Professional Documents
Culture Documents
TL 445 Section 1
02/17/2015
When they play games or do activities on the tablets, they are stimulating
visual, auditory, tactile, and kinesthetic sensory systems. At the age of two,
children are able to do simple task relating to matching and counting.
Between two and three children can do such things as; target, press, drag,
swipe, and tap. By ages four and five, they advance all of those abilities. At
ages six to eight children are quickly learning the skills needs for each
game and have explicit tasks mastered (Neumann, 2014). This not only
helps with emergent literacy, but it also works on fine motor skills.
Children also decide for themselves what symbols mean. When they
were asked what the home button was on the tablet, they said it was
back or stop. Without knowing what the home button actually is on the
tablet, they were able to figure out what the use was. In games, the
triangular play button was understood as start or go back. Also, many
children associated orange writing with games. They assumed that if the
app had orange writing in it, it was a game for them to play. The e symbol
that associates with internet explorer was understood as being just that,
even though they did not know or understand what the internet really is
(Neumann, 2014). This study was done on twelve preschool aged children,
three to six years old.
The article also discussed the importance of scaffolding. They listed
three different types. Type one was cognitive scaffolding. An example of this
would be an adult reading to a child and asking them questions about word
meanings as they read along. The second type was affective scaffolding.
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there can be some faults in the design. A lot of research is computer based,
not tablet based which leads to problems as well. The resistance of
educators to integrating technology into the classroom is a big issue as well.
Also, when trying to find apps with all of the important key features, it can
be difficult to find many good ones.
This article provided a massive amount of helpful insight into useful
apps. I believe that this is a great way to get students involved in literacy
skills. The amount of gains that can come from integrating these games into
the classroom is amazing. This type of learning often gets students excited
and involved. Finding ways to keep first graders focused can be difficult. I
would use tablets to enhance their literacy skills by offering them as
rewards. I do not believe that having tablet games be the primary part of
my teaching will be an option. Setting a goal for the class to reach every day
or so, would be a good way to get them engaged in other classroom
activities too.
I found it interesting how many children have not had the chance to
use touch screens. This article is from 2014 and we seem to have touch
screens everywhere. That is why I believe it is very important to get tablets
into classrooms, the students that do not already have access to these types
of devices need to have that chance. These apps are helping with literacy
skills and can absolutely be used to get students excited to learn.
The scaffolding aspect of this connection between technology and
education is also something I find very important. By understanding the
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three different types, I can integrate these into the classroom. Knowing how
cognitive scaffolding helps conceptual and procedural understanding along
with strategies for doing that will help guide classroom time. Affective will
help me as a teacher find ways to encourage students with positive
feedback. This pushes them to exceed to higher levels of learning. Technical
scaffolding would be important to get them involved in the tablet world.
This will give them the knowledge they need to do these types of tasks. It is
really upsetting to me that some teachers are not integrating technology
into their classes. The article said that some teachers do not want to bring
technology into their classes. Technology is growing and has already
become very prominent in the classroom. I plan to find ways to integrate it
in to a lot of my own lesson plans in the near future.
The thing I enjoyed most about this article though were the future
directions. This was a list of different things to think about for your
learners futures. The most important to me was the paragraph dedicated to
the U.S. National Association for education of Young Children (Neumann,
2014). This discussed the importance of using tablets for children birth to
eight years old. It emphasizes the age appropriate educational apps and
supports literacy development. This is very important in childrens
development because emergent literacy can be in a stand still if not
prepared correctly.
On top of all of these things covered in the article, collaborations
skills were also talked about. I know how important being able to talk with
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References
Neumann, M., & Neumann, D. (2014). Touch screen tablets and emergent
literacy. Early
Childhood Education Journal, 42(4), 231-239.
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