Professional Documents
Culture Documents
Name
#EP
Area
Covered
Duration
Range
Damage
Rain
WIS M
x10
WIS M x1
Turn
35
3D6
Rain of
Arrows
24
Radius
1 Turn
2D6/
Target in
area
covered
Rain of Blades
50 radius
5 Turns
50
8D4
Ram
1 Turn
30
D6
Ray of
Fatigue
Red Tape
12
1 Turn
Redemption
1D4
weeks/
WIS M
I
From
caster
Must
have
Target
Touch
Regenerate
Monstrous
Reincarnation
Touch
Touch
Remove Fear
3 radius
Touch
Restore Body
Touch
Return Spirit
Permanent
Touch
Reverse view
mirror
Target
1 Turn
Touch
Ricochet
Until Used
Line of
sight
Rocket
launcher
1 Object
1 Turn
Touch
4D6
Rollover
Line of
Sight
Running
Scared
Sabotage
T
T
Line of
Sight
Touch
1 Turn/
WIS M
I
_
-
3D4
Notes
Score
Check
Spell
Class
Heavy or light. (2 EP
for Lightning = 3D6
damage)
Cast on one arrow and
it becomes 30-40
arrows in flight. Can be
cast on stones, daggers,
etc
Sharpened rods of glass
fall from the sky.
Blast of force
Dodge
lightning
Nature
Dodge
for Nil
War
War
Target becomes
fatigued
Holds up projects with
paper work, permits,
etc..
Brings one body back to
life at 1 Health point.
Target must make a
CON score check or
take 1D12 damage.
Heals all but D4
Damage.
Brings the dead back to
life but in a different
body. Usually an
animal.
Cures fright check loss
encumbrance. Total
cured = casters WIS
score.
Brings back to life one
target. Full health and
EP. CON check to
survive. Restores lost
limbs.
Ritual to call a dead
spirit and create a ghost.
Provide the vision of
the vehicles last hour of
travel.
Deflects one projectile
in a random direction
after it get within 4 of
its target. Reversible to
give an automatic hit.
This spell can be cast
multiple times on the
same Target.
Target becomes a rocket
launcher. (Tomato soup
can fires tomato soup)
Target will agree with
the next thing the caster
says.
Cuts MV in half
CON for
Nil
-
ElementalAir
Decay
Useful
CON
Healing
Healing
CON
Healing
Healing
CON
Healing
CON to
Nil
-
Healing
Useful
Dodge
Nil
War
WIS Nil
Useful
DEX Nil
Useful
Useful
War
Spells R - T
Name
#EP
Area
Covered
Duration
Range
Damage
Scream
Self
1 Turn
2D6 sonic
Secret Vault
3x3
Perm
Line of
sound
Touch
Shatter
Object
1 Turn
Touch
5D6
Shield
3 radius
5 Turns
Self
Shock Blast
1 Turn
3D4
Shutdown
Line of
Sight
15
Silver Claws
Self
1 Turn
Touch
Sleepy Mind
Self only
One night
Touch
Spark Hit
4 Turns
Touch
+1D4
Spell Blessing
3+
Until used
Touch
Statue
30
Stay
1 /WIS
M
Line of
Sight
Sticks to
Snakes
Stolen Skills
#= WISM
20
T +10
5
TURNS /
WIS M
1 turn/
WISM
I
Stone Attack
Stone
Guardian
WIS S x
2 line
T
Strike from
Above
Summon Fire
Spiders
Tangle Mat
Notes
living item
Sonic wave from sender
to target.
Creates a space that can
only be opened by the
caster in a solid surface.
Makes one object
fragile.(Reversible to
make objects harder.)
Score
Check
Spell
Class
Dodge
Nil
-
Elemental
- Air
Useful
Decay
Useful
Dodge
Damage
-
Other
Useful
War
INT Nil
Useful
War
Other
CON Nil
Healing
Dodge to
avoid
Useful
D4
Nature
Touch
Decay
10
1D4
10 of
stone
Line of
sight
Claw /bite
Attack
2D6 +4
10 radius
1 Turn
20
4D10
Creates up to a 10 tall
stone creature of any
shape to obey the
casters commands with
out question.
Large fist strikes the
area.
Elemental
Earth
Elemental
- Earth
10
5 Turns
100
1/ Turn
10
1 Hr/ WIS
M
Line of
sight
D4
WIS M = # of spiders
summoned
A section of rug will
entangle anything that
Dodge
=
damage
-
War
Nature
STR Nil
Nature
Spells R - T
Name
#EP
Area
Covered
Duration
Range
Damage
Target Shot
1 Turn
300
Tentacles
5 Turns
10
Line of
sight
1
person /
WIS M
up to 5.
D6
Time Skip
1/ WIS
M
3Hours/
WIS M
Trace Purge
Target
Touch
Tunnel
T+ 10
Touch
One trip
Notes
crosses it.
Projectile hits target
even if not aimed or
fired at it.
1 tentacle per WIS M
Caster may jump threw
time backwards or
forwards. Causes a
fright check with each
use.
Removes traces of the
casters presence of
passage
Target moves over
phone lines, computer
or security cables to a
new location.
Score
Check
Spell
Class
War
Nature
INT to
avoid
fight
check.
Useful
Useful
Useful