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Jimmy

Clark

740.503.6356

jimmyclark3132@gmail.com
www.jimmy-clark.com

DESIGN EXPERIENCE
April 2014 - present

Jan. to Dec. 2013





Age of Taverns, Designer

Design competitive card mechanics and back story for a fantasy tabletop game
Develop an economic system around three primary resources
Maintain a developer diary to record iteration progress and play-test sessions

The Ward, Creative Director/Producer

Designed levels and game play for a horror game using Unity3D and Autodesk Maya
Hosted play-test sessions and studied user feedback
Guided a nine-person team while working with a project manager

GAME JAMS

Jan. 23-25, 2015




Global Game Jam, Designer

Water Jam, Designer

RELATED EXPERIENCE
March 2014, 2015

Game Developers Conference, Conference Associate

Nov. 2013 - present

GameCareerGuide.com Top Picks

Jan. - July 2013



Lydria, LLC, Co-Founder

Jan. 16-18, 2015






SOFTWARE EXPERIENCE

EDUCATION
Ohio University

Designed five, one-mechanic mini-games to be played one after the other to


accumulate score
Wrote a choose-your-own adventure story with Unity2Ds UI tools

Designed a tapper game for mobile to help raise awareness about the global water crisis
Used Unity2D to create a simple menu system

Volunteered to make GDC the best conference of its kind in the world
Ensured conference attendees had the best possible experience

Awarded top spot in multiple design challenges, including Interactive TV, Disorganized
Sports, Fun for the Whole Family, Poetry in Motion and Winter Wonderland

Created a digital platform to aid educational institutions in organizing courses and curriculum

Unity, Subversion, JavaScript, C#, C++, Python, Autodesk Maya, Adobe


Photoshop, Adobe After Effects, Microsoft Office

Bachelor of Science in Communication


Game Design and Animation

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