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Spells R - T

Name

#EP

Area
Covered

Duration

Range

Damage

Rain

WIS M
x10

WIS M x1
Turn

35

3D6

Rain of
Arrows

24
Radius

1 Turn

2D6/
Target in
area
covered

Rain of Blades

50 radius

5 Turns

50

8D4

Ram

1 Turn

30

D6

Ray of
Fatigue
Red Tape

12

1 Turn

Redemption

1D4
weeks/
WIS M
I

From
caster
Must
have
Target
Touch

Regenerate
Monstrous
Reincarnation

Touch

Touch

Remove Fear

3 radius

Touch

Restore Body

Touch

Return Spirit

Permanent

Touch

Reverse view
mirror

Target

1 Turn

Touch

Ricochet

Until Used

Line of
sight

Rocket
launcher

1 Object

1 Turn

Touch

4D6

Rollover

Line of
Sight

Running
Scared
Sabotage

T
T

Line of
Sight
Touch

1 Turn/
WIS M
I

_
-

3D4

Notes

Score
Check

Spell
Class

Heavy or light. (2 EP
for Lightning = 3D6
damage)
Cast on one arrow and
it becomes 30-40
arrows in flight. Can be
cast on stones, daggers,
etc
Sharpened rods of glass
fall from the sky.
Blast of force

Dodge
lightning

Nature

Dodge
for Nil

War

War

Target becomes
fatigued
Holds up projects with
paper work, permits,
etc..
Brings one body back to
life at 1 Health point.
Target must make a
CON score check or
take 1D12 damage.
Heals all but D4
Damage.
Brings the dead back to
life but in a different
body. Usually an
animal.
Cures fright check loss
encumbrance. Total
cured = casters WIS
score.
Brings back to life one
target. Full health and
EP. CON check to
survive. Restores lost
limbs.
Ritual to call a dead
spirit and create a ghost.
Provide the vision of
the vehicles last hour of
travel.
Deflects one projectile
in a random direction
after it get within 4 of
its target. Reversible to
give an automatic hit.
This spell can be cast
multiple times on the
same Target.
Target becomes a rocket
launcher. (Tomato soup
can fires tomato soup)
Target will agree with
the next thing the caster
says.
Cuts MV in half

CON for
Nil
-

ElementalAir
Decay

Harms only a non-

Useful

CON

Healing

Healing

CON

Healing

Healing

CON

Healing

CON to
Nil
-

Healing

Useful

Dodge
Nil

War

WIS Nil

Useful

DEX Nil

Useful

Useful

War

Spells R - T
Name

#EP

Area
Covered

Duration

Range

Damage

Scream

Self

1 Turn

2D6 sonic

Secret Vault

3x3

Perm

Line of
sound
Touch

Shatter
Object

1 Turn

Touch

5D6

Shield

3 radius

5 Turns

Self

Shock Blast

1 Turn

3D4

Shutdown

Line of
Sight
15

Silver Claws

Self

1 Turn

Touch

Sleepy Mind

Self only

One night

Touch

Spark Hit

4 Turns

Touch

+1D4

Spell Blessing

3+

Until used

Touch

Statue

30

Stay

1 /WIS
M

Line of
Sight

Sticks to
Snakes
Stolen Skills

#= WISM

20

T +10

5
TURNS /
WIS M
1 turn/
WISM
I

Stone Attack

Stone
Guardian

WIS S x
2 line
T

Strike from
Above

Summon Fire
Spiders
Tangle Mat

Notes
living item
Sonic wave from sender
to target.
Creates a space that can
only be opened by the
caster in a solid surface.
Makes one object
fragile.(Reversible to
make objects harder.)

Score
Check

Spell
Class

Dodge
Nil
-

Elemental
- Air
Useful

Decay

Useful

Dodge
Damage
-

Other
Useful

War

INT Nil

Useful

War

Other

Absorbs all damage up


to double the WIS score
of the caster.
Lightning stroke form
electrical source
Turns off one electric
device.
Claws act as if silver,
holy weapons.
One day of training for
a good nights sleep
Sparks fly around area
struck. Additional
damage to target. Must
be used with a combat
skill.
Allows one spell to be
stored in a living
creature until used by
target. Cost is 3EP plus
the cost of the spell
being cast. Usable once.
Turns flesh to stone
(Reversible)
Invisible cage of force
holds target in place.

CON Nil

Healing

Dodge to
avoid

Useful

D4

Turns sticks into snakes

Nature

Touch

Decay

10

1D4

Take 6D4 skill points


from the dead and add
them to the caster.
Useable once on a
target.
1D4/ 2 of stone

10 of
stone

Line of
sight

Claw /bite
Attack
2D6 +4

10 radius

1 Turn

20

4D10

Creates up to a 10 tall
stone creature of any
shape to obey the
casters commands with
out question.
Large fist strikes the
area.

Elemental
Earth
Elemental
- Earth

10

5 Turns

100

1/ Turn

10

1 Hr/ WIS
M

Line of
sight

D4

WIS M = # of spiders
summoned
A section of rug will
entangle anything that

Dodge
=
damage
-

War
Nature

STR Nil

Nature

Spells R - T
Name

#EP

Area
Covered

Duration

Range

Damage

Target Shot

1 Turn

300

Tentacles

5 Turns

10

Line of
sight
1
person /
WIS M
up to 5.

D6

Time Skip

1/ WIS
M
3Hours/
WIS M

Trace Purge

Target

Touch

Tunnel

T+ 10

Touch

One trip

Notes
crosses it.
Projectile hits target
even if not aimed or
fired at it.
1 tentacle per WIS M
Caster may jump threw
time backwards or
forwards. Causes a
fright check with each
use.
Removes traces of the
casters presence of
passage
Target moves over
phone lines, computer
or security cables to a
new location.

Score
Check

Spell
Class

War

Nature

INT to
avoid
fight
check.

Useful

Useful

Useful

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