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Pax Romana Charts LR01
Pax Romana Charts LR01
PAX ROMANA
C H A R T S A N D TA B L E S
Manpower Maximums Table (6.42)
HI/LG Units allowed before Maintenance
Stability
Rome
Carth*
Greece
East
30
15
20
18
Unrest
20
12
15
15
Turmoil
12
10
10
Stable
Effect
1 BP per Cavalry unit
1 BP per Cavalry Unit
1 Shift for Cav Superiority
3 Shifts for Cav Supremacy
1 DRM for Cav Superiority
3 DRM for Cav Supremacy
Die-roll of 1 for Cav Superiority
Die-roll of 3 for Cav Supremacy
More cavalry units than opponent
3x more cav than opponent or 2
cav when opponent has none
Opponents
Opponents
Opponents
Opponents
Opponents
Action
Move a stack of units (Major Move)
Move individual units (Minor Move)
Fighting land and naval battles by moving
into enemy-controlled spaces
Gaining control of provinces and territories
Constructing and rebuilding Cities and
Towns
Recruiting land or naval units
Playing Event cards for a variety of reasons
Sacking and Plundering after capturing City/
Town (mandatory for Barbarians, unavailable for Soldier of Fortune)
Withdrawing before battle
Intercepting enemy units
Choosing to include Cities or Towns in a
battle defense
Gaining control of provinces and territories
Playing Event cards for a variety of reasons
+1
1
+2
2
1
1
1
+1
1
2
3
4
1
1
+1
Cause
Breakdown
2 Garrison Units
3 Garrison Units
3 Garrison Units
1 Garrison Unit
1 Garrison Unit
DRMs
1 Fleet has a Leader with it
+1 Enemy Fleet withdraws
+2 Fleet wins a Battle (Fleets that lose a Battle are Finished
for that Activation)
1d6
Roll Regular NTP
1-5 No Effect
6
Fleet is Blown off Course and must Stop
1-2
3-4
5-6
3 BP
1 BP
1 BP
5,4
Defending in a City (BP = current City Defense
or 3 BP Strength5 BP to start)
2 or
1 BP
2 BP
1 BP
Shifts Cause
?
Battle odds (in favor of the player with the larger force)
2d6
Roll
2
3
4
5
6
7
8
9
10
11
12
2d6
Roll
2
3
4
5
6
7
8
9
10
11
12
4 BP
3 BP
1 BP
1 BP
2 BP
2 BP
1 BP
each reduced HI
Interception
successful on
modified result of
12 or higher.
2d6
Modifier
Cause
+? Intercepting Leaders Tactical Rating
+1 Intercepting from a Town
+3 Intercepting from a City
+1 Intercepting into ones own City Space (but not Towns)
Scen V
Standard
Scenario V
Advanced
Scenario VI
Advanced
1
+ 5T, SW*
+ 6T, SW*
+ 7T, SW*
2
+ 3T
+ 4T
+ 4T
3
+ 1T
+ 2T
+ 2T
4
2T
2T
+ 2T, SW*
5
4T
4T
2T
6
+ 0T, SW*
+ 0T, SW*
4T
SW = Outbreak of Successor Wars in the East
Whos Invading
Caledonians
Germans
Germans
Germans
Germans
Western Gauls
Western Gauls
Germans
Eastern Gauls
Armenians
Armenians
2d6
Roll
2
12
Leader Result
Leader killed*
Leader killed**
Territory/Province
Mauretania
Germany
Naval Mutiny
Africa
Danube
Mainland Gaul
Hispania
Sardinia
Judea
Cyprus
Britannia
Harvest/Famine Table
1d6
Roll
1
2
3
4
5
6
(17.0)
Affected Territory
Asia Minor
Greece
The East
Rome
Carthage
Roll Again:
1-4 Hispania; 5-6 Gaul
Result
10% of Units (not BP) eliminated
20% of Units (not BP) eliminated
30% of Units (not BP) eliminated
Standard Game
Event Table (16.0)
Punic Wars
Event Table (Scenario #2)
2d6 Roll
2d6
Roll
2
3
4
5
6
7
8
9
10
11
12
Result
Slave Revolt
Soldier of Fortune*
Barbarian Invasion
Stability Check
Rebellion
Harvest Time
Revenues and Stability
Pirates
Galley Tech
Disease
Conqueror
2
3
4
5
6
7
8
9
10
11
12
Result
Disease
Stability Check
Hispanic Revolt
Naval Mutiny
Conqueror
Greece Becomes Active
Galley Technology
Numidian Revolt
Mercenary Revolt
Revenues and Stability
Gallic Invasion
ROME [1T]
Capital: Rome
Italia [2T]
Cisapina [1T]
Bruttium [1T]
All provinces:
Legions [2T] Legions available to
Roman Player only
CARTHAGE [1T]
Capital: Carthage
May hire Mercenaries
with any Hold-in-Hand
card (Advanced Game)
All provinces:
Heavy Infantry [2T]
Light Infantry [1T]
Cavalry [2T]
Elephants [1T] in Africa only
Attica [1T]
Thrace [1T]
Macedonia [1T]
Peloponnesus [1T]
The Aegean Islands [1T]
All provinces:
Heavy Infantry [2T]
Notes
GREECE [1T]
Capitals: Athens,
Pella
All provinces:
Heavy Infantry [2T]
Light Infantry [1T]
Cavalry [2T]
Elephants [1T] in Egypt or Syria only
Siege Expertise: High bidder gets 1 dieroll Shift in Battle against Cities/Towns;
both bidders spend the Talents they bid
Cavalry [2T]
Crete [0T]
Light Infantry [1T]
Barbarians [0T]
Light Infantry [1T]
Rhodes [0T]
Rhodes [1T]
Hispania [1T]
Tarraconensis [1T]
Lusitania [1T]
Baetica [1T]
Gallaecia [1T] + mines [1T]
Baleares Is [0T] *
Germania [1T]
Gaul [1T]
Britannia [1T]
Belgica [1T]
Lugdunensis [1T]
Aquitana [1T]
Narbonensis [2T]
Provinces (Income)
None
No recruitment possible.
Armenia [1T]
Scythia [1T]
Sarmatia [1T]
German Tribes [1T]
Caledonia [0T - may not be entered]
2006 GMT Games, LLC (Living Rules 6-3-06)
Chit #
Objective
Objective
Home Province
Non-Home
Territory
Income: 1T
GOP: 1
Possible loss of
OOP
Non-Home
Province
Home Province
Non-Home
Territory
Income: +1T
GOP: +1
Possible gain of
OOP
Stability: 1
Income: 1T [a]
GOP: 1
Loss of Territory
control
Loss of ability to
raise Units there
Stability: 2
Income: 1T [a]
GOP: 1
Loss of Territory
control
Loss of ability to
raise Units there
Home Territory
Income: 1T
Youre in big
trouble
Town: Full-Strength
City: Full-Strength City: Reduced
Capital
Income: 3T
CVP: 3
Income: 1T
CVP: 1
Stability: 1
immediately
Stability: 1
start of each
subsequent
Game-Turn
GAIN
Stability: +1
Income: +1T [a]
GOP: +1
Possible Gain of
Territory control
Gain of ability to
raise Units there
Stability: +2
Income: +1T [a]
GOP: +1
Possible Gain of
Territory control
Gain of ability to
raise Units there
Home Territory
Income: +1T
Town: Full-Strength
Capital
City: Full-Strength City: Reduced
Income: +3T
CVP: +3
Notes
[a] Some provinces are worth more than 1T; some are worth 0T.
2006 GMT Games, LLC (Living Rules 6-3-06)
Income: +1T
CVP: +1
Stability: +1
Unit Chart
Unit Type
Special Considerations
Legions
LG
Yes
2T
1T
Yes
Possibly
Heavy Infantry
HI
Yes
2T
1T
Yes
Possibly
Light Infantry
LI
No
1T
n/a
No
No
Cavalry
Cav
No
2T
n/a
No
No
Elephants
EL
No
1T
n/a
No
No
Militia Infantry
MI
No
0T
n/a
No
No
Garr
No
0T
n/a
No
No
Automatically eliminated if
attacked
Barbarian Infantry
BI
No
n/a
n/a
n/a
n/a
Tribal Infantry
TI
No
n/a
n/a
n/a
n/a
Yes
2T
n/a
Yes
No
Mercenary Lt Inf
Merc/LI
No
1T
n/a
No
No
Merc/Cav
No
2T
n/a
No
No
GS
No
2T
n/a
No
Yes
Unlimited movement
Garrison
Mercenary Cav
Galley Squadrons
Award Cause
2 VP
0 VP
5 VP
3 VP
1 VP
0 VP
? VP
4 VP
1T
1 CVP
2 BP
0 CVP
1 BP
3T
3 CVP
5 BP
1T
1 CVP
4 or 3 BP