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Chapter 4 3D Solid Modeling 1

Chapter 4
3D Solid Modeling
4.1 Step-by-Step: Beam Bracket
4.2 Step-by-Step: Cover of Pressure Cylinder
4.3 Step-by-Step: Lifting Fork
4.4 More Details
4.5 More Exercise: LCD Display Support
4.6 Review
Chapter 4 3D Solid Modeling Section 4.1 Beam Bracket 2
Section 4.1
Beam Bracket
Problem Description
The beam bracket is
made of WT8x25 steel.
X
Y
Z
Chapter 4 3D Solid Modeling Section 4.1 Beam Bracket 3

Local coordinate systems

Sketching with plane view


versus in 3D view

Use of Triad

Add Material

Rounds/Fillets

Turn on/off edges display


Techniques/Concepts
Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 4
Section 4.2
Cover of Pressure Cylinder
Problem Description
[1] Pressure
cylinder.
[2] Cylinder
Cover.
[3] Back view of
the cover.
Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 5

30.3

25.3

21.0

1.3

3
1
.
0

3.0
10.0

R8.5

R7.5

R19.0

Unit: mm.
62.0

2.3

1.6

7.4

R4.9
R3.2

R9.0
R14.5

R18.1

R25.4

R27.8

7.4

6
2
.
0

R3.4
Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 6
Techniques/Concepts

Create new planes

Set up local coordinate systems

Plane with boundary

Modify>Duplicate

Cut Material
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 7
Section 4.3
Lifting Fork
Problem Description
[1] Fork (steel).
[2] Glass panel (1.0
mm).
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 8

Unit: mm.

2
2
0
0

2500

2400

200

200
1
6
0
0
[1] The cross
section here is
160x40 mm.
[2] The cross
section here is
130x20 mm.
[3] The cross
section here is
100x10 mm.
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 9
Techniques/Concepts

Skin/Loft

Lofting guide line

Add Frozen

Copy bodies (Pattern)

Boolean

Create 3D surface bodies


Chapter 4 3D Solid Modeling Section 4.4 More Details 10

Triad

Isometric View

Rotation

Selection Filters

Extend Selection

Selection Panes

Edge Display

Tools for 3D
features
Section 4.4 More Details
Chapter 4 3D Solid Modeling Section 4.4 More Details 11
Triad
[1] Click an
arrow will
orient the
view normal
to that arrow.
[2] A black
arrow represents
a negative
direction.
[4] Click the
cyan sphere to
return to the
isometric view.
[3] If the cyan sphere
coincides with the origin,
that means the view is an
isometric view.
Chapter 4 3D Solid Modeling Section 4.4 More Details 12
Rotations
[1] Hold the middle mouse button
down while moving around the graphic
area, you can rotate the model.
[2] Free
rotation.
[3] Roll,
rotation about
screen Z-axis.
[4] Yaw,
rotation about
screen
Y-axis.
[5] Pitch,
rotation about
screen X-axis.
[6] The type of rotation depends on
the location of the cursor.
Chapter 4 3D Solid Modeling Section 4.4 More Details 13
Selection Aides

Selection Filters

Extend Selectin

Selection Panes
Chapter 4 3D Solid Modeling Section 4.4 More Details 14
Bodies and Parts

A body is entirely made of one kind of


material and is the basic building
blocks of a model.

A 3D body is either a solid body, a


surface body, or a line body.

A part is a collection of same type of


bodies. All bodies in a part are
assumed to be bonded together with
one another.

In <Mechanical>, parts are meshed


independently

A model may consist of one or more


parts.

In <Mechanical>, connections
(contacts, joints) among parts must be
established to complete a model.
This is the only
geometric
entities that will
be attached to
<Mechanical> for
simulations.
Chapter 4 3D Solid Modeling Section 4.4 More Details 15
Features
Features

Based Features

Extrude

Revolve

Sweep

Skin/Loft

Surface

Lines

Point

etc.

Placed Features

Thin/Surface

Blend

Chamfer

etc.

Planes

Operations

etc.
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 16
Section 4.5
LCD Display Support
Problem Description
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 17

200

90

60

44
1
0

5
0

4
2

2
0
1
7
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 18

Revolve

Skin/loft

Thin/Surface
Techniques/Concepts

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