Professional Documents
Culture Documents
MarkerMaking Users PE
MarkerMaking Users PE
Getting Started
Settings/Marker Display................................................................................... 9
Help ............................................................................................................... 10
Marker Making
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Main Menu
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Menu Functions
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Settings.......................................................................................................... 23
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Toolbox .......................................................................................................... 24
Toolbox Functions ......................................................................................... 24
Toolbox Modifiers .......................................................................................... 25
Add a Piece
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Add a Bundle
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Delete Piece
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Delete Bundle
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Create Block
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Bundle/Unplace
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Bundle/Select
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Bundle/Flip
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Bundle/Reset Orientation
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Storage Areas
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File/Open
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File/Open Next
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File/Open Original
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File/Open Previous
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File/Save
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File/Save Temporary
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Look in
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Up One Level
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List View
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Details View
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File Name
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File Filter
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Save As
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Dynamic Split/Join
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Dynamic Split/Manual
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Dynamic Split/Left
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Dynamic Split/Right
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Dynamic Split/Top
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Dynamic Split/Bottom
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Layrules/Positional/Search
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Layrules/Positional/Apply
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Layrules/Positional/Save Named
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Layrules/Positional/Save Searched
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Layrules/Sliding/Create
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Layrules/Sliding/Modify
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Layrules/Sliding/Search
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Layrules/Sliding/Apply
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Full Length
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Marker/Split
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Marker/Copy
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Marker/Attach
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Marker/Flip on X Axis
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Marker/Flip/on Y Axis
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Marker/Flip/XY Axis
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Vertical Line
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Horizontal Line
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Manual Line
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Delete Line
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Annotate Line
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Splice/Automatic
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Delete /Splice
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Bump Lines
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Marry/Create
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Marry/Modify
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Marry/Delete
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Marry/Delete All
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Measure/Point to Point
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Measure/Piece to Piece
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Measure/Piece to Edge
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Return
60
Marry
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Conditions of Marriages
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Block Fuse
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Scoop
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Dynamic Alter
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Dynamic Split
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Measure
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Sliding Layrules
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Icon Toolbar
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Configurable Toolbar
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Scoop Create
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Scoop Modify
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Scoop Delete
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Scoop Apply
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Scoop Build Up
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Unplace All
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Unplace Small
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Block
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Buffer
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Return All
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Return Unplaced
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Return Bundle
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Auto Slide
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Area
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Length
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Height
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X Alter
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Y Alter
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XY Alter
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Group Slide
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Butt
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Overlap
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Align
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Flip
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Rotate
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45 CW
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45 CCW
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90 CW
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90 CCW
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180 ROT
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Tilt CW
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Tilt CCW
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Variable
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Place
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Block/Buffer
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Split
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Fold
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Center
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Matching
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Free Rotate
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Global Override
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Toolbox Override
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Placed
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Unplaced
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Icons
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Fit Piece
81
Float Piece
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Step Piece
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Reset Tilt
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Center
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Step
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Float
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Getting Started
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Icon Menu
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Marker Info
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Scroll Bar
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Message Line
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90
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Exit
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Dialog Boxes
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Lookups
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Layrules
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Changing Settings
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Big Scale
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Zoom
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Refresh Display
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Marry
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Prompt Bar
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Settings/Piece Display
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Settings/Matching
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Settings/Global
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Settings/Splice
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Settings/Block Fuse
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Import
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Index
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Getting Started
Settings/Marker Display
Menu Path: Edit/Settings
The Marker Display section of the Settings screen contains the following functions:
Icon Menu
When the radio button for this field is selected, the icon menu will display with pieces
inside it at the top of the work area. Model number, sizes ordered, bundle codes, and
quantity of left and right pieces are given in the icon menu.
Piece View
When the radio button for this field is selected the pieces appear unplaced in rows
just above the marker border. If the pieces are too numerous to display in this area,
the display will revert to Icon Menu Mode for this marker only.
Matching Grid
If using Standard of Five Star matching on a marker with two or three grids, it may be
difficult to work with all of the grid lines displayed on the screen at one time. Use this
setting to toggle to three different options:
For example, the Matching Grid and Grid number fields work together when you want
to place all Backs and Fronts with Grid 1 active, and then place all Sleeves with Grid
2 active.
Shade Zones
Choose a number from 1 to 7 from the drop down box to set the number of horizontal
lines that represent shaded areas in a fabric. Shade zones are used when there is a
change in the coloration in the fabric, such as a border.
Bundles By
Setting this drop down will allow you to choose to bundle by Marker, or Model.
Marker - When selected multiple model markers will have unique bundle codes for
each bundle.
Model When selected, bundle codes will repeat or start over for each model.
Help
Marker Making contains an extensive online help system that assists in understanding
how to use the drop-down menu commands, lookup tables, icon menus and right mouse
toolbox functions.
Marker Making
The Marker Making Workplace
When you retrieve a marker, the marking window displays on your screen. This is where all of the
work that is necessary to create a marker is done.
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Icon Menu
Work Area
Scroll Bar
Prompt Bar
Marker Information Dialog Box
Message Line
Work Area
The work area contains the marker border. The marker border appears on the screen as
a rectangle along the bottom of the screen. Use the work area to arrange the pieces
before placing them in the marker.
In the marker border, a target line (or goal line) is used to indicate the amount of fabric
that ideally is to be used to make the marker. It displays in the marker as a dotted line.
This "goal" is defined in the Order Editor and is based on historical information about that
style or a similar type of marker. This optional setting can be target length or target
utilization.
Target length is the maximum length you want the marker to be once all the pieces have
been placed.
Target utilization is the percent of usage for the amount of material. In other words, how
well did you make use of the area of the marker when placing the pieces.
The target line remains and a second dotted line shows the last length of the marker
when it was stored.
TU/CU represents marker utilization. Toggle the field to display either CU or TU. CU
represents the current marker utilization. This is the area of placed pieces compared to
the total area of the marker. TU displays the total marker utilization. This is the area of
ordered pieces compared to the total area of the marker.
Main Menu
When you first access Marker Making, the Main Menu Bar displays at the top of the
screen. There are 9 drop-down menus with commands that allow you to access options
and features in the AccuMark Professional Edition program.
Note:
Depending on how your system is configured and what options were purchased,
some of the functions found in the online help may not be available.
Menu
Use Command To
File
Open, Open Next Unmade, Open Next Made, Open Next, Open Previous,
Open Original, Import, Default Import Area, Save, Save As, Save Temporary,
Print, Exit.
Edit
View
Next Icon Page, Zoom, Full Scale, Big Scale, Refresh Display, Toolbox,
Marker Info. Preferences
Piece
Add Piece, Delete Piece, Return, Unplace, Marry, Block, Buffer, Dynamic
Split, Dynamic Alteration.
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Bundle
Marker
Help
Provides a quick reference for questions you may have about using
AccuMark marker making. Also provides information about AccuMark Help.
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File Menu
Commands in the File menu are used to open as well as save markers. A range of
opening options allow you to streamline your work. You can send items to the printer or
plotter, as well as saving your work. The exit option allows you to exit the program.
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Edit Menu
Overlap Amount - Use this function to place a portion of a piece over a portion of
another piece, to place a portion of a piece over the edge of a marker, or to put a
measured gap between two pieces.
Tilt Amount Choose Tilt Amount to enter the amount of tilt selected pieces will be
allowed in clockwise or counterclockwise movement.
Settings Selecting Settings will display a window that will allow you to customize your
work environment. You can indicate how you want pieces to display, as well as determine
settings for splice, matching and block fuse measurements.
View Menu
Next Icon Page Use this command to display the next page of icons as noted in the
Marker Info dialog box on the far right side of the screen (1/2) on the Piece Icon Page
Button.
Zoom Use this command to enlarge a portion of the work area for closer viewing.
Full Length Use this command to reduce the image of your pieces so the entire marker
displays on the screen. Select Full Length again to return the marker to normal size.
Big Scale Use this command to enlarge the view of the marker area on your screen.
This command acts like a toggle switch. Select it once to enlarge the marker. Select it
again to return the marker to normal size.
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Refresh Display When moving pieces on the screen while making markers, something
known as "ghosting" may occur. This is residue from moved pieces that shows up as
small particles on the screen. To remove these traces, select Refresh Display.
Toolbox The Toolbox functions allow manipulation of the pieces being placed in the
marker area, by clicking the right mouse button. Toolbox selections include such
functions as flip, rotate, and split, among others available. The selected function is
displayed in the "TB" field in the Marker Info dialog box. The function remains active on
the right mouse button until another function is selected, regardless of whether the
toolbox toolbar is displayed or not
Marker Info The Marker Info dialog box displays information on the current marker.
Some of this information does not display until a specific function is activated. Other
information continually changes (is updated) as the marker is made.
Preferences Selecting preferences allows you to determine notation of Metric or
Imperial, and precision of decimal places used in numeric entries.
Piece Menu
Use the commands in this menu to manipulate pieces that are placed in the marker. You
can unplace pieces, modify the perimeter area of pieces set up for dynamic blocking, and
add space around pieces set up for dynamic buffering.
Certain commands in this menu apply only to "small" pieces. Small pieces are those that
do not have an M (major piece) assigned to them in the Piece Options field on the Order
Entry, Lay Limits Form.
Add Piece Use Add Piece to add pieces to a marker if the model and the order allow
for it. The maximum number of pieces in a marker is 5,000.
Delete Piece Delete Piece allows you to select added pieces you want to delete from
the marker. Ordered pieces can not be deleted.
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Return All Use this command to send all pieces in the work area (placed and
unplaced) back to their original orientation in the icon menu. Matching edits are removed.
Return Unplaced Use this command to send all unplaced pieces in the marker back
to their original orientation in the icon menu. Matching edits are removed.
Unplace All - Use this command to change the status of all pieces currently placed in the
marker. This unplaces the pieces without affecting their position in the marker.
Unplace Small - Use this command to change the status of all small pieces currently
placed in the marker.
Marry Create Use this command to create a marriage between placed, unplaced, or
a combination of both types of pieces in the marker.
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Marry Modify Use this command to add or delete pieces from a marriage.
Marry - Delete Use this command to dissolve a marriage in the marker so that you can
move pieces individually.
Marry Delete All Use this command to dissolve all marriages from the marker, at one
time.
Bundle Menu
Bundles are groups of pieces that make up one complete garment or item. For example,
all the pieces for one size 12 jacket would be one bundle in the icon menu. If you choose
Select Bundle and selected size 12, one complete garment is moved out of the icon
menu and displays in the work area. The maximum number of bundles is 500.
The commands in this menu are used to manipulate bundles that are in the icon menu or
already placed in the marker.
Add - Use this function to retrieve an additional bundle during marker making.
Delete - Use this Delete to remove a bundle from the marker that was added using the
Add a Bundle command.
Return Use this command to send all pieces in a specific bundle in the marker back to
their original orientation in the Icon menu. Matching edits are removed.
Unplace Use this command to send all unplaced bundles in the marker back to their
original orientation in the icon menu.
Flip Use this command to turn a bundle, placed in a marker, horizontally and then
vertically (about the X and Y axes).
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Select Use this command to bring an entire bundle of pieces down from the icon menu
and display them, unplaced, in the work area
Reset Orientation - Use this command to return all the pieces, in a bundle that has been
flipped, to their original orientation.
Marker Menu
Use the commands in this menu to maneuver pieces when making a marker. You can
split, copy, attach, flip, and add splice marks pieces in the marker.
Flipping a marker allows you to turn the entire marker about the X and Y axes.
Markers can be split without affecting the placement of already place pieces.
Adding splice marks identifies where the fabric must overlap when the end of a roll or
Return All Pieces Return all pieces of a marker to the icon menu to begin a marker
over.
Copy - Use this function to copy the piece placement of a similar marker to the current
marker.
Attach Combine up to 99 markers, totaling 5000 pieces. Markers must have the same
matching types, and have the same lay limits, as well as being the same width.
Split Use split to move a group of pieces in a marker, for example, to insert additional
pieces into the center of a marker.
Flip Use the Flip function to turn the entire marker (and all pieces in it) horizontally (Flip
On X Axis), vertically (Flip On Y Axis), or horizontally and vertically (Flip on X,Y Axis).
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Splice Splice marks identify where the fabric must overlap when the end of a roll is
reached or a fault in the fabric occurs. Splice marks are read in the direction in which the
fabric is spread. The first part of the splice mark (the beginning of the bow tie) must be
covered by the new roll of fabric. The second part of the splice mark (the end of the bow
tie) must be covered by the original roll. Splice marks may be generated automatically by
the system, based on values in Settings, and may also be deleted by using this function.
Generate Splice will generate splices for the whole marker. Delete Splice will allow the
user to delete one splice at a time from the marker.
Material Attributes Use the Material Attributes function to change the marker width
from 0.02 to 1000.00. Plaid and Stripe repeat and offset values may be changed here as
well. The values for repeat may be entered from 0.00 to 999.99, and from 99.99 to
999.99 for Offsets.
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Layrule Menu
Use the commands in this menu to create, edit, and store positional and sliding layrules.
Layrules enable AccuMark to reconstruct previously made markers. AccuMark has two
types of layrules: Positional and Sliding. Positional layrules store the original position of
each piece in a marker. Sliding layrules record the sliding movement of pieces as they
are placed into a marker..
The purpose of sliding layrules is to build new markers based on:
The direction and defree of sliding referred to as vector history. This is the angle
at which each place was placed into the marker.
Positional Select Positional Layrules to store the original position of each piece in a
marker, to enable AccuMark to reconstuct previously made markers during order
processing or marker making.
Positional Search Use Positional/Search to specify a Layrule Search Parameter Table
for a Positional Layrule to apply to the displayed marker.
Positional Apply Reconstruct a marker based on a specific Layrule
Positional Save Named Save a Layrule of the displayed marker.
Positional Save Searched Use Positional Save Searched to save a layrule based on a
specified Layrule Search Parameter Table name.
Sliding Sliding layrules record the movement of pieces as they are placed into a
marker. New markers can be built based on the placement of pieces in previous markers,
the direction and degree of sliding, and the sequence of placement.
Sliding Create Create will record the position of pieces as they are slid into the marker.
Sliding Modify Use this function to make a change to an existing Sliding Layrule.
Sliding Search Select the Layrule Search Parameter Table for specifying the a Layrule
Search Parameter Table for a Sliding Layrule to apply to the displayed marker.
Sliding Apply Use this function to construct a marker based on a specific Layrule..
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Tools Menu
The tool menu provides methods to make work easier.
Scoop - The Scoop functions are used to select certain pieces from the icon menu and
place them in a marker in a specific order. The system remembers the sizes selected and
the order and placement of each one. The system then can automatically bring down the
groups as created.
Scoop Create - Use this command to automatically place pieces in the marker according
to user defined positioning
Scoop Modify - Use this command to make changes to the defined sequence of pieces
in the scoop.
Scoop Delete - Use this command to delete an existing scoop.
Scoop Apply - Use this command to place a scoop into a marker. You cannot apply
another scoop until the first one is placed. The pieces will be unplaced and married. They
will remain married until you choose Scoop/Apply again.
Scoop Build Up - Use this command once a scoop is established to create scoops in an
upward direction in the marker.
Scoop Build Right - Use this command once a scoop is established to create scoops
in a right direction in the marker.
Scoop Build Down - Use this command once a scoop is established to create scoops
in a downward direction in the marker.
Scoop Build Left Use this command once a scoop is established to create scoops in a
left direction in the marker
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Bump Line Lines can be used to slide or butt pieces against, and may be added
interactively. These lines can be either vertical, or horizontal. Information can then be
plotted on these lines.
Bump line Vertical - Use this command to create a vertical line across the width of the
marker. Annotation can then be added to the line
Bump Line Horizontal - Use this command to create a horizontal line through the entire
length of the marker.
Bump Line Manual - Use this command to create either a horizontal or vertical line
through a selected portion of the marker. The difference between this command and the
Vertical and Horizontal commands, is that you define where the beginning and the end of
the lines will be placed.
Bump Line Annotate - Use this command to add annotation, such as ply height or
shade zone information, to a bump line. You can enter up to 20 characters.
Bump Line Delete Use this command to delete a bump line. If you have attached an
annotation to the line, it is also deleted. If the line unplaced pieces, you will need to
replace the pieces after the line is deleted.
Block Fuse
Block Fuse Create - Blocking creates a zone around a piece, and it is often used when
critical pieces (such as collars or lapels) will be die cut. It is also used when pieces in
matched markers are cut, restacked, and cut again. Use this command to make up the
block for fusing.
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Block Fuse Modify - Use this command to modify a fused block. The modifications can
include changing the perimeter type (rectangular or manual), adding pieces, or removing
pieces from the block.
Block Fuse Copy - This command allows blocks to be copied from a shell marker to a
fusible marker. The system creates another fusible block, identical to the first. This only
works, however, if the pieces required are available or if you have allowed the system to
add the pieces required to create the block.
Block Fuse Delete - Use this command to delete previously generated blocks.
Block Fuse Delete All - Use this command to delete all previously generated blocks in
the marker.
Block Fuse Create Fusing Marker - Use this command to copy the blocked groups,
defined in the shell marker using the Create Block command, to the fusing marker.
Measure
Measure Piece to Piece - Use this function to measure the distance between two pieces
in the marker/workspace.
Measure Piece to Edge - Use this function to measure the distance from a piece to a
selected border line on the perimeter.
Measure Point to Point - Use this function to measure the distance between two points
on the marker/workspace.
Menu Functions
Settings
Selecting Settings from the Edit menu on Main Menu bar in Marker Making displays a
window that allows you to customize your work environment. You can indicate how you
want pieces to display and determine settings for splice, matching, and block fuse
measurements. The selection areas within the setting display include: Settings/Global,
Piece Display, Matching, Marker Display, Splice, and Block Fuse.
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Any time you retrieve a marker, you can display an additional list of functions contained in
what was formerly known as the Right MouseToolbox. This floating toolbar gives you
access to many useful commands quickly and easily, To view the Toolbox select View,
Toolbox from the menu bar. You can also access the toolbox from the marker info dialog
box by clicking the TB button, or by pressing the toolbox icon on the toolbar. The Toolbox
is divided into two sections: Functions and Modifiers.
Toolbox Functions
The Toolbox functions allow you to manipulate the pieces being placed in the marker
area, by assigning the function to the right mouse button. The selected function is
displayed in the "TB" field in the Marker Info dialog box. The function remains active on
the right mouse button until another function is selected, regardless of whether the
toolbox toolbar is displayed or not..
Auto Slide and Rotate have a solid arrow to the right of the icons When you click on
either of these, additional features display that can be used to further control how the
function is applied to pieces.
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Several keys are available through the Toolbox, or by accessing the numeric keypad.
The keypad keys allow access to rotate, flip, fit, slide, and center pieces in the marker.
NOTE: the keypad NumLock must be off to access these functions.
To apply a function to a piece
All functions are applied to a piece using the right mouse button. This leaves the left
mouse button available for sliding pieces into the marker.
Special keys are available on the numeric keypad. Highlight the piece with your cursor,
and select the functions from the keypad.
To apply an active toolbar function to a group of a pieces, use the marquee selection box.
If a piece is not completely surrounded by the marquee selection box, the system does
not recognize it as part of the group. NOTE: Marquee selection may only be made when
using the toolbox functions, not the keypad functions.
Toolbox Modifiers
The Toolbox Modifiers allow you to set the selection environment. When the modifiers
are active, pieces that fall into that status are available for selection for the Right Mouse
function.
Toolbox Modifiers
Toolbox Override Use this modifier to override restrictions and limitations specified in
the Lay Limits Form on one piece only. This setting remains on until a slide operation is
performed or another function is chosen. All overrides should be used with caution.
Overrides are recorded and will appear in marker reports.
The following modifiers are used only during Marquee select. (whether choice is in
toolbox, or menu function).
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Placed When active, placed pieces may be selected and manipulated with the Right
Mouse function.
Unplaced When active, unplaced pieces may be selected, and manipulated with the
Right Mouse function
Icons When active, pieces remaining in the icon menu may be selected and
manipulated with the Right Mouse function.
Add a Piece
Use this command to add a piece during marker making. The Add PC command is found
in the Model Form must be checked to be activated for the piece you want to add. In
addition, the Add PC/BD field in the Order Form must also be set to checked.
Note: Only those pieces and sizes that currently exist in the marker can be
added.
TO ADD A PIECE
1. From the Piece menu, choose Add Piece.
2. Select the piece you want added to the marker. The piece can be in the marker, the work
area, or the icon menu.
The piece displays as unplaced in the work area above the marker. It is assigned the next
available bundle code and brackets display around the bundle code and the size.
3. You may continue to select pieces from the marker, work area, or icon menu until you have
selected all that you want to use.
4. Click the OK button on the Add Piece dialog box to continue.
TO PLACE PIECES
Position the cursor on any number appearing below an icon. The number highlights.
1. Click the number. The system displays a dashed outline of that piece in the work area. If the
Annotation field in Settings is set to the default, the size and bundle code will display within
the outline.
2. Move the mouse and the piece moves with it. To place the piece in the marker border, hold
down the left mouse button (or stylus pen tip) and move the cursor toward the marker. The
system draw a line, called a vector, in the same direction as the cursor is moved. When you
release the button, the piece follows the path determined by the vector. The piece slides
until it contacts the border of the marker, or another piece perimeter.
If the targeted location is acceptable, the system places the piece and the dashed outline is
replaced by a solid color.
If the location is not acceptable, the piece blinks on the screen. This indicates that, for some
reason, the placement of the piece is invalid.
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3.
You may also select a group of pieces for selection by drawing a marquee selection box
around them. Place the cursor in one corner near the pieces you want to select. Click and
drag the right mouse button or pen cursor diagonally across the pieces and release. One
piece will follow the cursor. Draw a vector with the mouse to one corner of the marker
border, and release the mouse. The pieces selected will place in the marker.
Note: The Right Mouse Toolbox must be set to autoslide to use the Marquee selection.
Add a Bundle
Menu Path: Bundle/Add
Use this command to retrieve an additional bundle during marker making. The Add
PC/BD field in the Model Form must be checked to be activated for all pieces in the
model. In addition, the Add PC/BD field in the Order Form must also be checked.
Note:
Bundles added using this command are not returned to the icon menu if you use
any of the Return menu commands. The added bundle remains in the work area above the
marker border.
TO ADD A BUNDLE
1. From the Bundle menu, choose Add.
2. Select one of the pieces in the bundle that you want to add to the marker. All pieces
corresponding to that bundle are added and display as unplaced in the work area above the
marker.
This bundle is assigned the next available bundle code and brackets display around the
bundle code and size of each piece.
The marker annotation will output on all added pieces in the added bundle.
3. Click OK on the Add bundle dialog box to close the function.
Delete Piece
Use this command to remove a piece from the marker that was added using the Add a
Piece, or Add a Bundle command.
Note:
If you choose Delete Piece for any piece that was ordered (but not added), or prior
to adding a piece, an error message will displays. The system cannot delete the piece
because none have been added.
To delete a piece
1. From the Piece menu, choose Delete Piece.
2. Select the piece that is to be deleted.
The piece is removed from the work area.
3. Click OK on the Delete Piece dialog box to close the function.
Delete Bundle
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To delete a bundle
1. From the Bundle menu, choose Delete.
2. Select any piece that is in the bundle that you want to delete.
All the associated pieces in that bundle are removed from the work area.
3. Click OK on the Delete Bundle dialog box to close the function.
Create Block
Use Block Fuse to create blocks in a shell marker and copy them to a fusing marker.
Block Fusing is a cutting method commonly used when the fusing of materials is
required, such as for collars and facings. Pieces are cut from shell and fusible fabrics in
single blocks, which are then bonded together and cut into individual pieces.
For example, a shell marker and a fusing marker are created. The parts to be fused are
blocked in the shell marker and then copied to the fusing marker.
Shell and fusible markers can be ordered at the same time using the Order Form. The
shell marker includes all the pieces of the garment. The fusing marker includes the
fusible pieces from the shell marker.
Use this command to make up the block for fusing. You have the option of creating either
a rectangular perimeter or custom shaped perimeter around pieces. The block fuse
amount specified in Preferences will be applied to the perimeter surrounding the selected
pieces.
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Order and process both the shell marker and fusing marker.
2.
3.
4.
Plot the shell marker (mandatory) and the fusing marker (optional).
5.
Generate cut data for the shell marker and then cut the shell marker.
Be certain to reference the Cutter Parameter Table that has Cut Net Parts set to No.
The plotted marker must remain with the blocks through the fusing operation; this plot is
uded to identify the block being cut in step 10.
6.
Generate cut data for the fusing block and then cut the fusing marker.
Again, be certain to reference the Cutter Parameter Table that has Cut Net Parts set to
No.
7.
8.
9.
Take the shell marker plot (created in step 4 above) and place it on each block on the
GERBERcutter.
10. Generate the finish cut data and cut the fusing marker again.
This time, be certain to reference the Cutter Parameter Table that has Cut Net Parts set to
Yes.
The GERBERcutter will stop at the starting point of each block and display a message
identifying he block number about to be cut.
Note: Foam Rubber can be used to stabilize smaller blocks for cutting.
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Bundle/Unplace
Menu Path: Bundle/Unplaced
Use this command to reposition an entire bundle from the marker to the work area. The
bundle must have already been placed into the marker.
An unplaced piece positioned in the marker is not eligible for plotting, cutting, and will not
be calculated in the area, length or efficiency of the marker.
To unplace a bundle
1. From the Bundle menu, choose Bundle.
2. Select one of the pieces that are in the bundle that you want to reposition (unplace). All the
pieces that make up that bundle are outlined in a dotted line.
3. If pieces were married, they are removed from the marriage.
Bundle/Select
Use this command to bring an entire bundle of pieces down from the icon menu and
display them, unplaced, in the work area. You can work with an entire bundle at once
instead of bringing each piece out of the icon menu at a time.
To retrieve a bundle
1. From the Bundle menu, choose Select.
2. Select the bundle in the icon menu that you want to retrieve. All of the pieces in the icon
menu, corresponding to that bundle, display in the work area.
3. Press Cancel to abort the function.
Bundle/Flip
Use this command to turn a bundle, placed in a marker, horizontally and then vertically
(about the X and Y axes).
To flip a bundle in a marker
1. From the Bundle menu, choose Flip Bundle.
2. Select any piece in the marker that is part of the bundle that you want to flip.
The system flips and unplaces all the pieces in the bundle. If any piece in the bundle is
married, the marriage is dissolved.
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Bundle/Reset Orientation
Use this command to return all the pieces, in a bundle that has been flipped, to their
original orientation.
To return pieces to reset orientation
1. From the Bundle menu, choose Reset Orientation.
2. Select any piece in the marker that is part of the bundle that you want returned to its
originally ordered orientation.
The system returns each piece to the ordered orientation, and leaves them unplaced in the
marker. If any piece in the bundle is married, the marriage is dissolved.
3. Press OK or Cancel to abort the function.
Storage Areas
You organize and save information in Storage Areas, which are user-defined
workspaces. Using multiple storage areas allows you to organize your work, and locate
information quickly. Storage areas are the locations where you save and organize pieces,
markers, and other information.
To create a storage area
1. In AccuMark Explorer, select the drive you want to create the Storage Area on. This drive
may be local, or a mapped network drive.
2. Select File, new and storage area to create a new storage area.
3. The new storage area dialog box will appear. It will give a message "Create a new storage
area in (selected drive) on My Computer.
4. Enter the name you choose for the storage area in the entry field, and click OK. A new
storage area will appear in the list of the selected drive on AccuMark Explorer.
File/Open
Once you order and process a marker in Order Entry, you are ready to retrieve that
information and begin marker making. Use this command to open a marker in the
requested storage area. You can only select one marker at a time.
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The screen may be displayed in List View, which provides a simple list of the file names, or in
Details view, which provides the file name, size, type, modified date, and status.
To retrieve a marker
1. From the File menu, choose File/Open. The Lookup dialog box will display, listing the
markers in the storage area last accessed. Change the storage area in the dialog box if
needed in the Look In area field.
2. Under File Name enter the name of the marker you want to open, or select a marker from
the look up screen by double clicking on the marker name. The marker may also be opened
by double clicking on the name, and clicking the Open button. .
The marker displays in the window. If the marker was previously saved, the pieces are
automatically placed in the marker as they were when saved. Otherwise, the pieces display
in the Icon menu and the marker is empty.
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File/Open Next
Use this command to open the next marker in the storage area, regardless of its current
status (made, needs approval,partial, or unmade). You must have previously opened a
marker using the File/Open command before this command is available.
When the last marker in the list has been accessed, selecting this command again brings
up the File/Open dialog box. You can select the file you want directly from the file list.
To retrieve the next marker
Once you display a marker using the File/Open command, select File/Open Next
from the File menu to bring up the next marker.
Depending on the status of the marker, pieces display in one of the following ways:
Partial markers - pieces display in either the the icon menu, in the marker, or in the
work area.
Made markers - pieces display in the marker area.
Unmade markers - pieces display in the icon menu.
Needs Approval pieces display anywhere.
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File/Open Original
Use this function to open the last saved version of the currently displayed marker. For
example; if you are making changes to a marker and you do not want to save them, you
can select this command to retrieve the last saved version of the marker into the work
area. The marker then displays as it did when you originally retrieved it.
File/Open Previous
Use this command to retrieve the marker that is listed in the Storage area lookup before
the one you are currently working on. Depending upon the sort order of the Storage area
lookup, the previous marker displays. If you are already working on the first marker in the
Storage area lookup, the File/Open dialog box displays and you are prompted to select
the name of the marker.
File/Save
Save allows you to save the marker you are working on under the same name.
To save a marker
Select File/Save from the menu bar. If all pieces are not placed, you will be asked whether or not
to save. Markers that do not have all pieces placed, but are saved will have the status "Partial".
Markers saved with all pieces placed will have the status "Made". Markers saved with no pieces
placed will have a status of "Unmade". Unmade markers cannot be plotted or cut. The Unmade
will appear only on newly ordered markers.
NOTE: you will not be prompted for a new file name. The marker will be saved in its present
condition under the same name.
File/Save Temporary
Use this command to quickly save a marker. If updating an existing marker, and you do
not want to save it under a different name, use this command to skip over the prompts
that ask you to define the device, storage area, and name. Use caution when using this
command so that you dont overwrite a marker by mistake.
The system displays the message, "MARKER STORED" if layrules are not being used. If
layrules are being used, a message confirms the storage of activated layrules.
Save Temporary saves the current marker in its present condition. The status of the
marker will be set to "Needs Approval". The marker can not be cut or plotted until it is
stored using the Save or Save As function, and the status is set as "Made" or "Partial".
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This status is important if you use the Batch Processing or AccuPlanner programs,
since both programs need to distinguish between markers that are ready for production
and those that are not.
You can see a listing of all the markers in the current storage area that have this status
assigned to them. Choose the File/Open command from the File menu. Scroll over in the
lookup Data List Field to view the Status. If you try to plot the marker, an error message
displays telling you that it cannot process the marker prior to approval.
Look in
Select the drive where your Storage area is located to view items in that location.
Up One Level
Open a File one level above the previous file opened.
List View
The Open Dialog List View allows the user to view all files listed in alphabetic order.
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Details View
The Open Dialog Details View allows viewing of files listed with Name, Size, Type, Date
Modified, and Status.
File Name
File Filter
In the Open Dialog box check the File Filter Lookup, and type the name of the marker or
use a DOS wildcard (*?) to create a partial list. Example: A19* will provide a list of all
markers that begin with A19.
Save As
Use this command in the file menu to save the current marker under a new name. The
original marker is not changed.
To use the Save As command
1. From the File menu, choose Save As.
2. In the Save As dialog box, choose the storage area where the file is to be saved.
3. Enter a new, name for the marker to be saved. The marker may also be saved under an
existing marker name, if this marker is to be over-written.
4. Click save.
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The server icon can also be used to start and stop service. Stop the service only if the
new AccuMark database service is not going to be used.
Configure a device and storage area by selecting the AccuMark Utilities application.
Select from the menu, Configuration, SQL Support. A dialog box for entering the
device, SQL name and an optional path will appear.
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Using any Device slot, enter the name of the MSDE for AccuMark Server that is running
on your computer (Hing: copy and paste the name from the service icon in the system
tray).
By default, the data files needed for the SQL databases (.mdf, .ldf) will be created in a
"Data" subdirectory where MSDE was installed. MSDE by default installs onto the drive
where the operating system exists. This optional path could be used for example, when
there is not enough room on the operating system drive and there is a second drive with
disk space available.
To change the location of the database files, enter a full path (including the drive letter) of
the desired directory into the Server Path text field. The directory must already exist, and
on Windows XP systems, the user must have full access permission to this directory.
Select the Test button to verify the connection. The test will validate the SQL name, test
to see if there are adequate permissions to access the databases, and validate the
Server Path is the one entered. When the test is completed, the system will display a
summary of errors encountered, or successes.
Select OK. This will complete the setup and issues a SQL refresh so that the AccuMark
applications can see the new connection.
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Connections to other computers in a workgroup that are also running the MSDE for
AccuMark service are possible. Simply enter the name of the desired service in one of
the other Device Name SQL Name slots. A physical/network connection to that
machine is needed. Permissions must be granted to access those servers that have NT
and SQL permissions to access the MSDE for AccuMark databases on those machines.
A system does not need to have MSDE installed in order to access other systems that
have SQL storage areas. It only needs the connection information set up.
Select a Device in the All Folders Window. Select File, New, Storage Area. A dialog box
will display that is similar to the standard one used to create a storage area.
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Dynamic Split/Join
Use this command to combine two pieces that were split using one of the other
commands in the Piece/Dynamic Split menu.
Note: You must join a piece in the reverse order it was split. If you dont, the system will
display the error message, "Join the other half of piece first." Repeat the procedure, making
sure you are selecting the pieces in reverse order.
Dynamic Split/Manual
Use this command to manually select where you want a piece to split.
To manually split a piece
1. From the Piece/Dynamic Split menu, choose Manual.
2. Select the piece that you want to split.
3. While continuing to hold down the mouse or pen button, drag the cursor across the piece in
the location where you want it to split. As you drag, a line (vector) displays on the piece.
4. Release the button and the system splits the piece at the location of the manually drawn
line.
Note: Pieces may be split only if they are set to split in the Model
Dynamic Split/Left
Use this command to specify the amount or percentage that you want the piece to split,
measuring from the left edge.
To split a piece from the left
1. From thePiece/Dynamic Split menu, choose Left.
2. Select the piece you want to split. A dialog box displays. Enter either a decimal amount
(centimeters or inches) or a percentage that indicates the location on the piece where you
want it to be split. This amount is applied from the left edge.
3. Click OK, or press the Enter key to accept and the system splits the piece accordingly.
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Dynamic Split/Right
Use this command to specify the amount or percentage that you want the piece to split
from the right edge.
To split a piece from the right
1. From the Piece/Dynamic Split menu, choose Measure Right.
2. Select the piece you want to split. A dialog box displays. Enter either a decimal amount
(centimeters or inches) or a percentage that indicates the location on the piece where you
want it to be split. This amount is applied from the right edge.
3. Click OK or press the Enter key to accept and the system splits the piece accordingly.
Dynamic Split/Top
Use this command to specify the amount or percentage that you want the piece to split
from the top edge.
To split a piece from the top
1. From the Piece/Dynamic Split menu, choose Top.
2. Select the piece you want to split. A dialog box displays. Enter either a decimal amount
(centimeters or inches) or a percentage that indicates where you want the piece to split
from the top down.
3. Click OK, or press the Enter key to accept and the system splits the piece accordingly.
Dynamic Split/Bottom
Use this command to specify the amount or percentage that you want the piece to split
from the bottom edge.
To split a piece from the bottom
1. From the Piece/Dynamic Split menu, choose Bottom.
2. Select the piece you want to split. A dialog box displays. Enter either a decimal amount
(centimeters or inches) or a percentage that indicates where you want the piece to split,
from the bottom up.
3. Click OK, or press the Enter key to accept and the system splits the piece accordingly.
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Note: Bundles added to the marker during marker making are not included in the
layrules.
Positional layrules store the original position of each piece in a marker. This enables
AccuMark to reconstruct previously made markers during order processing or marker
making.
Sliding Layrules may be used to make build new markers based on previously placed
markers. Sliding layrules store information about the position of pieces, the piece vector
history (slide information), and sequence of piece placement. Sliding layrules are
discussed in more detail in the Order Entry Online help or Layrule Search Parameter
Table.
Layrules/Positional/Search
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Layrules/Positional/Apply
Layrules/Positional/Save Named
Menu Path: Layrule/Positional/Save Named
To save a maker as a layrule
1. From the Layrules menu, choose Positional>Save Named
2. The Save As dialog will display along with a list of existing layrules in the selected storage
area. Accept the default layrule name by pressing save or select an existing layrule to
overwrite, or type a new name and press save.
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Layrules/Positional/Save Searched
Layrules/Sliding/Create
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Layrules/Sliding/Modify
48
Saves the changes to the layrule. You may elect to overwrite the existing layrule
or assign a new name by answering No to the prompt about overwriting.
Saves the layrule without prompting for the Layrule Search Parameter Table.
Layrules/Sliding/Search
Used to select the Layrule Search Parameter Table for specifying the criteria of the
Sliding layrule to apply to the displayed marker.
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Layrules/Sliding/Apply
Use this function to construct a marker based on a layrule that has been stored under a
marker name. The function displays a list of layrules in the selected storage area. Once
the layrule is selected, the displayed maker will be placed accordingly. This is the same
function as Force Layrule in Order Process.
Full Length
Menu Path: View/Full Length
Full Length is used to reduce the image of the marker, allowing the entire marker displays
on the screen. Select Full Length again to return the marker to normal size.
Full Length only works when the marker can not be fully displayed in "Normal" scale.
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Marker/Split
Marker/Copy
Use this command to copy the piece placement of a similar marker to the current marker.
This time saving command has the system make the marker for you. You may use this
on markers that are similar, even if they have size differences. The system determines
the placement of pieces based on the geometric center of common piece categories and
the order of requested bundles. Copy Marker can be automatically applied in the Order
Entry Order Editor.
To copy a marker
1. Open the newly ordered, unmade marker.
2. From the Marker menu, choose Copy.
3. The Lookup dialog box will display a list of stored markers. Select the marker you want to
copy, and press the Open button.
The system displays the new marker with eligible pieces positioned as they were in the
marker you copied. You may see a combination of placed pieces, unplaced pieces, or
pieces that remained in the icon menu.
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Marker/Attach
Note
The markers must be the same width, matching type, and contain the same flip match
options. If you attempt to attach markers of that are not compatible the system generates
an error message to inform you of the difference and you are not allowed to continue.
Possible error messages include:
"Stripe/Plaid Mismatch, can not attach markers"
"Markers of Different Widths, can not attach markers"
"Predicted Marker Size too large, can not attach markers"
"More than 500 Bundles, can not attach markers"
"More than 5000 Pieces, can not attach markers"
"More than 99 Models, can not attach markers"
"More than 250 categories, can not attach markers"
"One or both markers contain construct, can not attach markers"
"Matching type mismatch, can not attach markers"
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Marker/Flip on X Axis
Marker/Flip/on Y Axis
Marker/Flip/XY Axis
Menu Path: Marker/Flip/X,Y Axis
Use this command to flip the entire marker top to bottom and end to end across the X
and Y axis
To flip the marker
From the Marker menu, choose Flip/on XY Axis.
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Vertical Line
Horizontal Line
3. If you choose to input a new value, enter the value, and press OK. If the line bisects placed
pieces in the marker, they become unplaced, but may easily be placed against the bump
line. The new line is drawn as a solid line that bisects the entire length of the marker.
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Manual Line
Delete Line
Annotate Line
55
Splice/Automatic
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Delete /Splice
Bump Lines
Create vertical and horizontal bump lines (constructs) in a marker and slide pieces up
against them. Delete bump lines or annotate them for plotting purposes.
Note: Override bump lines by positioning the selected piece over a bump line and then
sliding it into place.
The commands for creating, deleting, or annotating bump lines are located in the Marker
menu.
Once bump lines are created for a marker, they can be easily used or override when
placing pieces. It all depends on where the unplaced piece is positioned prior to sliding it
into the marker.
To use bump lines
1.
Select the unplaced piece you want to work with.
2.
Position the piece above a bump line, making certain no part of the piece is touching the
bump line.
3.
Slide the piece to the desired location in the marker. The piece will snap to the nearest
bump line and become placed against it.
Its easy to override bump lines when placing pieces in a marker. It all depends on where
you position the unplaced pieces prior to sliding them into the marker.
To override bump lines
1.
Select the unplaced piece you want to work with.
2.
Position the piece directly over (through) a bump line in the marker
3.
Slide the piece to the desired location in the marker.
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Marry/Create
Menu Path: Piece/Marry/Create
Use this command to create a marriage between placed, unplaced, or a combination of
both types of pieces in the marker.
A marriage is a perminate grouping of pieces. The marriage allows you to move the
pieces as a group in the marker work area (for example: when using flip or rotate). A
marriage is saved with the marker
Marriages can be deleted by using the Delete Marriage and Delete All Marriages
functions. Marriages are also deleted if the group is returned to the piece menu.
To create a marriage between pieces
1. From the Piece menu, choose Marry/Create.
2. Select the pieces you want to include in the marriage. Use the right mouse to draw a
selection box around a group of pieces. Or, select them individually by clicking each piece
with the left mouse button The system highlights all the married pieces.
3. Press OK when all pieces are selected for the marriage. Press cancel to abort the function.
To place, or slide, the married pieces from the work area into the marker, select any
piece in the marriage. When you drag the mouse across the work area, a vector is drawn,
indicating the direction you want the pieces to move. Release the mouse button to
position the pieces in the marker.
Marry/Modify
Menu Path:Piece/Marry/Modify
Use this command to add or delete pieces from a marriage.
To edit a marriage
1. From the Piece menu, choose Marry/Modify.
2. Select any piece in the marriage that you want to edit. The system highlights all the pieces
in the marriage if the marriage is placed, or outlines the pieces with a solid line if the
marriage is unplaced.
3. Select each of the pieces you want to add to or delete from the marriage.
4. When all pieces you want to add or delete from the marriage have been selected, press OK.
If you want to abort the function, press Cancel.
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Marry/Delete
Use this command to dissolve a marriage in the marker so that you can move pieces
individually.
To delete a marriage
1. From the Piece menu, choose Marry/Delete.
2. Select any piece in the marriage that want to delete. Once you delete the last marriage in
the marker, the system prompts you that no more marriages exist.
3. Press OK when all marriages you want to delete are selected. Press Cancel to abort the
function.
Marry/Delete All
Measure/Point to Point
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Measure/Piece to Piece
Measure/Piece to Edge
Return
Use Return to start a marker over in order to achieve a higher utilization of fabric. Once
you return pieces to the icon menu, your piece placement is lost, as well as dynamic edits
(rotate, flip, split, dynamic alteration, dynamic split, dynamic block/buffer. If you are
planning to try and remake the marker, you may want to store it first before returning
pieces to the icon menu.
When a marker is returned to the icon menu, matching edits are removed.
Marry
Marrying is the process of choosing a group of placed or unplaced pieces inside or
outside the marker. You can then move the group to another location while maintaining
the same relative piece positions.
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Although pieces can only be in one marriage at a time, multiple marriages can exist in
one marker. If you rotate, flip, tilt, center, butt, or overlap a marriage, all the pieces within
it are treated as one block (group, or piece). When a marker is stored, all marriages
remain intact.
Conditions of Marriages
Functions that cannot be performed to pieces within a marriage include:
Split
Fold
Join
Align
Marriages will not place (without an overlap) if:
The unplaced pieces selected for a marriage are overlapped.
Any piece within a marriage overlaps other pieces or extends outside the marker
border.
Pieces within a marriage have been manipulated in some way that modifies the
perimeter and creates an overlap.
Pieces within the marriage are matched but cannot be placed successfully as they are
positioned within the marriage.
Marriages will place if:
No overlap exists between the unplaced pieces.
Overlap exists between placed pieces selected.
Pieces within the marriage are matched and can be placed successfully as they are
positioned within the marriage.
Marriages will be broken when:
Using an Unplace or Return command that affects only pieces within the marriage.
(Unplace All keeps marriages intact.)
Using a Flip command to manipulate the marker or a bundle.
Using a Delete command (added piece or bundle).
Editing or creating a block (Block Fuse).
Splitting the marker.
Note: Pieces affected by these commands are removed from their marriage but the
marriage is not broken until all pieces have been removed.
Block Fuse
Use Block Fuse to create blocks in a shell marker and copy them to a fusing marker.
Block Fusing is a cutting method commonly used when the fusing of materials is
required, such as for collars and facings. Pieces are cut from shell and fusible fabrics in
single blocks, which are then bonded together and cut into individual pieces.
For example, a shell marker and a fusing marker are created. The parts to be fused are
blocked in the shell marker and then copied to the fusing marker.
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Shell and fusible markers can be ordered at the same time using the Order Form. The
shell marker includes all the pieces of the garment. The fusing marker includes the
fusible pieces from the shell marker.
Scoop
Use the commands in this menu to increase marker making productivity when making a
marker with a large number of small pieces. The Scoop functions are used to select
certain pieces from the icon menu and place them in a marker in a specific order. The
system remembers the sizes selected and the order and placement of each one. The
system can then automatically bring down the groups as created. This selection and
placement of pieces is called a scoop.
Dynamic Alter
Use this command to modify the geometry of a piece in marker making based on how
you set up the Order Entry Alteration Form. To perform alterations during marker making,
you must complete the Dynamic Alt Library field on the Order Form with the name of your
Alteration Library.
For example, you can use this function to modify the width of a piece that does not fit in
the ordered width of fabric.
To make an alteration during marker making
1. From the Piece menu, choose Dynamic Alter.
2. Select the piece you want to alter. You are prompted to enter the alteration rule name, and
press OK.
3. Enter the alteration amount. If the piece does not contain the point number, as listed in the
alteration rule, you will get an error message indicating that the requested rule does not
exist.
4. Choose OK and the piece will be altered, and appear as unplaced.
Dynamic Split
Use the commands in this menu to split a piece during marker making. You can manually
split a piece at a location you specify or you can enter percentages from the edges where
the split is to occur. You can also join two pieces back together that had been split using
one of these commands.
Points to Remember
In order for pieces to be split, you must indicate the number of times a piece can be
split in the model file.
The Piece can not be in a marriage.
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Measure
Use the commands in this menu to measure distances on the marker. You can measure
the distance between two points, two pieces, or from the edge of the marker to a piece.
Sliding Layrules
Layrules enable AccuMark to reconstruct previously made markers. AccuMark has two
types of layrules: Positional and Sliding. Positional layrules store the original position of
each piece in a marker. This enables AccuMark to reconstruct previously made markers
during order processing or marker making. .
Sliding layrules record the sliding movement of pieces as they are placed into a marker.
(This feature is included with Batch Processing Software). The purpose of sliding layrules
is to build new markers based on:
The placement of pieces in previous markers.
The direction and degree of sliding, referred to as the vector history. This is the angle
at which each piece was placed into the marker.
The sequence of placement.
This menu is only available if you have purchased and installed the Batch Processing
software. Contact you local Gerber Sales Representative for more information about
purchasing this product.
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Icon Toolbar
The Icon Toolbar is located below the menu bar, and is configurable. Configure the
toolbar by double clicking a blank space on the toolbar to reveal a dialog box. Icons may
be added or removed from the toolbar. A separator icon can be added to the toolbar to
aid in setting up icons in groups. Press the Reset button to add all the icons to the
toolbar.
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Configurable Toolbar
Configure the icon toolbar by double clicking a blank space on the toolbar to reveal a
dialog box. Icons may be added or removed from the toolbar. A separator icon can be
added to the toolbar to aid in setting up icons in groups. Press the Reset button to add all
the icons to the toolbar.
Scoop Create
Use the Scoop Create function from the tools menu to increase marker making
productivity when making a marker for a large number of small pieces. Scoop Create
provides the selection tool to create a scoop. Select certain pieces from the icon menu,
and place them in the order. The system remembers the sizes, and the order and
placement. The system will then automatically bring down the groups into the marker as
created. The selection and placement of these pieces is called a scoop.
Scoop Modify
Use the Scoop function from the tools menu to increase marker making productivity when
making a marker for a large number of small pieces. Using Scoop Create, select certain
pieces from the icon menu, and place them in the order. The system remembers the
sizes, and the order and placement. The system will then automatically bring down the
groups into the marker as created. The selection and placement of these pieces is called
a scoop.
65
Scoop Delete
Use the Scoop function from the tools menu to increase marker making productivity when
making a marker for a large number of small pieces. Using Scoop Create, select certain
pieces from the icon menu, and place them in the order. The system remembers the
sizes, and the order and placement. The system will then automatically bring down the
groups into the marker as created. The selection and placement of these pieces is called
a scoop.
Scoop Delete allows the deletion of a group selected as a scoop from the function. Select
Tools, Scoop delete from the menu bar to use this function.
Scoop Apply
Use the Scoop function from the tools menu to increase marker making productivity when
making a marker for a large number of small pieces. Using Scoop Create, select certain
pieces from the icon menu, and place them in the order. The system remembers the
sizes, and the order and placement. The system will then automatically bring down the
groups into the marker as created. The selection and placement of these pieces is called
a scoop.
Scoop Apply is selected from the Tool menu bar, and allows the placement of one scoop
into the marker. Another scoop may not be applied until the first scoop has been placed.
The pieces will be unplaced and married. They will remain married until Scoop Apply is
chosen again.
Scoop Build Up
Use the Scoop function from the tools menu to increase marker making productivity when
making a marker for a large number of small pieces. Using Scoop Create, select certain
pieces from the icon menu, and place them in the order. The system remembers the
sizes, and the order and placement. The system will then automatically bring down the
groups into the marker as created. The selection and placement of these pieces is called
a scoop.
After creating a scoop, choose Scoop Build Up to place scoops in an upward direction in
the marker. Selecting Scoop Build up, and Build Right will place scoops in columns in an
upward and right direction.
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pieces from the icon menu, and place them in the order. The system remembers the
sizes, and the order and placement. The system will then automatically bring down the
groups into the marker as created. The selection and placement of these pieces is called
a scoop.
After creating a scoop, choose Scoop Build Right to place scoops in a right direction in
the marker.
After creating a scoop, choose Scoop Build Down to place scoops in a downward
direction in the marker. Selecting Scoop Build Down and Scoop Build Left will place
scoops in columns in a downward and left direction.
After creating a scoop, choose Scoop Build Left to place scoops in a left direction in the
marker
Unplace All
Menu Path: Piece/Unplace/All
Use this command to change the status of all pieces currently placed in the marker. This
unplaces the pieces without affecting their position in the marker.
To unplace pieces
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Note: Unplaced pieces are not calculated in the marker area, perimeter, efficiency.
Unplaced pieces can not be plotted or cut.
Unplace Small
Menu Path: Piece/Unplace/Small
Use this command to change the status of all small pieces currently placed in the marker.
This
Note: Small pieces are those that do not have an M (major piece) assigned to them in the
Options field of the Lay Limits Table
Block
Blocking creates a zone around a piece, and it is often used when critical pieces (such as
collars or lapels) will be die cut. It is also used when pieces in matched markers are cut,
restacked, and cut again. When a piece is cut on a GERBERcutter, the extended
(blocked) perimeter is cut.
Buffer
Buffer creates space or a buffer zone on the selected piece. This buffer zone is usually
applied to aid in the cut quality of the piece, and surrounding pieces. Adding buffering to
a piece does not affect the original cut dimension of the piece.
Buffering is primarily used for two reasons. When matched markers are cut on a
GERBERcutter, the cutting head often needs to be adjusted to ensure an accurate
match. By putting a buffer on a piece, you have room to adjust the piece. Buffering is also
used as a cutting aid. To prevent pieces from butting too closely when marker making,
the buffering feature maintains a specified distance between pieces. Use the Measure
feature in marker making to measure the distance between buffered pieces. This
measurement indicates the cumulative buffering amount. Buffered pieces in marker
making will appear with a dotted perimeter. In a marker plot, only the original piece
perimeter is drawn on a buffered piece.
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Return All
Menu Path: Piece/Return/All or Marker/Return All Pieces
Use this command to send all pieces in the work area (placed or unplaced) back to their
original orientation in the icon menu. Matching edits are removed.
TO RETURN ALL PIECES
1. From the Piece menu, choose Return/All.
2. The system asks "Are you sure you want to return all pieces to the icon menu?"
Return Unplaced
Menu Path: Piece/Return/Unplaced
Use this command to send all unplaced pieces in the marker back to their original
orientation in the icon menu. Matching edits are removed.
TO RETURN ALL UNPLACED PIECES
1. From the Piece menu, choose Return/Unplaced.
2. The system sends all unplaced pieces to the icon menu. Split pieces are merged and all
marriages between unplaced pieces are dissolve.
Return Bundle
Menu Path: Bundle/Return or Piece/Return/Bundle
Use this command to send all pieces in a specific bundle in the marker back to their
original orientation in the Icon menu.
TO RETURN A BUNDLE
1. From the Bundle menu, choose Return.
2. Select any piece in the bundle you want returned to the menu. Split pieces are merged and
all marriages between unplaced pieces are dissolve. The bundle is returned to the menu.
3. Pieces of the selected bundle are removed from any marriage it is part of.
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Auto Slide
Use this function to have the system automatically arrange and place a group of pieces
that you slide into the marker area.
To select and slide multiple pieces into a marker
1.
Click Auto Slide in the Toolbox menu.
2.
With the right mouse button, draw a marquee selection box around the pieces in the icon
menu or piece in the work area that you want to Auto Slide.
3.
Once selected, hold down the left mouse button and slide the pieces toward the marker.
The system places the pieces into the marker based on the setting chosen on the submenu
(area, height, or length).
This function remains active until another one is selected from the Toolbox.
Note: When you draw a selection box, make sure that you completely enclose all the
pieces you want to select. If any part of a piece is outside the box, the piece will not be
included.
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There are three Toolbox Modifiers used with the marquee selection box that affect how
this function operates:
Placed
Unplaced
Icons
Length
Height
Y Alter
X,Y Alter
Area
X Alter
Length
Y Alter
Height
XY Alter
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Area
Slide pieces into the marker starting with the largest piece.
Length
Slide pieces into the marker starting with the longest piece.
Height
Slide pieces into the marker starting with the widest piece.
X Alter
Alternate between placing pieces with no flip (as digitized) and placing pieces with an X
flip. You can specify an X flip by defining it in a model or by assigning a lay limit flip code.
Y Alter
Alternate between placing pieces with no flip (as digitized) and placing pieces with a Y
flip. You can specify a Y flip by defining it in a model or by assigning a lay limit flip code in
Order Entry.
XY Alter
Alternate between placing pieces with no flip (as digitized) and placing pieces with an XY
flip. You can specify an XY flip by defining it in a model or by assigning a lay limit flip
code.
Group Slide
Use this function to create a temporary marriage between pieces chosen with the
marquee selection box. This means that the system maintains the current position of
each piece in the group when you slide them into a marker. The Group Slide function
works the same way as if you created a marriage manually, by sliding the pieces in the
marriage but then deletes the marriage immediately after the slide.
To select and slide multiple pieces into a marker, with the right mouse button, draw a
selection box around the pieces. Once selected, you can move them into the marker.
NOTE: When you draw a selection box, make sure that you completely enclose all the
pieces you want to select. If any part of a piece is outside the box, the piece is not included
in the group.
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Butt
Use this function to move a piece in the direction you indicate with the vector until it
touches against another piece or the marker edge. When you release the mouse button,
the piece is placed edge to edge against the closest piece without overlapping. This
offers you a more controlled way to place pieces, as opposed to sliding, because you
indicate the direction of movement with the vector}
To butt a piece against another
1. From the Right Mouse Toolbox, select Butt.
2. Using the right mouse button, select the piece that you want to move.
3. Drag the vector in the direction you want the piece to move in order to have it butt up
against another.
4. Right click to complete the placement.
This function remains active until another one is selected from the Toolbox.
Overlap
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Align
Use this function to line up two placed pieces in the marker so that their endpoints are
even. This function works best with pieces that are similar in shape, such as rectangles,
and with pieces that can be lined up along common lines. When aligning two pieces, the
system "butts" the moving piece up against the placed piece. Pieces can only be moved
vertically and horizontally.
You cannot align pieces that have:
buffering applied,
are matched, or
are part of a marriage.
Note:The two endpoint lines must be within five degrees of being parallel in order to align.
Flip
Use this function to turn a piece to its next allowed position, based on how the Piece
Options field was completed in theOrder Entry Lay Limits Parameter Table.
If the system prompts, "Override Required, this option was not allowed for in the table,"
select Settings/Global or Toolboxb Override from the Toolbox Modifiers to work around
this restriction. If no flip was allowed for, the system rotates the piece 180 degrees.
Clicking once on a tilted piece returns it to its original orientation.
Note:
This command should only be used when working with face to face fabric, not with
face-up fabrics.
To flip a piece
1. From the Toolbox, select Flip.
2. Right click on the piece you want to flip.
3. Every time you click on that piece, it flips to the next quadrant allowed.
This function remains active until another one is selected from the Toolbox.
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Rotate
Use this function to tilt and rotate a piece. The amount of rotation is restricted by the type
of piece and the type fabric you are working with. You have the choice of entering an
exact rotation amount in the TL field in the status area. Or, using the options in the Rotate
submenu, you can apply present amounts.
If entering an amount in the TL field, each time you right click on a piece, it is rotated that
amount in incremental steps. A rotation limit can be set up in the Order Entry Lay Limits
Form. You cannot exceed the limit unless you override it by selecting the GL Override
modifier or TB Override.
45 CW
45 CCW
90 CW
90 CCW
180 ROT
Tilt CW
Tilt CCW
Variable
Reset Tilt
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45 CW
Rotate the piece clockwise 45 degrees.
45 CCW
Rotate the piece counterclockwise 45 degrees.
90 CW
Rotate the piece clockwise 90 degrees.
90 CCW
Rotate the piece counterclockwise 90 degrees.
180 ROT
Rotate the piece 180 degrees.
Tilt CW
Tilt the piece clockwise. To specify how much you want the piece tilted, enter a numerical
value in the TL field in the status area.
Tilt CCW
Tilt the piece. To specify how much you want the piece tilted, enter a numerical value in
the TL field in the status area.
Variable
Tilt a piece in marker making in either a clockwise or counterclockwise direction. Position
the cursor on the piece to be rotated and right click. Slowly move the vector in the
direction you want to tilt the piece. The amount of tilt that is allowed is shown in the status
field. To override this, select GL Override, or TB Override from the Toolbox. Left click to
set the position. Right click to set to 0 rotation
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Place
This function allows you to place or unplace a selected piece located in the marker. You
cannot overlap pieces unless you select GL Override or TB Override.
To place or unplace pieces
1. From the Toolbox, select Place.
2. Right click on the piece you want to place, or unplace. You may select pieces individually or
draw a marquee around a group of pieces. If the piece is not matched, it will place it exactly
where you put it. If it is a matched piece, it will place it a the closest match point.
3. For pieces that are already placed, right clicking on unplaces it and you can move it to a
new location.
4. By alternating between the two mouse buttons, you can slide pieces into the marker using
the left mouse button or place pieces using the right.
Block/Buffer
Use this command to apply dynamic blocking or buffering to a piece during marker
making. With static blocking, pieces are affected automatically based on the information
defined in the Order Entry Order Editor. With dynamic buffering, you can selectively
choose to apply blocking or buffering to each individual piece.
If you already applied blocking or buffering to the piece, choosing this function removes it.
Note:
The amount of blocking or buffering applied must be pre-defined in the Order Entry
Blocking/Buffering Parameter Table.
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Split
Use this function to divide a piece along a fixed line that was previously digitized with, or
assigned, an internal label of P (Piecing Line). Assigning a line the label of P gives you
the option of splitting the piece during marker making.
You can also use Split to join previously split pieces back together.
To split a piece
1. From the Toolbox, choose Split.
2. Right click the piece you want to split. The system divides the piece along the fixed piecing
line. There can only be one fixed piecing line per piece.
This function remains active until another one is selected from the Toolbox.
Note:
Seam allowance is automatically added to each of the split pieces based on the
amount specified in the Order Entry User Environment Parameter Table. If you want to place
a piece on a folded edge, set the seam allowance to 0 (zero) so that no seam allowance is
added.
Fold
Use this function to close (fold) an open mirrored piece at its mirror line or reopen a
folded piece
To fold a piece
1. From the Toolbox, choose Fold.
2. Right click the piece you want to either open or fold. If the piece is married, the marriage is
dissolved.
This function remains active until another one is selected from the Toolbox.
Note:
This command only works on a piece created as a mirrored piece. In addition, the
Piece Option field in theOrder Entry Lay Limits Form for the piece must be completed with
an F and the Marker Fabric Spread field must be set to either Tubular or Book Fold.
When folding pieces in tubular markers, piece counts can be automatically updated when
using folded pieces on tubular goods. Choices allow keeping one piece, or adding an
additional piece when folding. The piece counts are maintained to ensure the proper
number of pieces in the completed marker. If a folded piece needs to be opened again, a
prompt will ask whether or not to delete the additional piece that was added. The Tubular
folding option for the added piece is located in the Edit/Setting options. The function is
activated by choosing Fold from the Marking Toolbox.
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Center
Use this function to center a piece in the middle of any open area in the marker. This can
be used to place pieces inside internal cutouts of pieces defined with internal label H.
To center a piece
1. From the Toolbox, choose Center.
2. Right click on the piece you want to center. If the piece you choose is married, the marriage
is dissolved.
This function remains active until another one is selected from the Toolbox.
Matching
You can change matching from within Marker Making by using one of two dialog boxes:
Matching Lines or Matching Rules. The method of matching you are currently using
determines which dialog box the system displays.
To access one of these dialog boxes, select the piece you want to work with and right
click. The dialog box displays only if the piece chosen is set up with matching. You can
move the dialog box by clicking the title bar and dragging the dialog box to a new location
on the screen.
Only one change can be made at a time. Select one of the following:
OK - Saves the changes and closes the dialog box.
Cancel - Closes the dialog box without saving any changes.
Default - Returns the fields to their default settings.
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Free Rotate
Use this modifier to rotate a piece off its horizontal axis for placement in a marker in when
Slide or Butt functions are used. The piece rotates just enough so that its shape fits up
against the piece you are sliding to.
Pieces can be rotated up to the maximum amount specified in the Tilt/Rotate field of the
Order Entry Lay Limits Form, which has a maximum setting allowance of 45 degrees.
Global Override
Use this modifier to override restrictions and limitations specified in the Order Entry Lay
Limits Editor. This setting remains on until it is selected again. All overrides should be
used with caution. Overrides are recorded and will appear in marker reports.
Toolbox Override
Use this modifier to override restrictions and limitations specified in the Lay Limits Form.
This setting remains on until a slide operation is performed or another Toolbox function is
chosen. All overrides should be used with caution. Overrides are recorded and will
appear in marker reports.
Placed
When using a marquee selection box to apply a particular function to a group of pieces,
such as Auto Slide, this modifier allows you to limit the selection to include only placed
pieces. The active toolbox function can then be applied to these pieces.
For example, if you turn Placed on and do not activate Icons and Unplaced, only placed
pieces are selected if you draw a marquee selection box around a marker. You can now
move the pieces out of the marker and then slide them back into it, without disturbing the
unplaced pieces.
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Unplaced
When using a marquee selection box to apply a particular function to a group of pieces,
such as Auto Slide, this modifier allows you to limit the selection to include only unplaced
pieces. The active toolbox function can then be applied to these pieces.
For example, if you turn Unplaced on and do not activate Icons and Placed, only
unplaced pieces are selected if you draw a marquee selection box around a marker. You
can now move the pieces out of the marker and then slide them back into it, without
disturbing the placed pieces.
Icons
Choose this modifier if you want to select only those pieces located in the icon menu.
Placed and unplaced pieces are not affected. Draw a marquee selection box around the
pieces in the icon menu and slide them into the marker without disturbing the placed or
unplaced pieces.
Fit Piece
Using the Fit Piece (/ on the numeric toolpad, or the icon on the toolbox) fit pieces into
open spaces that would be considered a tight area, or difficult to slide into.
Float Piece
The float key (the / key on the keypad, or the icon on the toolbox) moves a piece away
from another piece the amount that has been set in the float allowance (Edit/Settings).
Unlike the Step function, float may move a piece in the X or Y direction and can only be
used once per piece.
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Step Piece
The Step Piece keys (=, [, ], , or the icon on the toolbox) allow small controlled
movements of pieces in Marker Making. The = key steps a piece up, the [ key steps a
piece to the left, ] steps piece to the right, and steps a piece down.
The Numeric keypad may be used to tilt, rotate, flip, and bump pieces in the marker.
When these keys are used with the mouse, the speed and efficiency of placing pieces in
the marker is increased. Note that the Num Lock is OFF. CW is clockwise, CCW is
counterclockwise.
Flip Piece
CCW tilt
+
7
8
9
CW Tilt
Slide left and up
Slide up
Slide right and up
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Slide left
5
6
1
2
3
0
Center piece
Slide right
Slide left and down
Slide down
Slide right and down
CCW rotate
CW rotate
Enter
Drop piece
Reset Tilt
Reset tilt allows the reset of a piece which has been rotated with the rotate function.
Center
Use this function to center a piece in the middle of any open area in the marker. This can
be used to place pieces inside internal cutouts of pieces defined whti internal label H.
To center a piece
Step
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The step key allows small, controlled movements of pieces in marker making.
Float
Float moves a piece away from another piece by the float allowance amount that is set in
Edit/Settings. Unlike the Step function, float may move a piece in the X or Y direction,
and can only be used once per piece.
Getting Started
What is Marker Making?
Marker making is the process of placing pattern pieces into a marker which represents
the fabric from which it is to be cut. The task is to place the pieces in a way that makes
the best utilization of the material to be used. Depending upon the limits set up in the
Order Editor, pieces can be flipped, rotated, or overlapped during marker making.
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Overview
Before using a digitized piece in a marker, it needs to be verified. Piece verification allows
you to check the accuracy of the piece after it has been digitized. Piece verification takes
place within PDS. You can access PDS by selecting the Pattern Design tab of the
GERBER LaunchPad.
When you first access the Marker Making software, the main menu bar displays. This
menu allows you to choose commands to retrieve a marker from either the default
storage area or to choose a different storage area. Only existing marker names,
generated through marker processing, multi -order processing, or layrule processing can
be selected.
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Icon Menu
The Marker Display is selected in Edit/Settings. Using the radio buttons, you may select
to view the Icon menu of pieces ordered for the marker, or Piece View.
The icon menu displays symbols that represent each piece ordered for the marker. If the
Icon Menu field is set to On in Settings, the pieces, along with additional information, are
displayed across the top of the window once you retrieve a marker.
The first three columns display the model number, size ordered, and the bundle code
assigned by the system to each piece. Beneath each piece icon are two additional
columns. The first shows the quantities of left pieces ordered for each size. The second
one shows the quantities of the right pieces.
Each time you select a piece from the icon menu, the quantity field reduces. If three
dashes display beneath an icon, it means that no pieces were ordered for that particular
size.
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If the Piece View is set to ON in Edit/Settings, the menu displays just the graphic
representation of the pieces (see below).
Icons display as digitized. When the piece is dragged down into the work area or into the
marker, it reflects any flip code orientation assigned to it from Lay Limits and Order
Editor.
Note: The view may revert to Icon menu if there are pieces too numerous to display in Piece
View.
Marker Info
The Marker Info dialog box displays information on the current marker. Some of this
information does not display until a specific function is activated. Other information
continually changes (is updated) as the marker is made.
Starting from the lower left, the first three fields are static fields (the settings cannot be
changed). They reflect information related specifically to the piece that is highlighted.
Field
Explanation
MD
PN
SZ
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Seam allowance is defined in the User Environment Table and it cannot be changed from
within Marker Making.
Field
Explanation
SA
Most of the remaining fields can be edited from within Marker Making. Some fields are
updated as different pieces are selected (such as PN). Editable fields are highlighted
when the cursor is placed over them. To make changes, click the field. You can toggle
through available choices or enter a new value, depending upon the field.
Field
Explanation
PL Plaid
Repeat
ST Striped
Repeat
Button with
P1, P2, P3
Button with
S1, S2, S3
WI
TL
Tilt amount increments are set in this field. When the Tilt
Clockwise or Tilt Counterclockwise function is used, each right
click on a piece tilts it the amount defined in this field.
OL
FB (this field
not editable)
1/1
CT
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CU/TU (this
field not
editable)
LN (this field
not editable)
TB
Scroll Bar
The scroll bar allows you to view different portions of the marker. The up and down scroll
arrows are located on the far right side of the window at the bottom of the marker. The
left and right arrows are located on the far left.
The scroll bar represents the maximum length of the marker (default 100 yards) plus
5%. The true ends of the marker are indicated by a small vertical line near each end of
the scroll bar. To scroll directly to the beginning or end of a marker, click one of these
vertical lines. The current length of the marker is represented by a dashed vertical line on
the scroll bar.
The scroll box is the solid white box within the scroll bar. It represents the length of the
marker currently visible on the screen, based on the maximum length. Click anywhere
else within the scroll bar area to move the box, and the marker, in that direction.
HINT: You can use Ctrl plus the arrow keys on the keyboard to scroll through the marke
when your cursor is in the workspacer.
Message Line
The Message Line, or Prompt Bar is located beneath the scroll bar area on the Marker
Making window.
The system relays information to you through the Prompt Bar. All system prompts
pertaining to markers display in this area. Paying close attention to the information in
these lines will make working in Marker Making much easier.
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the outline.
3. Move the mouse and the piece moves with it. To place the piece in the marker border, hold
down the left mouse button (or stylus pen tip) and move the cursor to toward the marker.
The system draws a line, called a vector, in the same direction as the cursor is moved.
When you release the button, the piece follows the path determined by the vector. The
piece slides until it contacts the border of the marker or another piece perimeter.
If the targeted location is acceptable, the system places the piece and the dashed
outline is replaced by a solid color.
If the location is not acceptable, the piece blinks on the screen. This indicates that, for
some reason, the placement of the piece is invalid. If necessary, verify the settings for
the piece in the Order Form, or check the rules that have been applied to the piece
(buffering, matching, overlap, flip, etc.). Then, try to place the piece again.
Exit
Exit Marker - Exits you completely out of Marker Making.
When you choose Exit Marker, the system asks you to verify that you want to exit. "Are You Sure
You Want to Exit"? Choose OK to close Marker Making or choose Cancel to remain in the
application.
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Dialog Boxes
Dialog boxes are used to input the device, storage area, or marker name where data will
be either "stored to" or "retrieved from." Lookups, list valid drives, storage areas, or
markers that can be selected. Edit/Settings, and View/Preferences are also dialog boxes
that allow you to change selections.
Lookups
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Lookups list all valid selections for a field. Lookups can be used to retrieve a marker
within a storage area using the Open dialog box., or to create new storage areas, and
data items.
The Open dialog is a multi-function dialog box. It displays whenever File/Open is
selected. The primary function of this dialog box is to display a list of data items in the
selected storage area that can be opened for use in the marker making. Data can be
displayed in a list view, or a detailed view by clicking the icons located on the top right of
the field.
If you want to view a specific file list, you may place a check in the "Use Filename Filter
Lookup" check box. Data will not be displayed with a check in this box until you specify a
filename string in the "File Name" Field. The field accepts any DOS wild card string (I.E.
A19* will display a list of all files that start with A19).
The "Open" dialog may also be used to create new data items and new storage areas.
Press the right mouse button in the data list field (with no items selected) to get the
popup menu.
With a data item selected, you may right click to get a popup menu for the cut, copy,
paste and delete.
Layrules
Layrules enable AccuMark to reconstruct previously made markers. The system does this
by employing sophisticated search and store techniques that automatically work like an
advanced version of Copy Marker. Layrules can alleviate much of the task of placing
pieces, and can also significantly increase marker storage capacity in a system.
There are two types of layrules: Positional and Sliding.
Positional layrules store the original position of each piece in a marker. This
enables AccuMark to reconstruct previously made markers during order
processing or marker making.
Sliding layrules record the order in which the pieces were placed in a marker.
Sliding layrules are discussed in more detail in the Data Management and
Output Online help or the AccuMark Applications Guide.
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Changing Settings
After making changes to the settings, choose from one of the following options.
OK - Saves the changes for the current session only. When you exit out of Marker
Making, the changes revert back to the default settings.
Cancel - Escapes out of the window without saving any changes.
Save - Saves the changes made even if you exit the system. When you access Marker
Making again, the changes are still in effect.
Default - Returns the fields to their default or original setting.
Big Scale
Menu Path: View/Big Scale
Use this command to enlarge the view of the marker area on your screen. This command
acts like a toggle switch, and may be accessed either through the View Menu on the
Menu bar, or by selecting the Big Scale icon on the Icon toolbar.. Select it once to
enlarge the marker. Select it again to return the marker to normal size.
If you used the Zoom command to view small details on the marker, you can return the
screen to normal scale by selecting Big Scale.
The scale used when editing a marker (either normal or Big Scale) is used as the default
scale when the next marker is retrieved. For example, if a marker was enlarged while
editing and you do not return it to normal size, the next marker will be retrieved in Big
Scale.
Zoom
Menu Path: View/Zoom
Use this command to enlarge a portion of the work area for closer viewing. This makes
working with small pieces, or specified areas between pieces, easier.
To zoom in on a piece
1. From the View Menu, choose Zoom. You may also access this command by selecting the
Zoom icon on the Icon toolbar.
2. Draw a marquee selection box around an area on the screen. To do this, select the starting
corner in the area to be enlarged. Click and hold down the left mouse button (or the stylus
button) and drag the marquee to the opposite corner. The system zooms in on the area
defined when the button is released.
3. To return the screen to normal scale, select Big Scale from the View Menu. You can also
return to normal view by clicking the Big Scale icon on the Icon toolbar. You may also
return to normal scale by selecting Zoom again, or by single left clicking in the work area.
When you "unzoom" you will return to the previous scale Normal, Full Length, or Big
Scale.
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Example: If you select Zoom twice from Normal, when you "unzoom" , you will be back to
Normal scale.
Refresh Display
When moving pieces on the screen while making markers, something known as
"ghosting" may occur. This is residue from moved pieces that shows up as small
particles on the screen. To remove these traces, select Refresh Display from the Main
Menu. Ghosting may show up with Variable Rotate.
Sliding layrules record the movement of pieces as they are placed into a marker. New
markers can be built based on the placement of pieces in previous markers, the direction
and degree of sliding, and the sequence of placement.
Note:
Sliding layrules are only available on systems with Batch Processing software
installed.
Marry
Menu Path: Piece/Marry/Create
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Adjust the limit by defining the maximum length setting in the Autoexec.bat file on your
system. (It is recommended that you save a copy of Autoexec.bat to another file; e.g.,
autoexec.ggt, before making the change.)
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If the piece you select already has dynamic blocking or buffering applied to it, choosing
Block/Buffer removes the dynamic amount.
A split piece may be blocked or buffered as long as it was not originally blocked or
buffered. In turn, if a blocked or buffered piece is split, the resulting pieces cannot be
blocked or buffered.
Prompt Bar
The prompt bar is located below the marker screen, and displays messages that will
make working in Marker Making much easier. The information displayed is related to
function that you are performing, and will give directions related to the function.
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AccuMark Marker Making has a new Windows user interface that contains dropdown
menus, and a configurable toolbar with tool-tips. It also features scroll bars, and dialog
boxes to ease the production of markers.
Settings/Piece Display
Menu Path: Edit/Settings
Use the settings in this section to determine how you want items to display on the screen while
working in Marker Making. Selections are made within the Settings screen in the Piece Display
section.
Fill in Placed Pieces
Place a check in the check box to set this field to On. The system will display pieces
in the marker area in solid color blocks. Each bundle is represented by a different
color. When not checked, and set to Off, the pieces are outlined in white and no color
Piece Highlighting
Place a check in the check box to set this field to On. The system will display pieces
in the marker area as highlighted when touched by the cursor. When not checked,
and set to Off, the only the piece border will be highlighted.
Notches
Setting this field to On by placing a check in the checkbox displays the notches, as
tick marks, on the pieces placed in the marker. If the piece display is too small, the
notches will not be visible. When you zoom in on a piece, the tick marks reflect the
actual notch depth as defined in the Notch Parameter Table. The default setting for
this field is Off (unchecked).
NOTE: The notch depth will default to inch for display purposes if the value in the Notch
Parameter Table is 0 (zero).
Orientation Symbols
Placing a check in the box to set this field to On and displays the grain line with the
piece orientation symbol (indicating flip or rotation direction) on the pieces in the
marker. The default setting for this field is Off (unchecked). If the piece laylimit
conditions have been overrided, an asterisk appears next to it.
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Internals
There are three settings for this drop-down list box that determine whether or not the
internals, such as drill holes, display on the pieces being placed in the marker.
Default
The default setting displays the internals when placed or unplaced, but not
while moving.
Full
Display all the internals at all times, even when pieces are moved.
Off
Annotation
There are three settings for this drop-down list box that determine whether or not
annotation, such as size and bundle code, displays on the piece.
Default
Off
Full
Display halfpiece and cutdown sizes. If piece is shared, two sizes are
shown on the piece. The annotation of fused blocks is also shown.
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Settings/Matching
Standard
Select Standard matching, which uses horizontal and vertical lines to determine
matching locations. These lines are based on stripe/plaid repeat and offset values.
5 Star
Select 5-Star matching which uses a plus-shaped symbol (+), referred to as a "star"
to indicate where matching locations are found. To specify a match location, you only
need to enter a single stripe and plaid repeat value. The syetem then generates a
star at the intersection of every stripe and plaid line, plus it generates a fifth star in
the center of every four start.
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Invision Match
This option has been added to marking Settings to enable control of matched piece
locations with regard to bites on a GERBERCutter. The system now checks for
matches between pieces that double back across a bite. If this case is identified by
the system, the piece can only be placed in the same bite.
Settings/Global
Auto-Store Layrule
Layrules enable the AccuMark system to reconstruct previously made markers during
order processing or marker making. Once the layrule search parameter table is set
up, made markers can be used to store or update layrules. If the Check Box is
selected, the system stores, or updates the layrule. If the check Box is not selected,
the layrules are not stored or updated.
Note: By leaving this setting Off, a marker may be processed in Order Entry and the
system will use layrules to make a retrieved marker. It will not overwrite the layrule used
when new markers are stored.
Delete Attach
After attaching one or more markers to another marker, you can control what
happens to the original markers.
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If Yes is selected from the drop down menu, the system automatically deletes the
original markers after attaching
If No is selected from the drop down menu, the system automatically keeps the
original markers.
If Prompt is selected from the drop down menu, the system prompts to want to
delete the original markers.
Match Pieces
Flipped Select the check box to set this field to ON in Setting when rotating 180
degrees or flipping pieces in a marker. The system automatically maintains the
relative matching relationships when the pieces are placed in the marker. This
ensures that pieces match properly when sewn together.
For example, when using a balanced plaid fabric and the side bosy piece is flipped
so that the hem is going in the opposite direction of the front or back piece, the
system automatically matches the plaid.
Note: This function is only practical with balanced plaid or striped fabrics.
Static Block/Dynamic Block The matching Static/Dynamic setting enables, or
disables, matching on blocked pieces. By default the check boxes for Dynamic Block
and Static Block are selected. The matching relationship will remain.
Blocking can be applied either Statically or Dynamically. Static blocking is
automatically applied to pieces during order processing. This means that in the
Marker making process, the pieces are already blocked. Dynamic blocking can be
applied or removed selectively during marker making. It is activated during the
marker making process, but defined during the marker order entry.
If the check box for Static and Dynamic Block is checked, the pieces always match.
This is the default setting for these fields.
If the Static Block field is not selected, matching will be disabled on statically blocked
pieces. If the Dynamic Block field is not selected, matching will be disabled when
dynamic blocking is applied.
Step Amount
Sets the default Step increment for the "Step Piece" keys (=, [, ], ) keys) in Marker
Making. The = key steps piece UP, [ key steps piece to the left, ] key steps piece to
the right, key steps piece down. The step allowance may be changed here.
Float Amount
Sets the float distance for the float key in Marker Making. The float key (the F key on
the keyboard) moves a piece away from another piece by the float allowance
amount. Unlike the step function, float may move a piece in the X or Y direction and
can only be used once per piece. The float allowance may be changed here.
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Settings/Splice
The selections for Splice are set in the View/Settings screen. Splice marks can be
automatically generated by the system or interactively generated by the marker
maker. Interactive splicing overrides any system generated splicing. Settings for
system generated, or automatic splicing, are specified in the Order Entry Marker Plot
Parameter Table. For interactive splicing, the settings are determined here.
Minimum
Enter the minimum length you want for splice marks.
Maximum
Enter the maximum length you want for splice marks.
Margin
Enter the distance, or buffer, to be added to each end of a splice mark to assure that
pieces are cut completely. The total length of a splice mark includes the margins.
Separation
Enter the distance between the marker edge and where the splice marks are to be
plotted.
Display
The settings in this drop-down list box determine whether or not splice marks display
on screen.
Off
Bottom In
Settings/Splice marks display inside the marker border, along the bottom
edge.
Bottom Out Settings/Splice marks display outside the marker border along the bottom
edge.
Top In
Settings/Splice marks display inside the marker border along the top edge.
Top Out
Settings/Splice marks display outside the marker border along the top edge.
Inside
Annotate Splices
Check or uncheck to use annotation with splice marks.
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Settings/Block Fuse
Block fusing is a production method used when cutting fusible pieces, such as collars
and facings. Automating this function allows you to define groups of pieces to be
merged together as a block. Blocks created in the shell marker can be copied to the
fusing marker.
For example, a shell marker and a fusing marker can each be created. First the parts
to be fused are grouped in the shell marker, and then copied to the fusing marker.
Shell and fusible markers can be ordered at the same time using the Order Form.
The shell marker includes all the pieces of the garment. The fusing marker includes
the fusible pieces from the shell marker.
Block Amount
Enter the amount of space you want dynamically applied to each side of the block.
The block is made up of a group of user-defined pieces. The default setting is 0.50
inches (1.270 cm).
Reduce Amount
The Block Fuse Amount can be reduced by the amount entered in this field. The
default setting is 0.25 inches (0.635 cm).
Add Notch
A shell marker is used to cut blocks from the shell fabric. When the check box is
selected, a notch is placed in the block at the op-stop point. This notch is used to
orient the block for finish cutting. On manual blocks, the notch is placed at the first
digitized point. On rectangular blocks, thenotch is placed at the lower left corner.
When this feature is selected, the cutter will cut a small notch in the block, as
described above. The notch corresponds with the op-stop point of the fusible block
and only appears in the shell marker. The notch depth size is equal to the block fuse
amount minus the reduce fuse amount. The block notch never cuts into the actual
blocked pieces.
Note: The block notch setting described above must be turned ON before any blocks are
created.
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Import
The import function provides the ability to import most MicroMark markers into AccuMark.
Markers can be imported, modified, and saved as AccuMark markers for plotting, and cutting.
Markers are imported and saved in storage area DATA 70 by default. A different default storage
area may be defined in Marking under File/Default Import Area. A report of an imported marker is
automatically created when a marker is imported. The report is saved in the reports folder
(accessed through LaunchPad/Reports folder).
When importing, define the storage area for the marker to be imported using the File/Default
Import Area. (If no storage area is defined, the default is DATA 70).
After import has been completed, the marker should be verified to check the piece placement.
Piece conversion:
Notches:
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MicroMark notch types Flick, 0 Width, Advance 0 Width, Slit and TA Slit are
converted to an AccuMark Slit notch.
MicroMark V notch type is converted to an AccuMark V notch.
All notches will be saved with their digitized notch angle.
There is a limit of 1024 unique notches in the marker. A unique notch is determined
by AccuMark notch type and depth. The process first tries to compress V notches
and then slit notches to the maximum of 5 unique notches available in an AccuMark
marker. The import will fail if the number of unique V notches cannot be reduced to 5
or less. Any slit notches that cannot be converted become digitized slit notches.( It is
recommended the CUT_M19 option be used with digitized slit notches when
Splice:
If the MicroMark marker has splice information stored with it, the splice settings in
EDIT/SETTINGS will be set as follows. The splice minimum will be set to 0, the
splice maximum will be set according to value in the MicroMark marker, the splice
margin will be set to one half of the splice tolerance stored in the MicroMark marker,
the splice separation value will to set to an inch (2.54 cm) and the splice option
display will be set similar to the MicroMark system.
Pieces that are flagged to be allowed within a splice will also be flagged in the
AccuMark the same way.
Splices are imported directly however, regeneration of splice marks may result in
splices varying from the original marker
Matching:
Annotation:
SZ1-6,BD1-3
MARKER
MSQ,/,AP,/,WI,L,U,PS
LABELD
SY6925
The annotation table can be changed at marker plot time.
Miscellaneous:
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Cut File:
106
Due to piece attribute changes, it is highly recommended that each cut file generated
on an AccuMark system from an imported MicroMark marker be verified prior to
being cut. Review by plotting the cut file (CUTPLOT) and review the report created in
the reports folder (LaunchPad/Reports folder).
Index
Add......................................................26, 27
Bundles ..................................................27
Pieces to a Marker .................................26
Align Pieces .............................................74
Annotate Line...........................................55
Attach Marker...........................................52
Auto Slide .................................................70
Big Scale...................................................93
Block .......................................28, 30, 31, 61
Copy Fused Blocks ................................30
Create ....................................................28
Delete Fused Blocks ..............................31
Edit Fused Blocks ..................................30
Menu Commands...................................61
Block Fuse Modify...................................30
Block or Buffer Split Pieces ...................96
Block/Buffer .............................................77
Buffer ........................................................68
Bump Lines ..............................................57
Bundle/Flip ...............................................33
Bundle/Reset Orientation .......................34
Bundle/Select ...........................................33
Bundle/Unplace........................................33
Bundles...................... 17, 27, 28, 33, 34, 69
Add.........................................................27
Delete ....................................................28
Flip.........................................................33
Menu Commands...................................17
Retrieve from Icon Menu........................33
Return Pieces to Original Orientation ....34
Return to Icon Menu ..............................69
Unplace from Marker .............................33
Butt Pieces Together...............................73
Center .......................................................83
Center Pieces ...........................................79
Changing Settings...................................93
Choosing Menu Commands ...................90
Conditions of Marriages .........................61
Configurable Toolbar ..............................65
Copy....................................................30, 51
Blocks to a Fusible Marker.....................30
Markers ..................................................51
Create............................................28, 31, 58
Blocks.....................................................28
Fuse Markers .........................................31
Marriages ...............................................58
Create Fusing Marker..............................31
Creating Sliding Layrules .......................94
Delete ............................... 27, 28, 31, 57, 59
Bundles ..................................................28
Fused Blocks..........................................31
Marriages ...............................................59
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108
Settings.....................................................23
Settings/Block Fuse ..............................103
Settings/Global ......................................100
Settings/Marker Display............................9
Settings/Matching....................................99
Settings/Piece Display ............................97
Settings/Splice .......................................102
Show .........................................................97
Piece Display Preferences.....................97
Shrink and Stretch...................................63
Sliding Layrules .......................................63
Splice/Automatic......................................56
Split .........................................43, 44, 51, 78
Distance from Bottom ............................44
Distance from Left Edge ........................43
Distance from Right Edge ......................44
Distance from Top..................................44
Insert Pieces into a Marker ....................51
Joining Two Pieces ................................43
Manually.................................................43
Pieces ....................................................78
split pieces ...............................................96
Status Area...............................................87
Step ...........................................................84
Step Piece.................................................82
Storage Areas & Devices ........................91
Storage Areas & Drives...........................91
Store..........................................................37
Markers ..................................................37
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