Professional Documents
Culture Documents
Kieraschroederresume 2016
Kieraschroederresume 2016
Game Designer
503-789-0470
kiera.schroeder@gmail.com
www.kieraschroeder.com
STUDENT PROJECTS
SKILLS
Designer
Jan.-Apr. 2016
Space Station Nova (Unreal Engine) Top-down survival game
(Team of 4)
Designed content and gameplay centered on resource management
Designed and implemented audio and visual feedback
Content Designer
Sept.-Dec. 2015
Crystallite (Custom Engine) Top-down 3D hack and slash game (Team of 15)
Designed enemies and non-combat AI interactions
Scripted enemy AI components in Lua
Designer
July 2014-Apr. 2015
Doodle Dash! (Wii U) Drawing-based party game
(Team of 10)
Designed and prototyped mini-games and rules screens
Created internal documentation for Wii U devkit setup and use
GAME DESIGN
GAME ENGINES
Unreal Engine
Unity 3D
DigiPens Zero Engine
SCRIPTING
PROFESSIONAL HISTORY
C# (1 year)
Python (1 year)
Actionscript (1 year)
Lua (3 mo.)
Behavior Trees (3 mo.)
TOOLS
EDUCATION
DigiPen Institute of Technology
Bachelor of Arts in Game Design
University of Oregon (Eugene, OR)
Bachelor of Arts in Japanese
Waseda University (Tokyo, Japan)
Gameplay design
Playtesting & iteration
Narrative design
Systems design
Level design
UI/UX
Analog games
ACCOLADES
Gold Winner (GDC Game Narrative Review Competition)
Feb. 2016
Deans List (DigiPen)
Sept. 2012-Apr. 2015, Jan.-Apr. 2016
Summa Cum Laude (University of Oregon)
June 2011
Autodesk Maya
Adobe Photoshop
Twine
Slack
PaintTool SAI
OTHER
Japanese (conversational)
Writing
Music composition