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Case Study BS AC
Case Study BS AC
DEMO I: Bioshock
--BREAK--
http://www.youtube.com/watch?v=CoYorK3E4aM
Gameplay
http://www.dailymotion.com/video/x2h3jh_bioshock-developer-walkthrough_tech
http://www.youtube.com/watch?v=0A4pzZJ0lrg
http://www.youtube.com/watch?v=-SEMvFWTcsc
Dev Diaries
http://www.youtube.com/watch?v=ouMdJS6YOhU (#1 WORLD)
http://gamevideos.1up.com/video/id/12134 (INTERVIEW)
Sequels
http://www.youtube.com/watch?v=nj2hewPBQh0 (TEASER)
http://www.youtube.com/watch?v=2-nInbioFaM (GAMEPLAY)
http://www.youtube.com/watch?v=pV_TDxl2UIo (TRAILER)
Critical Analysis:
• GAME MECHANICS. How entertaining, meaningful, or immersive is what
you (ie, the player) are actually doing? Are you bored? Frustrated? Totally
Confused? Does the game itself work, or are there glitches or technology
issues?
• FLOW. How immersive is the story or narrative of the game? The level
design and pacing? Do you feel like you’re getting somewhere? Is the game
either too linear or too open in its structure?
• ATMOSPHERE. How do the art style, sound design, music, and visual
effects influence your playing experience? Are they distracting?
Inappropriate? Derivative?
http://www.youtube.com/watch?v=mVWhWsgHzKM (TRAILER)
http://www.youtube.com/watch?v=k-NzkHRSwaQ (WALKTHRU)
http://www.youtube.com/watch?v=W8Qz9ah8cKQ (GAMEPLAY)
AC:B
http://www.youtube.com/watch?v=zzNs4-kRLaE (TRAILER)
• FLOW. How immersive is the story or narrative of the game? The level
design and pacing? Do you feel like you’re getting somewhere? Is the game
either too linear or too open in its structure?
• ATMOSPHERE. How do the art style, sound design, music, and visual
effects influence your playing experience? Are they distracting?
Inappropriate? Derivative?