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ART/GEM TABLES

Table 1: Categories
Roll____Item_Type_____ Next_Table
01-30 Housewares
2
31-50 Jewelry
3
51-60 Musical Instruments 4
61-70 Ornamental Weapons *
71-90 Clothing
5
91-00 Other
6
* determine the exact weapon, or choose any that you like. Then
look up its base value and roll on tables 9-15 to determine its
adornments and total value.
Table 2:
Housewares
Roll_____Item Name___ Base Value
01-04
Bell
1
05-09
Box
1
10-15
Candlestick
5
16-21
Vase
1
22-23
Hourglass*
15
24-25
Music Box
30
26-28
Bottle
2
29-30
Bottle Stopper
1
31-35
Bowl
0.3
36-40
Cup
0.2
41-45
Dish
0.3
46-52
Plate
0.2
53-55
Platter
1
56-60
Tray
2
61-70
Flatware (set)
1
71-73
Goblet
2
74-77
Ewer/pitcher
3
78-81
Mug
0.1
82-83
Chalice
3
84-85
Hand Mirror*
10
85-88
Hairbrush
1
89-90
Inkpen
0.1
91-92
Scroll Case
1
93-95
Letter Opener
0.5
96-97
Signet
5
98-99
Statuette
5
00
Idol
3
Table 3: Jewelry
Roll_____ Item Name____Base Value
01-15
Pendant
0.5

16-30
31-37
38-47
48-60
61-64
65-74
75-90
91-98
99-00

Earring
Anklet
Bracelet
Ring
Mask
Comb
Necklace
Circlet/tiara
Crown

0.5
0.5
1
1
1
1.5
1.5
3
10

Table 4: Musical Instruments


Roll_______ Item Name___ Base Value
01-12
Pan-Pipes
3
13-25
Flute
25
26-30
Lyre
35
31-42
Dulcimer**
40
43-50
Zither**
50
51-65
Lap-Harp
60
66-72
Trumpet
60
73-80
Mandolin**
65
81-90
Lute**
75
91-99
Fiddle**
75
00
Harp
120
* Hand mirrors and hourglasses are made of glass. The base
material roll (table 7) determines the material of the non-glass
portions of these objects.
** These instruments are primarily made of wood. Skip the base
material roll and go to Table 9: Masterwork Quality.

Table 5: Clothing
Roll Item____Name_____ Value
01-10
Shirt
0.3
11-17
Breeches
0.3

18-24
25-26
28-38
39-46
47-53
54-56
57-65
66-67
68
69-71
72
73-80
81-92
93-95
96-00

Coat, light
Coat, heavy
Dress
Skirt
Robe
Hose
Cloak/cape
Scarf/stole
Vestments
Mask
Eyepatch
Shoes*
Boots*
Slippers
Gloves

0.3
1
0.5
0.2
0.3
0.3
0.3
0.1
1
0.3
0.1
0.2
0.3
0.1
0.5

*These items are made primarily of leather. Roll 1d12+45 and


consult Table 8 to determine the grade of leather.

Table 6: Other Items


Roll_____ Item Name____ Value
01-25
Cushion
0.3
26-40
Banner
5
41-60
Drapes
10
61-80
Rug
15
81-99
Tapestry
20
00
Pavilion Tent 75

Table 7: Hard Materials


Roll Base____Material____ Multiplier
01-12
Ceramic
x .5
13-27
Wood
x .5
28-32
Stone
x .7
33-38
Oak
x1

39-40
41-43
44-48
49-52
53-54
55-65
66-70
71-77
78-83
84-88
89-92
93-95
96-97
98
99
00

Ebony
Alabaster/Marble
Glass
Crystal/Quartz
Obsidian
Iron
Ivory
Steel
Brass
Bronze
Copper
Silver
Gold
Platinum
Mithril
Adamantine

x25
x2
x2
x 2.5
x 2.5
x 1
x2
x 1.5
x 1.5
x2
x3
x5
x 10
x 20
x 25
x 50

Table 8: Soft Materials


Roll Base____Material______ Multiplier
01-15
Cotton
x .8
16-30
Wool
x1
31-45
Linen
x 1.5
46-51
Leather [1]
x 1.5
52-55
Leather [2]
x5
56-57
Leather [3]
x 10
58-70
Fur [1]
x2
71-73
Fur [2]
x 10
74-75
Fur [3]
x 20
76-83
Silk
x 10
84-89
Velvet
x 10
90-95
Lace
x 15
96-00
Damask
x 15
[1] Common grade (eg, cow, bear, deer, wolf hides)
[2] Expensive, fine grade (eg, mink, sable, beaver)
[3] Exotic (eg, cheetah, dire weasel, shark, Hydra)
Table 9: Masterwork Quality
Roll___ Masterwork___ Value
01-80
No
+0
81-00
Yes
+50 ( +50 more for musical instruments.)
Table 10: Item Condition
Roll_____Condition ______Multiplier
01-10
Broken/shredded
x .1
11-15
Cracked/ripped
x .25
16-25
Chipped/tore
x. 5

26-30
31-40
41-90
91-96
97-99
00

Scratched
Dented/wore
Normal
Fine
Exquisite
Flawless

x .5
x .75
x1
x2
x5
x 10

Table 11: Adornments


Roll _____#_of_Adornments
01-50
None
51-60
One gem
61-65
Two gems
66-69
Several gems (3-7)
70
Many (8 or more)
71-00
Special Adornment (Roll on Table 12?)
Table 12: Special Adornments
Roll____1d100 for hard items.
Roll_____ Special___Adornment Multiplier
01-15
Etched/Carved*
x2
16-30
Inlaid**
x2
31-38
Gilded with silver
x3
39-43
Gilded with gold
x5
44-45
Gilded with platinum x 10
46-60
Embossed
x2
61-75
Painted
x 1.5
76-100
Roll 1d20+50 on Table 11 and roll again on this table.
Roll____1d100+75 for soft items.
101-115
Fringed
x 1.1
116-133
Simple embroidery
x 1.5
134-142
Fine embroidery
x2
143-149
Fine silk embroidery x 3
150-154
Embroidered with gold
x5
155-163
Brass buttons
x 1.5
164-170
Silver buttons
x3
171-175
Gold buttons
x5
* Items that have a metallic base material are etched. Other items are carved.
** Inlaid items contain ivory, marble, or chips of any gemstone that costs less than 20 gp on
Table 13, GM's choice.
Table 13: Gems
Roll Gem____Type________Value
01-04
Aquamarine
500

05-08
Amethyst
100
09-12
Amber
90
13-16
Carnelian
45
17-20
Coral
75
21-24
Crystal
40
25
Diamond
4000
26
Emerald
1500
27-28
Freshwater Pearl 12
29-32
Garnet
95
33-36
Jade
110
37-40
Jet
85
41-44
Lapis Lazuli
10
45-48
Moonstone
40
49-53
Obsidian
5
54
Opal
1000
55-62
Peridot
35
63-64
Quartz
50
65-67
Pearl
100
68
Ruby
800
69-70
Sapphire
750
71-75
Spinel
120
76-78
Topaz
550
79-82
Tourmaline
100
83-86
Turquoise
10
87-89
Zircon
30
90-96 Roll again, or roll twice if item has more than one gem*
97-00 Roll again or roll three times if item has more than two gem adornments.*
* The total number of gems is split between these different types.
14: Gem Size
Roll________ Size_______ Multiplier
01-05
Chip
x .1
06-10
Tiny
x .2
11-20
Very Small
x .4
21-35
Small
x .7
36-90
Average
x1
91-99
Large
x 1.5
00
Huge
x 2.5
Table 15
_Subtotal____ Value Adjustment
< 10
no change
10 - 25
+ 1d6

26 - 50
51 - 100
101 - 200
201 - 300
301 - 500
501 - 750
750 or more

+ 1d10
+ 1d20
+ 2d12
+ 2d20
+ 5d10
+ 3d20
+ 1d100

Sample Item Creation


Example 1
Table 1: 17 = Housewares
Table 5: 44 = (Dish, worth 0.3 gp)
Table 7: 22 = (Wood, x .5 value, now worth 0.15 gp)
Table 9: 82 = (Masterwork, +50 gp, now worth 50.15 gp)
Table 10: 62 = (Normal, still worth 50.15 gp)
Table 11: 89 = (Carved, x2 value, now worth 100.3 gp)
Table 15: Greater than 100, so use 101-200 category [+2d12
Final value: 100.3 + 13 = 113.3, round to 113 gp.

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