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Navigation
Path
UDK
4
Binaries
Development
Engine
UDKGame
Binaries
plugins
Development
Engine
engines
Launch the Editor
Start Menu -> Unreal Development kit
-> Editor
Biniaries -> Unreal Lift -> Right
Click -> Shortcut
edit shortcut
editor path
Autosave
default
Content Browser
Assets
Material (multiple Textures)
Textures (single image)
Packages
Double Click on Static Mesh
Wire frame
Collission
Editor
Video 1
Navigation
1 -> Maximize Viewport
->
->
->
File > Open -> DM-Sanctuary
static
meshes
Right mouse button -> look around
Left mouse button -> /
Both mouse button -> up/down navigation
Right Click WASD keys
File -> New Additive
template
Right click cube modify x,y,z
Add a brush
Move template
Subtract from template
Intersect (
)
Intersect->
D-interect
Additive environmentSubtractive
Additive->
Subtractive ->
Scale and Proportion
Height-Length
grid grid unit.
Grid unit feet
Scale Reference ->Right Click (32x32x96)
~6 feet
scale
Content Creation
2
UDK 3-4
Import Process
static
meshes skeletal meshes
Skeletal Meshes:
animation
Skeletal Meshes
animations
Content Creation
3D models
(3DSMax).
UDK
packages Unreal Editor's
Content Browser
Static Meshes:
cash video memory
rendered
Content Creation
Static Meshes can be translated, rotated,
and scaled, but they cannot have their
vertices animated in any way.
Static Meshes
UE
3D models
(3dsMax),
Content Browser
packages
Content Creation
Maps in a game will consist of Static
Meshes (Static Mesh Actors)
Static Mesh Actors
, , rigid body physics
objects, terrain,
Content Creation
UE 3
static meshes
skeletal meshes
Animations
morph targets
Cameras
Autodesk's FBX file format
Content Creation
3D
FBX file format
UE3
Content Browser-> Import
Content Creation
Content Creation
Content Creation
Static meshes are non-animated render
meshes or a collection of related triangles
Content Creation
Static Meshes is visual
representation of
StaticMeshActor, create world geometry
and decorations
InterpActor, create moving objects
Kactor, create rigid body physics objects
Content Creation
Static Mesh Editor
Content Creation
Global properties of
the mesh can be
modified
Collision
collision calculated
against the actual
triangles of the render
mesh
the red and green
wireframes show the
geometry used for
collisions
Content Creation
Static Mesh Editor also contains tools
for adding simplified collision
geometry to imported meshes
Level of Detail (LOD)
allow each StaticMesh asset to render
different meshes depending on the size
of the mesh on the screen
Content Creation
Content Creation
Skeletal meshes are
meshes weighted to a
skeleton or hierarchy
of bones or joints
These meshes can be
animated
They can also have
morph targets applied
Bones can be
controlled individually
by Skeletal Controllers
Content Creation
Skeletal Meshes are typically used for
characters, weapons, vehicles, and
any other items that require complex
animations beyond simple translation
and rotation.
Physics Assets
objects which contain the physical setup
for a Skeletal mesh
Used for calculating their physics
simulation and collision
Content Creation
Collection of rigid
bodies joined
together by
constraints to
mimic the shape
and desired
movement abilities
of the Skeletal
mesh
PhAT physics editor
Content Creation
Content Creation
Animations
Collections of
keyframe data that
specify the
translation and
rotation of a single
bone at a specific
time