You are on page 1of 4

Year 13 OCR Media Studies

Analysing Videogames

Learning Objectives

1. To textually analyse the use of visual elements


and sound in a variety of videogames
Red Dead Redemption 2010
Limbo 2010
Visuals and Sound
• What does the game look like?
– Settings, colours, props, lighting

• What sounds are used?


– Dialogue, voiceover, narration, SFX, ambience

• What atmosphere is created through the use of visuals


and sound?

• How does the use of visuals and sound affect the


player?

You might also like