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World Cup Week

Planning Overview
N/FS1 Y1/2 Y3/4 Y5/6
Monda !"O!#$P%Y: 2c to use globes & maps; 3b to identify
& describe where places are.
!"O!#$P%Y: 2c to use atlases, globes & maps; 3c to
describe where places are.
Look at one of the
competing countries (may
like to concentrate on
countries in p! & " to
link with work later in
week# Look at the shape
of the country on a map.
$race & cut out the shape
of the country and then
stick it on a large outline
map.
i%e children a selection
of &uropean competing
countries to find on map
of &urope. ('ay like to
concentrate on countries
in p( & ) to link with
work later in week#
Locate the 32 competing
countries on a world map.
&*$+: ,dentify
continents.
Locate the 32 competing
countries on a world map.
,dentify continents &
capital cities.
&ue'da $#&: -a to record from
first hand obser%ation &
imagination; -b to de%elop
their ideas.
M$&%S: '!3 2d to
recognise reflecti%e
symmetry in patterns.
!"O!#$P%Y: 2d to use
secondary sources of
information.
!"O!#$P%Y: -a to ask geographical .uestions; 2d to
use secondary sources of information; 2f to use ,"$
to help in geographical in%estigations; 3a to identify &
describe what places are like.
(C&: -a talk about what information they need and
how they can find and use it; -b prepare information
for de%elopment using ,"$
Look at the flags of
countries in p! & ".
"hildren to either
/ocus on p( (0-# & )
(02#. 1orking in groups,
allocate each gp a country
/ocus on p& (02# & p/
(03#. 1orking in groups,
allocate each group a
/ocus on p (02# & p4
(03#. 1orking in groups,
allocate each group a
recreate the flags or
design their own flag.
from p( or ). /ind out
the flag of the country
and the capital city.
country from p& or /.
i%e children a range of
headings of information
to find out. &nsure some
numerical information
included. 5ndertake
research on your gi%en
country and present in
appropriate way.
country from p or 4.
!gree the headings of
information to find out.
&nsure some numerical
information included.
5ndertake research on
your gi%en country and
present in appropriate
way.
Wedne'da $#&: -a to record from first hand obser%ation &
imagination; -b to de%elop their ideas.
M$&%S: '!3 2d to recognise reflecti%e symmetry in
patterns.
M$&%S: '!6 -f decide
how best to organise &
present findings; '!2 2c
read, write & order whole
numbers
M$&%S: '!6 -f decide
how best to organise &
present findings; 2c
represent & interpret
data using graphs & ,"$
where appropriate
(C&: 2a de%elop and
refine ideas by bringing
together, organising &
reorganising te7t & tables
)esign a football kit for
one of the countries
already looked at.
)esign a football kit for
your country, to match
the flag.
5sing the numerical
information gathered
yesterday, make own $op
$rumps cards.
8esearch information
about the team of the
country you looked at.
9resent information in a
database. 5se the data to
create graphs.
&)ur'da SC("NC": :"- 2h to
make simple comparisons
M$&%S: '!2 2c
understand & use the
%ocabulary of comparing
& ordering numbers
M$&%S: '!6 -f decide
how best to organise &
present findings; 2c
represent & interpret
data using graphs & ,"$
where appropriate
(C&: 2a de%elop and
refine ideas by bringing
together, organising &
reorganising te7t &
tables
M$&%S: '!6 2d use
mode and range to
describe data sets
Look at selected mascot
cards. !nswer .uestions
(choose appropriate ones
from the set#
$op $rumps game
(bigger;smaller numbers#
8esearch information
about the team of the
country you looked at.
9resent information in a
database.
5se the data generated
yesterday to calculate
mean, modes, median,
range etc e.g. a%erage
goals scored, a%erage
height of players in team.
"ompare own team data
with that of another <
does the data suggest one
team would be stronger
than another e.g. is ha%ing
taller players an
ad%antage=
Frida $#&: -a to record from
first hand obser%ation &
imagination; -b to de%elop
their ideas.
SC("NC": :"- 2h to
make simple comparisons
M$&%S: '!2 6a choose,
use & combine any of the
6 operations to sol%e
word problems; '!3 2a
recognise right angles; 6e
find perimeters & areas
of simple shapes
$#&: -a record from
e7perience & imagination
"reate your own mascot. Look at selected mascot
cards. !nswer .uestions
(choose appropriate ones
from the set# &*$+:
create own .uestions to
ask about the mascots.
!nswer .uestions about
the football pitch < could
gi%e some of the
.uestions to groups to
in%estigate.
5se outlines of football
players to create %ariety
of artwork < could do
pencil drawing to show
players in action; could do
silhouettes on a painted
background; could enlarge
outlines and use football
based images from
maga>ines to create
collage etc.
$he abo%e acti%ities are ?ust ideas < please adapt them as you think appropriate. 4owe%er, ensure that you
ha%e a clear learning ob?ecti%e for each lesson so that real learning is taking place, not ?ust the completion
of some @niceA acti%ities.
! bank of resources has been placed on @staffshareA in a 1orld "up 8esources folder.
(elow is a list of other ideas you may like to use:
B Literacy < biographies of the players.
B Literacy < create a report about the history of the 1orld "up.
B Languages < learning @welcomeA phrases in different languages.
B 'usic < compose a 1orld "up song;chant for your chosen country.
B :cience;)$ < design a healthy meal;menu for your team to eat before a match.
B 'aths < kit combinations (different coloured shorts, tops, socks < how many different kits can be
made=#.
B 'aths ; eography < calculating the distances different teams ha%e tra%elled to reach :outh !frica.

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