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Special Rules

Woodland Ambushers: In Pitched Battles, just after the roll for deployment zones, but before any
units have been deployed, the Wood Elf player can place an extra wood (no larer than !" in diameter#
anywhere in his deployment zone$
Disdain for the Unnatural: If your opponent%s roster contains one or more models from Warhammer:
Beastmen, models with this special rule re&roll all failed Panic, 'ear, and (error tests$
Forest Spirits: (he followin rules apply to all models with this special rule)
*on&'orest +pirits may not join a 'orest +pirit unit and vice versa$
'orest +pirits have a ,- ward save$
.ll attac/s made by a 'orest +pirit count as bein maical$ (his includes any special or raned
attac/s they may have$
'orest +pirits are Immune to Psycholoy$
Lord of the Hunt: If ta/en, 0rion must be nominated as the army%s 1eneral$
Aura of the Fey Queen: 'riendly models within 23" of .riel may re&roll failed Panic tests$
Earthbind: .ny enemy models attemptin to chare this model count as movin throuh 4ifficult
(errain$ In addition, if this model flees from combat, any unit attemptin to pursue her rolls an extra
4! for their pursuit distance, and discards the hihest$
ree!sin"in": . model with (ree&sinin may cast the spell Tree Sing from the 5ore of .thel 5oren as
a bound spell$
Sister!t#ins: While represented by one model and profile, *aestra and .nahan are technically two
different beins$ 4urin the +hootin Phase, they are able to fire both the Bow of .rahan and the Bow
of *aestra in the same phase, as if they were 3 separate models$ When ma/in raned attac/s, each
one can choose a different taret from the other one, or from 6eithin&7ar$
$oison %reath: Breath weapon$ 7its are resolved as +3 with a &8 to armor saves$
he Lost &indred: +carloc has the .mbushers special rule$ In addition, he may ive a unit of 1lade
1uard, up to 89 models in size and chosen from Warhammer: Wood Elves, immediately before
deployment$ If he does so, he immediately joins the unit and cannot leave it until the turn after the one
in which the combined unit has deployed$
%eastmaster: +/aw causes 'ear to any 6avalry, War Beast, :onstrous Beast, :onstrous 6avalry,
:onsters, 6hariots, +warms, or models chosen from Warhammer: Beastmen.
Fanatical: 4rycha and any models with the 'orest +pirit special rule within 23" ains 7atred (non&
'orest +pirit#$
'mpale: ;nicorns receive -3+ on the turn they chare$
Eternal (uard Fi"htin" Style: When armed with a spear and is not carryin a shield, a model with
this special rule can Parry in combat, as if it was armed with a hand weapon and shield$
%ody"uard: When joined by a 7ihborn or *oble, Eternal 1uard ain +tubborn$
)ourt of the Sprin": :odels with this rule have <eeneration (!-#$
)ourt of the Summer: :odels with this rule have 4evastatin 6hare$ In addition, they always ain
the extra attac/s from spears, even if the unit chares$
)ourt of the Autumn: :odels with this rule have +wiftstrider$
)ourt of the Winter: :odels with this rule count their Parry save as a ,-, instead of a !-$
Distractin": .ttac/s directed at (ric/ster +warms receive a &2 to hit$
he Wild Hunt: .s lon as they have musician, a unit with this special rule cause 'ear on the turn
they chare until the start of the next friendly turn$
he Fury of &urnous: :odels with this special rule ains -2. on any turn they did not chare$
alismanic attoos: :odels with (alismanic (attoos have a ,- ward save and :aic <esistance (2#$
Shado# Dances of Loec: In each round of combat they fiht, models with this special rule must
choose one of the followin +hadow 4ances to perform$ (hey cannot choose the same dance in two
consecutive turns of the same combat enaement and the effects only last while the dance is
performed$
Whirling Death& :odels ain the =illin Blow special rule$
Storm of Blades- :odels ain -2.$
The Shadows Coil& :odels ain a >- ward save$
Seeping Mists- :odels can only ma/e one attac/ each durin this dance, but units attac/ed lose
+teadfast for one round if they suffer at least one unsaved wound$
Lethal Shot: <aned attac/s made by models with this rule have the =illin Blow special rule$
Shreddin" alons: .ttac/s made from 1reat Eales with this uprade have the .rmor Piercin
special rule$
Shape Sapper: .t the start of each round of close combat, this model must choose a sinle enemy
model in base to base contact$ (his model model uses the chosen model%s base strenth value, and vice
versa, for the rest of the turn$ . model can only have its strenth traded once per turn$ If a model with
this rule has no models available to trade strenth with, it uses its reular strenth instead$
Aura of %lessin"s: 4urin the maic phase, after rollin for the Winds of :aic, this model may
choose to use it aura$ Immediately remove 48 power dice from your pool$ (he aura affects all
friendly units within 23" and lasts until the start of the next friendly maic phase$ (he effect of the
aura is dependent on the Blessin uprade that was chosen$
Blessing of Kurnous- :odels affected by this aura have 4evastatin 6hare$
Blessing of sha- :odels affected by this aura have <eeneration (!-#$
Blessing of !oe"- .ll raned attac/s directed at models affected by this aura are resolved at &2 to hit$
Hi*e of Spites: . model with this special rule ains an extra 34! attac/s in close combat$ (hese
attac/s are resolved at W+8 +3 I,$ In addtion, these attac/s are Poisoned .ttac/s$
Woodsheart: +hootin attac/s from a +tranle&roots are resolved at +, if the unit taretted is at least
partially within a forest$
Forest Stal+ers: :odels with the 'orest +tal/er special rule have the +couts special rule, and may
choose to use the .mbushers special rule$ In addition, all shootin taretin them suffers a &2 to hit$
Armory
Athel Loren Lon"bo#: Ran"e: 89" S: > Special Rules: ?uic/ to 'ire, @olley 'ire
Stran"le!roots: Ran"e: !" S: > Special Rules: :ultiple shots (48-8#, ?uic/ to 'ire, Woodsheart
Wardancer Weapons: Ran"e: 6ombat S: ;ser Special Rules: <eAuires (wo 7ands, Extra .ttac/,
0ne the turn the model with this weapon chares, they ain -2+$
Army List
Lords
,rion- the &in" in the Woods ./. pts0
,rion 1: B WS: B %S: ! S: ! : ! W: , ': B A: ! Ld: 29 ype: :onstrous Infantry
Hound 1: B WS: , %S: 9 S: > : > W: 2 ': > A: 3 Ld: ! ype: War Beast
Unit Si2e: 2
1a"ic 'tems:
7orn of the Wild 7unt
+pear of =urnous
6loa/ of Isha
(he 7aw/%s (alon
#ote: 0rion cares and uses two maic weapons, despite the restrictions aainst it$
Special Rules 3,rion4:
'orest +pirit
(error
+tubborn
'orest +trider
5ord of the 7unt
Special Rules 3Hounds4:
'orest +pirit
'ear
+tubborn
'orest +trider
,ptions:
0rion may be accompanied by up to 3 7ounds for -23 pts$ each$ If any 7ounds are ta/en, they
form a unit with 0rion and he may not leave the unit$
Army List: In an army containin 0rion, Wild <iders of =urnous can be ta/en as 6ore choices$
Ariel- Queen in the Woods 56. pts0
1: , WS: , %S: , S: > : 8 W: > ': C A: 2 Ld: 29 ype: Infantry
1a"ic 'tems:
(he 7eartstone of .thel 5oren
Special Rules:
'ly
(error
'orest +pirit
+trider
.ura of the 'ey ?ueen
Earthbind
5oremaster (.thel 5oren#
Immune to Psycholoy
1a"ic:
.riel is a 5evel > Wizard that /nows all the spells from the 5ore of .thel 5oren$
Durthu 7.. pts0
1: , WS: ! %S: > S: ! : ! W: D ': 8 A: , Ld: B ype: :onster
1a"ic 'tem:
4urthu%s Branch&arm
E8uipment:
+tranle&roots
Special Rules:
'orest +pirit
(error
'orest +trider
+caly +/in (3-#
'lammable
5are (aret
7atred (Beastmen#
(ree&sinin
9aestra and Arahan- the Sisters of #ili"ht 6:. pts0
9aestra and Arahan 1: , WS: ! %S: ! S: > : 8 W: > ': C A: ! Ld: B ype: Infantry
)eithin!Har 1: ! WS: ! %S: 9 S: ! : ! W: ! ': 8 A: , Ld: D ype: :onster
(#indalor 1: 3 WS: , %S: 9 S: > : > W: 8 ': > A: 3 Ld: D ype: :onstrous Beast
1a"ic 'tems:
Bow of *aestra
Bow of .nahan
E8uipment:
5iht .rmor
+pear
Special Rules 39aestra and Anahan4:
+ister&twins
'orest +trider
4isdain of the ;nnatural
Special Rules 3)eithan!Har4:
(error
'ly
5are (aret
+caly +/in (8-#
Poison Breath
Special Rules 3(#indalor4:
'ly
+hreddin (alons
,ptions:
*aestra and .nahan :;+( be mounted on one of the folowin)
&6eithin&7ar -899 pts
&1windalor -,, pts$
Hi"hborn /7; pts0
1: , WS: C %S: ! S: > : 8 W: 8 ': D A: > Ld: 29 ype: Infantry
E8uipment:
.thel 5oren 5onbow
5iht .rmor
Special Rules:
'orest +trider
4isdain of the ;nnatural
,ptions:
:ay be armed with one of the followin)
&.dditional hand weapon (unless mounted# -8 pts$
&+pear -8 pts$
&7alberd -8 pts$
&1reat Weapon -! pts$
:ay carry a shield -8 pts$
:ay choose to be a member of one of the followin =indreds)
&Wardancer -8, pts$
&Wild <ider -8, pts$
&Waywatcher ->, pts$
&.lter -8, pts$
&+cout ->, pts$
&Eternal -29 pts$
:ay ride one of the followin)
&Elven +teed -39 pts$
&1reat Eale -,9 pts$
&:ay be upraded to have +hreddin (alons for -, pts$
&'orest 4raon -899 pts
&1reat +ta (Wild <ider =indred only# -,9 pts$
:ay ta/e maic items up to a total of 299 pts
:ay ta/e a +pite worth up to ,9 pts$
Spell#ea*er /<. pts0
1: , WS: > %S: , S: 8 : 8 W: 8 ': , A: 2 Ld: B ype: Infantry
E8uipment:
.thel 5oren 5onbow
Special Rules:
'orest +trider
4isdain of the ;nnatural
1a"ic:
. +pellweaver is a 5evel 8 Wizard who uses spells form the 5ores of 5ife, Beasts, or .thel
5oren$
,ptions:
:ay be upraded to a level > Wizard for -8, pts$
:ay be a member of a 1lamourweave =indred for -89 pts
:ay ride one of the followin)
&Elven +teed -39 pts$
&1reat Eale -,9 pts$
&:ay be upraded to have +hreddin (alons for -, pts$
&'orest 4raon -899 pts$
&;nicorn (1lamourweave =indred only# -,9 pts$
:ay ta/e maic items up to a total of 299 pts
:ay ta/e a +pite worth up to ,9 pts$
reeman Ancient 7;; pts0
1: , WS: , %S: > S: ! : ! W: D ': 3 A: , Ld: B ype: :onster
E8uipment:
+tranle&roots
Special Rules:
'orest +pirit
(error
'orest +trider
+caly +/in (3-#
'lammable
5are (aret
(ree&sinin
,ptions:
:ay choose +pites up to a total of 299 pts$
Heroes
Scarloc /=. pts0
1: , WS: ! %S: ! S: > : 8 W: 3 ': C A: 8 Ld: B ype: Infantry
E8uipment:
5iht .rmor
+cout =indred
1a"ic 'tems:
(alon of +carloc
Special Rules:
'orest +trider
4isdain of the ;nnatural
(he 5ost =indred
S+a# the Falconer 66; pts0
1: B WS: ! %S: ! S: > : 8 W: 3 ': B A: > Ld: B ype: Infantry
E8uipment:
5iht .rmor
.lter =indred (Bonuses already included in his profile#
1a"ic 'tems:
'alcon
5ash of the Beastmaster
6loa/ of 'alcon 4own
Special Rules:
'orest +trider
4isdain of the ;nnatural
Beastmaster
Drycha /<. pts0
1: , WS: C %S: > S: , : > W: 3 ': D A: > Ld: D ype: Infantry
E8uipment:
+tranle&roots
1a"ic 'tems:
.n .nnoyance of *etlins
Special Rules:
'orest +pirit
'ear
+caly +/in (,-#
'lammable
(ree&sinin
'anatical
1a"ic:
4rycha is a level 3 Wizard and chooses her spells from the 5ore of .thel 5oren$
9oble :. pts0
1: , WS: ! %S: ! S: > : 8 W: 3 ': C A: 8 Ld: B ype: Infantry
E8ipment:
.thel 5oren 5onbow
5iht .rmor
Special Rules:
'orest +trider
4isdain of the ;nnatural
,ptions:
:ay be armed with one of the followin)
&.dditional hand weapon (unless mounted# -3 pts$
&+pear -3 pts$
&7alberd -3 pts$
&1reat Weapon -> pts$
:ay carry a shield -3 pts$
:ay choose to be a member of one of the followin =indreds)
&Wardancer -39 pts$
&Wild <ider -3, pts$
&Waywatcher ->9 pts$
&.lter -3, pts$
&+cout -8, pts$
&Eternal -, pts$
:ay ride one of the followin)
&Elven +teed -29 pts$
&1reat Eale -,9 pts$
&:ay be upraded to have +hreddin (alons for -, pts$
&1reat +ta (Wild <ider =indred only# -,9 pts$
:ay ta/e maic items up to a total of ,9 pts
:ay ta/e a +pite worth up to 3, pts$
%attle Standard %earer: 0ne *oble may carry the army%s Battle +tandard for -3, pts$ (he Battle
+tandard Bearer may carry a maic standard (with no points limit#$ If he does, he may not carry any
other maic items$
Spellsin"er <. pts0
1: , WS: > %S: > S: 8 : 8 W: 3 ': , A: 2 Ld: B ype: Infantry
E8uipment:
.thel 5oren 5onbow
Special Rules:
'orest +trider
4isdain of the ;nnatural
1a"ic:
. +pellsiner is a 5evel 2 Wizard who uses spells form the 5ores of 5ife, Beasts, or .thel
5oren$
,ptions:
:ay be upraded to a level 3 Wizard for -8, pts$
:ay be a member of a 1lamourweave =indred for -89 pts
:ay ride one of the followin)
&Elven +teed -29 pts$
&1reat Eale -,9 pts$
&:ay be upraded to have +hreddin (alons for -, pts$
&;nicorn (1lamourweave =indred only# -,9 pts$
:ay ta/e maic items up to a total of ,9 pts
:ay ta/e a +pite worth up to 3, pts$
%ranch#raith :. pts0
1: , WS: ! %S: 8 S: , : > W: 3 ': D A: 8 Ld: D ype: Infantry
Special Rules:
'orest +pirit
'ear
+caly +/in (,-#
'lammable
1a"ic:
. Branchwraith may be a level 2 Wizard and chooses spells from the 5ore of .thel 5oren$
,ptions:
:ay be upraded to a level 2 Wizard for -,9 pts$
:ay choose to ta/e a +tranle&roots for -39 pts$
:ay choose +pites up to a total of ,9 pts$
1ounts
El*en Steed 1: B WS: 8 %S: 9 S: 8 : 8 W: 2 ': > A: 2 Ld: , ype: War Beast
(reat Sta" 1: B WS: , %S: 9 S: , : > W: 8 ': > A: 3 Ld: C ype: :onstrous Beast
(reat Ea"le 1: 3 WS: , %S: 9 S: > : > W: > ': > A: 3 Ld: D ype: :onstrous Beast
Unicorn 1: 29 WS: , %S: 9 S: > : > W: 8 ': , A: 3 Ld: D ype: :onstrous Beast
Forest Dra"on 1: ! WS: ! %S: 9 S: ! : ! W: ! ': 8 A: , Ld: D ype: :onster
Special Rules
El*en Steed: 'orest +trider
(reat Sta": 'orest +pirit, 'orest +trider, 4evastatin 6hare
(reat Ea"le: 'ly
Unicorn: 'orest +trider, 'orest +pirit, Impale, :aic <esistance (3#
Forest Dra"on: 5are (aret, (error, 'ly, Poison Breath, +caly +/in (8-#
)ore
(lade (uard < pts0 each
(lade (uard 1: , WS: > %S: > S: 8 : 8 W: 2 ': , A: 2 Ld: D ype: Infantry
Lord>s %o#men 1: , WS: > %S: , S: 8 : 8 W: 2 ': , A: 2 Ld: D ype: Infantry
Unit Si2e: 29-
E8uipment:
.thel 5oren 5onbow
+pears
Special Rules:
'orest +trider
4isdain of the ;nnatural
,ptions:
:ay uprade one 1lade 1uard to a 5ord%s Bowmen for -29 pts$
:ay uprade one 1lade 1uard to a +tandard Bearer for -29 pts$
&0ne unit with a standard bearer may ta/e a maic standard
worth up to 3, pts$
:ay uprade one 1lade 1uard to a :usician for -29 pts$
0ne unit in the army may be upraded to have
the +couts and +/irmishers special rules for -8 pts$ per model
Eternal (uard = pts0 each
(lade (uard 1: , WS: , %S: > S: 8 : 8 W: 2 ': , A: 3 Ld: B ype: Infantry
(uardian 1: , WS: , %S: > S: 8 : 8 W: 2 ': , A: 8 Ld: B ype: Infantry
Unit Si2e: 29-
E8uipment:
7eavy .rmor
+pears
Special Rules:
'orest +trider
4isdain of the ;nnatural
Eternal 1uard 'ihtin +tyle
Bodyuard
,ptions:
:ay uprade one Eternal 1uard to a 1uardian for -29 pts$
:ay uprade one Eternal 1uard to a +tandard Bearer for -29 pts$
&0ne unit with a standard bearer may ta/e a maic standard
worth up to 3, pts$
:ay uprade one Eternal 1uard to a :usician for -29 pts$
0ne unit in the army may be upraded to represent one
of the followin 6ourts)
&6ourt of the +prin -8 pts$ per model
&6ourt of the +ummer -3 pts$ per model
&6ourt of the .utumn -2 pts$ per model
&6ourt of the Winter -3 pts$ per model
(lade Riders 6; pts0 each
(lade Rider 1: , WS: > %S: > S: 8 : 8 W: 2 ': , A: 2 Ld: D ype: 6avalry
Horsemaster 1: , WS: > %S: , S: 8 : 8 W: 2 ': , A: 2 Ld: D ype: 6alvary
El*en Steed 1: B WS: 8 %S: 9 S: 8 : 8 W: 2 ': > A: 2 Ld: , ype: &
Unit Si2e: ,-
E8uipment:
.thel 5oren 5onbow
+pears
Special Rules:
'orest +trider
4isdain of the ;nnatural
'ast 6avalry
,ptions:
:ay uprade one 1lade <ider to a 7orsemaster for -29 pts$
:ay uprade one 1lade <ider to a +tandard Bearer for -29 pts$
:ay uprade one 1lade <ider to a :usician for -29 pts$
Dryads /7 pts0 each
Dryad 1: , WS: > %S: 9 S: > : > W: 2 ': ! A: 3 Ld: D ype: Infantry
%ranch 9ymph 1: , WS: > %S: 9 S: > : > W: 2 ': ! A: 8 Ld: D ype: Infantry
Unit Si2e: 29-
Special Rules:
'orest +trider
'orest +pirit
'ear
,ptions:
:ay uprade one 4ryad to a Branch *ymph for -29 pts$
ric+ster S#arms 6. pts0 each
1: , WS: 8 %S: 9 S: 3 : 3 W: , ': ! A: , Ld: D ype: +warm
Unit Si2e: 2&!
Special Rules:
'orest +trider
'orest +pirits
Poisoned .ttac/s
4istractin
Huntin" $ac+ /; pts0 each
Huntin" $ac+ 1: B WS: > %S: 9 S: 8 : 8 W: 2 ': > A: 2 Ld: , ype: War Beast
$ac+ Leader 1: , WS: , %S: > S: > : 8 W: 2 ': , A: 3 Ld: D ype: 6avalry
El*en Steed 1: B WS: 8 %S: 9 S: 8 : 8 W: 2 ': > A: 2 Ld: , ype: &
Unit Si2e: ,-
E8uipment 3$ac+ Leader4:
5iht .rmor
+pears
Special Rules 3$ac+ Leader4:
'orest +trider
'orest +pirit
(he Wild 7unt
(he 'ury of =urnous
:usician
Special Rules 3Huntin" $ac+4:
'orest +trider
'orest +pirit
(he Wild 7unt
,ptions:
:ust uprade one 7untin Pac/ to a Pac/ 5eader for -2, pts$
Special
Wardancer roupe /< pts0
Wardancer 1: , WS: ! %S: > S: > : 8 W: 2 ': ! A: 3 Ld: D ype: Infantry
%ladesin"er 1: , WS: ! %S: > S: > : 8 W: 2 ': ! A: 8 Ld: D ype: Infantry
Unit Si2e: ,&2,
E8uipment:
Wardancer Weapons
Special Rules:
'orest +trider
Immune to Psycholoy
+/irmishers
+hadow 4ances of 5oec
(alismanic (attoos
,ptions:
:ay uprade one Wardancer to a Bladesiner for -29 pts$
:ay uprade one Wardancer to a :usician for -29 pts$
Warha#+ Riders 6< pts0
Warha#+ Rider 1: , WS: > %S: > S: 8 : 8 W: 2 ': , A: 2 Ld: D ype: 6avalry
Wind Rider 1: , WS: > %S: > S: 8 : 8 W: 2 ': , A: 3 Ld: D ype: 6avalry
Warha#+ 1: 3 WS: > %S: 9 S: > : 8 W: 2 ': , A: 3 Ld: D ype: &
Unit Si2e: ,&2,
E8uipment:
.thel 5oren 5onbows
+pears
Special Rules:
'ly
4isdain of the ;nnatural
,ptions:
:ay uprade one Warhaw/ <ider to a Wind <ider for -29 pts$
Wild Riders 6; pts0
Wild Rider 1: , WS: , %S: > S: > : 8 W: 2 ': , A: 2 Ld: D ype: 6avalry
Wild Hunter 1: , WS: , %S: > S: > : 8 W: 2 ': , A: 3 Ld: D ype: 6avalry
El*en Steed 1: B WS: 8 %S: 9 S: 8 : 8 W: 2 ': > A: 2 Ld: , ype: &
Unit Si2e: ,-
E8uipment:
+pears
5iht .rmor
Special Rules:
'orest +trider
'orest +pirit
(he Wild 7unt
(he 'ury of =urnous
'ast 6avalry
,ptions:
:ust uprade one Wild <ider to a musician for no additional cost
:ay uprade one Wild <ider to a Wild 7unter for -29 pts$
:ay uprade one Wild <ider to a +tandard Bearer for -29 pts
&:ay ta/e a maic +tandard worth up to ,9 pts$
ree &in :. pts0
ree &in 1: , WS: > %S: 9 S: , : , W: 8 ': 8 A: 8 Ld: D ype: :onstrous Infantry
ree &in Elder 1: , WS: > %S: 9 S: , : , W: 8 ': 8 A: 8 Ld: D ype: :onstrous Infantry
Unit Si2e: 8-
Special Rules:
'orest +pirit
'orest +trider
'lammable
'ear
+caly +/in (>-#
,ptions:
:ay uprade one (ree =in to a (ree =in Elder for -29 pts$
$redator of &urnous /;. pts0
1: D WS: > %S: 9 S: , : , W: > ': , A: > Ld: D ype: :onstrous Beast
Unit Si2e: 2
Special Rules:
'orest +pirit
'orest +trider
'ear
+caly +/in (,-#
.mbusher
(he 'ury of =urnous
Rare
reeman Ancient 6.. pts0
1: , WS: , %S: > S: ! : ! W: ! ': 3 A: , Ld: B ype: :onster
E8uipment:
+tranle&roots
Special Rules:
'orest +pirit
(error
'orest +trider
+caly +/in (8-#
'lammable
5are (aret
Way#atchers /< pts0
Way#atcher 1: , WS: > %S: , S: 8 : 8 W: 2 ': , A: 2 Ld: D ype: Infantry
Shado# Sentinel 1: , WS: > %S: ! S: 8 : 8 W: 2 ': , A: 2 Ld: D ype: Infantry
Unit Si2e: ,&2,
E8uipment:
3 7and Weapons
.thel 5oren 5onbows
Special Rules:
'orest +trider
4isdain of the ;nnatural
+/irmishers
5ethal +hot
'orest +tal/ers
,ptions:
:ay uprade one Waywatcher to a +hadow +entinel for -29 pts$
(reat Ea"les .; pts0
1: 3 WS: , %S: 9 S: > : > W: 8 ': > A: 3 Ld: D ype: :onstrous Beast
Unit Si2e: 2-
Special Rules:
'ly
,ptions:
(he entire unit may be upraded to have +hreddin (alons , pts$ per model
1aidens of 'sha /< pts0
1aiden of 'sha 1: , WS: , %S: 9 S: 3 : > W: 2 ': , A: 2 Ld: D ype: Infantry
9ymph of 'sha 1: , WS: , %S: 9 S: 3 : > W: 2 ': , A: 3 Ld: D ype: Infantry
Unit Si2e: 29-
Special Rules:
'orest +trider
'orest +pirit
+hape +apper
+caly +/in (,-#
,ptions:
:ay uprade one :aiden of Isha to a *ymph of Isha for -29 pts$
:ay uprade one :aiden of Isha to a +tandard Bearer for -29 pts$
&:ay ta/e a maic standard worth up to ,9 pts$
:ay uprade one :aiden of Isha to a :usician for -29 pts$
,ld (ro#th 6?; pts0
1: > WS: , %S: > S: , : C W: D ': 2 A: 8 Ld: B ype: :onster
Unit Si2e: 2
Special Rules:
+trider
'orest +pirit
(error
5are (aret
+caly +/in (3-#
.ura of Blessins
7ive of +pites
Earthbind
,ptions:
:ust be upraded to one of the followin
&Blessin of =urnous -89 pts
&Blessin of Isha ->9 pts
&Blessin of 5oec -8, pts$
1a"ic 'tems
Spites
+pites are treated just li/e normal maic items, with the exception that you can have multiples of the
same one in an army, thouh you are still limited to only one of each /ind on a model$
A %li"ht of errors .; pts0
(his model causes (error$
A %efuddlement of 1ischiefs 6. pts0
$ne use onl%.
(he model with a Befuddlement of :ischiefs can ma/e a shootin attac/ instead of usin a weapon
they are carryin$ If the attac/ hits, it causes no damae$ Instead, the hit unit has +tupidity until the
start of the next friendly shootin phase$
A 1urder of Spites 7; pts0
. model with this +pite ains an extra 4! attac/s in close combat$ (hese attac/s are made at W+8 +3
I,$ In addition, these attac/s are maical and are Poisoned .ttac/s$
An Annoyance of 9etlin"s 6. pts0
.ny enemy attemptin to stri/e a character with an .nnoyance of *etlins must first pass a 5eadership
test$ If failed, they can only hit the character on a roll of a %!%$
A )luster of Radiants 6. pts0
. model with a 6luster of <adiants ains -3 to their dispel attempts$
,rion- the &in" in the Woods
Horn of the Wild Hunt
$ne use onl%
Enchanted Item$ .fter declarin chares, but before reactions are chosen, if 0rion had declared a
chare, he can choose to sound the 7orn of the Wild 7unt$ If he does, all friendly units within 23" ain
+wiftstride until the start of the next friendly turn$
Spear of &urnous
:aic Weapon$ 0rion ains -3+ on the turn he chares$
)loa+ of 'sha
:aic .rmor$ 6loa/ of Isha confers a >- armor save$ In addition, it adds two dispel dice to the Wood
Elves dispel pool$
he Ha#+>s alon
:aic Weapon$ (he 7aw/%s (alon is a bolt thrower with the profile iven below$ 0rion can shoot the
7aw/%s (alon even if he moved$
&ange: 89" S: ! Spe"ial &ules: :ultiple Wounds (48#, ?uic/ to 'ire
Ariel- Queen in the Woods
he Heartstone of Athel Loren
.rcane Item$ .riel ains -3 to any dispel attempts she ma/es$ If addition, if any enemy spells that
taret her are successfully dispelled, the castin Wizard loses a maic level and can not attempt to cast
that spell for the rest of the battle$
Durthu
Durthu>s %ranch!arm
:aic Weapon$ Instead of ma/in attac/s normally, 4urthu can instead trade his attac/s for one
special attac/$ <oll to hit as normal aainst one enemy model in base to base contact$ If the attac/ hits,
place the small blast template so that it is in base contact with 4urthu, but does not cover any part of
his base$ .ll models touched by the template, friend or foe, ta/e a +8 hit$ (he model directly
underneath the center hole ta/e a +B hit with the :ultiple Wounds (4!# special rule instead$
9aestra and Anahan
%o# of 9aestra
:aic Weapon$ .thel 5oren 5onbow$ +hootin attac/s made by the Bow of *aestra do not deal
damae$ Instead, any unit hit by the attac/ count as movin throuh 4ifficut (errain in their next
movement phase$
%o# of Anahan
:aic Weapon$ .thel 5oren 5onbow$ Instead of resolvin damae from shootin attac/s made by
the Bow of .nahan normally, instead place a small blast template over the unit hit and scatter it 4!"$
.ny model partially under the template automatically ta/e a +8 hit with the .rmor Piercin special
rule$
Scarloc
alon of Scarloc
:aic Weapon$ (he (alon of +carloc is a lonbow that uses the followin profile$
&ange: 8!" S: > Spe"ial &ules: ?uic/ to 'ire, :ultiple +hots (8#, .rmor Piercin
S+a# the Falconer
Falcon
Enchanted Item$ 6hoose a sinle enemy model within 2D" and roll a 4!$ If a 2 or a 3 is rolled,
nothin happens, but if a 8- is rolled, it receives a &2 to hit on all raned and close combat attac/s it
ma/es until the start of the next friendly shootin phase
Lash of the %eastmaster
:aic Weapon$ .ttac/s made with the 5ash of the Beastmaster are resolved at strenth eAual to the
touhness of the model hit, so that a >- is always needed to wound$ .rmor saves are modified by the
modified strenth value$ In addition, the mount of any 6avalry, 6hariot, :onstrous 6avalry, or any
:onsters, War Beasts, or :onstrous Beasts that suffer an unsaved wound caused by the 5ash of the
Beastmaster has their W+ reduced to 2 for the rest of the combat round$
)loa+ of Falcon Do#n
$ne use onl%
:aic (alisman$ 4eclare to use the 6loa/ of 'alcon 4own at the start of the movement phase, before
chares are declared$ 'or the rest of the phase, +/aw has the 'ly special rule$
Army 'tems
he %o# of Loren ?; pts0
:aic Weapon$ (he Bow of 5oren uses the followin profile$
&ange: 8!" S: ;ser Spe"ial &ules: ?uic/ to 'ire, 'ires as many shots as attac/s the firin model has,
does not suffer the &2 to hit for multiple shots
In addition, once per ame, it may be fired with the followin profile$
&ange: 8! S: ! Spei"al &ules: ?uic/ to 'ire, 7eroic =illin Blow, 6auses a 7eroic =illin Blow on a
roll of >- instead of on a %!%
Hail of Doom Arro# 7; pts0
$ne use onl%
:aic Weapon$ (he 7ail of 4oom .rrow uses the followin profile$
&ange: 89" S: > Spe"ial &ules: ?uic/ to 'ire, :ultiple +hots (84!#
%lades of Loec 7. pts0
Wardan"er Kindred onl%
:aic Weapon$ Wardancer Weapon$ .ttac/s made by the Blades of 5oec may re&roll failed to wound
rolls$
he Helm of the Hunt 6; pts0
:aic .rmor$ Increases the armor save of the model by one$ In addition, on the turn he chares, the
model ains -2 to its W+ and . for the round$
Armor of the Fey 6. pts0
:aic .rmor$ 5iht .rmor$ (he bearer also receives a !- ward save, that is increased to a >- aainst
maical attac/s$
he Rhymer>s Harp ?. pts0
(alisman$ (he <hymer%s 7arp confers a ,- ward save to the bearer, his mount, and any unit he joins$
In addition, the bearer, his mount, and any unit he joins inore penalties for movin throuh 4ifficult
andEor 4anerous (errain$
Arcane %od+ins 6. pts0
Enchanted Item$ .ny attac/s made by mundane .thel 5oren 5onbows the bearer ma/es inore armor
saves and count as maical attac/s$
Di*ination ,rb 6; pts0
.rcane Item$ When attemptin to dispel a spell, if 8 or more dice were used to cast the spell, you may
add a free extra die to the dispel attempt$
Royel Standard of Ariel /;; pts0
:aic +tandard$ (he bearer and any unit he joins causes (error as lon as the standard is in play$ In
addition, all friendly Wizards receive -3 to any channelin attempts they ma/e while the standard is in
play$
Aech- the %anner of Sprin"tide 6. pts0
:aic +tandard$ (he unit that contains this standard can always ma/e +tand and +hoot chare
reaction, even if normally not allowed to$
Lore of Athel Loren
Lore Attribute @ 'sha>s Embrace: Whenever a spell is successful cast from the 5ore of .thel 5oren,
the caster or one friendly character within 23" ains <eeneration (,-# until the start of the next
friendly maic phase$
Si"nature Spell @ ree Sin" :A
Tree Sing is an au"ment spell that tarets a sinle piece of forest terrain within 2D", provided that there
are no enemy model in it$ (he forest is moved 48-2" in the direction nominated by the castin player$
.ny units that are wholly within the terrain piece are moved alon with the forest, must end their move
at least 2" away from an enemy unit, and count as movin that turn$ .ny units that the forest ends its
move on are placed inside the forest$ 6onversely, the spell can be cast as a direct dama"e spell that
tarets an enemy unit within 2D"$ It does 4! +> hits, which are increased to +, if the taret is partially
within a forest terrain piece$
. boosted version of the spell can be cast, in which will move a forest terrain piece 4!-3" or an enemy
units ta/es 34! hits$ (his boosted version is cast on a 23-$
/0 he Hidden $ath ?A
The 'idden (ath is an au"ment spell that tarets a friendly unenaed unit within 2D"$ (he unit treats
all terrain as open terrain and cannot be tareted by non&maical, non&template raned attac/ until the
start of the next friendly maic phase$ (his spell can be boosted to affect 48 units instead$ If so, the
castin value is 2>-$
60 ,a+en Form =A
$a)en *orm is an au"ment spell that tarets a friendly unit within 23"$ ;ntil the start of the next
friendly maic phase, the taret unit ains -2( and +caly +/in (,-#$ (his spell can be boosted to affect
all friendly units within 23"$ If so, the castin value is 2D-$
70 Ariel>s %lessin" =A
+riel,s Blessing is an au"ment spell that tarets any unit within 23"$ ;ntil the start of the next friendly
maic phase, the affected unit ains <eeneration (>-#$ (his spell can be boosted to affect 48-2 units
within 23"$ If so, the castin value is 2!-$
50 he Forest>s (rasp /;A
The *orest,s -rasp is a heB spell that tarets an unenaed enemy unit within 2D"$ ;ntil the start of
the next friendly maic phase, the affected unit treats all terrain as 4ifficult (errain$ (he effects of this
spell end as soon as the unit moves into close combat$ (his spell can be boosted to a castin value of
2D-$ If so, the affected unit can not move at all, except to chane facin$
.0 Fury of the Forest /6A
&emains in (la%
*ur% of the *orest is a ma"ical *orteB that uses the small round template$ 0nce the template is placed,
the castin player nominates a direction for the template to move$ (he template moves >4!" in the
nominated direction$ .ny model the template passes over ta/es a +3 hit with &8 to their armor save$ In
subseAuent turns, the template moves in a random direction, and moves 34!"$ (his spell can be
boosted, so that is uses the lare round template instead and moves ,4!"$ If so, the castin value is
39-$
:0 $rimal (ro#th /:A
&emains in (la%
(rimal -rowth is a summonin" spell$ When cast, place a forest terrain piece no larer than !"
diameter anywhere within 23", so that it is no closer than 2" to another terrain piece$ .ny unit, friend
or foe, that is where the forest is placed is placed inside the forest and ta/es 4! +> hits$ (he forest
remains on the field until the spell ends, either because it was dispelled or the caster dies, in which case
the terrain is removed and has no further effect$ (his spell can be boosted, in which case a forest
terrain piece with a diameter up to B" is placed$ If so, the castin value is 33-$
&indreds
Wild Rider
. model with the Wild <ider =indred ains the (alismanic (attoos, (he 'ury of =urnous, and 'orest
+pirit special rules, but must be mounted on either an Elven +teed or 1reat +ta$
Way#atcher
. model with the Waywatcher =indred ains the 5ethal +hot and 'orest +tal/er special rules$ .
Waywatcher =indred must fiht on foot and may not use any armor other than liht armor$
Alter
. model with the .lter =indred has : and I B, and ains -2.$ 7owever, they must fiht on foot, may
not be the army%s eneral, and may not join any units$
Scout
. model with the +cout =indred has the +couts special rules, and increases the limit on +cout units for
the army by 2$ 7owever, they must fiht on foot$
Eternal
. model with the Eternal =indred has the Eternal 1uard 'ihtin +tyle special rule$
Wardancer
. model with the Wardancer =indred ains the (alismanic (attoos, Immune to Psycholoy, and
+hadow 4ances of 5oec special rules, and are armed with Wardancer Weapons$ 7owever, they must
fiht on foot, and may only use the +hadow 4ances of 5oec is they are armed with mundane or maical
Wardancer Weapons$
(lamour#ea*e
. model with the 1lamourweave =indred ains the 'orest +pirit special rule$

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