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CS2401 COMPUTER GRAPHICS

UNIT I
PART-A
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What is Output Primitive?


What are the disadvantages of DDA algorithm?
Define Text Clipping.
What is viewing transformation?
Define Rotation and Reflection.
What are the types of Clipping?
Define Aspect Ratio.
Differentiate between Window and Viewport.
Define Shear.

PART B
1) Explain Sutherland Hodgeman polygon clipping algorithm. Explain the disadvantages of
it and how to rectify this disadvantage.
2) With suitable examples, explain the following
i)
Rotational transformation
ii)
Curve Clipping algorithm
3) Write down and explain the midpoint circle drawing algorithm. Assume 10 cm as the
radius and coordinate origin as center of the circle.

UNIT II
PART A
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What are Spline curves?


Define Depth sorting method.
Define quadric surfaces.
Define Orthogonal Projections.
What is BSP-Tree method?
Define viewing.
Differentiate parallel projection from perspective projection.
What are the types of 3D object representation?

PART B
1) Explain about 3D object representations.
2) i) With suitable examples, explain the 3D transformations.
ii)Write notes on Quadric surfaces.
3) Write notes on 3D viewing.

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