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Brandon Korbel

www.brandon3d.com
brandonkorbel@gmail.com ▪ 972-658-5798

SKILLS

3DS Max/Maya - hard surface and organic modeling ▪ low poly mesh creation ▪ normal smoothing

Photoshop - Texture creation ▪ photo editing ▪ creating tileable textures ▪ height map creation

Mudbox/Zbrush – sculpting ▪ texture painting ▪ retopologizing

Xnormal - high to low poly baking ▪ ambient occlusion and normal map creation

UT3/UDK–lighting and light map optimization ▪ environmental design ▪ advanced material creation

Crazybump– normal map creation ▪ combining multiple layers of normal maps

EDUCATION

Bachelors Degree in Arts and Technology ▪ December 2009


University of Texas at Dallas

EXPERIENCE

Associate Environment Artist Junction Point Studios 05/10 to 09/10


Epic Mickey

Worked within strict deadlines to get assigned levels art approved by Art Director
Handled props and environments from outsourcing
Worked with lead artist and design in adding art to levels to fit gameplay and style
Optimized levels to fit within memory requirements

Environment Art Intern Gearbox Software 02/10 to 05/10


Unannounced Title

Transferred assets from outsourcing and old projects and flagged for optimization
Optimized geometry, textures, and collision on inefficient assets
Worked with Art Lead to create assets
Diagnosed and fixed bugs

Quality Assurance Gearbox Software 02/08 to 09/08

Tested Brothers in Arms: Hells Highway


Worked with team to locate and document bugs.
Communicated with developers to relay bug information

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