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Odd Villages
A 1d100 table of odd, strange and trouble villages for a typical medievalish
fantasy campaign.
4. Empty Village, animals hungry, it looks like people just left in the past
half hour or so.
5. Empty Village, no animals, it looks like people just left in the past half
hour or so, there are plenty of supplies in village. If anyone sleep here
the whole village will disappear in the morning.
11. Everything is fine today, but the plague is here, in the next 1d3 days
people will start dropping like flies.
12. One of the villagers went crazy after being sick and bit a couple locals
before he had to be killed
13. One of the villagers went crazy after being sick and bit a couple locals
before he had to be locked in a barn.
24. No Women, never have been any men, village doesnt have any use for
them.
25. No Children, all the young dears passed away in the recent plague
26. No Children, the village just barely survived a recent famine
27. No Children, parents are hysterical a piper lead all the children off
28. No Children, bandits are holding all of the children hostage
29. No Children, a witch turned all the children into goats (dont eat the
goats)
30. No Children seen out and about, they all fell asleep a few weeks back
and havent woken up yet.
31. No Children, the town was cursed years back and no children have
been born in over a decade.
32. No Adults, they all got sick and died last year. The kids are getting by
fine without them.
33. No Adults, they all left in the past couple days, the kids are worried.
34. No Adults, the kids have gotten along juts fine without them for years,
anyone over 15 is brought out into the fields
35. No Adults, they all went mad and killed each other, the kids are all
hiding and frightened. There are still a few mad kill-crazed adults in the
38. No Old People, the well here is a youth potion (doesnt work if carried
away).
39. No Old People, the well here is a youth potion, if anyone leaves the
village time will catch up with them in a week and they will age to their
rightful age.
40. Everyone is Old, all the young people have just wandered off during
the past few years.
41. Everyone is Old, all the young people have fallen victim to a plague
42. Everyone is Old, people never die of age here they just get old.
43. Everyone is Old, the village is an asylum for the elderly.
44. Strange Local Religion, once a month crazed bacchanalian revels.
45. Strange Local Religion, once year a new Oak King is chosen.
46. Strange Local Religion, doesnt tolerate visiting heathens
47. Strange local Religion, will attempt to convert all visitors, at force if
needed.
52. Each new moon two ghostly armies fight a battle in the nearby fields,
any living person slain in the battle will join the ghostly battle forevermore.
53. A ghost wanders the street each night knocking on random doors, no
one answers doors at night here.
54. The whole village is occupied by ghosts who seem normal until the
truth is discovered.
55. The whole village is empty during the day, but a night it fills with
ghosts who go about their daily chores as if everything is normal.
60. A horde of orcs is forming outside of town and getting ready to storm
the village.
64. Local baron demands offensive privileges the villagers are powerless to
deny
69. The villagers are secretly half-ghouls and will feed on visitors at night.
70. The villagers are secretly lycanthropes and will feed on visitors.
71. A large number of villagers are secretly werewolves and will feed on
visitors not protected in a cottage with wolvesbane on the door.
72. The villagers are secretly spawn of the elder gods, each new moon all
visitors are slain.
73. The villagers are goblins and goblin-men acting as if they were normal
folk.
76. Everyone in the village has the ability to cast spells as if a sorcerer but
only within the village.
84. A band of doppleganers hides out among the villagers, feeding and
replacing as desired.
88. Strange shop sells special goods often magical that each curse the
owner.
89. Strange tavern has beverages, guests, and foods from other ages and
worlds.
95. Village is out of time, each day here is a week/month/year in the outer
world.
96. Village is out of time, each day here is a week/month/year in the outer
world. Anyone who stays for 3 or more nights is cursed to age each
day outside the village at the same time difference.
97. Dungeon just outside of or under village, locked shut by magical seals.
98. Dungeon just outside of or under village, locals shun entrance, not
trouble by occupants much if the dungeon is left alone.
99. Dungeon just outside of or under village. A toll is charged for anyone
who wants to enter the dungeon.
100.