard the
following squares
perpendicular direction forwards will lead you to the Adversary's Queen's third square j then
76
count one horizontally right and left, and the squares, on which it can be moved, will be found
to be the King's third square and the Adversary's
square
right and
and the
squares, to
which
it
may
be moved, will be your King's second square and Queen's Bishop's second square. Count two
squares in a horizontal position toward the right
hand, and one perpendicularly forward and backward, and you will find, that, the same Knight can be moved to your King's Bishop's
third square,
and to your Adversary's King's Bishop's fourth square. Again ; count two
squares horizontally towards the left hand, and one perpendicularly forwards or backwards,
and you will perceive that it may also be moved to your Queen's Knight's third square and your
Adversary's Queen's Knight's fourth square. This will also exemplify another very important
observation concerning the Knight, which is, that, when placed on any one of the centre
squares of the Board (that
is,
177
cither of
guards eight squares, namely the Queen's Bishop's third square, King's Bi-
which
it
shop's third square, Adversary's Queen's Bishop's third square, and Adversary's King's Bishop's
third square,
and
all
own
it
guards,
it
invariably guards some square of your Adversary's on the same file, and the two squares it
guards on the same file are four squares distant from each other. Ex. gr., place it on one
guard your guard your AdverKing's square, and if it guard sary's King's fourth square ;
will also
so as to
it
will
;
guard your
if it
guard
if
it
it
will
But
this rule
must be understood
as referring
only to the two files contiguous to the square on which the Knight is placed ; for on the
files
next
to those,
78
oifour
Ex. gr.
your Queen's Knight's third square and your Adversary's Queen's Knight's fourth squares : these two squares are
only two squares distant. Again, it guards your King's Bishop's third square, and your Adverthe disKing's Bishop's fourth square tance between these consists of only two squares.
sary's
:
Of the Queen.
The Queen combines
and Bishop,
for she
-
the
may
be moved
of those pieces 9 but she cannot be moved at the same time diagonally and horizontally, or perpendicularly and
jieeds
diagonally.
Nothing
else
be said with respect to the Queen, as the explanations which have been given of the
moves of the Rook and Bishop are equally applicable to the Queen's movements.
179
Of the
The
King-
King.
in all directions,
:
may be moved
but only one square at a time it is therefore almost needless to observe that he guards only eight squares, no greater number of
squares being contiguous to on the Board.
The
pieces that
course of the
collected,
the
re-
most sedulous
These
rules will
Chess-Player
art of
who
playing without seeing the Board ; but he will find himself deceived if he imagines that
they are sufficient to enable him immediately
to excel in
it,
as they will
prove unavailing
if
SALVIO
FIRST GAMBIT.
i.
B.
B.
B.
TV.
K. Kt. to
its
B. third square.
B.
K. B. to
its
Q.
B. fourth square.
B.
B.
IV.
B. third square.
184
SALVIO.
The
of this system of defence. If the Black take the King's Bishop's Pawn with his Knight, the White, by playing his
Queen's
Pawn two
two
piece, or gain
If the Black, instead of taking the King's Bishop's Pawn with his Knight, should take it
with his Bishop, giving check, the White must play his King to his Queen's square j and if the Black retire his King's Bishop to its Queen s
Knight third square, the White ought to move his King's Knight to its Rook's fourth square
;
for,
may check
with his
King's Knighton the Adversary's King's Bishop second square, and afterwards take the Kind's
Rook, the White will win the Game, by checking on the Adversary's King's Knight third square. But if the Black, instead of retiring his King's
Bishop
to play,
to its
B.
IV.
K. B. to
its
Q. Kt.
P.
square.
SALVIO.
185
B.
TV.
B.
K. B.
P.
to its
Q. third square.
W. Q.
B.
one square.
TV. K. to his
Q. B. second square.
{a)
;
B.
TV.
K. Kt. takes K. R.
K. Kt. to
its
K. R. fourth square
and
(a)
This Variation and the assertion " that the White must win"
:
are incorrect
the Queen's
Pawn
being
moved one
when
the
square, pre-
King moves
Knight's square, in consequence of the check of the Knight ; and the White, instead of winning, must lose the
Game.
directs,
Salvio
W. K. Kt.
to
its
K. R. fourth square.
B. Q.
IV.
Ii.
to her
K. square.
K. Kt.
to adversary's
K. to Kt. square.
lose
W. Must
Game;
lie
but, if
would win
186
This Gambit
is
SALVIO.
well
;
known by
was
first
the
name of
is
Salvio's
Gambit
adopted by a very good player, who did not reside in the same town as Salvio did, but transmitted it to
him, being anxious to of it.
The following
1.
B. K. P. two squares.
TV.
The same.
2.
B.
KB.
P.
two squares.
it.
JV. K. P. takes
S.
B.
TV.
K. Kt. to
its
B. third square.
4.
B.
K. B. to
its
Q.
B. fourth square.
JV. K. Kt. P.
one square.
5.
B.
JV.
SALVIO.
6.
187
B.
W. Q.
B.
(a)
B
W. K. Kt.
takes K. Kt.
7.
B. Q. W. Q.
B*. Q.
takes
K. Kt.
P. two squares.
8.
to adversary's
K. R. fourth square.
9-
W. Q.
B. Q. W. Q. B. Q.
P. takes K. B.
,
and checks.
K. second square.
10.
bad Game,
does not
Salvto
his
remark, however,
;
W.
for
B. May play
K. to
his
White has no
a Bishop.
* It
is difficult
Rook
for
to discover
why Salvio
Queen
to
Pawn,
188
SALVIO.
8.
B.
TV.
If he take
it
with the
K. B.
K.
Kt.
fourth
Q.
B.
to
adversary's
square, &c.
And
Pawn,
if
Pawn
M'ith his
Kings
White must play his Gambit's Pawn, attacking at the same time his adversary's King's Bishop with his Queen. In either case the White has decidedly the better Game.
the
ANOTHER METHOD
of
DEFENDING
the
GAMBIT;
first
Game.
B.
IF.
K. P. two squares.
The same.
2.
B.
K. B. P. two squares.
it.
JF. K. P. takes
S.
B.
K. Kt. to
its
B. third square.
IV. K. Kt. P.
two squares.
4.
its
B.
//'.
K. B. to
Q. B. fourth square.
SALVIQ.
5.
189
B.
W.
B.
d checks.
W.
B.
IV.
Q. P. one square,
or (a) (b)
Q. P. one square.
7-
B. K. Kt.
to
its
Q.
third square.
Iras
B. Q. Kt.
YV.
to adversary's
Q. fourth square.
B. K. B.
takes K. Kt.
W. Q.
P. one square.
10.
B. K. Kt.
takes K. B. P.
to
its
W. K. R.
B. square.
190
SALVIO.
8.
B.
K. Kt. takes K.
his
B. P.
for
W. Q.
P. one square,
11.
B. Q.
IV.
B. P. one square.
Thesaiue.
12.
B. K.
TV.
K.
Q. second square.
14.
B. K.
IV.
B. K.
l\'.
{}.
It.
K. takes
it.
IV.
Q. Kt.
to
its
SALVIO,
19-
191
B. Q. B. P. to adversary's Q. Kt. fourth square. IV. Q. Kt. to its K. fourth square, (a)
21.
B. Q.
to her K. B. square
and,
by
certainly exceptionable
192
SALVIO.
Another
GAMBIT.
l.
B.
IV.
K. P. two squares.
The same.
2.
B.
K. B. P. two squares.
it.
JV. K. P. takes
3.
B.
IV.
K. Kt. to
its
B. third square.
B.
W.
B.
B.
IV.
B. K. Kt. to
//'.
SALVIO.
8.
193
B.
W. K.
B. Q.
TV.
Q. square.
9.
B.
Q. W. Q. P. two
takes Gambit's
squares,
Pawn.
&c.
The
situation of the
White
pieces
is
superior
VARIATION
of this
GAMBIT.
l.
B.
K. P. two squares.
same.
2.
W. The
B.
W.
B.
K. Kt. to
its
B. third square.
W.
194
SALVIO.
4.
B.
B.
B.
JV.
square.
B.
JV.
Q. Q. takes Q. B.
K. Kt. to
its
B. takes
K. Kt.
11.
B.
IV,
Salvio says, " the Black being obliged to remove his Knight, the White may either take
SALVIO.
195
the King's Pawn, or play his King's Bishop's Pawn one square." This remark appears to be
futile
:
the White's
Game does
ANOTHER METHOD
of
DEFENDING
I.
the
GAMBIT.
B.
JV.
K. P. two squares.
The same.
2.
K. Kt. to
its
B. third square.
TV.
B.
JV.
K. B. to
its
Q.
B. fourth square.
JB.
TV.
Q. checks.
6.
196
SALVIO.
7.
B.
IV,
square.
B.
B.
K. to
W.
B.
K. B. to
K. Kt. to its Q. third square. IV. K. to his Kt. square, and Rook to
square.
12.
its
K.
B.
IV.
K. Kt. to K. Kt. to
its
its
^ J5.
K.
B. Q. B. P. one square*
SALVIO,
197
In this situation, Salvio says that White must take the King's Pawn with his. King's Hook and that, if Black take the Rook, White
;
may
win
;
easily
is
lie
very right in saying that White may but, as I cannot agree with him in con-
sidering the method of winning as easy> I have subjoined the moves by which it appears to me that White may cheek- mate his opponent.
Supposing, then, that, at the fourteenth move, White should take the King's Pawn with the
King's Hooker
15.
B.
K. takes K. R.
P.
W. Q.
B.
two
squares,
and checks.
16\
K. to his Q. third square, or (a) or (b) IV. K. Kt. to adversary's K. third square.
lfj.
()
B. K.
IV.
B. takes
Q.
P.
K. Kt.
to its
B. K. W. Q.
B.
to
iis
mates.
lfj.
(b)
B. K. Kt.
takes
its
Q. P. Q.
third square,
W. K.
Kt. to
and checks.
93
SALVIO.
17.
B.
Q. removes, orQ. B. takes K. Kt. IV. Q. B. to its K. B. fourth square, and checkmates.
17.
B. K. W. K.
B. to
its
and
it
a very weir played Game on the part of the White ; much to be regretted that the Italian method of
SALVIO.
199
Another
GAMBIT.
i.
B.
JV.
K. P. two squares.
The same.
2.
B.
B.
JV.
K. Kt. to
its
B. third square.
B.
JV.
B.
B.
JV.
Q. takes K.
P.,
and checks.
7.
B.
JV.
interposes.
Q. P. two squares.
200
B.
salvio.
8.
K. Kt. to
its
B. second square.
W. Q.
B.
B.
IV.
B. Q.
IV.
B. P.
Q.
B. to its
B.
IV.
K. Kt. to
Q. third square.
square.
13.
B.
IV.
K.
B- to adversary's
and checks.
14.
B.
this
its
Game
on the
presume, of
being an even
game. It appears to me that White, at the twelfth move, ought to take the King's Knight
SALVIO.
201
B.
IV,
K. P. two squares.
The same.
B.
W.
B.
IV.
K. Kt. to
its
B. third square.
5.
B.
202
B.
IV.
SALVIO.
6\
{a)
B. Q. interposes.
W. Q.
B.
//'.
P.
two squares.
8.
B.
Q.
P. takes
B. takes
W. Q.
B.
JT.
Q. Q.
10.
K. B. takes Q. B.
Q.
P. takes
Q.
P.
on adversary's K. fourth
II.
square.
B.
Q.
B. takes
its
Gambit's Pawn.
W.
K. B. to
Q.
is
The advantage
6.
W. Q.
P. one square.
7-
SALVIO.
203
Another
GAMBIT.
i.
B.
2.
B.
B.
4.
B.
IV.
K. Kt. to
its
B. third square.
The same.
5.
B.
Q. P. one square.
its
IV. K. Kt. to
R. fourth square.
B.
Q. Kt.
and Rook to
its
K.
square.
7.
jB.
IV.
K. Kt. to
its
204
This
SALVIO.
Game is
incorrect.
which the Black plays two squares at the seventh move, would of course be taken en passant in Great Britain or France, M-here it is optional to
allow, or prevent, a pawn's moving tzvo squares at once when it passes prise. It appears to me
his King's
that White, instead of castling, ought to move Knight to the adversary's King's
SALVIO.
205
Another
GAMBIT.
1.
B. K. P. two
TV.
squares.
The same.
2.
B.
IV.
B.
B. K. P. takes
TV.
Q. takes K. P.
5.
B. Q.
TV.
to her
Q.
B. to
its
B.
TV.
Q. Kt. to
Q.
B.
206
SALVIO.
8.
B.
Q.
to her
K. B. secoud square.
its
TV. K. Kt. to
B. third square.
10.
The
both players.
VARIATION
B.
JV.
of this
GAMBIT.
I.
The
SALVIO.
4.
207
B. K.
IV,
Kt
P.
to
its
B. third square.
Q.
two squares.
5.
B.
W.
B. K. B. to
W. Q.
B.
IV.
8.
Q.
K. Kt. to K.
B.
castles.
do
well played.
20S
SALVIO.
Another
GAMBIT.
1.
B. K. P. two squares.
JV.
The same.
2.
B.
3.
B.
K. Kt. to
its
B. third square.
B.
K.
It.
P.
JV. K. Kt. P.
B.
B.
JV.
SALVIO.
8.
209
B.
Q.
takes Q. P.
(aj
(b)
9.
W, Q.
B.
P.,
and checks.
10.
B.
IV.
Q. square.
B.
IV.
IV.
B.
TV.
K. R. takes K. B.
Q. takes K. Kt.
states
P.,
Salvio
M as sent to
r
(a J
to have taken to
K.
It.
(b)
to
its
B. third square.
210
monly won
Gascio.
it
SALVIO.
of his adversary
it
Don Geronimo
He
hastily gives
;
ed that
game imperfectly. It is, in my opifinest and most difficult of all Gambits. the nion,
Philidor
the King's Knight, but he has abstained from teaching the player those moves by which he
may
preserve an attack sufficiently potent to compensate him for the loss of the piece. Ver-
to call
it
his
Gambit) never,
my
knowledge,
my
IV.
K. P. two squares.
B.
The
same.
o
IV.
B.
SALVIO.
3.
211
TV.
K. Kt. to
its
B. third square.
B.
TV. K. B. to
Q.
B. fourth square.
B.
on R. square, and R. on
B.
IV.
B.
IV.
B.
TV Q.
B.
TV.
takes Q. B. P.
to its B. third square.
o.
Q. Kt.
B.
Q. Kt. to Q. to her
its
B. third square.
{a)
third square,
(a)
It
seems, that,
if
Black played
his
Queen
to her B.
game
Q. third square.
P2
212
SAtvio.
10.
W. Q.
game, but
White must win. I have, however, but little doubt that when the Italian method of castling is allowed, the player who takes the Knight must find great
difficulty in
bit player
is
move
guard against the check with the Queen on the Queen's Bishop's fourth square, which Mould gain the adversary's King's Bishop.
to
It
is
who who
are
sa-
crifices the
Knight
it
will
teach,
better than
any other game, the advantage of being able to bring more pieces into play than his adversary,
and
position not sufficiently attended to by young players, that, it is the situation and not the
number of
pieces
SALVIO.
213
exchanging pieces when the adversary has a powerful attack ; for in this Gambit it may be asserted, that the Black must speedily lose the
game
if
214
SALVIO.
AN OPENING,
Denominated by Salvio, and by
all Italian
Players,
Giuoco Piano
That
Name
being given to
all
Openings
in
which no
Pawn
is
of an attacking Position, and in which the K. Kt. and K. B. are played immediately after the K. Pawn.
sacrificed for the sake
1.
B.
K. P. two squares.
same.
2.
W. The
B.
TV.
K. Kt. to
its 13.
Q. Kt.
to
its
B.
//'.
K. B. to
its
Q. B. fourth square.
4.
The same.
to his R. square, and R. to K. Kt. to its B. third square.
5.
B. K.
its
B. square.
W.
B.
IV.
SALVIO.
6.
215
B.
B.
K. Kt. takes K. B. P.
II.
TV. K.
takes K. Kt.
8.
jB.
K. B. takes K.
K. takes K. B.
R.,
and checks.
JV.
9.
B.
JV.
K. B. P. takes K. P.
Q. Kt. takes K. B. P.
10.
B.
Q.
to
adversary's K. R. fourth
square,
and checks.
This move, says Salvio, will enable Black to recover the piece which he has sacrificed in which case he will have a Rook and a Pawn
-,
against a Bishop.
The
moves
:
piece
is
easily
10.
B.
JV.
216
SALVIO.
11.
B.
Q.
to adversary's
checks.
W. K.
B.
/r.
to- his
Q.
third square.
12.
B.
IV.
Q. P. two squares.
The other
K.
piece retires
14.
B.
Black in
game
method of castling
SALVIO.
217
OPENING.
B. K. P. two squares.
TV,
The same.
2.
B.
K.B.
to
its its
K. second square.
B. third square.
4.
TV. K. Kt. to
B.
B.
IF.
Q.
B. takes K. P.
Q. B. P. one square.
6.
B.
TV.
K. Kt. to
Q.
7.
B.
IF.
Q.
to her B. square.
218
This
Black's
is
SALVIO.
some of the
moves
am
so
recommended by Salvio.
SALVIO.
219
OPENING.
B.
TV.
K. P. two squares.
The same.
2.
B.
JV.
K. B. to
its
Q. B. fourth square.
3.
The same.
K. Kt. to
B. third square.
B.
TV.
its its
Q. Kt. to
B. third square.
4.
B.
JV.
its
K. square.
K. Kt. to
its
B. third square.
5.
B.
Q. B. P. one square.
B.
Q.
P.
two squares.
it.
JV. K. P. takes
7.
B.
TV.
K. B. takes K. B.
P.,
and checks.
K. takes K. B.
220
SALVIO.
8.
B.
IV.
9.
B.
TV.
Q. to adversary's K. R. fourth square. Q. to her K. second square, and then K.R.P. one square, &c.
is
There
no advantage on
It appears
either side,
says
Salvio.
to
me
to
be slightly in
SALVIO.
221
Another
OPENING.
i.
W.
B.
K. P. two squares.
Q. B. P. two
its
squares.
2.
TV. K. B. to
Q. B. fourth square.
B. third square.
3.
B.
TV.
Q. Kt. to
its
B.
TV.
K. Kt. to
its
B. third square.
Q.
P.
t\\ r o
squares.
5.
TV. K. P. takes
it.
B.
K. P. takes K.
P.,
&c.
The
Black's
moves
an attacking player.
222
SALVIO.
Another
OPENING.
i.
B.
JV.
Q.
B. P.
two squares.
2.
The same.
K. P. two squares.
B.
JV.
The same.
3.
B. Q. Kt.
JV.
to
its
B. third square.
The same.
4.
B.
IV.
Q.
P.
one square.
5.
The same.
K. B. P. two squares.
JB.
IV.
The same.
is
This
a very
uncommon Opening.
The
possibility of
the Queen's Knight to the adversary's Queen's fourth square, whence it cannot be dislodged by any pawn, is a suffi-
moving
Opening
as
excep-
salvio.
223
Another
B.
JV.
OPENING.
1.
K. B. P. two squares.
The same.
2.
B.
Q. P. two squares.
same.
3.
W. The
B.
TV.
K. Kt. to
its
B. third square.
The same.
4.
B.
JV.
K. P. one square.
The same.
5.
B.
TV.
Q.
B. P.
two squares.
The same.
with which the King's Knight be moved to the adversary's King's fourth
facility
The
may
224
SALV10.
Situation of the
White Pieces
fourth square.
K. Kt.
at its
K. square.
Black
Q. R. square. A Pawn at its Q. R. second square. Do. at its Q. It. third square. Do. at its Q. R. fourth square. Do. at adversary's Q. It. fourth square.
at his
K.
Do.
at its
Do. Do.
Do.
at
its
at its
Q.
B. fourth square.
at adversary's
Q. B. fourth square.
salvio.
225
White engages
his
to
Pawn in fourteen moves, without taking any of his adversary's pawns, or subjecting his pawn
it
to capture, although
must
This Position
very similar to that which is generally called Marshal Saxe's Problem, and which is inserted in the Stratagemes des Echecs.
The
solution
is
as follows
1.
JV. K. Kt. to
its
is
B.
The Pawn
it.
JV.
JV. K. R. to
B.
The Pawn
K. B. to
JV.
its
B.
JV.
The Pawn
Q.
B. to adversary's
it.
Q. third square.
226
salvio.
6.
JV.
B.
The Pawn
takes
it.
7.
Jf\
B.
Q.
9.
second square. B, The Pawn which is at the White Q. R. fourth square moves one square.
IV.
Q. R. to
its
10.
IV.
B.
IV.
B.
third square,
one
square, one
square.
salvio.
13.
227
IV.
Q.
to the adversary's
Q.
B. third square,
and checks.
B.
JV.
K. to
his
Q.
11.
second square.
14.
square,
and checkmates.
228
salvio.
White.
K.
at his square.
Q.
at adversary's
its
K. third square.
K. R. at
square.
unmoved.
Black.
K. P.
at its
own
square.
salvio.
l.
229
TV.
B.
TV.
B.
TV.
B.
TV.
B.
TV. K. B. P.
two
squares.
B.
K. to
his B. square.
6.
TV. K. B. P.
B.
TV.
B.
TV.
B.
TV.
B,
230
SALVIO.
10.
JV.
B.
IV.
B.
IV.
JV.
Q. B. to
its
K. B. fourth square.
14.
B.
K. to his B. square.
P. to
JV. K. Kt.
adversary's
K. Kt.
third
square.
B.
K. to
his Kt.
second square.
15.
B.
JV.
B.
Kt., or R. square.
SALVIO.
18.
231
TV.
B.
TV.
B.
IV.
B.
TV.
TV.
B.
TV.
Q. K. to
second square. 23
B.
to
25.
TV.
Q. Kt.
B.
The Pawn
232
salvio.
The
Black.
K. at his Q. R. square.
'
square.
IV kite.
K.
at his adversary's
K. B. fourth square.
Q.
P. at adversary's
Q. second square.
Black to move.
appears to be decidedly in favor of the White, but the player of the Black drew the game by a very skilful move ;
1.
The game
B.
IV.
salvio.
2.
233
B.
W.
B.
TV.
B.
TV.
Rook
Q.
takes
Rook.
5.
B. Rook
IV.
to
its
Q. B. square.
6.
Q.
takes K. P.
B.
Rook
to
its
Q.
This
is
234
salvio.
Another SITUATION.
White.
Q. R. P. at adversary's Q. R. second square. Q. Kt. P. at adversary's Q. Kt. third square. Q. B. P. at adversary's Q. B. fourth square.
Black.
K.
at his
Q. R.
at
W.
B.
W. Q.
B.
IV. K. takes
Rook.
Q. Kt. square.
B.
K. to
his
salvio.
4.
235
TV.
B.
TV. K. to adversary's
Q.
B. second square,
and
Salvio has unaccountably fallen into error by saying that Black might have drawn the game by playing as follows
:
1.
directs.
TV.
jB.
and,
says Salvio,
draws the game, because White cannot Rook without stalemating his
:
adversary and if White, instead of checking with his Queen's Knight Pawn, were
to
move
Rook,
as
236
SALVIA,
Ex.
l.
/r.
Q.
B. P. checks.
his
B.
K. to
Q. R. square.
*
2.
W. Q.
B.
IV.
Kt. P. checks.
It.
K. takes Q.
P.
3.
B.
Q. Kt. P. takes Rook, becomes a Knight, and checks. K. to his Q. Kt. square.
4.
IV.'
B.
r*; w.
2?.
......
K.
to his
Q. R. square.
5.
square.
checks.
square.
7.
or a Rook, and
instead of a
salvio.
5.
237
W. Q.
B.
B.
P.
to
adversary's
Q.
B.
second
square.
K. to
his
Q. second square.
6.
JV. K. to adversary's
238
SALVIO.
Another SITUATION.
White.
sacrirlcing his
Ex.
1.
JV.
B.
//'.
B.
and
therefore obliged to
move
his
King,
SALVIO.
239
Rook
square, &c.
but White
may win
by giving away
his
pawn.
E.r.
1.
IV.
JB.
The Pawn moves one square, and The Bishop takes it. or {aJ
1.
checks.
(a) W. B. K.
to his
R. second square.
2.
W. R.
JB.
to
its
Q. Kt. square.
(or
b)
(b)
W.
JB.
Bishop to adversary's Q. fourth square, to prevent the Rook from moving to its Kt. square.
3.
Q. Kt. fourth square. B. If Black take the pawn, White will check on K. R. file, and win as in Variation a ; and if Black, instead of
to its
W. Rook
move
his
Bishop to adversary's
W. Rook
B.
IF.
W. Must not
square.
JB.
move
his
Rook
to its
K, fourth
Bishop
is
240
SALVIO.
2.
W. K.
B.
TV.
to adversary's
its
Bishop to
square.
Rook
B.
W. Rook to
B.
JV.
adversary's
5.
Q. R. square.
K. to his R. square.
Rook
IV,
Rook
to
its
JB. If
Bishop interpose, White moves his K. to adand if, inversary's K. B. third square, &c.
;
stead of interposing, the Bishop Black play his K. to his Kt. square.
4.
W. K.
It.
to adversary's
K. to his B. square.
to
its
W. Rook
J5.
K.
W. Rook
W. Rook
B.
to
its
easily.
to adversary's K. square,
8.
and checks.
Bishop interposes.
to adversary's Q., K. to his R. square.
W. Rook
JB.
Q.
B.,
Q. Kt., or Q. R. square.
9.
W. Rook
SALVIO.
241
SITUATION.
White.
K. at
his
Q. R.
P. at
third square.
This game
to win.
best
out.
is drawn, the White being unable Salvio does not point out the Black's moves but they are not difficult to find
;
Ex.
I.
W.
B.
(a) W.
B. K.
to his Q. B. square.
2.
242
salvio.
2.
TV.
W. Q.
B.
Kt. P. checks.
his
K. to
Q. Kt.
square, &c.
3.
W. Q. Kt.
ii.
P. one square.
K. to
bis
Q. R. second square.
his ad-
salvio.
243
SITUATION.
White.
Black.
K.
at his
Q. R. square.
his Bishop,
can take Queen's Knight Pawn without losing and the Situation will then be simiIf the
he might
White had a Knight instead of a Bishop, but only by the following win,
method
1.
TV.
B.
244
TV.
SALVIO.
2.
B.
JV. K. to adversary's
Q.
5.
square.
B.
IV.
K. to Q. R. square.
Kt. to adversary's Q. B. third square. Q. Kt. P. is compelled to take the Kt.
6.
B.
IV.
B.
IV.
square.
W. Q.
salvio.
245
SITUATION.
White.
Q. Kt. P.
square.
at
adversary's
Q. Kt. second
Black.
K.
at his
Q. R.
at adversary's
IV.
Rook B. Rook
to adversary's to adversary's
2.
Q. B. fourth square.
Q. R.
square.
TV.
Rook
to
Q. fourth
square,
B.
checks.
246
salvio.
4.
TV.
B.
W.
wins
salvio.
247
SITUATION.
Black.
K. at
his
K.
at his
Rook's square.
Q. P.
at adversary's
Q. second
in
square.
nine moves
under the stipulation of checking with one of his pawns, and checkmating the next
the other
:
move with
Queen.
1.
B.
W. K.
248
8ALVIO.
2.
B.
Q.
and checks.
3.
B.
W.
B.
IV.
Rook
B.
6.
(a)
B
W. K.
to his R. square.
7.
B. Q. to adversary's K.
H".
ft.
fourth xjiun
The
P. pushes to Queen.
8.
B. K. Kt. P. checks.
W. K.
B. K.
It.
P. gives rheckmntr.
salvio.
7.
249
&.
IV.
K. R. P. checks.
K. to his R. square.
8.
B.
250
SALVIO.
GAME.
1.
TV. K. P.
two squares.
2.
B.
TV.
The same.
K. Kt. to
its
B.
TV.
Q. Kt.
to its
K. B. to
its
Q. B. fourth square.
4.
B.
TV.
The same.
K. to his Kt. square, and R. to
square.
its
K.
B.
IF.
K. Kt. to
its
B. third square.
5.
Q.
B.
IV.
B.
TV.
SALVIO.
8.
251
W.
B.
or fa) or (b)
B.
Q. takes K.
B. P.,
and checks.
B.
third square,
(a) At the ninth move, instead of moving K. Kt. to White may play as follows :
its
IV.
B. Q. W. K.
B. K. B. takes K. Kt.
11.
he
therefore
12.
W. K. B. K.
P. takes
castles,
(b) At the ninth move, instead of K. Kt. to its B. third square, or K. R. P. one square, White ought to move,
W. Q. B. B. Q.
to
its
K.
third square.
252
SALVIO.
10.
and checks.
IV.
K. Kt. or K.
It.
takes
Q.
B.
White
at the seventh
P.,
K. P. with Q. B.
his K. B., giving
; and if Black take that to check with his K. Kt. White ought Bishop, on the adversary's K. Kt. fourth square, and
check
with his Queen. If Black should decline taking K. B., and, instead of it, should move his K. to his B. square, White
must move
his
Q. B. to adversary's K. Kt.
fourth square.
10.
W. K. B. Q.
to hisB. square.
to adversary's
T. K.
to
liis
second square.
his
Q.
an advantageous
situation.
salvio.
253
the seventh move, White may also play his K. R. P. one square ; and, after the Black has retreated with his Kt., White may take
At
K. P. with
his
Q. B. P.
At
the eleventh
move of Variation
(a),
when
Black plays his Q. P. two squares, White, instead of taking it, ought to move his K. B. to his K. second square, and Black would have a
had game ; therefore Black's tenth move, " K.B. takes Q. Kt." is, in reality, exceptionable he ought, instead of that move, to play his
;
Q.
to adversary's
TV. K. R. P.
is
B.
K. B. takes K. Kt.
12.
TV.
12.
r
a) W. Q. B. to
its
K. B. fourth square.
and check
B. Q.
254
salvio.
13.
and
after-
13.
W. Q. B. B. K. B.
K. fourth square.
14.
salvio.
255
GAME.
1.
B.
JV.
K. P. two squares.
The same.
2.
B.
JV.
K. Kt. to
its
K. B. third square.
Q. Kt. to
K. B. to
its
Q.
B. third square.
3.
B.
its
Q. B. fourth square.
4.
W. The
B.
JV.
same.
its
K.
K. Kt. to
its
K. B. third square.
5.
B.
to
its
K.
B.
W.
256
SALVIO.
GAME.
1.
B.
JV.
K. P. two squares.
The same.
2.
B.
JV.
K. Kt. to
its
Q. Kt. to
K. B. to
its
B.
JV.
its
Q. B. fourth square.
4.
The same.
K. to
his
JB.
to
its
square.
JV.
K. Kt. to
B. third square.
5.
its
K.
B.
or (a)
^~
B
W. K. B.
to
its
<
Q. Kt.
third square.
SALVIO.
7.
257
B.
K. P. one square.
B.
square.
&c.
Q. P. takes K. P.
takes
or (d)
W. Q. Kt.
(d) B.
Q. P.
Q. P. one square.
Kt. to
its
W. Q.
square.
7.
(V B
W. Q. P. two
B. K. B.
squares.
8.
to adversary's
his
258
salvio.
GAME.
i.
JV. K. P.
two
squares.
B.
TV.
The same.
2.
K. B. to
its
Q.
B. fourth square.
B.
JV.
The same.
3.
JV.
B.
JV.
P.,
and checks.
5.
B.
JV.
Q. Q.
and checks.
B.
Q. K. Kt. takes K. P.
7.
takes K. B.
JV.
Q.
B.
&c.
The
salvio.
259
GAME.
1.
IV. K. P.
two squares.
B.
The same.
K. Kt. to
its
its
TV.
B.
Q. Kt.
to
W.
I?.
K. B. to
its
Q. B. fourth square.
B. third square.
4.
K. Kt. to
its
W. K.
B.
/F.
i?.
Q.
W.
B.
K. Kt. takes K. B. P.
K. takes Kt.
7.
/F.
260
SALVIO.
8.
JV.
B.
its
K. square.
JV.
B.
JV.
B.
W. K.
B.
B. takes Kt.
B. 13.
Q. B. P. takes K.
JV.
K. R. takes K.
P.,
and White
will
win the
game
Q.
K. P. with his
P.,
giving check.
FIRST VARIATION
l.
of this
GAME,
W.
R.
K. P.
ico squares.
The same.
SALVIO.
2.
261
\V. K. Kt.
B.
Q. Kt.
to its to its
B.
third square.
B. third square.
3.
W.
B.
W.
B.
K. Kt.
to adversary's
Q. P. two squares.
W. K. P.
B.
IV,
takes Q. P.
to its R. fourth square.
6.
Q. Kt.
B.
Q.
Q.
B. to
its
Q. second square.
7.
TV.
and White
will
SECOND VARIATION
].
of this
GAME.
W.
B
.
squares.
262
salvio.
2.
W.
B.
K. Kt.
Q. Kt.
to its to its
B.
tliird
square.
B.
third square.
3.
W.
B.
\V.
B.
K. Kt.
to adversary's
Q. P. two squares.
W.
B.
W.
B.
K. Kt.
takes
K. B. P.
7.
K.
Q.
takes Kt.
W.
B.
to her
K. B.
third square,
and
checks.
K.
8.
W.
B.
Q. Kt.
IV.
K. to his Kt.
square,
and R. to
its
K.
B.
Q. B.
IV. K. B. to
its
Q. Kt.
third square,
and then
salvio.
263
THIRD VARIATION
1.
of this
GAME.
W.
B.
K. P. two
Tfie same.
squares.
2.
W.
B.
K. Kt.
Q. Kt.
to its to its
B.
third square.
B.
third square.
3.
W.
B.
W.
B.
K. Kt.
to
adversary's
K. Kt. fourth
5.
square.
Q. P. two squares.
W.
B.
W.
B.
W.
B
Q.
to her
K. B.
third square,
and
checks.
K.to
3.
W.
B.
Q. Kt. Q. Kt.
to its
B.
third square.
to its
K. second square.
264
salvio.
W.
B.
K.
to his
R. square, and R.
one square,
to its
K.
square,
Q.B. P.
10.
W.
B.
Q. P. two squares.
K.to
his
Q. third square.
n.
W. Q. Kt.
TV.
B.
Q. P. takes K. K. to his Q. B.
P.,
and checks.
or (aj
third square,
11.
(a) W. B. K.
to his
Q. B. second square.
12.
W. K. B. Q.
P. one square.
P. takes K. B.
13.
W. Q. B. to B. K. to hU Q.
its
SALVIO13.
265
W. Q.
B. Must
Salvio does not continue this game. The it following moves appear calculated to win
speedily:
15.
W. Q.
J5.
to her
tojiis
K.
W. Q.
B.
K. to
Q. B. second square,
13.
(c)
(h)
W.
B. Q. W. Q.
P. one square.
14.
(c) If he should move his King to his Q. Kt. fourth square, you must move your Queen to his K. fourth square, and he cannot avoid being checkmated.
266
salvio.
17.
TV.
Q.
to adversary's checks.
B.
TV.
Kt. interposes.
18.
Q.
It.
to adversary's
checkmates.
salvio.
267
GAME.
1.
TV. K. P.
two
squares.
B.
TV.
The same.
2.
B.
TV.
K. Kt. to K. B. to
its
B.
TV.
its
B.
TV.
B.
TV.
B.
TV.
Q.
to her
K. second square.
II.
B.
Q. takes K.
268
salvio.
8.
B.
W,
B.
JV.
K. Kt. takes K. R.
Q.
P. one square.
10.
can do.
B.
K. R. P., and
will ultimately
recover
to her
the
Q.
salvio.
269
GAME.
i.
B.
IV.
K. P. two squares.
The same.
2.
B.
IV.
K. B. to
its
Q. B. fourth square.
3.
The same.
K. Kt. to
its
B.
IV.
B. third square.
Q.
P. one square.
4.
B.
IV.
B.
B.
IV.
Q. R.
P.
two squares.
270
SALVIO.
8.
B.
IV.
K.
castles.
Q. R.
P.
one square.
9.
B.
W.
B.
W.
B.
K. B. takes K. B.
JV. K. to his
move, instead of K. Kt. Kt. fourth square, White K. adversary's were to move Q. B. to adversary's K. Kt. fourth square, Black would recover the advantage he
If at the tenth
to
had
lost
White were
to take
K. B. P. with the Kt. instead of taking it with the B., Black would move his K. R. to adversary's
SALVIO.
271
again with the Q. on the adversary's K. R. fourth square ; and, K. R. P. heing pushed in the
line
of the K.
Kt, would
decide the
game
Salvio
White
his
here leaves
off,
will win.
;
assertion
He
difficult.
272
salvio.
GAME.
1.
JV.
K. P. two squares.
B.
JV.
The same.
K. B. to
its
Q. B. fourth square.
3.
B. The same.
JV.
Q.
B.
/J^.
Q. Kt.
B. third square,
4.
()
JV.
B.
JV.
B.
(a) Q. moved
fourth
move
of the White.
(b) If the White's Queen were not at her K. second square, Black might take K. Kt. with the K. B., and push K. R. P. two squares on the next move.
salvio.
7.
273
TV.
K. Kt. to
its
B. third square.
to
its
B.
K.
to his
K.
square.
IV. K. B. P.
one square.
9-
B.
IV.
TV. K. Kt. to adversary's K. Kt. fourth square. B. K. Kt. to its R. third square.
11.
TV.
B.
IF.
VARIATION
W.
B.
of this
GAME.
i.
K. P. two
squares.
The same.
274
salvio.
2.
W.
B.
square.
W.
B.
Q. Q. Kt.
to her
K. second
square.
to its
B. third square.
4.
TV. K. B. takes
K. B.
P.,
and checks.
B.
TV.
K. takes K. B.
5.
B.
TV.
Q. takes K.
B.,
salvio.
275
GAME.
1.
IV.
K. P. two squares.
2.
B. The same.
JV.
K. B. to
its
Q. B. fourth square.
3.
B.
JV.
The same.
B. P.
Q. B. The same,
JV.
one square.
(a)
4.
(b)
(c)
it,
B.
its
K. second square,
move
;
(a) This
a highly exceptionable
to her
instead of
the
K. second square.
(b) Salvio has not directed the White to avail himself of White may play much better, ex. gr.
:
4.
W. Q. B. K.
W. K. B.
takes
K. B.
P.,
and checks.
6.
B. K.
JV.
takes K. B.
W. Q.
takes
K.
is
B.,
(c) This
also a
it
276
salvio.
5.
IV.
Q. P. one square.
B.
IV.
The same.
6-
B.
IV.
Q.
B. takes K. P.
its
B.
//'.
K. Kt. to
third square.
8.
K. Q. B. K. B. takes K. B.
B. retires to its
9.
third square.
JV.
Q. takes B.
K. Castles.
B.
to
to profit
by
this mistake.
White ought
5.
W. K. B.
li.
takes K. B. P.,
and check*.
K. takes K. B.
6.
7.
W. Q. li. Q.
takes K. B.
P. takes K. P.
8.
W. Q. takes K.
P.,
SALVIO.
10.
277
IV.
K. Kt. to
its
B.
Q. B. to
its
a very good game, says Salvio ; hut the superiority of the Black's position is
certainly not obvious, and the White's pieces appear to be equally well situated.
278
salvio.
GAME.
1.
IV. K. P.
two squares.
2.
B.
The same.
K. B. to
its
IV.
Q.
B. fourth square.
B.
IV.
The same.
3.
B.
IV.
Q.
K.
B. P.
one square.
Kt. square, and R. to
5.
its
B.
to
his
K.
square.
IV. Q. P. one square.
/>.
Q. Q.
B. P.
one square.
6.
IV.
B. to adversary's P.
B.
IV.
Q.
two squares.
7.
its
K. B. to
B.
Q.
P. takes K. P.
salvio.
8.
279
W. Q.
P. takes Q. P.
well opened but White ought certainly to take Q. P. with K. P., instead of retiring K. B. to Q. Kt. third square.
;
(Move
7.)
2S0
SALVIO.
GAME.
1.
B.
TV.
K. P. two squares.
The
same.
2.
B.
TV.
K. B. to
its
Q.
B. fourth square.
The same.
3.
B.
K. Kt. to
same.
its
B. third square.
4.
W. The
B.
TV.
K. Kt. takes K. P.
Q.
P.
two squares.
5.
B.
K. P. takes Q. P.
Kt.
square,
IV. K. to his
and R. to
its
K.
square.
6.
B. K. to
JV.
his
its
K.
square,
K. B. takes K. B.
If,
and checks.
move
his
(a)
in the following
Q. P. manner
:
SALVIO.
7.
281
B.
W.
B.
K. R. retakes R.
B.
K. to
W. K.
The three last moves of the White are skilful, and Salvio seems to have inserted this Game
nevertheless, the merely to introduce them Black has the hetter game, for he has seven pawns to six, and his situation is not inferior.
:
After the White has taken the King's Rook (Move 9), Black ought to move his Q. to her
K. second square.
6.
W. K.
B. takes Q. P.
-
7.
and Pawn,
282
salvio.
GAME.
1.
B.
K. P. two squares.
2.
W. The same.
B.
TV.
K. Kt. to
its
B. third square.
K. B. to
its
Q. B. fourth square.
3.
B. Kt. takes K. P.
W.
B.
Q.
W. K.
squares. B. to adversary's
P.
two
and checks.
5.
B.
Q.
B. P. to
W. KB.
B.
its
W.
B.
K. Kt.
to
its
Black
will
salvio.
283
VARIATION of
this
GAME,
tlie
White.
1.
B.
K. P. two
Tlie same.
squares.
W.
B.
2.
K. Kt.
K. B.
to its to its
W.
B.
Kt. takes K. P. Q.
to her
W.
K. second square.
4.
B.
IV.
Q. P.
txvo
squares.
5,
Q.
P.
one square.
B.
W.
B.
B.
Q. W. Q.
B. to its
K. third square.
B. P. takes P.
234
SALVIO.
8.
J5.
IV.
will
be
Another
VARIATION
at thefourth
of this
GAME,
Beginning
B.
K. P. two
squares.
W.
B.
Kt. takes K. P.
W.
Q.
to her
K. second
square.
4.
B.
Jf.
Q. P.
tzco
K. B. to
its
B.
salvio.
6.
285
B.
K. Kt. to
its
Q.
B. fourth square.
W. Q.
K. to
B.
B.
K. B. to
its
Q.
third square.
W. Q.
B.
H. to
square, giving check, and Black has a hetter game, as his pieces
its
K.
move)
its
a piece
286
salvio.
GAME.
i.
B.
K. P. two squares.
same.
2.
W. The
B.
IV.
K. Kt. to
its its
Q. Kt. to
K. B. to adversary's Q. Kt. fourth square. IV. K. B. to its Q. B. fourth square. (Damiano directs White to move Q. P. one
B.
square,
K. P.
but
Lopez
of opinion that K. B. to
its
Lopez.
K. B. takes Q. Kt.
IV.
Q.
P. takes B.
5.
B.
IV.
K. Kt. takes K. P.
K. B. takes K. B. P., and checks.
salvio.
6.
287
B.
K. takes K. B.
adversary's Q. fourth square, and checks.
to
7.
W. Q.
B.
TV.
K. to
his
own
square.
;
Q. takes K. Kt-
game.
2SS
SALVIO.
GAME,
l.
W.
B.
IV.
K. P.
two
squares.
K. P. one square.
2.
B.
Q. Q. B. P. one square.
3.
P.
two squares.
IV.
K. B. to
its
B. K. B. to
/r.
its
K. Kt. to
its
B. third square.
H.
The same.
5.
IV.
K.
B.
and
It.
to its
K.
square.
6.
IV.
/?.
IV.
K. B. takes K.
K. takes
B.
It.
P.,
and checks.
#.
salvio.
8.
289
1V>
B.
or {a)
W.
B.
K. R. P. takes
B.,
(a) At the eighth move, instead of taking K. Kt. with K. B., Black may play the following moves
:
8.
B. K.
or
(*)
IV.
(*)
W. Q.
B.
to adversary's K.
R. fourth square.
K. B. takes K. Kt.
10.
W. K. R. P. takes B.
9.
(b)
B. K.
290
SALVIO.
10.
JV*
Q.
B.
IV.
Q-
to her
B.
K. to
ry's K. fourth square, and cannot avoid checkmate the ensuing move.
and
10.
fourth square.
Q. B. K.
to adversary's
W.
P.
B. K. takes
second square;
in
may
he immediately
checkmated.
SALVIO.
291
GAME.
1.
TV.
B.
TV.
Q. B. P. one square.
B.
The same.
3.
W. Q.
B.
P. two squares.
its
K. B. to
K. second square.
4.
TV. K. B. to
its
Q. third square.
B. third square.
5.
B.
K. Kt. to
its
B.
K.
to
his Kt.
square, and
R. to
its
K.
square.
6.
TV.
K. R. P. two squares.
B.
Q.
P.
two
squares.
7.
TV.
B.
292
salvio.
8.
JV.
B.
JV. K. Kt. P.
B.
JV. K. R. to
Kt. square.
II.
B.
JV.
Q. B.
K. B. to
its
Q.
B.
JV.
Q. Kt. to
K. Kt. to
its
its
R. second square.
13.
B.
Q.
B. to
its
Q. second square.
B.
JV.
K. R. takes K. Kt.
K. B. takes K. R. P.
15.
B.
JV.
B.
IV.
Q. K. B. takes K. R.
16.
salvio.
293
GAME.
i.
TV. K. P.
I?.
Q. P.
B.
Q.
P.
one square.
3.
/F".
K. B. P. two squares.
B.
Q.
13.
P.
two squares.
4.
IV.
K. Kt. to
its its
B. third square.
B.
IV.
Q. Kt. to
B. third square.
5.
B.
IV.
K. B. to
its
K. second square.
B.
TV.
B.
294
IV. K. B. to
SALVIO.
8.
its
third square.
B.
B. square.
IV.
K. Kt. to
its
R. third square.
11.
B.
IV.
Q.
B.
and R. to
Q. square.
appears
to be
This
played.
Game
exceedingly
ill
SALVIO.
295
GAME.
i.
IV. K. P.
B.
TV.
B.
IV.
B.
jr.
K. Kt. to
B.
TV.
Q.
5.
Q.
P. one square.
6.
B.
IV.
K. P. one square.
B.
the following
B. Q.
296
salvio.
7.
TV.
TV.
B.
B.
K. R. P. one square.
7.
W. Q.
Kt. to
its
K. fourth square.
(*)
8.
B. K. B. P. two squares.
W. Q.
Kt. to
its
K. Kt.
third square,
equally good.
(*) According to the present system, this
en passant.
pawn ought
to
be taken
SALVIO.
297
GAME.
i.
IV.
B.
IV.
B.
Z/
7
.
B.
IV. K. B. to
Q.
B. fourth square.
B.
IV.
J5.
K. P. one square.
5.
K. Kt. to
its
its
Q. Kt.
to
IV.
B.
or fa)
fourth square.
W. Q. B. K.
to adversary's
K. R. fourth square.
i*98
SALVIO.
7.
TV.
B.
TV.
Q. Kt. to
its
B.
TV.
Q. B.
to its
Q. Kt. to
B.
K. fourth square. K. to Q. It. square, and R. to Q. B. square, and both games are equally
its
good.
8.
square.
salvio.
299
GAME.
i.
IV. K. P.
B.
IV. K. P. takes
Q. P.
3.
B.
Q. takes P.
K. Kt. to
K. second square. K. B. fourth square.
4.
IV.
its
B.
Q. B. to
its
IV.
B.
TV.
Q.
P.
two
squares.
B.
K. P. one square.
6.
TV.
JB.
K. Kt. to
its
its
Q. B. to
IF.
K. B. to
its
Q. B. fourth square.
B. third square.
B.
K. Kt. to
its
300
IV. K.
SALVIO.
8.
to his
square.
its
K.
B. K. B. to
its
K. second square.
9.
W.
B.
Q. Kt. takes K. P.
(a)
R.
to
its
K.
IV.
B.
IV.
Q. Q. Kt. to
B. to
its
K. B. fourth square.
R. third square.
12.
its
B.
TV. K. R. takes R.
B.
Q. takes
R.,
&c.
the
The moves of
played, and the
ill
Game, upon
badly
opened.
(a) If White take K. P. with the Bishop, Black will force an exchange of Queens, by pushing Q.B. P., ami have a good
game.
SALVIO.
301
TV. K. P.
two squares.
2.
B.
TV.
The same.
K. B. P. two squares;
P. takes P.
3.
B.
IV. K. Kt. to
its
B. third square.
B.
TV.
K. B. to
its
Q.
B. fourth square.
B.
W.
B.
B.
K. Kt. to
its
R. third square.
7.
B.
P.
302
SALVIO.
8.
B.
Q.
TV.
K. to
his B.
second square.
B.
Q. P. one square.
10.
TV.
TV.
Q. B. takes K. B.
R. takes B.
12.
B.
TV.
TV.
B.
TV. K. takes P.
B.
K. B. P. two squares.
SALVIO.
303
VARIATION
Beginning
of this
GAME,
at the eighth
1.
W.
B.
squares.
2.
W.
B.
K. B. P. two squares.
P. takes P.
3.
W.
B.
K. Kt.
to its
B. third square.
squares.
4.
K. Kt. P. two
W.
B.
K.B.to
its
Q. B. fourth
square.
5.
square.
K. Kt. P. one
K. Kt.
Q.
to to
W.
B.
adversary's
fourth square.
square,
adversary's
K. R. fourth
6.
and
checks.
W.
B.
square.
7.
W.
B.
third square.
304
SALVIO.
>.
B.
TV.
B.
10.
(a) W.
B. Q.
P. one square.
11.
W. K. B. Q.
B. to
its
square.
takes R.
12.
IV.
and
B. Q.
B. P. interposes.
13.
W.
and checks.
B. Q. Kt.
P. takes B.
14.
W. Q.
B. Although
my
opinion, a
his
good gaiue
for,
hy taking the
K. Kt. with
Q. P., he gets
salvio.
11.
305
TV.
K. Kt. to
K. Kt. to
its
Q.
third square.
B.
its
B. second square.
12.
K. B. fourth square.
its
B.
K. B. to
R. third square.
306
SALVIO.
SECOND GAMBIT.
1.
TV. K. P.
two squares.
2.
B.
The same.
two squares. K. P. takes P.
3.
TV* K. B. P.
B.
TV.
checks.
6.
TV.
B.
TV,
B.
SALV10.
8.
307
W,
B.
K. Kt. to
square.
9.
W.
B.
instead of retiring the Q. to her K. second square, Black were to move his Q. to the adIf,
versary's
K.. R. third
square, giving
check,
;
White should retire his K. to his own square and then, if Black should move his Q. to adversary's K. Kt. second square, White must move his K. Kt. to its B. second square, and
afterwards his K. B. to
its
own
square,
thus
X2
308
SAL VI o.
THIRD GAMBIT.
1.
IV. K. P.
two squares.
2.
B.
IV.
The same.
K. B. P. two squares.
P. takes P.
3.
B.
IV. K. Kt. to
its
B. third square.
B.
IV.
B.
(a) I fat the fifth move.insteatl of pushing K.R.I*. two squares, Black were to move the Q. to her K. second square, White
his Kt.,
have a better game by pushing Q. P. or K. B. P. two squares but White must move his Q. P. two squares, and, if Black
should
then push his Q. P. one square, White K. Kt. P. with his Kt. without any danger.
may
take
salvk).
6.
309
TV.
K. B. to
B.
TV.
7.
B.
TV.
B.
TV. K.
B. to
its
its
Q.
B.
Q.
of the Game.
310
SALVIO.
FOURTH GAMBIT.
I.
JV. K. P.
two
squares.
B.
JV.
The same.
2.
B.
JV.
K. B. to
B.
JV.
4.
K. P. takes K. B.
B.
(a) W. K. B. B. Q. to
takes K. Kt.
adversary's K. R. fourth square, and checks.
5.
W. K.
B. R.
IV.
to his B. square.
takes B.
6.
B. third square, or K.P. takes K. B. P. B. Q. to her K. B. third square, and Black w\\\ hy
K. Kt.
to
its
this
move
SALVIO.
5.
311
IV.
K. to
his B. square.
B.
K P. one square
square.
to adversary's
6.
K. B. third
TV. K. B. takes
K. Kt.
P.,
7.
B.
K. P. takes K. Kt.
and checks.
IV. K. takes P.
B.
much better
VARIATION
Beginning at
tJie
of this
GAME,
White,
1.
W.
B.
squares.
W.
B.
K. B. P. two K. P. takes P.
squares.
If
asser-
moved
his
Q. to his K. B. third square, White may check with Queen, and then take his Rook's Pawn thus not only
his
;
312
SALVIO.
s.
W.
B.
K. B.
K.B.
4.
IV.
B.
IV.
Q. B. Q.
IV.
(a)
Q. takes Q.
K. Kt. takes Q.
B.
is, is
Salvio than
it is
and
overlooked the move which the White ought to play instead of taking K. B. P. and checking, White should move,
5.
W. Q.
B.
is
W. Q.
to adversary's
ing K. R.
B. Must lose K.
R.,
&c
SALVIO.
7.
313
)V.
Q. P. two squares.
K. Kt. to
its
B.
IV.
third square.
8.
K. B. to
its
Q.
third square.
B.
IV.
Q. Kt.
Q. Q. Kt.
B. P. one square, to
its
or (b)
B.
K. second square.
9.
W. K. B. Q.
314
SALVIO.
FIFTH GAMBIT.
i.
JV.
K. P. two squares.
B.
JV.
The same.
2.
B.
JV. K. B. P. takes K. P.
B.
JV.
Q. takes P.
5.
K. Kt. to
its
B. third square,
P.,
or (a)
B.
Q. takes K.
and checks.
its
B. third square,
W. Q. B. Q.
Kt. to
its
B. third square.
B. P. one square.
SALVIO.
315
square,
and
checks,
or (b)
7.
IV.
B.
IV. K. B. to
B.
K. Kt. to
its
6.
Q.
P.
two squares.
8.
B. The same.
W. K.
game of
the two.
6.
(b) B. K. B. to
its
K. second square.
7-
W. Q.
P. two squares.
to
its
B. K. Kt.
B. third square.
8.
W. K.
B. Q.
B. to
its
Q. B. fourth square.
316
SALVIO.
9.
W.
B.
K. B. takes K. B. P., and checks. Cannot take the Bishop, and the White
has therefore the better game.
and sixth moves of the White are In the variations of the exceedingly skilful.
fifth
The
may
fre-
situation
SALVIO.
3 7
1
KINGS GAMBIT.
i.
JV.
K. P. two squares.
B.
The same.
2.
JV. K. B. P.
two
squares.
B.
7 tf .
K.
P. takes
it.
3.
K. Kt. to
its
B. third square.
B.
K. Kt. P.
two squares.
4.
IV. K. B. to its
B.
K. B. to
its
JV.
JV.
B.
JV. R. takes R.
B.
B. takes R.
SI 8
SALVIO.
8.
IV. K. Kt. to
its
R. second square.
9.
W. Q.
B.
to adversary's
its
K.
It.
fourth square.
K. B. to
W. Q.
Kt. to
its
B. third square.
B. Q. B. P. one square.
11.
JV.
K. Kt. to K. B. to
its
B. third square.
B.
its
R. third square.
SALVIO.
319
QUEENS GAMBIT.
1.
JV.
B.
JV.
JV.
K. P. two squares.
B.
JV.
B.
Q. R. Q, B.
JV.
JV.
B.
The
same.
7.
/r.
B.
Q. Q. R. P. two squares.
Kt. P. takes P.
320
SALVIO.
8.
IV.
B.
IV.
K. Kt. to
its
B. third square.
B.
IF.
K. B. P. one square.
10.
P. one square.
SALViohasnot
Gambit's pawn
Against a skilful opponent, a player who defends the Queen's Gambit's pawn cannot avoid losing
the game.
SALVIO.
S21
TV.
Q. P. two squares.
2.
B. The same.
TV.
B.
TV. K. P.
B.
TV.
B.
TV.
B.
TV.
Q. to her K.
B.
third square,
and Black
322
salvio.
IV.
B.
Q. Q.
B. P.
two
2.
3.
W. Q. B. K. W. K.
Kt. to
its
B. third square.
P. one square.
4.
Kt. to
to
its its
B. third square.
B. third square.
5.
B. Q. Kt.
W. K.
P. one square.
its
B. K. Kt. to
B. third square.
6.
W. Q. R.
JB.
P. one square.
P.
Q. R.
two squares.
salvio.
3.
323
TV.
B.
TV.
Q. R. P. two squares. Q. B. to
its
B.
TV.
Q. second square.
5.
Q. R. P. takes Kt. P.
B. takes P.
6.
B.
TV.
Q. Kt. to its B. third square, or Q. Kt. P. one square, and White will have a good game.
7.
square.
game
calls
There seems to be no advantage on either side, but the is badly opened and in the Contra Gambitto, as Salvio
:
it
(that
is,
when both
the^r*^
324
salvio.
W. Q.
B.
IV.
P.
two squares.
2.
The
same.
W. Q.
B.
IV.
Kt. to
its
B. third square.
4.
K. P. one square.
or Q. Q. Kt. P. one square.
4.
B. P. one square,
{ci)
or (b)
B.
W. K. B.
ii.
P. one square.
its
K.
to
its
K. square.
W. Q. R. P. one
B. K. B. to
IV.
its
square.
8.
K. second square.
Q. B. P. one square.
salvio.
5.
325
TV.
B.
4.
W. Q. B. P. one square.
JB.
W, Q. Kt.
B.
Q.
Ii.
P. two squares.
P. two squares.
7.
W. Q.
B.
Kt. to
its
Q. Kt.
to its
W. Q.
B.
Q. B. P. takes Q. Kt. P.
9.
W. K. B.
B.
takes Q. B. P.
Q. Kt. P. takes Q. B. P.
10.
W. Q.
B.
P. takes B.
IF.
Q. B. to
its
326
salvio.
6.
TV.
B.
TV. Q. R. P. takes P.
B.
TV.
Cannot
save his
Knight.
salvio.
327
IV.
Q. P. two squares.
B.
The same.
2.
W. Q.
B.
IV.
Q.
IV.
B.
IV.
TV Q.
B.
P. takes K. P.
P.,
K. B. takes Q. B.
pear equal.
ap-
328'
SALVIO.
GAME.
i.
JV. K. P.
two squares.
2.
B.
The same.
its
JV. K. Kt. to
B,
Q. Kt. to
its
JV. K. B. to
its
Q. B. fourth square.
4.
B. The same.
JV. K.
R. to
its
K.
B.
K. Kt. to
its
B. third square.
.5.
JV.
to
its
K.
JV.
B.
SALVIO.
7.
329
W. K.
B.
Kt.
to
adversary's
K.
Kt.
fourth
R. to
or (a) or
(Jb)
(a)
B. R.
to its
K. second square.
8.
W. K. B, Q.
W. K.
P. one square.
P.
two squares.
9-
P. takes Kt.
takes R.
10.
B. R.
W. Q. takes R. B. Q. P. takes K. B.
11.
W. Q. B.
to adversary's
superiority.
K. P. takes Q. P.
R. takes
It.
9.
W. Q. takes R.
B.
K. Kt. takes K. P.
10.
W. Q.
to
SSO
SALVIO.
8.
W. K.
B.
P. one square.
its
K. Kt. to
K. square.
9.
W.
B.
SALVIO.
331
PAWN AND
l.
MOVE.
B.
B.
TV.
B.
W.
B.
B.
B.
6.
B.
W. Q.
B.
TV.
Kt. to
its
K. Kt. to
its
B. third square.
or (a)
(a) W. K. to
B. second square.
8.
332
B.
IV.
salvio.
8.
(c) or (d)
B. K.
(b) W. Q. B. P. takes Q. P.
9-
B. K. B.
XV.
to
its
Must
lose
(c) W. Q. to her
K B. second square.
9.
its
B. Q. Kt. W. K. Kt.
to
Q. second square.
B. Q. takes Q.
W. K.
takes
Q.
11.
B. K. Kt.
9.
II
K. B. takes Q. P.
10.
ft.
f'
.
K. B. to its Q. B. fourth square. Q. in her K. Kt. second square (or K. second square, or
K. B. square.)
11.
.
It*.
K. Kt. to its K. R. fourth square. Cannot prevent Ins adversary from moving that Kt. to his Bishop'a fourth square, and has therefore a bad game.
salvio.
9.
333
B.
JV.
K. Kt. to
Q.
to
checks.
10.
B.
JV.
Q. Kt.
K.
II.
to
its
Q. second square.
Kt. square.
11.
to
its
B.
JV.
K. B. to
K. R. to
its its
Q.
B. fourth square.
B.
The White's defeat proceeds from his Q. P. being kept at home by the Black's uncommonly skilful move of the Q. P. one square (Move
the eighth)
to
;
therefore
B.
adversary's K.
Kt. fourth
(Move
P.
the fourth),
White ought
if
move Q.
one
square
and
(d) W. Q.
to her
B. K. B.
to
its
Q. B. fourth square.
10.
W. K.
B. takes Q. P.
B. K. Kt.
to
its
334
salvio.
Q. Kt, White may afterwards move K. Kt. to its B. third square. If Black take Q. Kt. with Q. B., White ought to take with K. B., and
then move his K. Kt. to
If Black were not to
ry's
its
B. third square.
K. Kt. fourth
to play Q. Kt. to its K. Kt. third square, afterwards K. Kt. to its B. third square, and then K. B. this opening
:
his
oppo-
SALVIO.
335
SECOND OPENING.
1.
J9.
B. Q. P. two squares.
TV.
The
same.
3.
B.
TV.
B.
TV.
K. B. to
its
Q. third square.
it.
Q.
B. takes
5.
B.
TV.
Q. takes Q. B.
K. P. one square.
6.
jB.
TV.
however extremely dangerous, for if Black, instead of K. B. to its Queen third square (Move the fourth), were to play K. Kt. P,
White
it is
336
salvio.
two squares, it would compel White to retreat with Q. B. to its Q. second square ; for if he moved Q. B. to its K. Kt. third square, Black would, I think, win the game by moving
his
K. P. to adversary's K. third square. It does not appear to me that White could force
move
as
long as
it
remained at his K,
salvio.
337
THIRD OPENING.
1.
B.
TV.
Q. P. two
squares.
The same.
3.
B.
W. Q.
3.
(a)
B. Q. W. Q.
takes takes
Q. P. Q.
5.
P.,
is
of the Black,
six.
who
pawns to
538
salvio.
the last,"
contrary,
" This Opening is nearly similar to Salvio but it appears, on the says
;
to be infinitely superior to it, for Black cannot play K. Kt. P. two squares, with any hopes of success.
Ex.
4.
B.
W.
B.
K. P. to adversary's K. third square. IV. In the last Opening, White cannot gain but in this, he may easily that pawn
;
win
third
it,
by moving
his
Queen
to her
square,
his
move
square,
salvio.
339
FOURTH OPENING.
1.
B.
W.
B.
TV.
K. B.
for b)
for c)
2.
B.
Q. P. two squares.
4.
W. The same.
B.
K. P. one square. W. Q. B. P. one square.
White has a very good game. I think that Black, instead of moving Q. P. two squares (Move the third), ought to move K. P,
one square.
If Black, instead of K. P. one square (Move the fourth), should take Q. P. with K. P., White must take with his K. P. to make way
ibr his Q. B.
\
340
SALVIO.
3.
B.
B.
K. Kt. to
its
B. third square.
W. Q.
B.
IV.
Q. B. P. one square.
K. P. one square.
6.
B.
Q. P. one square.
same.
7.
W. The
B.
3.
(c )
W. Q.
to
B.
K. R. P. one square.
to her
W. Q.
B.
Q. P. two squares.
to
its
W. K. Kt.
B. third square.
6.
B.
341
;
from the Black's playing most injudiciously his K. B. to its Q. B. fourth square, (Move the second.) It appears to me, that,
arises
if
White could
Queen
square.
342
SALVIO.
FIFTH OPENING.
i.
B.
J3.
K.
P, one square.
W. Q.
B-
B. P. two squares.
4,
Q.
W. Q.
B.
TV.
B.
JV.
SALVia
8.
343
B.
K. Kt. to
same.
its
K. second square.
10.
W. The
B.
TV.
Q.
B. to
its
K. third square.
B. fourth square.
11.
K. Kt. to
its
B.
TV.
Q. R. P. one square. If K. B. take Q. Kt., K. Kt. must take K. B. and if White move K. B. to its K. second square, Black may move K. Kt. to its third square.
;
good game, but Black has if he had played proplayed remarkably ill perly, White must have lost a pawn, and his
has a
:
The White
Ex.
1.
B.
344
B.
TV.
salvio.
2.
Q.
P.
two squares.
3.
The
same.
B. Q.
TV.
to adversary's
K. R. fourth square.
4.
Q. B. to adversary's K. Kt. fourth square. IV. K. B. to its Kt. second square, or (a) or (b)
B.
5.
(a) W. K. B.
to
its
K. second square.
6.
5.
(b) W. K. to
his
B. second square.
6.
B. Q. B. takes K. Kt.
W. Q.
takes Q. B.
7.
checks.
square.
salvio.
6.
345
B.
K. P. takes Q. P.
take K. P. with any of his pieces and were he to take with his Queen,
7.
;
W. Cannot
B.
a piece, &c.
346
The
who have a
good Players
:
following
Games were
Amateur
tem of Defence
against the exceedingly powerful Attack which of the King's Knight gives the Gambit Player. the Sacrifice
FIRST GAME.
l.
B.
K. P. two squares.
same.
2.
W. The
B.
TV.
K. B.
P two
squares.
K. P. takes
it.
3.
B.
TV.
K. Kt. to
its
B. third square.
B.
IV.
B.
K.
castles.
W. K.
34T
6.
B.
IV.
square.
B.
TV.
K. P. one square.
Q. Kt. to
its
B. third square.
8.
B.
]V.
square.
B.
W.
B.
TV.
Q. Q.
\%
B. Q. to K. second square. TV. K. P. one square to adversary's K. B. third
square.
13.
J5.
K. Kt. P. takes K. R. to
its
P.
TV.
348
14.
B.
TV.
K. to
his R. square.
Q. P. two squares.
15.
B.
TV.
Q. Kt. to
its
R. third square.
B.
TV.
B.
B.
TV.
third square.
B.
B.
TV.
B.
349
22.
B.
IV.
Q.
Q. takes Q.
23.
B.
W.
B.
IV.
Q. B. P. takes Q. K. B. takes Q. B.
24.
-B.
K. B.
fourth
IV.
B.
IV.
B.
IV.
Q. R. Q. B.
to adversary's
K. second square.
28.
B.
//^.
K. R. to K. square.
Q.
third square,
350
29.
B.
B.
SECOND GAME.
1.
B.
JV.
K. P.
two squares.
t.
The same.
K. B. P. two squares.
it.
B.
JV. K. P. takes
3.
B.
JV.
K. Kt. to
its
B. third square.
B.
351
6.
B.
TV.
Q. Q.
B.
B.
B.
K. to
his R. square.
W. Q.
B.
TV.
takes K. B.
12.
Q. Kt. to Q. to her
Q. Q. Q.
13.
B.
IV.
to adversary's
K. R. fourth square.
14.
B.
IV.
352
.15.
B.
W.
B.
IV.
at
K. B. fourth square.
17.
B.
IV.
B.
Kt. square.
18.
B. K. R. to
IV.
its
B. second square.
Q. R. P. one square.
B.
IV.
Q. Kt. Q. Kt.
to its
P.
J5.
W.
B.
K. to
W.
B.
K. R. to
Q. to adversary's K. B.
K. to his square.
third square.
W.
353
23.
B.
TV. Q. B. to
B.
TV.
B.
B.
TV.
27.
B.
TV.
B.
TV.
K. P. one square.
Q.
P. takes
it.
29.
B.
TV.
Q. R. to K. square. Q. R. to Q. B. square.
50.
B.
TV.
Q. Kt.
to adversary's
K. third square.
354
31.
B.
TV.
B.
K. to
33.
B.
TV.
K. R. to
t
its
B. square.
B.
K. to
his
R. third square.
35.
TV. P.
one square.
its
B. K. R. to
B. square.
W. Q.
to
B. K. to
IV. P.
his Kt.
second square.
one square,
checks.
becomes a Knight,
37.
and
B.
355
THIRD GAME.
l.
B.
TV.
K. P. two squares.
The
same.
2.
B.
B.
B.
B.
K.
castles.
TV K.
B.
TV.
B.
B.
TV.
Aa
S56
9
B.
TV.
'
B.
TV.
K. to R. square. Q. takes K. B.
11.
B.
W.
B.
TV.
Q. Kt. to
Q.
to
15.
B.
B.
TV.
K. R. takes K. B.
Q.
B. P. takes
Q. P.
357
18.
B.
Q. Kt.
to adversary's
B.
TV.
B.
TV.
Q. Kt. takes Q.
third square.
B. P.
on the adversary's Q.
Q. R. to Q. square.
21.
B.
jB.
B.
TV.
K. Kt. to
its
B.
and checks.
3b8
27.
B.
TV.
K. R. to
its
B. second square.
Q. R.
to its
K. Kt. square.
29.
B.
B.
JV.
Q. R. takes K. R.
Q. B. takes the P. on
its
third square,
and
359
is
Treatise published at
a well played
tending to
Ita-
Game, and
suffering the
Knight
to
be captured
:
thus,
"
will
prove irresistible."
1.
B.
K. P. two squares.
same.
2.
W. The
B.
W.
B.
W.
B.
King
to
B.'s
square.
W.
B.
IF.
360
7.
B. Q. Kt. to
TV.
Q.
B.
K. B. takes K. B.
P.,
and checks.
B.
TV.
B.
Q. Kt.
to adversary's
checks.
W. K.
B.
to his
Q. square.
11.
W.
B.
Q.
B.
takes Gambit's
Pawn,
and Black
FIRST VARIATION,
Beginning at
tJie
1.
B.
K. P. tuo squares.
Tlie same.
W.
361
2.
B.
W.
B.
W.
B.
W.
B.
W.
B.
to
B.'s square.
Q. takes
K. Kt. P.
square.
W.
Q.
to
K. second
7.
B.
Q. Kt.
W. Q.
B.
IV.
B.
IV.
Q. B. takes
Q.
P.
Q. takes Q. B.
362
n.
B.
K. B. takes K. B. P., and checks. JV. K. to Q. square.
12.
B.
JV.
B.
JV.
K. P. one square.
Q. Kt.
to
its
third square.
14.
B.
JV.
it.
15.
B.
JV.
B.
JV. K. to his
B.
JV.
Must
363
SECOND VARIATION,
Beginning at tJw seventh move of the White.
1.
B.
K. P. two
The same.
squares.
W.
B.
2.
KB. P.
K. P. K. Kt.
two squares.
it.
W.
B.
takes
S.
to
third square.
W.
B.
K. Kt. P. two
squares.
4.
K.B.
to
Q. B. fourth square.
square.
5.
W.
B.
K. Kt. P. one
W.
B.
to
B.'s square.
Q. takes
K. Kt. P.
second square.
7.
W. Q.toK.
B.
364
8.
B.
JV.
Q.
P.
two squares.
its
K. B. to
B.
JV.
Q. Q. P. one square.
B. takes Gambit's P.
10.
B.
JV.
B.
JV.
B.
B.
Black ought certainly to move his Queen's Knight to the adversary's Queen's fourth square, instead of his Queen to the ad-
N.
B.
versary's
K.
11.
fourth
(Move
1th).
365
THIRD VARIATION,
Beginning at the seventh move of the White.
1.
B.
K. P. two squares,
W.
B.
The same.
2.
W.
B.
3.
K. Kt.
to
B. third square.
W.
B.
K. B.
to
Q. B. fourth square.
one square.
5.
W.
B.
K. Kt. P.
W.
B.
to
B.'s square,
Q. takes K. Kt. P.
W.
Q.
to
K. second
square.
7.
B.
Q. Kt.
to its
its
TV. K. B. to
366
8.
B.
TV.
B.
TV.
Q.
B. takes K. B.
K. Kt. takes Q. B.
11.
B.
TV.
B.
TV.
B.
TV.
Has a
hopeless
game.
367
is induced to insert the following four a conviction that they contain several masGames, from
The Editor
moves, and that they are eminently calculated to enable a Player to judge whether moving Queen's Bishop's
terly
Pawn
Second Player.
These Games are extracted from a scarce and valuable Italian Manuscript, which has been very obligingly communicated
Editor by E. Morris, Esq., M. P. ; inone of the most skilful Chess-players of the disputably
to the
present day.
This Opening
is called
IL
GIOCHO SICILIANO.
l.
TV.
K. P. two squares.
B.
Q. B. P. two squares.
2.
TV.
J5.
K. B. P. two squares.
Q. Kt. to
its
B. third square.
3.
TV.
K. Kt. to
its
B. third square.
B.
Q. P. one square.
368
4.
W. K.
B.
B. to
Q. B. fourth square
5.
JV.
B.
King Q. B.
Castles.
to adversary's
6.
JV.
B.
W. Q.
B.
takes Q. B.
TV.
Q. P. one
square.
B.
JV. K. B. P.
B.
Q. Kt. to
JV.
Q.
B.
K. Kt. takes K. B.
369
12.
JV.
B.
JV.
The
P. takes the P.
B.
K. B. P. one square.
16.
W. Q.
B. Q. Kt.
K. second square.
17.
W. Q.
B.
Q.
IV.
P. takes
Q.
K. Kt. third square.
B.
Kt. to
its
IV.
B.
Q. Q.
P. one square.
P.
one square.
B b
370
20.
TV.
B.
TV.
Q. B.
to its
21.
B.
IV.
Q. B. to Q. R. to
R. to
its
its
own
square.
its
K. square.
522.
K. square.
its
B.
TV.
K. B. to
P.
Q.
Q. R. B. Kt. to
two squares.
K. B. square.
24.
its
W.
B.
TV.
Kt. to
its
Q. second square.
25.
Kt. takes P.
Kt. to
its
K. B. third square.
26\
B.
TV. Kt. to
K. R. second square.
27.
B.
IV.
K. R. P. two squares.
TV,
B.
371
29.
tV. Kt. to
B.
30.
IV. Kt. to
its
B.
Kt. to
its
IV. R. to
B.
32.
IV. Kt. to
its
its
B.
Kt. to
IV.
B.
W.
B.
Kt. to
35.
IV. K. R. P. takes
K. Kt. P.
36.
B.
K. R. P. takes P.
TV. Kt. to
its
K. R. square, &c.
Bb
372
SECOND GAME.
l.
W.
B.
K. P. two squares.
Q. B. P. two squares.
.
W. Q.
B.
Q. B. takes Q. B. P. B. K. B. takes Q. B.
IV.
6.
W. Q.
B.
It.
takes K. B.
its
Q. Kt. to
B. third square.
7.
373
8.
IV.
B.
TV.
HB.
TV. P. takes P.
B.
Kt. to
its
K. second square.
13.
TV. P.
B.
TV.
Q.
B.
Q.
TV.
Q. Kt.
B.
K. Kt. to
B. fourth square.
374
16.
JV.
B.
JV.
19-
Q. B. second square.
B. Rook to
its
Q. Kt. square.
0.
Q. takes Q.
Kt. takes Q.
22.
B.
B.
Q. R. P. two squares.
23.
JV.
K. R. to
to its
its
Q. Kt. square.
B. R.
375
24.
W. K.
B.
B. to
its
its
K. fourth square.
25.
R. to
Q. Kt. square.
TV.
B.
TV. K. R. takes R.
B.
K. B. P. one square.
27.
checks.
B.
Kt. takes B.
28.
U.
TV. Kt.
B.
W.
B.
316
THIRD GAME.
l.
IV.
B.
W.
B.
TV.
K. Kt. to
its
B.
Q. Kt. to
B. P.
its
IV.
B.
W. Q.
B.
Q.
P.
IV. K. B. to
B.
K. B. to and checks.
377
8.
TV.
B.
TV.
Q.
B.
Q. B.
Q. second square,
10.
TV.
B.
Q. Kt. to K. Kt. to
its
Q. second square.
R. third square.
11.
its
TV.
B.
Q. Kt. Q. Kt.
P. one square.
P.
two squares.
12.
TV.
B.
TV.
B.
TV.
B.
TV. K. castles.
B.
K. Kt. to
its
B. fourth square.
378
16.
JV.
Q. B.
to
its
K. B. second square.
17.
B.
JV.
R. takes Rook.
B.
B.
IV.
B. takes P.
19-
B.
JV.
Q. Q.
20.
B.
JV.
K.R.
P. onesquare^ &c.
FOURTH GAME.
l.
JV. K. P.
B.
Q.
B. P.
379
2.
IV.
Q. Kt.
P.
two squares.
it.
B.
Q. B. P. takes
3.
TV.
Q. P. two squares.
K. P. one square.
4.
B.
W. Q.
B.
B. P.
two squares.
6.
K. B. checks.
IV.
Q. B. to
B.
7.
TV.
B.
B.
P. takes P.
9.
/F.
K. B. takes P.
B.
Q. Kt.
to B. third square.
380
10.
TV.
K. Kt. to
its
Q. second square.
K. second square.
11.
B.
K. Kt. to
its
TV
B.
R. takes P.
K.
castles. 12.
IP.
K.
castles.
its
B.
K. Kt. to
B. fourth square.
13.
TV.
B.
R. to
14.
TV.
TV.
K. B. to
its
B.
Q. R. P. one square.
IV. K. Kt. P.
B. Kt.
IV.
B.
381
18.
TV.
K. B. to
B.
19.
21.
TV.
K. B. to
its
Q.
square. 22.
B.
TV.
B.
TV. P. takes
K. Kt.
25.
B.
TV.
B.
TV. P. takes P.
B.
K. R, to
its B.
second square.
3S2
27.
IV.
K. Kt. to
its
B. fourth square.
B.
JV.
Kt. takes Q. P.
28.
B.
K. third square.
29-
JV. Kt. to adversary's K. second square, and checks, at the same time exposing the
King
B.
IV.
to the
It.
Queen's check.
50.
K.
to its
square.
B.
JV. K. B. P. takes
B.
JV.
K. Kt. P. takes K.
It.,
and checkmates.
30.
(a)
IV.
Q.
and checks.
D. Q.
takes
Q.
31.
W.
It.
takes
It.,
and checkmates.
FINIS.
J *>!
This book
is
nro cd-uhi
BOOK CARD^
\\J
,
I
^LIBR.\!|Y0/>
If-*
<ZL
CD