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Step 1: lay out the board with the light square in the bottom-right corner.

It’s important to orient the board in the right direction so that each side will be set up correctly. An easy way to remember this is
“white on the right.”

Step 2: set up the pawns on the second ranks (or rows).

Putting all of your pawns on first helps to clear the pile of pieces next to the board so that the rest of your pieces will go on more
quickly.

Step 3: put your rooks in the corners.

It’s easy to remember to set your rooks in the corners, just like the towers in a real castle.

Step 4: place your knights next to your rooks.

Imagine that you are putting some smelly horses on the board and you want them far away from the king and queen.

Step 5: bishops go next to knights.

The bishops stand in between the stinky knights and the royal king and queen. Set them next to the knights.

Step 6: your queen goes on her own color.

It does matter which square your queen goes on. An easy way to remember is that the queen wants to match her outfit. White
queen on the light square; black queen on the dark square.

Step 7: place your king on the last square.

At this point there will be only one vacant square, so your king should naturally take his place.

Step 8: don’t forget, white moves first.

In chess, the player with the white pieces always moves first. You can decide who plays white and who plays black through any
method of chance. One way is to hide a white pawn in one hand behind your back and have your opponent choose.

THE PAWN Each player has 8 pawns at the beginning of the game situated in front of the other 8 pieces. The pawn is one of Chess Pieces Moves:
The Definitive Guide To Learn Chess Fastthe most underestimated chess pieces of the game because it is quite small and you have plenty of them
on the board. THE ROOK Chess Pieces Moves: The Definitive Guide To Learn Chess FastAt the start of any game, you have 2 pieces resembling
towers sat in the corners of the chess boardIn the chess world, we call them rooks. A rook is a very valuable piece being worth as much as 4 to 5
pawns and having a wide reach. THE KNIGHT The two knights, which look like little horses, are the minor pieces in the chess game. In the
beginning, they stand inside the rooks and their value is equal to 3 pawns. THE BISHOP Chess Pieces Moves: The Definitive Guide To Learn Chess
FastThe two bishops are the other minor pieces in the game. They sit next to the knights and, just as with the knights, they are worth 3 pawns each
(some grandmasters would value them at about 3.3 pawns due to how powerful they can be in open positions). THE QUEEN Chess Pieces Moves:
The Definitive Guide To Learn Chess FastThe Queen, with a crown on her head, is (besides the king!) the most important and powerful piece in the
game of chess. Each player has just one queen and she is worth 9 pawns. THE KING Chess Pieces Moves: The Definitive Guide To Learn Chess
FastThe King is the most important piece in any chess game and is placed next to the Queen, wearing a cross on his head. He is worth endless
pawns, the lives of all your other pieces because when you checkmate the opponent’s King, the game is over and you carry home a victory!
EN PASSANT (French: [ɑ̃ paˈsɑ̃], lit. in passing) is a move in chess. It is a special pawn capture that can only occur immediately after a pawn makes a
move of two squares from its starting square, and it could have been captured by an enemy pawn had it advanced only one square.

CASTLING is a move in the game of chess involving a player's king and either of the player's original rooks. It is the only move in chess in which a
player moves two pieces in the same move, and it is the only move aside from the knight's move where a piece can be said to "jump over" another.

LEARN THE MOVES. Each chess piece can move only a certain way. ...

OPEN WITH A PAWN. Move the pawn in front of either the king or queen two squares forward. ...

GET THE KNIGHTS AND BISHOPS OUT. ...

WATCH YOUR BACK! ...

DON'T WASTE TIME. ...

“CASTLE” EARLY. ...

ATTACK IN THE “MIDDLEGAME” ...

LOSE PIECES WISELY

DON’T PLAY TOO FAST

WIN THE ENDGAME

1) Fifty move rule: If at any time during a game there are fifty consecutive moves made without a capture or a pawn move, then either player can
claim a draw. 2) Repetition: If at any time during a game the same exact board position occurs three times, and it is the same player’s turn to move
each time, then either player can claim a draw. 3) Perpetual check: If at any time during a game it becomes clear that one player can keep putting
the other player in check forever, and he intends to do so, then he can claim a draw by perpetual check. This is more difficult to determine than the
previous two draws, and may in fact transpose into one of them at some point.

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