This document outlines learning objectives and questions for analyzing the visual elements and sound in videogames, specifically Red Dead Redemption from 2010 and Limbo from 2010. The objectives are to textually analyze the use of visuals and sound in various videogames and consider what the games look like in terms of settings, colors, props, and lighting used, as well as the sounds used including dialogue, voiceover, narration, sound effects, and ambience. It also prompts analyzing what atmosphere is created through visuals and sound and how the use of visuals and sound affects the player.
This document outlines learning objectives and questions for analyzing the visual elements and sound in videogames, specifically Red Dead Redemption from 2010 and Limbo from 2010. The objectives are to textually analyze the use of visuals and sound in various videogames and consider what the games look like in terms of settings, colors, props, and lighting used, as well as the sounds used including dialogue, voiceover, narration, sound effects, and ambience. It also prompts analyzing what atmosphere is created through visuals and sound and how the use of visuals and sound affects the player.
Copyright:
Attribution Non-Commercial (BY-NC)
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Download as PPT, PDF, TXT or read online from Scribd
This document outlines learning objectives and questions for analyzing the visual elements and sound in videogames, specifically Red Dead Redemption from 2010 and Limbo from 2010. The objectives are to textually analyze the use of visuals and sound in various videogames and consider what the games look like in terms of settings, colors, props, and lighting used, as well as the sounds used including dialogue, voiceover, narration, sound effects, and ambience. It also prompts analyzing what atmosphere is created through visuals and sound and how the use of visuals and sound affects the player.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online from Scribd
1. To textually analyse the use of visual elements
and sound in a variety of videogames Red Dead Redemption 2010 Limbo 2010 Visuals and Sound • What does the game look like? – Settings, colours, props, lighting
• What sounds are used?
– Dialogue, voiceover, narration, SFX, ambience
• What atmosphere is created through the use of visuals
and sound?
• How does the use of visuals and sound affect the