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~DEMO DAY~

DEMO I: Bioshock

--BREAK--

DEMO II: Assassin’s Creed


Teasers
http://www.youtube.com/watch?v=Lmw78t8NgIE

http://www.youtube.com/watch?v=CoYorK3E4aM
Gameplay
http://www.dailymotion.com/video/x2h3jh_bioshock-developer-walkthrough_tech
http://www.youtube.com/watch?v=0A4pzZJ0lrg
http://www.youtube.com/watch?v=-SEMvFWTcsc
Dev Diaries
http://www.youtube.com/watch?v=ouMdJS6YOhU (#1 WORLD)

http://www.youtube.com/watch?v=oByOj9O-whE (#2 CHOICE)

http://www.youtube.com/watch?v=h6Dla-TiUck (#3 WEAPONS)

http://gamevideos.1up.com/video/id/12134 (INTERVIEW)
Sequels
http://www.youtube.com/watch?v=nj2hewPBQh0 (TEASER)

http://www.youtube.com/watch?v=2-nInbioFaM (GAMEPLAY)

http://www.youtube.com/watch?v=pV_TDxl2UIo (TRAILER)
Critical Analysis:
• GAME MECHANICS. How entertaining, meaningful, or immersive is what
you (ie, the player) are actually doing? Are you bored? Frustrated? Totally
Confused? Does the game itself work, or are there glitches or technology
issues?

• FLOW. How immersive is the story or narrative of the game? The level
design and pacing? Do you feel like you’re getting somewhere? Is the game
either too linear or too open in its structure?

• ATMOSPHERE. How do the art style, sound design, music, and visual
effects influence your playing experience? Are they distracting?
Inappropriate? Derivative?

• INNOVATION. Is there anything about this game that strikes you as


different or unique from other games? Does it break or bend genres? If it’s
one of a series, is it strikingly different from other games in that series?
Does it make a social, political, or humanistic point?
Assassin’s Creed Gameplay
• http://www.youtube.com/watch?v=cc-ClutaN_I (TRAILER)
• http://video.google.com/videoplay?docid=7688113288603131342&hl=en#do
cid=584245219634237178
(GAMEPLAY)
Dev Diaries

• http://www.youtube.com/watch?v=HhG9F27LV74 (#1 STORYLINE)

• http://www.youtube.com/watch?v=CDRBdzlZJ5A (#2 ART DIRECTION)

• http://www.youtube.com/watch?v=ddpQLsCMhHQ (#3 FREEDOM)

• http://www.youtube.com/watch?v=LDouWB44Iiw (#4 FIGHT SYSTEM)


Sequels
AC II
http://www.youtube.com/watch?v=fkrbrN_w74E (TEASER)

http://www.youtube.com/watch?v=mVWhWsgHzKM (TRAILER)

http://www.youtube.com/watch?v=k-NzkHRSwaQ (WALKTHRU)

http://www.youtube.com/watch?v=W8Qz9ah8cKQ (GAMEPLAY)

AC:B
http://www.youtube.com/watch?v=zzNs4-kRLaE (TRAILER)

http://www.youtube.com/watch?v=KtDLFtBvka4 (MP TRAILER)


Critical Analysis:
• GAME MECHANICS. How entertaining, meaningful, or immersive is what
you (ie, the player) are actually doing? Are you bored? Frustrated? Totally
Confused? Does the game itself work, or are there glitches or technology
issues?

• FLOW. How immersive is the story or narrative of the game? The level
design and pacing? Do you feel like you’re getting somewhere? Is the game
either too linear or too open in its structure?

• ATMOSPHERE. How do the art style, sound design, music, and visual
effects influence your playing experience? Are they distracting?
Inappropriate? Derivative?

• INNOVATION. Is there anything about this game that strikes you as


different or unique from other games? Does it break or bend genres? If it’s
one of a series, is it strikingly different from other games in that series?
Does it make a social, political, or humanistic point?
HW:
Click through to this article about Bioshock
http://kotaku.com/354717/no-gods-or-
kings-objectivism-in-bioshock
…and this one about Assassin’s Creed II
http://www.incgamers.com/News/16840/A
ssassinsCreed2MultiplayerAndDLC
…and POST your comments on the blog.

***D1 IS DUE NEXT WEEK! ***

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