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STONY POINT HS -- ROUND ROCK ISD

PLTW O

4.2.3 Ballistic Device


Bryan Coleman, Dallas Winne, Cole McGowan, and Israel Medina
2/9/16

TABLE OF CONTENTS
Design Brief
Final Design Sketch
Final Design Program
Final Design Pictures
Data
Reflections
References

DESIGN BRIEF
Client Company:

Hobby Spectacle, Inc.

Target
Consumer:

Society

Problem
Statement:

A leading hobby company is looking to


improve an existing launcher design.
The device must launch a projectile
using the materials provided. The device
must be adjustable so that projectile
launches can be precise at varying
distances. The winning design will
receive cash for a patent that can be
mass-produced as a kit and sold to the
public. Members from the company will
be present during the launching phase
of the process.

Design
Statement:

Build and test a device that will launch a


projectile varying distances with
precision and accuracy. Make
improvements as needed to meet
constraints.

Constraints:

1. Must be adjustable to different angles


including: 10, 20,30, 40, 45, 50, 60, 70,
80 degrees.
2. Must have the same initial velocity at
any adjusted angle.
3. Must launch a projectile at least 15 ft.

FINAL DESIGN SKETCH

FINAL DESIGN PROGRAM

FINAL DESIGN PICTURES

DATA
a. To calculate the initial velocity, we used the formula:
Vi= sqrt((-gx)/(sin2))
Where g is 32.2 ft/sec, x is the average distance, and theta is the launch angle of
the trial.
Vi= sqrt((32.2*96.9)/(sin(2*30))
Vi= sqrt(3,120.18/.866)
Vi= 60 ft/s
b. We then plugged in this velocity to find the ideal launch distances for each
angle using the formula:
X= (Vi2(sin2))/-g
For example, this is at 10 degrees:
X= (602(sin2*10))/32.2
X= 1231.273/32.2
X= 38.24
Ranges at 30 Degrees

Ranges at Various Angles

Ideal vs. Actual Range

REFLECTIONS
Besides having learned how to program, build, and make creative designs for our
device, we have also learned how to work together using our strongest skills to accomplish
the different tasks required for achieving the goals stated. Some of the challenges of
collaborating included disagreements about the design of various parts of the robot, and
having one person doing mosts of the tasks because they had their own ideas about the
design. We believe... design problem makes you get creative, and use information we have
learned in the past, to make the robot.

REFERENCES
6. REFERENCES: NONE6

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